Ninja
|
|
Job Base(s): |
Novice
|
Job Type: |
Extended
|
Race: |
Human
|
Changes At: |
Amatsu
|
Number of Skills: |
23
|
Total Skill Points: |
175
|
Total Quest Skills: |
0
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+1 |
+8 |
+1 |
+5 |
+6 |
+4
|
|
Overview
Ninjas are an expanded class that cannot be rebirthed or adopted. Because of this, Ninjas are granted 69 skill points to distribute.
The ninja class is fun and offers three types of roles to play: a magic ninja, a throwing ninja, and a melee ninja. Ninjas excel in the art of evasion with skills like Cicada Skin Shed and Mirror Image which prevent almost all non-magical damage from harming them. Their magic tree offers several fun spells that are unlike that of any other class (although nowhere near as powerful as the Wizard class spells).
This class is not recommended for new players, as it is expensive to play. The magic and throwing ninjas require materials to cast all of their spells, thus attention should be paid to choosing profitable targets.
Job Change Guide
See Ninja Job Change Guide for information.
Starter Equipment
The Episode One quest line gives you good starting equipment for your class and build. Though it is better than the Kingdom Guild equipment, that set is also an option to start out.
Ammunition & Catalysts
Ninjas have two types of ammunition: Shuriken and Kunai. In addition, certain Ninja skills require catalysts that can be purchased from a special NPC in most town Tool Dealers.
Shuriken
Used for the skill Throw Shuriken. The bonus damage added by the skills Throwing Mastery and Throw Shuriken are mastery ATK.
See Shuriken for a list of available Shurikens.
Kunai
Used for the skill Throw Kunai. Like Shuriken, can be purchased from the NPC directly.
See Kunai for a list of available Kunai.
Catalysts
Catalyst Stones are needed to cast various magic-type Ninja skills.
Class Data
Skills
Ninjas have three primary branches of skills: Throwing, Deception and Magic. The player can opt to master one branch, or mix elements from two branches. They also have the sub-branch with supportive skills, and an "Ultimate" skill.
Throwing skills rely on the user's STR for damage, while Magic skills use INT, meaning that these two branches are rarely mixed. Deception is a mix of evasion skills and attack skills, and usually all Ninja builds will include Cicada Skin Shed due to its usefulness in avoiding attacks.
Skill |
Description |
Levels |
Type
|
|
Gives a Weapon Mastery-type damage bonus to Throw Shuriken. |
10
|
Passive
|
|
Throw a Shuriken to deal a small amount of damage, but with little delay. |
10
|
Offensive
|
|
Throw a Kunai to deal three hits. |
5
|
Offensive
|
|
Use a Huuma Shuriken to strike all targets in a 3x3 area around the target. |
5
|
Offensive
|
|
Throw a random amount of zeny at the target to deal DEF-piercing damage. |
10
|
Offensive
|
|
Deal damage and knockback nearby enemies, and create the Pneuma effect on one cell of the ground. |
5
|
Offensive
|
|
From the Hiding status, instantly move to a target cell. (But not through solid obstacles.) |
5
|
Active
|
|
Strike a target and enter the Hiding status. |
10
|
Offensive
|
|
From the Hiding status, instantly move to target enemy and strike them with a chance for a critical hit. |
5
|
Offensive
|
|
Evade up to three physical attacks, with each trigger moving the Ninja away from the attacker. |
5
|
Active
|
|
Evade up to five physical attacks, without the pushback that Cicada Skin Shed has. |
10
|
Active
|
|
Attack a single target with up to 10× MATK Fire-element damage. |
10
|
Offensive
|
|
Create a 5x5 field of fire that stalls enemies and rapidly deals Fire-element damage. |
10
|
Offensive
|
|
Summon a flaming dragon to deal Fire-element damage to all enemies in the 5x5 area around the target. |
5
|
Offensive
|
|
Attack a single target with up to 12x MATK Water-element damage. |
10
|
Offensive
|
|
Create a field of water that slows down all enemies, except for other Ninjas. |
10
|
Active
|
|
Summon down a block of ice to deal Water-element damage to nearby enemies, with a chance of freezing them. |
5
|
Offensive
|
|
Attack a single target with up to 6x MATK Wind-element damage. |
10
|
Offensive
|
|
Summon down a lightning bolt to strike all nearby enemies for Wind-element damage. |
10
|
Offensive
|
|
Strike all targets within a 3-cell wide path to the target with Wind-element damage. |
5
|
Offensive
|
|
Sacrifice a small amount of HP to increase INT and STR, and allow the casting of Mirror Image and Killing Stroke. |
5
|
Active
|
|
Passively increases SP recovery speed when not moving. |
10
|
Passive
|
|
Reduce the Ninja's HP to 1% in order to deal a strong blow to a single target. |
10
|
Offensive
|
Job Bonuses
Job Bonus
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8
|
STR
|
59 |
|
|
|
|
|
|
|
AGI
|
1 |
2 |
12 |
21 |
31 |
41 |
51 |
61
|
VIT
|
60 |
|
|
|
|
|
|
|
INT
|
20 |
29 |
42 |
50 |
62 |
|
|
|
DEX
|
11 |
22 |
32 |
43 |
53 |
63 |
|
|
LUK
|
30 |
40 |
52 |
64 |
|
|
|
|
ASPD