Lord of Vermilion
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Lord of Vermilion | |
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Type: | Offensive Skill |
Levels: | 10 (Selectable) |
SP Cost: | 56 + (Skill Level × 4) |
Fixed Cast Time: | 1.2s - 0.4s Per Level |
Variable Cast Time: | 4.8s - 0.16s Per Level |
Cast Delay: | 0.3 seconds |
Cooldown: | 1.5s |
Duration: | 4 seconds |
Target: | Ground |
Range: | Magic |
Area of Effect: | 11x11 |
Property: | Wind |
Status: | Blind |
Prerequisites | |
(Mage) Thunderstorm Lv. 1, (Wizard) Jupitel Thunder Lv. 5 |
Lord of Vermilion (Alt: Lord of Vermilion) is a 2nd class offensive skill available as a Wizard.
Effect
Calls forth destructive bolts from the skies upon a targeted location that will hit twenty times, inflicting Wind property magic damage every second to all enemies within its area of effect. It has a chance of leaving enemies blind for [30 * skill level) seconds.
Damage additionally scales based on the user's INT stat.
Level | Damage (MATK) | Fixed Cast Time | Variable Cast time | Chance of Effect | Cooldown | SP Cost |
---|---|---|---|---|---|---|
1 | 500% | 1.2s | 4.8s | 15% | 2.7s | 60 |
2 | 600% | 1.16s | 4.64s | 20% | 64 | |
3 | 700% | 1.12s | 4.48s | 25% | 68 | |
4 | 800% | 1.08s | 4.32s | 30% | 72 | |
5 | 900% | 1.04s | 4.16s | 35% | 76 | |
6 | 1000% | 1s | 4s | 40% | 80 | |
7 | 1100% | 0.96s | 3.84s | 45% | 84 | |
8 | 1200% | 0.92s | 3.68s | 50% | 88 | |
9 | 1300% | 0.88s | 3.52s | 55% | 92 | |
10 | 1400% | 0.84s | 3.36s | 60% | 96 |
Notes
- This skill does not stack with other instances of this skill; two simultaneous instances in one location have no more effect than just one. This is important in WoE precasts. The reason for this is that anything hit by this skill is temporarily immune to the skill for one second. In this way it is similar to Storm Gust and Priest's Magnus Exorcismus.
Applications
- This is one of the Wizard's three main area skills. As Wind property, it can do extensive damage to Water property or frozen enemies. This skill inflicts less damage than Storm Gust or Meteor Storm, but it inflicts consistent damage to all targets within the area (unlike Meteor Storm) and also has a good chance of inflicting the Blind status. The area is also considerably larger than Storm Gust, not counting its splash nature. Unlike Storm Gust, this skill does not hit a target unless it is in the caster's line of sight.
- Unlike many other Wizard skills, this skill has lower cast time as its level increases. The chance to blind and damage also increases with level, but the number of sub-hits remain the same.
- This skill is useful for hit-locking enemies during War of Emperium, making them have trouble moving from one cell to another.
Extended
Enhanced by
- Hill Wind Card - Damage +5%
Changelogs
The below changelogs contain changes to this skill.
Wizard | |
---|---|
2nd Class Skills |
Earth Spike • |
Transcendent Skills |
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher |
Quests | Wizard Job Change Guide • Wizard Skill Quest |
Weapons | Rod |