Defense is the total physical defense that is factored upon physical damage, which is generally based on ATK as whole or partially. However, there are exceptions.
The descriptions used here refer to Hard and Soft DEF. These names are used for clarity. The vast majority of players do not use these terms in general conversation, and instead refer Armor Def (hard) and VIT Def (soft). Hard DEF works as a relative reduction, whereas Soft DEF is a subtractive reduction.
To obtain the final damage,apply Hard DEF first and then apply soft DEF.
It is shown as A + B in the Status Window, where A represents the Soft DEF and B represents the Hard DEF.
Hard DEF
Effects of Hard DEF on incoming damage
Hard defense, also known as "armor" or "equipment" defense reduces, incoming physical damage multiplicatively.
- Damage after Hard DEF =
Damage × [(4000 + HardDEF) ÷ (4000 + HardDEF × 10)]
For example, a player with a Hard DEF of 275 will have incoming damage reduced by about ⅓, and a player with a Hard DEF of 500 will have incoming damage reduced by half.
Hard defense has a base value of 0, and is increased by equipment, some skills, and items.
Additive Bonuses
- Equipment bonus to DEF: +1 per point
- Armor upgrades =
Floor[(3 + UpgradeLv) ÷ 4]
Item/Skill |
Max Modifier |
Additional notes
|
|
-10 |
Armor.
|
|
-5 |
Armor.
|
|
+2 |
Shield. Extra +2 if refined to +5 or lower.
|
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+1 |
Armor. Enchant armor with Poison property.
|
|
+1 |
Shield.
|
|
+2 |
Armor.
|
|
+5 |
|
|
+1 |
Headgear.
|
|
+1 |
Armor. Makes armor unbreakable.
|
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+5 |
|
|
+1 |
|
|
+1 |
Armor. Endows armor with Wind property.
|
|
+1 |
Armor. Endows armor with Undead property.
|
|
+1 |
Shield.
|
|
+1 |
Headgear.
|
|
+2 |
Armor. Extra +2 if refined to +5 or lower.
|
|
+1 |
Shield.
|
|
+3 |
|
|
+10 |
|
|
+2 |
|
|
+1 |
Headgear.
|
|
+1 |
Shield.
|
|
-30 |
Weapon. Increases damage based on target's DEF.
|
|
+3 |
Armor.
|
|
+1 |
Shield.
|
|
+1 |
Shield.
|
|
+1 |
Shield.
|
|
+1 |
Shield.
|
|
+1 |
Armor. Endows armor with Fire property.
|
|
-5 |
Armor.
|
|
+1 |
Armor. Endows armor with Earth property.
|
|
+1 |
Wind property.
|
|
+2 |
Armor.
|
|
+1 |
Headgear.
|
|
+1 |
Headgear.
|
|
+2 |
Armor.
|
|
+2 |
Shield. Extra +2 if refined to +9 or higher.
|
|
+1 |
Armor. Endows armor with Water property.
|
|
+2 |
Shield.
|
|
-50 |
Armor. Doubles Max HP.
|
|
+1 |
Headgear.
|
|
+1 |
Headgear.
|
Multiplicative Bonuses
Item/Skill |
Max Modifier |
Additional notes
|
|
-50% |
|
|
-66.7% |
|
|
-25% |
-(SkillLv × 5) %
|
|
-100% |
|
|
-66.7% |
|
Soft DEF
Soft defense, also known as "VIT" defense, reduces incoming physical damage directly.
SoftDEF = (VIT ÷ 2) + Max[(VIT × 0.3), (VIT ^ 2 ÷ 150) − 1]
TotalSoftDEF = [(SoftDEF + BonusA) × (1 + BonusB ÷ 100)]
- BonusA is the sum of additive bonuses.
- BonusB is the sum of multiplicative bonuses.
Monsters use a different SoftDEF formula.
SoftDEF = floor(VIT + Lvl) ÷ 2)
Additive Modifiers
Item |
Max Modifier |
Additional notes
|
|
+30 |
+(SkillLv × 3) . Only against Undead and Demon monsters.
|
Multiplicative Modifiers
Item |
Max Modifier |
Additional notes
|
|
+50% |
+(SkillLv × 5) %
|
Bypassing DEF
The skills and equipment below are known to either bypass DEF, or have a reversed effect, thus increasing damage from the amount it.
Skills
Card
Card |
Notes
|
|
Enchants compounded weapon with the Occult Impaction skill effect. Each attack drains 1 SP. DEF -30, Flee -30.
|
|
Ignore normal monster's defense when attacking. Disable its user's natural HP recovery and drain 666 HP every 10 seconds. Drain 999 HP as the weapon is unequipped.
|
Skills
Skills that work with the above weapons include:
DEF Reversal
In special conditions, such as for the Occult Impaction skill or item that grants its effect like Ice Pick or Memory of Thanatos Card, the DEF formula is altered. These skills and items ignore hard defense and soft defense, and also add additional attack depending on the target's hard defense. Defense bypass gears in any other form outside of an Occult Impaction effect only bypass hard defense.
See Also