One Handed Sword

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Used mostly by Swordman class characters, but Assassin Cross (specifically for Soul Destroyer and Meteor Assault) and STR based Rogue/Stalker characters may also find them useful. Many come in slotted varieties, and some of the same type have more slots than others.

Size Damage
Small 75%
Medium 100%
Large 75%

Note: Forge denotes the Blacksmith ability Smith Sword. These versions have 0 slots, but can have elemental or strong modifiers.


Weapon level 1

Name Possible Slots Level Attack Weight Element Required Level Additonal Notes
1107.png Blade Smith, 3, 4 1 53 70 Neutral 2 N/A
1104.png Falchion Smith, 3, 4 1 39 60 Neutral 2 N/A
1101.png Sword Smith, 3, 4 1 25 50 Neutral 2 N/A


Weapon level 2

Name Possible Slots Level Attack Weight Element Required Level Additonal Notes
1110.png Rapier Smith, 2, 3 2 70 50 Neutral 14 N/A
1122.png Ring Pommel Saber Smith, 2, 3 2 100 90 Neutral 14 N/A
1113.png Scimiter Smith, 2, 3 2 85 70 Neutral 14 N/A
13484.png Oak Sword 1 2 95 50 Neutral 25

Increase received healing by 5%. Reduce Provoke SP consumption by 50%.
If refine rate is 7 or higher Increase received healing by 5%, Reduce Bash SP consumption by 5.


Weapon level 3

Name Possible Slots Level Attack Weight Element Required Level Additonal Notes
1129.png Flamberge Smith, 0, 2 3 150 150 Neutral 27 N/A
1123.png Haedonggum Smith, 1, 2 3 120 90 Neutral 27 INT +3
1145.png Holy Avenger 0 3 125 135 Holy 75 VIT +2
1124.png Orcish Sword 0 3 90 80 Neutral 5 Indestructible
1126.png Saber Smith, 2, 3 3 115 100 Neutral 27 N/A
1146.png Town Sword 1, 2 3 100 80 Neutral 30 N/A
1121.png Tsurugi Smith, 1, 2 3 130 120 Neutral 27 N/A
13482.png Orcish Blade 1 3 120 120 Neutral 50

Bash damage increased by 5%, MaxHP + 150, increase received healing by 5%.
Provoke SP consumption reduced by 50%.
If refine rate is 7 or higher Bash damage increased by additional 5%, increase received healing by 5%.
If refine rate is 9 or higher Bash damage increased by additional 10%.

13491.png Shining Sword Smith 3 150 100 Neutral 60

MATK + 120.
For every 2 refines, HIT + 1.
For every 3 refines, ATK + 4.
When refined to +7, HIT + 10.
When refined to +9, increases Grand Cross damage by 20%.

13487.png Guardian Sword 1 3 130 150 Neutral 60

MATK + 120.
For every level of Faith learned, MaxHP + 50, DEF + 2.
If refine level is 7 or higher, for every level of Faith learned, MaxHP + 20.
If refine level is 9 or higher, for every level of Faith learned, MaxHP + 30.

13489.png Yin Yang Sword 2 3 130 80 Neutral 70

Increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.
If +7 or higher, increases physical damage against Demon monsters by 5%, increases physical damage against Fire monsters by 5%.
If +9 or higher, increases physical damage against Demon monsters by 10%, increases physical damage against Fire monsters by 10%.

13488.png Earth Dragon Sword 2 3 130 80 Neutral 70

Increases physical damage against Formless monsters by 5%, increases physical damage against Earth monsters by 5%.
If +7 or higher, increases physical damage against Formless monsters by 5%,
increases physical damage against Earth monsters by 5%.
If +9 or higher, increases physical damage against Formless monsters by 10%,
increases physical damage against Earth monsters by 10%.

500002.png Buddhist Sword 2 3 130 80 Neutral 70

Increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +7 or higher, increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +9 or higher, increases physical damage against Demi-Human monsters (except players) by 10%, increases physical damage against Dark property monsters by 10%.

13421.png Ruber 1 3 160 150 Neutral 60

When STR is 70 or higher, increases bowling bash damage by 20%.
If refine rate is 7 or higher, increases bowling bash damage by 10%.
If refine rate is 9 or higher, increases Bowling Bash damage by additional 10%,
Increases Bowling Bash damage by 30% for 20 seconds when using Concentration skill.

Weapon level 4

Name Possible Slots Level Attack Weight Element Required Level Additonal Notes
1140.png Byeollungum 0 4 150 90 Neutral 40 All Stats +2. Increase damage inflicted on Boss monster by 50%. Increase damage received from normal monster by 10%.
1135.png Cutlus 0, 1 4 150 90 Neutral 40 STR +2, DEF +1, Enables LvL 5 Bash
1133.png Fireblend 0 4 100 50 Fire 40 Enables the use of Fire Bolt Lv 3. Adds a 10% chance of using Fire Bolt Lv 3 on the target when doing a physical attack.
1131.png Ice Falchion 0 4 100 60 Water 40 Enables the use of Cold Bolt Lv 3. Adds a 10% chance of using Cold Bolt Lv 3 on the target when doing a physical attack. Adds a 5% chance of inflicting Frozen on the target when doing a physical attack. Adds a 0.1% chance of inflicting Frozen on the user when doing a melee attack.
1141.png Immaterial Sword 0 4 140 90 Ghost 40 Drains 1 SP from the user when physically attacking. Adds a 0.3% chance to decreasing the target's SP by 30%. Indestructible (except in upgrade attempts)
1130.png Nagan 0 4 120 50 Neutral 40 Enables the use of Double Attack Lv 5 or the user's level if its higher, with the weapon. 5% physical damage on Demi-Human race targets.
1136.png Solar Sword 0 4 85 120 Fire 40 Drains 15 SP from the user every 10 seconds. Restores 1% of the damage dealt as HP to the user with each physical attack.
1148.png Star Dust Blade 1 4 140 100 Neutral 45 Adds a 5% chance of inflicting Stun on the target when doing a melee attack. Indestructible (except in upgrade attempts)
32352.png Safety Saber 1 4 150 90 Neutral 100

When doing physical melee attacks, has a chance to cast [Bash] at a Level equal to the refine rate (Up to Level 10).
For every 15 Base Level, ATK + 3, ASPD + 1%.
If +7 or higher, ASPD + 10%.
If +9 or higher, ATK + 25, CRI + 5.