Book

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Books are used by Priest and Sage classes. Books usually have slower attack speeds than other weapons, but have medium ranged ATK. Books don't have many varieties, though they do come in elemental form. Books are not sold from NPCs, making them fairly rare and hard to find. All books are also naturally unbreakable except in upgrade attempts.

Size Damage
Small 100%
Medium 100%
Large 50%

List

Name Possible Slots Level Matk Attack Weight Additonal Notes
1550.png Book 3 2 0 85 60 N/A
1551.png Bible 2 3 0 115 100 INT +2
1553.png Book of Billows 0, 3 3 0 90 75 Water element
1556.png Book of Gust of Wind 0, 3 3 0 90 75 Wind element
1554.png Book of Mother Earth 0, 3 3 0 90 75 Earth element
1557.png Book of the Apocalypse 0 3 0 120 80 Shadow element, +5% dealt vs. Holy, +7% dealt vs Earth, Water, Fire, and Wind
1555.png Book of the Blazing Sun 0, 3 3 0 90 75 Fire element
1564.png Encyclopedia 2 3 100 110 200 INT +3, DEX +2, CRIT +20, CRIT +1 for every 5 LUK
1552.png Tablet 1 3 0 125 80 N/A
1558.png Girl's Diary 1 4 0 60 30 +150% physical damage dealt vs. Bongun
1559.png Legacy of Dragon 0 4 0 130 70 INT +3, physical attacks ignore the defense of Dragon race targets;
Restores 10 SP to the user when a Dragon race monster is killed with a physical attack.
1592.png Genealogy of Thunder 2 4 130 90 40 Wind element, INT +3.

Indestructible. Lightning Bolt damage +5%. Increases Lightning Bolt damage by 1% for every 1 refine level.

1594.png Genealogy of Flame 2 4 130 90 40 Fire element, INT +3.

Indestructible. Fire Bolt damage +5%. Increases Fire Bolt damage by 1% for every 1 refine level.

1595.png Genealogy of Ice 2 4 130 90 40 Water element, INT +3.

Indestructible. Cold Bolt damage +5%. Increases Cold Bolt damage by 1% for every 1 refine level.

1596.png Earth Pedigree Book 2 4 130 90 40 Earth element, INT +3.

Indestructible. Earth Spike/Heaven's Drive damage +5%. Increases Earth Spike/Heaven's Drive damage by 1% for every 1 refine level.

26207.png Earth Dragon Book 2 3 130 130 80 Increases physical/magical damage against Formless monsters by 5%, increases physical/magical damage against Earth monsters by 5%.

If +7 or higher, increases physical/magical damage against Formless monsters by 5%, increases physical/magical damage against Earth monsters by 5%.
If +9 or higher, increases physical/magical damage against Formless monsters by 10%, increases physical/magical damage against Earth monsters by 10%.

28625.png Yin Yang Book 2 3 130 130 80 Increases physical/magical damage against Demon monsters by 5%, increases physical/magical damage against Fire monsters by 5%.

If +7 or higher, increases physical/magical damage against Demon monsters by 5%, increases physical/magical damage against Fire monsters by 5%.
If +9 or higher, increases physical/magical damage against Demon monsters by 10%, increases physical/magical damage against Fire monsters by 10%.

28619.png Prisoner's Diary 1 3 0 125 50 Increases physical damage against Undead race monsters by 10%.

If refine rate is 7 or higher, increases physical damage against Undead race monsters by 5%.
If refine rate is 9 or higher, ASPD + 1, increases physical damage against Undead race monsters by 10%.
When combined with Prisoner's Uniform, adds chance to increase CRIT by 30% for 6 seconds when physically attacking.

28628.png Forbidden Grimoire 1 3 120 90 50 Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 5%.

If +7 or higher, increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 5%.
If +9 or higher, increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 10%.

28634.png Bolt Standard 2 3 135 120 90 MATK + 5%.

If +7 or higher, increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 10%.
If +9 or higher, increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 10%.

28635.png Safety Manual 1 4 160 150 70

MaxSP + 3%.
For every 10 Base Level, Heal Power + 2%, SP Recovery Rate + 2%.
If +7 or higher, MaxSP + 5%, Heal Power + 10%.
If +9 or higher, MATK + 5%, Variable Cast Time - 10%.

1561.png Hardcover Book 1 4 - 140 150

STR +3, DEX +2, Indestructible.
Increases critical damage by 20% when the Advanced Book's skill level is 10.
If refine rate is 7 or higher, CRI + 10, increases critical damage by 10%.
If refine rate is 9 or higher, increases critical damage by additional 10.%

1572.png Principles of Magic 1 4 160 60 30

INT + 3, Indestructible.
Increases Fire Bolt, Lightning Bolt, and Cold Bolt damage by 3% for every Auto Spell skill Level.
If refine rate is 7 or higher, increases attack speed by 7%.
If refine rate is 9 or higher, increases Fire Bolt, Lightning Bolt, and Cold Bolt damage by additional 10%.

540002.png Buddhist Book 2 3 130 130 80

Increases physical/magical damage against Demi-Human monsters (except players) by 5%, increases physical/magical damage against Dark property monsters by 5%.
If +7 or higher, increases physical/magical damage against Demi-Human monsters (except players) by 5%, increases physical/magical damage against Dark property monsters by 5%.
If +9 or higher, increases physical/magical damage against Demi-Human monsters (except players) by 10%,
increases physical/magical damage against Dark property monsters by 10%.