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{{Not_Implemented}}
{{Infobox Job
{{Infobox Job
|jobBase=Rogue
|jobBase=Rogue

Latest revision as of 20:30, 1 July 2020

Shadow Chaser
Shadow Chaser.png
Job Base(s): Rogue
Stalker
Job Type: 3-2
Race: Human
Changes At: Rogue Guild
Number of Skills: 21
Total Skill Points: 106
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+8 +5 +8 +6 +4 +6


Overview

Shadow Chaser.jpg

Rogues and Stalkers can now become Shadow Chasers in Renewal. Their name is often abbreviated and then referred to as just "SC". They use body paint and other means to detect cloaked enemies, become totally invisible, and even debuff opponents. Shadow Chasers can also hide in their enemies shadow to pass off damage being dealt to them. Add to that their ability to copy skills from other 3rd job classes and the Shadow Chaser becomes a versatile and dangerous class to play and face.

Job Change Guide

See Shadow Chaser Job Change Guide for detailed information.

Changing into a Shadow Chaser from a Rogue or Stalker requires the player to complete a treasure hunt across the three nations of the rune Midgard Continent, and through several dungeons. After finding the unique treasure, the player will be transformed into a Shadow Chaser. The journey begins in the Rogue Guild at Pharos Lighthouse!

Builds

Masquerade/Insignia

Stat Build:

Stat Amount Notes
STR 1+
AGI 60+
VIT 100+ Extremely important for every WoE build.
INT 100-110
DEX 100-120
LUK 1+
Important Skills:
Masquerade-Enervation.png Masquerade-Enervation
Masquerade-Groomy.png Masquerade-Groomy
Masquerade-Ignorance.png Masquerade-Ignorance
Masquerade-Weakness.png Masquerade-Weakness
Masquerade-Laziness.png Masquerade-Laziness
Masquerade-Unlucky.png Masquerade-Unlucky

Masquerade-Enervation and Masquerade-Laziness can be left at level 1.

This is a WoE/PvP oriented build designed for disabling enemies while remaining incredibly tanky and hard to kill. The best skill to Intimidate for this build is Flying Kick, for its sheer mobility. It also applies status effects so it is useful to equip status arrows while Flying Kicking around a group of people to spread debuffs. There are several different options to Reproduce - some players opt for Windmill, some prefer Crazy Vines and some choose Jack Frost. Typically, however, all of these skills serve the purpose of giving the Shadow Chaser more tools to further disable and debuff the enemy.

Leveling with this build would best be accomplished by copying the skill Arrow Storm to provide supplemental AoE DPS in parties. A tank/puller role may also be assumed through the use of skills such as Jack Frost/Frost Misty and Back Slide for mob control.

Auto Shadow Spell

Stat Build:

Stat Amount Notes
STR 1+ Since base weight limit is low, Gym Passes are highly recommended.
AGI 100-120 ASPD and Flee, main source of autocast spamming.
VIT 30-90+ For stun immunity and overall survivability.
INT 95+ Main source of damage.
DEX 70+
LUK 30~40


Important Skills:
Reproduce.png Reproduce
Shadow Spell.png Shadow Spell

Auto Shadow Spell is a unique Shadow Chaser build which relies on high ASPD and high MATK to deal AoE damage primarily through autocasts triggered from the Shadow Spell skill. High AGI, high INT and moderate to high DEX is required to be an effective build - DEX is required since the attack must still connect to trigger Shadow Spell, and STR is not needed as this build does not focus on single target damage. However, when fighting high DEF monsters such as Bradium Golems some ATK may be required so as not to miss completely. Additionally, Shadow Spell works only on close range weapons like daggers and swords.

High VIT, while not a necessity during the leveling process helps with survivability in large mobs. For end-game purposes however Stun immunity is very important for higher level content. It may also help when leveling on monsters that regularly stun, and some players may opt for it early.

Commonly copied spells are e.g. Storm Gust, Meteor Storm, Duple Light, Raging Trifecta Blow. Skills to be copied would vary depending on the situation and the preference of the player.

Typically, it is best to Initimidate a strong AoE spell to use in conjunction with Shadow Spell. Damage-wise, the best option is Meteor Storm, as the meteors stack and can continue to proc while one has already been cast. If mob control is a higher priority Storm Gust is an excellent option to keep mobs frozen. Lord of Vermillion is another alternative, providing decent damage (better on Water property monsters) as well as hitlocking mobs around the player.

There are several options to Reproduce, most popular of which being Duple Light. Duple Light synergises very well with the ASPD, MATK based playstyle of an Auto Shadow Spell Chaser, providing a considerable boost to single target damage. Alternatively, if the extra damage is not required a more defensive option is to Reproduce Renovatio for better sustain. A third, less popular option is to Reproduce Shield Spell for the variety of buffs it can provide.

Double Strafe/Triangle Shot

Stat Build:

Stat Amount Notes
STR 1+ Since base weight limit is low, Gym Passes are highly recommended.
AGI 80-120 For Triangle Shot base damage, flee and ASPD.
VIT 60~90+
INT 60~70+ SP pool and SP regeneration rate are very important for this build.
DEX 110~120 Base damage.
LUK 1-30+
Important Skills:
Vulture's Eye.png Vulture's Eye
Double Strafe.png Double Strafe
Triangle Shot.png Triangle Shot
Feint Bomb.png Feint Bomb

The bow rogue has high DEX and high AGI for quick and devastating damage via bows, Moderate INT ensures a steady SP supply for skill spamming and high VIT for survivability.

Skills to copy with Reproduce include Arrow Storm which gives an single-hit high amount of upfront damage but does not do as much as Rangers due to class-exclusive White Wing Set, or Severe Rainstorm which depends on high DEX and AGI but consumes 220 SP and 20 arrows per cast. With higher-end HP or SP leeching gear, Severe Rainstorm will be a generally more self-sustainable skill by the time you can do Verus or NCT. With both skills, you can cast Feint Bomb before or during delays to give yourself some space or extra needed damage.

ALL Around PVM

Stats build:

Stat Amount Notes
STR 90-120 For physical attacks.
AGI 60,90-100 A bit of ASPD, flee rate.
VIT 100-120
INT 60,90-110 SP pool and even magical casts.
DEX 90-100 Not only for hit rate but also ranged skills.
LUK 1+ optional

Depends on which skills copied, gears, role, you should prioritize which stats goes first.

This build is for those who wanted to bring the life of a WOE-oriented class into PVM environment. SC is like Hermes, which is jack of all trades, but master of none. Don't expect to deal as much damage as the classes you copied the skills from, because they have access to their own specialized gear. You may or may not increase the damage via stats, foods, gears, but the main class will always be ahead of you.

The gift, yet a curse to SC is their versatility, even a build that is both magical and physical can work for this class when equipped properly. Expect to use both bows and swords.

Feint Bomb can save your life in several ocassions, but keep in mind that when in party, the mob will target your allies.

Skills worth copying:
Bowling Bash.png Bowling Bash
Storm Gust.png Storm Gust
Meteor Storm.png Meteor Storm
Jack Frost.png Jack Frost
Ignition Break.png Ignition Break

The most popular skills to use are the BB+IB combo for going solo route. If BIO and partying isn't your thing, this is the path for you. Scaraba dungeon is your best bet for going solo. Armed with RTE and SP/HP leeching gear, you don't have to rely on potions anymore.

If you don't think going solo is fun, you could be a tank (sort of) when leveling in party at BIOs. By learning Storm Gust and Jack Frost, your job is to freeze all those pesky bio-people at the cost of those mobs regconizing you as acting aggro. Stack up some reduction gears, high vit and int, you're ready to sacrifice yourself to the demons lurking in bios.

Feint Bomb tactics

Skills used:
Feint Bomb.png Feint Bomb
Lava Flow.png Lava Flow

For this tactic you will need:

  • 28717.png Valkyrie Knife [4] Refined to +10 or greater with four 4694.png True Gertie Wie Card or any Twin Edge with 3 of them (More base ATK).
  • Any Temporal Boots of your choice with the Hawkeye enchantment (Chance to proc +200 DEX).
  • 28594.png Temporal Ring [1] +40 DEX if Temporal Boots have Hawkeye, +50 ATK and more.

Not recommended in early levels due to Feint Bomb scaling in base level and even more on job level. The four true Gertie Wie cards will increase the damage of your Feint Bomb by 240% total (Being Valkyrie Knife a level 4 weapon) giving you even greater Feint Bomb damage than a bow user due to both the low amount of slots in bows and the bonuses Valkyrie Knife gives (With a hand free for a shield). Using Lava Flow in large mobs to activate Hawkeye, the formula of Feint Bomb skyrockets and you can use it in the 5 seconds of Hawkeye to deal great damage in a 5*5 AoE.

An example if the user has 100 total DEX at level 175/60 after Hawkeye is activated:

Damage: ATK [(3 Skill Level + 1) x (300 DEX / 2) x (60 Job Level / 10) x 175 Base Level / 120)] %

That makes 5,250% damage total, but with the 4 True Gertie Wie cards, it changes a lot.

Damage: ATK [600 x 6 x (175 / 120)] x [240 /100] % = 12,600%

With a damage percentage that looks like Rebel skills in a 5*5 AoE, plus a 9 cell backslide and a second of hiding, Feint Bomb becomes a dangerous weapon to deal with for the small cost of a single Surface paint item.

Equipment

Caster/Auto Shadow Spell Shadow Chaser

Headgear

Recommended cards:

Mid and low:


Armor

Recommended cards:


Garment

Recommended cards:

  • 4133.png Raydric Card Reduces incoming Neutral element damage by 20%. This also applies to monster normal attacks.
  • 4596.png Antique Book Card +5 MATK for each 10 points of base INT.
  • 4595.png Cenere Card +2% ASPD for each 10 points of base AGI.


Shoes

Recommended cards:


Accessory

Recommended cards:


Weapon


Shield

Recommended cards:

  • 4413.png Hodremlin Card Reduces incoming damage from all monster sizes by 15%.

Double Strafe/Triangle Shot Shadow Chasers

Headgear

Mid and low:


Armor

Recommended cards:


Garment

Recommended cards:

  • 4133.png Raydric Card Reduces incoming Neutral element damage by 20%. This also applies to monster normal attacks.
  • 4593.png Menblatt Card +1% ranged damage for each 10 DEX.


Shoes

Recommended cards:


Accessory

Recommended cards:


Weapon

Recommended cards:

ALL Around PVM Shadow Chaser

Weapon

Feint Bomb user

Class Data

Skills

Skill Description Levels Type
Bloody Lust.png Bloody Lust
Paint a red symbol on the ground, any characters inside the 3x3 symbol receives the Frenzy status. 3 Active
Body Painting.png Body Painting
Splash paint all around the caster, revealing any hidden targets instantly in a 5x5 area 5 Active
Chaos Panic.png Chaos Panic
Paint a whirling yellow symbol on the ground. Any player or monster that enters the 5x5 area around it becomes inflicted with the Chaos ailment. 3 Active
Deadly Infection.png Deadly Infection
Spreads any status ailments the character is suffering from to any target that the character attacks. 5 Active
Dimensional Door.png Dimensional Door
Paint a magical door on the ground which teleports anyone who enters it. 3 Active
Divest Accessory.png Divest Accessory
Forcibly strip both accessories off a target. 5 Active
Emergency Escape.png Emergency Escape
Ankle Snare and backslide. 5 Active
Fatal Manace.png Fatal Manace
Strike a target and all foes in a 3x3 area around the target, warping all foes hit to a random location of the map. 5 Offensive
Feint Bomb.png Feint Bomb
Draw a fake copycat of yourself on the ground, Back Slide 3, 6, 9 or cells, then enter Hiding . After a while, the fake copycat explodes, damaging all surrounding enemies in a 5x5 area. 3 Offensive
Full Throttle.png Full Throttle
Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. 5 Active
Invisibility.png Invisibility
Completely conceal yourself whilst allowing you to attack while hidden. 5 Active
Maelstrom.png Maelstrom
Paint a swirling circle (5x5 area) on the ground that absorbs and negates certain ground-targeted skills. 3 Active
Manhole.png Manhole
Any targets that walk within 3x3 cells of the manhole will be sucked into it. 3 Active
Masquerade-Enervation.png Masquerade-Enervation
Reduce target's ATK and causes target to lose all spirit spheres. 3 Active
Masquerade-Groomy.png Masquerade-Groomy
Reduces target's Accuracy and Attack Speed and remove's their mount or summoned pet. 3 Active
Masquerade-Ignorance.png Masquerade-Ignorance
Remove a target's ability to use active Skills and take a set amount of SP from the target, recovering half of SP taken for yourself. 3 Active
Masquerade-Laziness.png Masquerade-Laziness
Reduces target's FLEE and slows their cast time. 3 Active
Masquerade-Unlucky.png Masquerade-Unlucky
Reduces target's CRIT and Perfect Dodge and inflicts a random status effect. 3 Active
Masquerade-Weakness.png Masquerade-Weakness
Reduces target's Max HP and strips their shield and weapon at the same time. 3 Active
Reproduce.png Reproduce
Learn the last skill that was inflicted by an enemy while active. 10 Active
Shadow Formation.png Shadow Formation
Redirects any damage the caster receives to the player targeted by Shadow Form. 5 Active
Shadow Spell.png Shadow Spell
Magic skills learned through intimidate and reproduce can be cast through Shadow Spell. 10 Active
Triangle Shot.png Triangle Shot
Send 3 arrows flying towards your target. 10 Offensive

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 2 5 31 32 44 45 53 59
AGI 8 17 49
VIT 19 20 25 29 33 42 43 52
INT 10 13 21 37 38 51
DEX 9 22 48 57
LUK 1 7 14 26 34 56

ASPD

Equip Attack Speed From 2nd Class
Bare Handed 156 0
Shield -5 0
Dagger -3 +2
Sword (One Handed) -7 +3
Axe (One Handed) -159 0
Bow -7 +3
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links