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Provoke.png Provoke
Provoke Info.gif
Type: Active Skill
Levels: 10, selectable
SP Cost: (Skill Level + 3)
Cast Delay: ASPD
Duration: 30 seconds
Target: Enemy
Range: 9 cells
Status Icon: I Provoke.png

Provoke (Alt: Provoke) is a 1st class active skill available as a Swordman.


Attempts to taunt a single target to decrease its physical defense at cost of increasing its attack power.

Level DEF Drop ATK Boost Success Rate SP Cost
1 10% 5% 53% 4
2 15% 8% 56% 5
3 20% 11% 59% 6
4 25% 14% 62% 7
5 30% 17% 65% 8
6 35% 20% 68% 9
7 40% 23% 71% 10
8 45% 26% 74% 11
9 50% 29% 77% 12
10 55% 32% 80% 13



  • This skill is great for freeing monsters/players from ice, so they are hit by more hits of skills like Storm Gust or so they can escape from the frozen status.


  • This skill can be used to aggravate monsters without dealing damage to them. This is helpful for tanking low level monsters for other players.
  • Provoking monsters with a higher level of this skill will weaken them considerably, allowing much more damage to be dealt to them, unless the player is leveling with defense-piercing or formula-flipping skills or weapons, such as an Ice Pick.
  • This skill counts as a "hit" (or rude attack) on a monster that is behind an icewall, or otherwise can't reach the user (if it is not a Boss or Undead property monster), and will cause it to use Teleport. Due to this, attack-based autocast equipment has a chance to trigger on the target with every successful use of this skill.


  • Although this skill can weaken monsters considerably, it is often unwise to use it on opponents in PvP; they will gain an ATK boost for a minor soft defense drop. However, allies can benefit from it in many ways.
  • Provoking players that do not benefit from an ATK boost with the intent of doing more damage to them may also be unwise if the user or party members would normally deal more damage with an Ice Pick or skill/weapon of that type.
  • This skill is a good method for interrupting casts, especially during WoE where Phen carded accessories are disabled. Provoke also works in stopping a sacrificed opponent's cast, which would otherwise be uninterruptible. This skill at Level 1 can be used here to conserve SP unless there is a large Level difference.
  • Note that this skill fails against Evil Druid armored players (Undead property). This can hint for the use of a Holy or Fire property weapon/endow for boosted damage.


Bestowed from