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Job Base(s): Mage
Job Type: 2-2
Race: Human
Changes At: Geffen
Number of Skills: 20
Total Skill Points: 116
Total Quest Skills: 2
Job Bonuses
+5 +5 +3 +9 +5 +3



Sages are a PvP-oriented class with the role of caster/anti-Mage. They do not have the offensive abilities of a Wizard, but are a slightly buffed version of Mage with their Free Casting. Sages shine in their defensive abilities, with many builds centered around Land Protector. Dispell is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for VIT/DEX builds that have difficulty solo leveling. Battle sages are a 'for fun' build which can become a powerful leveling build with the recent buffs to Auto Spell and the right gear.

Job Change Guide

See Sage Job Change Guide for detailed information.

Changing into a Sage from a Mage requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Battle Test
  • Thesis Composition

After completing these tests, the player will be transformed into a Sage. This takes place in Geffen.


Check the Magician Guild section of the forums for Sage guides, made by the community for the community.


General Equipment Recommendations

Main article: Equipment

The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.


After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.


1564.png Encyclopedia [2]


1223.png Fortune Sword
1237.png Grimtooth
1228.png Combat Knife
1242.png Dagger of Counter
VIT/DEX Sages can use Fortune Swords, Grimtooths, or Combat Knives for defensive purposes.
Battlesages can use Dagger of Counter for crits.


1611.png Arc Wand

This easy to get item is the best weapon a Sage has access to until rebirth. It offers the highest mAtk of all non-trans staffs and is only 1-handed so the Sage can also wear a shield with it for damage reduction.



5027.png Mage Hat
All around useful headgear for mage classes. Gives 2 INT and increases SP by 150.



Don't bother with the Mage-class Card combo (Parasite), just go for a racial card.

  • Guard/Memory Book
    Slotted memory book is very useful for caster sages, it has the same function as a guard with an additional +1 INT. Memory Book is also part of the Pocket Watch set.


  • Clip
    Clips are good for utility cards, for example Creamy, Phen and Vitata. It is almost essential to get these cards, otherwise it will be significantly harder to level. Once the player reaches level 90 alternatively they can be slotted into Gloves/Rosaries for a small boost in stats and to make switching easier.

Class Data


See Mage Skills for first class skills.

Skill Description Levels Type
Cast Cancel.png Cast Cancel
Cancel the casting of your skill and regain some of the SP. 5 Active
Deluge.png Deluge
Use a Blue Gemstone to create a 7x7 area of water on the ground. 5 Active
Dispell.png Dispell
Use a Yellow Gemstone to remove all buffs from the target, with several exceptions. 5 Active
Dragonology.png Dragonology
Increases INT up to 5, and increases ATK and MATK versus Dragon-race enemies. 5 Passive
Earth Spike.png Earth Spike
Attack a target for up to 1000% Earth-element damage. 5 Offensive
Endow Blaze.png Flame Launcher
Use a Scarlet Point to endow a party member's weapon with the Fire-element. 5 Supportive
Endow Quake.png Seismic Weapon
Use a Lime Green Point to endow a party member's weapon with the Earth-element. 5 Supportive
Endow Tornado.png Lightning Loader
Use a Yellow Wish Point to endow a party member's weapon with the Wind-element. 5 Supportive
Endow Tsunami.png Frost Weapon
Use a Indigo Point to endow a party member's weapon with the Water-element. 5 Supportive
Free Cast.png Free Cast
Allows you to walk and attack while casting spells. 10 Passive
Heaven's Drive.png Heaven's Drive
Earth-element AoE attack dealing up to 625% MATK to targets in a 5*5 area. 5 Offensive
Hindsight.png Auto Spell
Allows the Sage to choose a skill from a short list and autocast that skill when physically attacking. 10 Active
Hocus-pocus.png Abracadabra
Use 2 Yellow Gemstones to invoke a random non-Transcendent skill, or one of a few Hocus Pocus-specific effects. 10 Active
Magic Rod.png Magic Rod
Absorb a single-target skill that is targeting you, negating its damage and giving you SP. 5 Active
Magnetic Earth.png Land Protector
Use a Blue Gemstone and Yellow Gemstone to create an area that cancels ground-targeting spells. 5 Active
Sense.png Sense
Reveal basic information about the target monster. 1 Active
Spell Breaker.png Spell Breaker
Cancel the skill that the target is currently casting and absorb it as SP. 5 Active
Study.png Advanced Book
Adds +3 ATK and +0.5% ASPD per skill level to Book weapons. 5 Passive
Volcano.png Volcano
Use a Blue Gemstone to create a 7x7 area of fire on the ground. 5 Active
Whirlwind.png Violent Gale
Use a Blue Gemstone to create a 7x7 area of wind on the ground. 5 Active

Quest Skills

Skill Description Levels Type Job Level
Create Elemental Converter.png Create Elemental Converter
Allows the Sage to create Elemental Converters, which can be used for short term endows. 1 Active None Create Elemental Converter Quest
Elemental Change.png Elemental Change
Uses an Elemental Converter to permanently change the element of a monster. 1 Active 40 Elemental Change Quest

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 42 44 46 47 48
AGI 3 6 13 22 33
VIT 4 11 18
INT 1 8 15 24 30 37 38 45 50
DEX 20 25 27 32 39
LUK 17 35 40


Equip Attack Speed From Mage
Bare Handed 151 +5
Shield -3 +7
Dagger -8 −8
Rod (One Handed) -10 −5
Rod (Two Handed) -10 −5
Book +2 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links