Super Novice
|
|
Job Type: |
Novice
|
Race: |
Human
|
Changes At: |
Al De Baran
|
Number of Skills: |
49 + 29
|
Total Skill Points: |
413 + 185
|
Total Quest Skills: |
0
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+5 |
+5 |
+5 |
+5 |
+5 |
+5
|
|
Overview
A Super Novice is a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks.
Super Novices are the most versatile among all classes have "true freedom" in build and skills. The downside to this freedom of skills is very low HP and SP, just like a regular Novice. Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.
Super Novices also have a Job Level of 99.
Additionally, Super Novices have their own unique cart, should they choose to get one.
About Expanded Super Novices
Job Change Quest
- Head to Al De Baran and go to the Windmill building in the southwest region of the map (aldebaran 116, 63). Enter the room to the left and talk to Tzerero.
- He will ask you to bring the following items:
- Once you bring the items, you will be changed into a Super Novice.
- Note: the next time you talk to Tzerero, he will immediately take the Items. Make sure to select "Huh?" in the following dialogue, if you select "What is that?", the Quest Items are wasted.
- In honor of successfully changing into a Super Novice, you will receive a pair of Panties.
Job Expansion Quest
- Head to Al De Baran and go to the Windmill building in the southwest region of the map (aldebaran 116, 63). Enter the room to the left and talk to Esseray.
- He will ask you to perform some tasks.
- Go to the northern Comodo Dungeon (beach_dun2 119, 92) and locate a Novice there who wants you to prove yourself to him. He tasks you with hunting 1000 Porings, Lunatics, Fabres, or Pickies.
- Return to Nodor, who tells you to visit his brother Nudor on the domestic Airship airplane3347.
- Donate at least 100,000 Zeny to Nudor.
- Note: The given amount may affect the equip reward.
- The conversation with Nudor has a 10% chance to advance, so keep talking to him until it does!
- Return to Nodor, who congratulates you, and:
- The player's Job Level will be reset to 1, and an additional 49 skill points can be earned up to Job Level 50. This also resets the player's Job Bonuses, which will revert back to +5 on all stats upon attaining Job Level 50. In addition, several Second Class job skills can now be learned by the player and will appear in a "2nd Job" tab in the skill window.
- The player's Base Level will remain 99, but the limit will be raised to 120. Stats can also be raised up to 120, similar to Third Classes.
- Gives you 1 Novice Breastplate [1] or 1 Undershirt.
Builds
AGI/Caster
STAT |
Super Novice |
Expanded SN
|
STR |
1 |
1+
|
AGI |
50~85 |
80~105
|
VIT |
1+ |
40~100
|
INT |
90+ |
90~125
|
DEX |
30~70 |
80~105
|
LUK |
1~25 |
20~40
|
Skills:
Expanded Skills:
Since pure INT/DEX builds has almost no advantages compared to sage and bolt soul linker, INT based SN are mostly flee based, this build has very high flee rate. The main skills are Increase AGI 10 and Improve Dodge for flee, and the basic skill tree of a mage. This build has a regular cast time. INT is the primary stat, the skill Improve Concentration is optional (since is not possible to Instant Cast) although it increases the MATK, flee rate and reduces the cast time. It's possible to use Phen Card to prevents skill casts from being interupted.
The expanded SN have some AoE skills like Heaven's Drive and Frost Nova. And others like Water Ball that can deal great damage but can only be used in some especifc situations.
Melee
- STR: 80+
- AGI: 80+
- VIT: 1+
- INT: 1~12
- DEX: 20~60
- LUK: 1~30
Skills:
Build quite similar to Combo Monks and Rogues, with good attack speed and damage. It can use high attack speed and use of Fury and Mental Strength to deal damage and survive, respectively. This gives the Super Novice an easy ASPD 190 with Awakening Potions, and can reach a very high DPS with this build, while still achieving survivability. Though it also can have lots of useful skills like shop skills, Magnum Break and Increase HP Recovery.
Critical
- STR: 80+
- AGI: 70+
- VIT: 40~50
- INT: 1
- DEX: 1
- LUK: 9+
Skills:
Utilizing the power of Fury, with a Soul Linker, it is possible to equip a Platinum Shotel (Crit +50) along with Fury, can allow 100% critical rate. Thought this build is only real effective when the Super Novice is over Base Level 96, especially when he is 99.
AGI/Caster/Support
STAT |
Super Novice |
Expanded SN
|
STR |
1 |
1+
|
AGI |
50~85 |
80~105
|
VIT |
1+ |
40~100
|
INT |
90+ |
90~125
|
DEX |
30~70 |
80~105
|
LUK |
1~25 |
20~40
|
Skills:
Expanded Skills:
This build is flexible, it can be used for support especially in small parties (2~5 players). You can heal as much as a priest, but it also can be used to attack with a regular cast time, similar to sages and wizards. The stats are quite similar to non-support AGI/casters, the diferences are only in the skills and some equipaments. The bolts, Heal, Bless and AGI are basic, but the Super Novice can have more support skills (like Provoke, Angelus, Cure, Detoxify, Decrease AGI and Safety Wall) or more offensive skills (like Fire Wall, Frost Diver, Thunderstorm, Napalm Beat, Soul Strike and Stone Curse). It's possible to use Phen Card to prevents skill casts from being interupted.
The expanded SN have some AoE skills like Gloria, Sanctuary, Quagmire and Frost Nova that can be used for support and ofensive.
Hybrid Build
- STR: 65~85
- AGI: 65~85
- VIT: 1+
- INT: 65~85
- DEX: 20~50
- LUK: 1~20
Skills:
This build is not as strong as pure INT or STR builds, but can handle deal with some tricky moments, using melee attacks when you're out of SP or in monsters with high magic defense (like MVPs). It can also deal ranged magical attacks and damage on high defense monsters. Is quite good using some autocast cards, equipment or weapons due the high attack speed that Super Novices can reach (eg. Kettle Hat, Bloody Knight Card, Gazeti Card, Hatii Bebe Card, Kasa Card, Mutant Dragonoid Card, Violy Card and Wind Ghost Card).
Equipment
Unlike other classes, the Super Novice has a few pieces of equipment that are exclusive to Novices. The Angel Set is considered a Super Novice standard. They're all dropped by Mini-Boss Protocol monsters, and give fairly good stats. The Novice Card Set provides a good amount of Max HP and Max SP, especially at low levels. And the commonly known as the Light Gear, are able to be NPC purchased in Lighthalzen, except for the Novice Breastplate (Bought in Juno). Notably, they are cheap, they give more elemental reduction and are some of the few NPC equipments with slots. However, they aren't a true set, so the gear may be swapped out. Eden Group Equipments Quests are quite good for Super Novices because of the enhance Max HP and Max SP they provide.
Headgear
Recommended cards:
- Blue Acidus, Carat, Cramp, Dark Illusion, Evil Nymph, Evil Snake Lord, High Wizard, Incubus,
- Isilla, Kathryne Keyron, Kiel-D-01, Pharaoh, Seyren Windsor, Tower Keeper, Vanberk, Vesper and Willow.
Armor
Recommended cards:
- Agav, Apocalipse, Baby Desert Wolf, Banshee Master, Entweihen Crothen, Gloom Under Night, Orc Lord, Picky, Picky Egg, Porcellio, Pupa, Remover, Rocker, Roda Frog, Succubus, Tao Gunka, Yellow Novus and some Elemental Armor Cards for damage reduction.
Weapon
Due the Renewal, the attack speed of some weapons were adjusted, Maces and One Handed Axes usually are as better than Daggers and One Handed Swords, they have a greater DPS, especially to use Mammonite, and to use with Fury or to use with Chick Hat / Sidewinder Card / Snake Head.
Weapon |
Description
|
|
Main Gauche and Stiletto don't need Chick Hat / Sidewinder Card / Snake Head to use Double Attack. Good weapons to use with cards, the slots can be used with Race, Element or Size increase damage cards, can also be used with Inflicting Status, Zipper Bear or Andre Cards. Eventually some autocast cards like Mutant Dragonoid Card can be used. Smasher is probably the best option of forged elemental weapons.
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Outclasses Stiletto, Orcish Axe, and other notable weapons unless they highly refined, properly carded, and/or forged. (ATK 165, MATK 80)
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Can achieve higher damage output than Eden Group Dagger III and most Super Novice weapons with set bonuses and appropriate card. (ATK 50. ATK & MATK +20 for every 3 refine levels. All Damage +5% if refine level is +6~8, +10% if refine level is +9 or higher. May autocast Weapon Perfection Lv. 1 when attacking)
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Can achieve higher damage output than Eden Group Dagger III if properly carded and enchanted with Malangdo Enchants. Can be a great alternative to Platinum Shotel with two Sharp 5 enchants. (ATK 145. May cause Stun at 5% chance)
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|
Requires Super Novice Spirit to be used, weapon for critical attacks, when used combined with Fury can reach 100 critical rate. (ATK 130, CRIT +50)
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Superior PvP and WoE weapons obtainable from Battlegrounds. Glorious Morning Star is slightly better. Due the refinement bonuses, Glorious can reach the highest DPS of all Super Novice melee weapons in almost any situation (PvM, MVP, PVP and WoE).
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Can be used with Fabre (VIT +1, Max HP +100), Drops (DEX +1, HIT +3), Necromancer (INT +1, MDEF Piercing +2%), Centipede Larva (INT +1, MATK +3), Death Word (+5% damage inflicted with Napalm Beat and Soul Strike) or Hill Wind (+5% damage inflicted with Thunderstorm) cards.
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|
These staves require Super Novice Spirit to be used, some are Two-handed Staves, they can be used in different situations (eg Heal, recover SP, attack), mostly of these have higher damage than Hypnotist's Staff and have some exclusive bonuses.
Due the refinement bonuses, Thorn Staff of Darkness (combo with Skull Cap) can reach the highest DPS of all Super Novice's magical weapons in almost any situation.
|
Shield
Recommended cards:
- Despero of Thanatos, Hodremlin, Thief Bug Egg and some damage reduction cards by Race, Element and Size.
Garment
Recommended cards:
- Raydric, Orc Baby, Whisper, Harpy and some Damage Reduction Cards or Damage Increase Cards.
Recommended cards:
- Alarm, Eggyra, Firelock Soldier, Freezer, Boss Egnigem, Gold Acidus, Matyr, Miyabi Doll, Sohee and Verit.
Accessories
Recommended cards:
- Beelzebub, Imp, Kukre, Mantis, Siroma, Tarou, Zerom, Gazeti, Wind Ghost, Zerom, Phen, Lude and Quve.
Secrets
Being a Super Novice has its benefits as well as disadvantages, and this class remains to be explored by many adventurers. Here are the secrets of Super Novicehood.
- Doridori
- Using the command
/doridori
restores HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5 ~ 3s time period. A Super Novice insists that head-shaking supposedly speeds up his SP recovery. This only applies to HP and SP recovered by the skills Increase HP Recovery & Increase SP Recovery (Despite the description on the iRO website, this only affects SP recovery, not HP recovery at all)
- Guardian Angel
- A Super Novice has its own Level Up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The Angel will cast all skills from the following list, on the Super Novice:
- Never give up!
- According to hearsay, when a Super Novice's HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or get another level.
- Undying Love
- A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love on her husband. Also, the husband's SP recovery will double. However, the wife's stats will all be reduced by 1. This however only occurs randomly and temporarily.
- The Power of Love
- A Super Novice wife will heal her husband for 2x the normal amount.
- Really Super
- If a Super Novice can manage to avoid even a single death until Job 70 and onwards, he/she will get +10 for all stats. If the Super Novice dies anytime afterwards, that bonus will be lost. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit.
- Super Novice's Cart
- Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map.
- Fury
- A strange phenomenon when the Super Novice's experience reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times, the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get Fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (CRIT +50):
- Dear angel, can you hear my voice?
- I am (your name) SuperNovice~
- Help me out~ Please~ T_T
- &
- - OR -
- Guardian Angel, can you hear my voice? ^^;
- My name is (your name), and I'm a Super Novice~
- Please help me~ T.T
- &
- & is random text. Sometimes you don't have write one more line after "Help me out" to make the effect activate.
Life After Level 99
Upon reaching Base Level 99, a Super Novice has a few new tricks up its sleeves.
- At the moment of reaching Level 99, a Super Novice gains +2000 Max HP permanently. This bonus is affected by cards, but not by VIT.
- The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the EXP required.
- To Fury, you must gain
n × 10.0x
million EXP (where n = 1,2,3,...).
- In order to use Mental Strength you must gain an additional 99 million EXP or more after obtaining Level 99 or 150.
- Upon attaining 99,999,999 EXP (as shown on the character Select screen), you will be able to use both the novice chant Fury and Mental Strength upon 0 HP.
- In order to go beyond Level 99, you have to complete a Quest.
Class Data
Starting Skillset
Swordman
Skill |
Description |
Levels |
Type
|
|
Strikes a single target to deal ATK ×130~400% damage, with 5~50% additional accuracy.
|
10
|
Offensive
|
|
Resists flinching for up to 7 hits and for 10~37 seconds. Also increases MDEF by 1~10 when active.
|
10
|
Active
|
|
Increases HP Recovery while not moving. Also increases efficiency of Healing Items (HP) and Alchemist's Aid Potion by 10~100%.
|
10
|
Passive
|
|
Causes a blast that pushes back by 2 cells and deals ATK ×120~300% Fire property damage to all enemies in a 5x5 area around the user, with 10~100% additional accuracy.
|
10
|
Offensive
|
|
Increases a target's ATK by 5~32% and decreases its DEF by 10~55% with a 53~80% success chance.
|
10
|
Active
|
|
Increases ATK by 4~40 with swords and daggers.
|
10
|
Passive
|
Mage
Skill |
Description |
Levels |
Type
|
|
Launches 1~10 frigid bolt(s) to a single target, each dealing MATK ×100% Water property damage.
|
10
|
Offensive
|
|
Shoots a fire orb that deals MATK ×120~300% Fire property damage to all enemies in a 5x5 area around the target.
|
10
|
Offensive
|
|
Launches 1~10 fire bolt(s) to a single target, each dealing MATK ×100% Fire property damage.
|
10
|
Offensive
|
|
Creates a small flaming barrier on a targeted location that deals MATK ×50% Fire property damage and pushes back enemies in contact.
|
10
|
Offensive
|
|
Releases a frigid stream to a single target to deal MATK ×110~200% Water property damage and freeze it by 38~65% chance.
|
10
|
Offensive
|
|
Increases SP Recovery while not moving. Also increases efficiency of Healing Items (SP) and Alchemist's Aid Potion by 10~100%.
|
10
|
Passive
|
|
Launches a 1~10-hit thunderbolt to a single target, each hit dealing MATK ×100% Wind property damage.
|
10
|
Offensive
|
|
Uses a psychic attack that deals MATK ×80~170% Ghost property damage to all enemies in a 3x3 area around the target.
|
10
|
Offensive
|
|
Creates a light pillar on a targeted location that protects from melee attacks. Requires a Blue Gemstone.
|
10
|
Supportive
|
|
Reveals hidden enemies in a 7x7 area around the user.
|
1
|
Active
|
|
Launches 1~5 light ghosts to a single target, each dealing MATK ×100% Ghost property damage. Does MATK 5~50% additional damage to Undead property enemies.
|
10
|
Offensive
|
|
Attempts to petrify a target, by 24~60% chance. Requires a Red Gemstone.
|
10
|
Active
|
|
Releases a 1~10-hit thunder storm to a targeted location, each hit dealing MATK ×100% Wind property damage to all enemies in a 5x5 area.
|
10
|
Offensive
|
Archer
Skill |
Description |
Levels |
Type
|
|
Increases DEX and AGI by 3~12% for 1~4 minutes. Reveals hidden enemies in a 3x3 area around the user when activated.
|
10
|
Supportive
|
|
Increases DEX by 1~10.
|
10
|
Passive
|
|
Increases Bow range and Hit rate by 1~10 each.
|
10
|
Passive
|
Merchant
Skill |
Description |
Levels |
Type
|
|
Allows to buy items from NPCs with a 7~24% discount.
|
10
|
Passive
|
|
Increases maximum Weight Limit by 200~2,000.
|
10
|
Passive
|
|
Identifies unknown items without a Magnifier.
|
1
|
Active
|
|
Strikes a single target to deal ATK ×150~600% damage. Requires 100~1,000 Zeny.
|
10
|
Offensive
|
|
Allows to obtain 7~24% more Zeny from selling items to NPC's.
|
10
|
Passive
|
|
Allows to carry a pushcart, which has a capacity of 8,000 weight and/or 100 items. Also decreases Movement Speed by 55~0%.
|
10
|
Passive
|
|
Opens a shop with 3~12 item stacks for other players to buy.
|
10
|
Active
|
Thief
Skill |
Description |
Levels |
Type
|
|
Cures a single target from poisoning.
|
1
|
Supportive
|
|
Adds a 5~50% chance to deal double damage when attacking with daggers.
|
10
|
Passive
|
|
Strikes a single target to deal ATK +15~150 Poison property damage and poison it by 14~50% chance.
|
10
|
Offensive
|
|
Hides underneath to avoid enemies. Boss, Insect and Demon monsters will still see the user. Counterable by some area skills and items.
|
10
|
Active
|
|
Increases flee rate by 3~30.
|
10
|
Passive
|
|
Attempts to steal an item from a single monster with a 10~64% base success chance.
|
10
|
Active
|
Acolyte
Skill |
Description |
Levels |
Type
|
|
Increases Soft DEF of the user and all party members nearby by 5~50% for 30~300 seconds.
|
10
|
Supportive
|
|
Creates 1 Holy Water while standing in shallow water. Requires an Empty Bottle.
|
1
|
Active
|
|
Increases STR, DEX and INT of a single target by 1~10 for 1~4 minutes. When used on Undead or Demon monsters, decreases their DEX and INT by 50%.
|
10
|
Supportive
|
|
Cures a single target from Silence, Blind and Chaos statuses.
|
1
|
Supportive
|
|
Attempts to decrease a target's AGI by 3~12 with a 42~60% success chance. (30~120 seconds vs. monsters, 20~65 seconds vs. players)
|
10
|
Active
|
|
Increases ATK by 3~30 against Demon and Undead monsters.
|
10
|
Passive
|
|
Increases Soft DEF by 3~30 against Demon and Undead monsters.
|
10
|
Passive
|
|
Restores HP to a single target, or deals damage to Undead targets.
|
10
|
Supportive
|
|
Increases AGI of a single target by 3~12 and Movement Speed for 60~240 seconds.
|
10
|
Supportive
|
|
Creates a green light pillar on a targeted location that protects from ranged attacks in a 3x3 area.
|
1
|
Supportive
|
|
Reveals hidden enemies in a 5x5 area around the user and deals MATK ×145% damage to them.
|
1
|
Offensive
|
|
Decreases Undead property and Demon monsters' DEF by 14~50% in a wide radius around the user, with a 27~63% success chance.
|
10
|
Supportive
|
|
Instantly moves to a random spot on the map or the user's Save Point. Does not work in PvP environment.
|
2
|
Supportive
|
|
Creates a portal to the user's Save Point or one of the 0~3 memorized areas for 10~25 seconds, for up to 8 players to pass through. Requires a Blue Gemstone.
|
4
|
Supportive
|
For reference, that's all non-quest first job skills except:
Expanded Skillset
All these skills require Super Novice Expansion Quest complete so they can be unlocked.
Crusader
Skill |
Description |
Levels |
Type
|
|
Increases Max HP by 200~2,000 and resistance to Holy property damage by 5~50%.
|
10
|
Passive
|
|
Performs a holy cross slash to a single target to deal ATK ×135~450% Holy property damage and blind it by 3~30% chance.
|
10
|
Offensive
|
Wizard, High Wizard and Sage
Skill |
Description |
Levels |
Type
|
|
Raises a 1~5-hit spike from the earth below a single target, each dealing MATK ×100% Earth property damage.
|
5
|
Offensive
|
|
Summons a 3~12-hit pillar of fire on a targeted location, each dealing [50 + (MATK ÷ 5)] Fire property and MDEF ignoring damage in contact. Consumes a Blue Gemstone for Level 6~10.
|
10
|
Offensive
|
|
Causes a frigid blast that deals MATK ×110~200% Water property damage to all enemies in a 5x5 area around the user, freezing them by 38~83% chance.
|
10
|
Offensive
|
|
Raises a 1~5-hit land mass in a targeted location, each hit dealing MATK ×125% Earth property damage to all enemies in a 5x5 area.
|
5
|
Offensive
|
|
Creates an icy barrier on a targeted location, with a durability of 400~2,200 HP.
|
10
|
Active
|
|
Launches a 3~12-hit orb of lightning to a single target, each hit dealing MATK ×100% Wind property damage and knocking it back 2~7 cells.
|
10
|
Offensive
|
|
Creates a marshland on a targeted location that decreases AGI and DEX by 10~50 each of all enemies in a 5x5 area. Also removes certain buffs.
|
5
|
Active
|
|
Analyzes a single target, allowing the user and all party members nearby to view an enemy's stats.
|
1
|
Active
|
|
Projects the fireball summoned by Sight to push back and deal MATK ×120~300% Fire property damage to all enemies in a 15x15 area around the user.
|
10
|
Offensive
|
|
Draws water beneath the user to launch 1~25 water balls to a single target, each dealing MATK ×130~250% Water property damage.
|
5
|
Offensive
|
|
Strikes a single target to deal ATK + MATK damage.
|
1
|
Offensive
|
Hunter
Skill |
Description |
Levels |
Type
|
|
Sets a trap that emits bright light that blinds enemies by 50~90% chance when triggered.
|
5
|
Active
|
|
Sets a trap that deals Water property damage and freezes enemies by 50~90% chance when triggered.
|
5
|
Offensive
|
|
Sets a trap that releases a sedative that puts enemies to sleep by 50~90% chance when triggered.
|
5
|
Active
|
|
Sets a trap that causes an enemy to slide in a certain direction by 6~10 cells when triggered.
|
5
|
Active
|
Blacksmith and Alchemist
Assassin and Rogue
Skill |
Description |
Levels |
Type
|
|
Endows the user or party member's weapon with Poison property and allows to poison enemies by 3~7.5% chance each hit.
|
10
|
Active
|
|
Allows the user to move while hiding.
|
5
|
Passive
|
Priest
Skill |
Description |
Levels |
Type
|
|
Increases LUK of the user and all party members nearby by 30 for 10~30 seconds.
|
5
|
Supportive
|
|
Increases ATK of a single target by 5~25 for 60 seconds.
|
5
|
Supportive
|
|
Enchants a targeted location with restorative powers for 4~31 seconds, recovering 100~777 HP to 4~13 players in a 5x5 area. Requires a Blue Gemstone.
|
10
|
Supportive
|
|
Cures a target from Frozen, Stoned and Stun statuses.
|
1
|
Supportive
|
Monk
Skill |
Description |
Levels |
Type
|
|
Increases ATK by 3~30 with knuckles.
|
10
|
Passive
|
|
Recovers SP by absorbing previously summoned Spirit Spheres.
|
1
|
Supportive
|
|
Summons 1~5 Spirit Spheres which enable to use powerful attacks.
|
5
|
Supportive
|
Maximum HP
Level |
Max HP
|
1
|
40
|
2
|
45
|
3
|
50
|
4
|
55
|
5
|
60
|
6
|
65
|
7
|
70
|
8
|
75
|
9
|
80
|
10
|
85
|
11
|
90
|
12
|
95
|
13
|
100
|
14
|
105
|
15
|
110
|
16
|
115
|
17
|
120
|
18
|
125
|
19
|
130
|
20
|
135
|
|
Level |
Max HP
|
21
|
140
|
22
|
145
|
23
|
150
|
24
|
155
|
25
|
160
|
26
|
165
|
27
|
170
|
28
|
175
|
29
|
180
|
30
|
185
|
31
|
190
|
32
|
195
|
33
|
200
|
34
|
205
|
35
|
210
|
36
|
215
|
37
|
220
|
38
|
225
|
39
|
230
|
40
|
235
|
|
Level |
Max HP
|
41
|
240
|
42
|
245
|
43
|
250
|
44
|
255
|
45
|
260
|
46
|
265
|
47
|
270
|
48
|
275
|
49
|
280
|
50
|
285
|
51
|
290
|
52
|
295
|
53
|
300
|
54
|
305
|
55
|
310
|
56
|
315
|
57
|
320
|
58
|
325
|
59
|
330
|
60
|
335
|
|
Level |
Max HP
|
61
|
340
|
62
|
345
|
63
|
350
|
64
|
355
|
65
|
360
|
66
|
365
|
67
|
370
|
68
|
375
|
69
|
380
|
70
|
385
|
71
|
390
|
72
|
395
|
73
|
400
|
74
|
405
|
75
|
410
|
76
|
415
|
77
|
420
|
78
|
425
|
79
|
430
|
80
|
435
|
|
Level |
Max HP
|
81
|
440
|
82
|
445
|
83
|
450
|
84
|
455
|
85
|
460
|
86
|
465
|
87
|
470
|
88
|
475
|
89
|
480
|
90
|
485
|
91
|
490
|
92
|
495
|
93
|
500
|
94
|
505
|
95
|
510
|
96
|
515
|
97
|
520
|
98
|
525
|
99
|
2530
|
100
|
2535
|
|
Level |
Max HP
|
101
|
2540
|
102
|
2545
|
103
|
2550
|
104
|
2555
|
105
|
2560
|
106
|
2565
|
107
|
2570
|
108
|
2575
|
109
|
2580
|
110
|
2585
|
111
|
2590
|
112
|
2595
|
113
|
2600
|
114
|
2605
|
115
|
2610
|
116
|
2615
|
117
|
2620
|
118
|
2625
|
119
|
2630
|
120
|
2635
|
|
Level |
Max HP
|
121
|
2640
|
122
|
2645
|
123
|
2650
|
124
|
2655
|
125
|
2660
|
126
|
2665
|
127
|
2670
|
128
|
2675
|
129
|
2680
|
130
|
2685
|
131
|
2690
|
132
|
2695
|
133
|
2700
|
134
|
2705
|
135
|
2710
|
136
|
2715
|
137
|
2720
|
138
|
2725
|
139
|
2730
|
140
|
2735
|
|
Level |
Max HP
|
141
|
2740
|
142
|
2745
|
143
|
2750
|
144
|
2755
|
145
|
2760
|
146
|
2765
|
147
|
2770
|
148
|
2775
|
149
|
2780
|
150
|
4785
|
|
Soul Link
See Super Novice Spirit.
Job Bonuses
Regular S. N.
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5
|
STR
|
1 |
13 |
25 |
37 |
49
|
AGI
|
3 |
15 |
27 |
39 |
52
|
VIT
|
5 |
17 |
29 |
41 |
56
|
INT
|
7 |
19 |
31 |
43 |
60
|
DEX
|
9 |
21 |
33 |
45 |
64
|
LUK
|
11 |
23 |
35 |
47 |
68
|
|
ASPD