Axe

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Axes can be used by Swordman, Knight, Crusader, and Assassin, but are generally used by Merchant, Alchemist, Blacksmith and Super Novice classes. Axes come in many varieties, with more slotted versions being dropped by monsters. Axes have medium-high to high ATK, but have lower attack speed than Swords or Daggers. Many axes are sold from NPCs. All axes are also naturally unbreakable except in upgrade attempts.

Size Damage
Small 50%
Medium 75%
Large 100%

Note: Forge denotes the Blacksmith ability Smith Axe. These versions have no slots, but can have elemental or strong modifiers.

One-Handed Axe

Name Possible Slots Weapon Level Attack Weight Notes
1301.png Axe Smith Axe, 3, 4 1 38 80 N/A
1304.png Orcish Axe 0, 4 3 75 150 N/A
1306.png War Axe 1 3 140 420 DEX +2, LUK +2
1305.png Cleaver 0 4 140 120 +5% dealt vs. demi-human, 30% chance to find Meat when killing brute
1329.png Lesser Guild Cleaver 0 4 130 100 "※ PvP & WoE-area bonuses only"

+20% increase in physical damage against Players.
Ignores 5% of Player DEF.
Indestructible.
Per +1 refine, +1% additional increase in physical damage against Players.
If +7 or higher, ignores additional 5% of Player DEF.
If +9 or higher, +15% additional increase in physical damage against Players.
If +10 or higher, has a chance to inflict Lvl 1 [Fatal Wound] when using Acid Terror and Mammonite.

1330.png Sunset Buster Smith Axe 3 165 100 Indestructible.

For every 2 refines, HIT + 1.
For every 3 refines, ATK + 4.
When refined to +7, HIT + 10.
When refined to +9, ATK + 20, ASPD + 8%.

1332.png Octopus Axe 1 3 170 150 CRIT + 5.

If +7 or higher, ASPD + 5%.
If +9 or higher, Critical Damage + 5%.

1334.png Grinder Axe 1 4 150 100

VIT + 3. Indestructible.
If [Acid Demonstration] is Level 10, ATK + 25.
For every 10 Base Level, increases [Acid Demonstration] damage by 1%.
If +7 or higher, ATK + 5%, Healing Power + 10%.
If +9 or higher, Variable Cast Time - 7%, ASPD + 7%.

1311.png Vecer Axe 1 4 140 200

If Base STR is 70 or higher, [Cart Termination] damage + 20%, Indestructible.
If +7 or higher, ASPD + 7%.
If +9 or higher, [Cart Termination] damage + 10%, ASPD + 1.

Two-Handed Axe

Since these axes are two-handed, a shield cannot be worn at the same time. Only Swordman and Merchant-based classes can wield these, but they are used primarily by the Blacksmith and Mastersmith class.

Name Possible Slots Weapon Level Attack Weight Notes
1354.png Hammer Smith Axe, 2, 3 2 120 200 N/A
1357.png Buster Smith Axe, 1, 2 3 155 220 N/A
1360.png Two-Handed Axe Smith Axe, 1, 2 3 185 250 N/A
1363.png Bloody Axe 0 4 170 400 STR +10, Increases movement speed
1370.png Doom Slayer 0, 1 4 10 600 ASPD -40%
Doubles the SP cost of skills.
  • If the user's base Str is 95 or higher:
- ATK +340
- Adds a 30% chance of inflicting Stun on the target when doing a melee attack.
- Adds a 5% chance of damaging the target's armor when doing a physical attack.
1364.png Great Axe 0 4 187 180 Stun by chance, Mammonite pushes the target by 5 cells
1366.png Light Epsilon 0 4 180 230 +3% dealt vs. Demon, enables level 3 Heal
28134.png Emerald Axe Smith Axe 3 210 200 Indestructible.

For every 2 refines, HIT + 1.
For every 3 refines, ASPD + 2%.
When refined to +7, HIT + 10.
When refined to +9, ASPD + 1, CRI + 10.

28128.png Orcish Cleaver 1 3 160 220 Increases Mammonite damage by 5%. Indestructible, HIT + 5, Attack speed increased (delay after attack reduced by 10%).

If refine rate is 7 or higher Increases Mammonite damage by an additional 10%, HIT + 10, ASPD + 1
If refine rate is 9 or higher Increases Mammonite damage by an additional 10%.

28134.png Earth Dragon Two-Handed Axe 2 3 180 140 Indestructible, increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%.

If +7 or higher, increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%.
If +9 or higher, increases physical damage against Formless monsters by 10%, increases physical damage against Earth monsters by 10%.

28132.png Yin Yang Two-Handed Axe 2 3 180 140 Indestructible, increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.

If +7 or higher, increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.
If +9 or higher, increases physical damage against Demon monsters by 10%, increases physical damage against Fire monsters by 10%.

28133.png Lesser Guild Two-Handed Axe 0 3 175 15 "※ PvP & WoE-area bonuses only"

+25% increase in physical damage against Players.
Ignores 10% of Player DEF.
Indestructible.

Per +1 refine, +1% additional increase in physical damage against Players.
If +7 or higher, ignores an additional 5% of Player DEF.
If +9 or higher, +15% additional increase in physical damage against Players. Adds chance to case Critical Wounds while physically attacking. ASPD + 10%.
If +10 or higher, using Power Thrust adds a chance to break your opponent's weapon when physically attacking for 20 seconds. Chance to break is further increased by refine level.

26022.png Burning Nightmare 1 3 170 185

ATK + 3%.
If +7 or higher, increases damage of [Brandish Spear] by 10%.
If +9 or higher, increases damage of [Brandish Spear] by 10%.

28139.png Grudge 2 3 190 140

Indestructible.
ATK + 5%, CRI + 5.
If +7 or higher, ASPD + 10%.
If +9 or higher, Critical Damage + 10%.

28140.png Saw Axe 1 4 200 200

Indestructible.
If [Meltdown] is Level 10, reduces physical/magical damage from enemies of all sizes by 7%.
For every 10 Base Level, increases [Cart Termination] damage by 2%.
If +7 or higher, ATK + 5%, ASPD + 10%.
If +9 or higher, HIT + 15, VIT + 3.