Used mostly by Swordman class characters, but Assassin Cross (specifically for Soul Destroyer and Meteor Assault) and STR based Rogue/Stalker characters may also find them useful. Many come in slotted varieties, and some of the same type have more slots than others.
Size |
Damage
|
Small |
75%
|
Medium |
100%
|
Large |
75%
|
Note: Forge denotes the Blacksmith ability Smith Sword. These versions have 0 slots, but can have elemental or strong modifiers.
Weapon level 1
Additonal Notes
|
Blade |
Smith, 3, 4 |
1 |
53 |
70 |
Neutral |
2 |
N/A
|
Falchion |
Smith, 3, 4 |
1 |
39 |
60 |
Neutral |
2 |
N/A
|
Sword |
Smith, 3, 4 |
1 |
25 |
50 |
Neutral |
2 |
N/A
|
Weapon level 2
Additonal Notes
|
Rapier |
Smith, 2, 3 |
2 |
70 |
50 |
Neutral |
14 |
N/A
|
Ring Pommel Saber |
Smith, 2, 3 |
2 |
100 |
90 |
Neutral |
14 |
N/A
|
Scimiter |
Smith, 2, 3 |
2 |
85 |
70 |
Neutral |
14 |
N/A
|
Weapon level 3
Additonal Notes
|
Flamberge |
Smith, 0, 2 |
3 |
150 |
150 |
Neutral |
27 |
N/A
|
Haedonggum |
Smith, 1, 2 |
3 |
120 |
90 |
Neutral |
27 |
INT +3
|
Holy Avenger |
0 |
3 |
125 |
135 |
Holy |
75 |
VIT +2
|
Orcish Sword |
0 |
3 |
90 |
80 |
Neutral |
5 |
Indestructible
|
Ruber |
1 |
3 |
160 |
150 |
Neutral |
60 |
When STR is 70 or higher, increases bowling bash damage by 20%.
If refine rate is 7 or higher, increases bowling bash damage by 10%.
If refine rate is 9 or higher, increases Bowling Bash damage by additional 10%,
Increases Bowling Bash damage by 30% for 20 seconds when using Concentration skill.
|
Saber |
Smith, 2, 3 |
3 |
115 |
100 |
Neutral |
27 |
N/A
|
Town Sword |
1, 2 |
3 |
100 |
80 |
Neutral |
30 |
N/A
|
Tsurugi |
Smith, 1, 2 |
3 |
130 |
120 |
Neutral |
27 |
N/A
|
Buddhist Sword |
2 |
3 |
130 |
80 |
Neutral |
70 |
Increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +7 or higher, increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +9 or higher, increases physical damage against Demi-Human monsters (except players) by 10%, increases physical damage against Dark property monsters by 10%.
|
Weapon level 4
Additonal Notes
|
Byeollungum |
0 |
4 |
150 |
90 |
Neutral |
40 |
All Stats +2. Increase damage inflicted on Boss monster by 5%. Increase damage received from normal monster by 10%.
|
Cutlus |
0, 1 |
4 |
150 |
90 |
Neutral |
40 |
STR +2, DEF +1, Enables LvL 5 Bash
|
Fireblend |
0 |
4 |
100 |
50 |
Fire |
40 |
Enables the use of Fire Bolt Lv 3. Adds a 10% chance of using Fire Bolt Lv 3 on the target when doing a physical attack.
|
Ice Falchion |
0 |
4 |
100 |
60 |
Water |
40 |
Enables the use of Cold Bolt Lv 3. Adds a 10% chance of using Cold Bolt Lv 3 on the target when doing a physical attack. Adds a 5% chance of inflicting Frozen on the target when doing a physical attack. Adds a 0.1% chance of inflicting Frozen on the user when doing a melee attack.
|
Immaterial Sword |
0 |
4 |
140 |
90 |
Ghost |
40 |
Drains 1 SP from the user when physically attacking. Adds a 0.3% chance to decreasing the target's SP by 30%. Indestructible (except in upgrade attempts)
|
Nagan |
0 |
4 |
120 |
50 |
Neutral |
40 |
Enables the use of Double Attack Lv 5 or the user's level if its higher, with the weapon. 5% physical damage on Demi-Human race targets.
|
Solar Sword |
0 |
4 |
85 |
120 |
Fire |
40 |
Drains 15 SP from the user every 10 seconds. Restores 1% of the damage dealt as HP to the user with each physical attack.
|
Star Dust Blade |
1 |
4 |
140 |
100 |
Neutral |
45 |
Adds a 5% chance of inflicting Stun on the target when doing a melee attack. Indestructible (except in upgrade attempts)
|
Safety Saber |
1 |
4 |
150 |
90 |
Neutral |
100 |
When doing physical melee attacks, has a chance to cast [Bash] at a Level equal to the refine rate (Up to Level 10).
For every 15 Base Level, ATK + 3, ASPD + 1%.
If +7 or higher, ASPD + 10%.
If +9 or higher, ATK + 25, CRI + 5.
|