Blacksmith

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Blacksmith
Blacksmith.png
Job Base(s): Merchant
Job Type: 2-1
Race: Human
Changes At: Einbroch
Number of Skills: 21
Total Skill Points: 84
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +2 +6 +2 +12 +2


Overview

Blacksmith.jpg

Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell (Cart Revolution) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant.

Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. Weapons forged by Blacksmiths also include Random Options.

Note: In previous versions of Ragnarok, STR was a key defining stat for the blacksmith class, but due to nerfs on STR bonus's in Renewal mechanics, this is no longer true (still a good option in Classic versions of the game though). Pumping obscene amounts of STR is no longer wise as it's a waste of stats that can be placed into better areas for more dmg output or survivability. Blacksmiths will get to makeup for this severe DPS loss when they change to Mastersmith and learn Improved Power Thrust. This nerf was Gravity's way of balancing the class with all of the new weapon options available as well as the adjustments to monster's HP (blacksmiths would be killing everything in 2-3 hits otherwise).

Warning!

  • This class requires the player to be financially well off to play due to the heavy expenses the player will incur through the uses of potions and the zeny tax on the Mammonite skill. Therefore, this class is NOT recommended for new players.

Job Change Guide

See Blacksmith Job Change Guide for detailed information.

Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test

After completing these tests, the player will be transformed into a Blacksmith.

Guides

Check the Merchant Guild section of the forums for Blacksmith guides, made by the community for the community.

Tactics

Recovering HP or Healing Items

When mobbing or tanking groups of monsters, especially for AoE leveling, Healing Items WILL need to be consumed and often even spammed. One popular healing item is Fresh Fish due to its cheap cost and low weight. It can be purchased from NPCs off the Chef's Assistant at the docks of Alberta (167, 134) as well as other locations for only 250z each (190z with max Discount).

579.png Fresh Fish

For a list of Healing Items, a comparison, and a list of a couple popular Healing Items, please see the main article: Healing Items.

Equipment

Kingdom Guild Equipments Quests

Main article: Kingdom Guild

Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.

Class Data

Skills

See Merchant Skills for first class skills.

Battle Skills

Skill Description Levels Type
Adrenaline Rush.png Adrenaline Rush
For 30~150 seconds, increase Attack Speed of party members equipped with Axe and Mace class weapons (40% for Blacksmiths, 25% for other classes). 5 Active
Hammer Fall.png Hammer Fall
30~70% Chance of stunning all enemies within a 5x5 area. 5 Active
Hilt Binding.png Hilt Binding

STR +1, ATK +4. Increases the durations of Adrenaline Rush, Power-Thrust and Weapon Perfection Skills by 10%.

1 Passive
Maximize Power.png Maximize Power
Uses maximum weapon damage for skill duration. 5 Active
Power Thrust.png Power Thrust
(20~100 seconds.) You have +5~25% ATK. Other party members have +5~20% ATK. 5 Supportive
Skin Tempering.png Skin Tempering
You have +4~20% Fire resistance and +1~5% Neutral resistance. 5 Passive
Weapon Perfection.png Weapon Perfection
For 10~50 seconds, party members have no weapon size penalties. 5 Active

Forging Skills

Note: Any Level 3 or higher forged weapon will receive Random Options. The number of options received depends on the Blacksmith's Ranking.

Skill Description Levels Type
Enchanted Stone Craft.png Enchanted Stone Craft
Enables the creation of Elemental Stones. 5 Passive
Iron Tempering.png Iron Tempering
Enables the creation of Iron from Iron Ore. 5 Passive
Ore Discovery.png Ore Discovery
Adds low chance of finding certain ores when killing monsters. 1 Passive
Smith Axe.png Smith Axe
Enables the creation of various Axe class weapons. 3 Passive
Smith Dagger.png Smith Dagger
Enables the creation of various Dagger class weapons. 3 Passive
Smith Brass Knuckle.png Smith Brass Knuckle
Enables the creation of various Knuckle class weapons. 3 Passive
Smith Mace.png Smith Mace
Enables the creation of various Mace class weapons. 3 Passive
Smith Spear.png Smith Spear
Enables the creation of various Spear class weapons. 3 Passive
Smith Sword.png Smith Sword
Enables the creation of various One Handed Sword class weapons. 3 Passive
Smith Two-handed Sword.png Smith Two-handed Sword
Enables the creation of various Two Handed Sword class weapons. 3 Passive
Steel Tempering.png Steel Tempering
Enables the creation of Steel from Iron and Coal. 5 Passive
Repair Weapon.png Repair Weapon
Returns damaged equipment to usable state. 1 Active
Weaponry Research.png Weaponry Research
Increases HIT, ATK & the chance of Forging a weapon. 10 Passive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Dubious Salesmanship.png Dubious Salesmanship
Reduces the Zeny cost of the skill Mammonite by 10%. 1 Passive 35 Dubious Salesmanship Quest

Job Bonuses

The Levels in which you receive a certain bonus.

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR 3 8 16 23 31 44
AGI 29 38
VIT 7 13 20 32 37 49
INT 21 34
DEX 1 4 5 9 12 19 26 28 36 39 40 47
LUK 11 46

ASPD

Equip Attack Speed From Merchant
Bare Handed 156 0
Shield -5 0
Dagger -10 +2
Sword (One Handed) -10 +2
Axe (One Handed) -6 +2
Axe (Two Handed) -10 +5
Mace -8 +2
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk