MATK
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MATK is the total magical damage output before factoring in Skills. It is broken into four parts, StatusMATK, WeaponMATK, ExtraMATK and BuffMATK.
StatusMATK
This is derived from the player's Base Level, INT, DEX and LUK.
Formula
StatusMATK = floor[floor[BaseLevel ÷ 4] + Int + floor[Int ÷ 2] + floor[Dex ÷ 5] + floor[Luk ÷ 3]]
WeaponMATK
This is derived from a player's equiped Weapon and INT.
Formula
WeaponMATK = BaseWeaponDamage + Variance + RefinementBonus + OverUpgradeBonus
Variance
Variance = ± 0.1 × WeaponLevel × (BaseWeaponDamage + (WeaponRefinement × 2.5))
Variance if the Weapon has no base magic attack.
Variance = ± 0.1 × WeaponLevel × ((BaseWeaponDamage + (RefinementBonus ÷ 2)) + (WeaponRefinement × 2.5))
RefinementBonus
- See Refinement Effects.
ExtraMATK
This refers to sum of EquipMATK, ConsumableMATK and PseudoBuffMATK.
Formula
EquipMATK + ConsumableMATK + PseudoBuffMATK
BuffMATK
This is another special kind of MATK that has no elemental properties. This MATK mostly comes from Skills such as Chattering and Odin's Power.
Finalizing
This refers to putting the final touches to the MATK calculation to produce a value ready for Skills.
Formula
StatusMATK + WeaponMATK + ExtraMATK + BuffMATK
- RaceMultiplier, TargetPropertyMultiplier, MonsterMultiplier, MATKMultiplier and SkillPropertyMultiplier are applied to this in that particular order.
- RaceReduction, SizeReduction, PropertyReduction and TargetPropertyReduction are applied to this in that particular order.
Notes
- EquipMATK, See Fenrir Card.
- ConsumableMATK, See Poring Pretzel.
- PseudoBuffMATK, This hasn't been tested as a skill that fits the requirement hasn't been listed yet.
- RaceMultiplier, See Hydra Card.
- TargetPropertyMultiplier, See Fruit Pom Spider Card.
- MonsterMultiplier, See Kobold Leader Card.
- MATKMultiplier, See The Sign.
- SkillPropertyMultiplier, See Elvira Card.
- RaceReduction, See Thara Frog Card.
- SizeReduction, See Ogretooth Card.
- PropertyReduction, See Raydric Card.
- TargetPropertyReduction, See Tatacho Card.
Game Mechanics | ||
---|---|---|
General | Levels • Experience • Attacks • Skills • Elements • Drop System • Monsters • Items • Status Effects | |
Stats | Primary Stats | STR • AGI • VIT • INT • DEX • LUK |
Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD | |
HP / SP | Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Perfect Hit • Weight Limit • Movement Speed |