# ATK

ATK is the total physical damage output before factoring in Attacks or Skills. It is broken into five parts, StatusATK, WeaponATK, ExtraATK, MasteryATK and BuffATK.

## Contents

## StatusATK

This is derived from the player's Base Level, Str, Dex and Luk. This is always considered as Neutral property.

### Formula

StatusATK = floor[(BaseLevel ÷ 4) + Str + (Dex ÷ 5) + (Luk ÷ 3)]

*When using a Bow, Instrument or Whip.*

StatusATK = floor[(BaseLevel ÷ 4) + (Str ÷ 5) + Dex + (Luk ÷ 3)]

## WeaponATK

This is derived from a player's equipped Weapon and Str or Dex depending on your weapon type. Variance, StatBonus, and OverUpgradeBonus is not shown in the Status Window.

### Formula

WeaponATK = floor[((BaseWeaponDamage + Variance + StatBonus + RefinementBonus + OverUpgradeBonus) × SizePenaltyMultiplier]

*Variance*

Variance = ± 0.05 × WeaponLevel × BaseWeaponDamage

Example: A level 4 weapon have a 0.05 * 4 = 20% variance. This means a level 4 weapon can do 20% less or 20% more than its base damage value. For a weapon with 100 base damage, this translate to 20% * 100 = 20 damage variance. So for each hit, the player will actually deal a random damage between 80 and 120. Power Maximize will set the damage variance to the highest, so each hit will deal 120 damage.

*StatBonus*

StatBonus = BaseWeaponDamage × Str ÷ 200

This bonus is pseudo-elemental

*StatBonus when using a Bow, Instrument or Whip.*

StatBonus = BaseWeaponDamage × Dex ÷ 200

This bonus is pseudo-elemental

*RefinementBonus and OverUpgradeBonus*

- See Refinement Effects.

*SizePenaltyMultiplier*

- See Size Table.

- RaceMultiplier, SizeMultiplier, TargetPropertyMultiplier, MonsterMultiplier, ATKMultiplier and PropertyMultiplier are applied to this in that particular order.
- RaceReduction, SizeReduction, PropertyReduction and TargetPropertyReduction are applied to this in that particular order.

## ExtraATK

This refers to sum of EquipATK, ConsumableATK, AmmunitionATK and PseudoBuffATK. While Cannon Balls are considered Ammunition, they are not added to AmmunitionATK.

### Formula

EquipATK + ConsumableATK + AmmunitionATK + PseudoBuffATK

- RaceMultiplier, SizeMultiplier, TargetPropertyMultiplier, MonsterMultiplier, ATKMultiplier and PropertyMultiplier are applied to this in that particular order.
- RaceReduction, SizeReduction, PropertyReduction and TargetPropertyReduction are applied to this in that particular order.

## MasteryATK

This is a special kind of ATK that has no elemental properties. This ATK mostly comes from Passive Skills such as Beast Bane, Katar Mastery, and Weaponry Research; also, any weapons Forged with Star Crumbs will also provide additional MasteryATK.

## BuffATK

This is another special kind of ATK that has no elemental properties. This ATK mostly comes from Skills such as Impositio Manus.

## Finalizing

This refers to putting the final touches to the ATK calculation to produce a value ready for Attacks or Skills.

### Formula

(StatusATK × 2) + WeaponATK + ExtraATK + MasteryATK + BuffATK

## Notes

- EquipATK, See Andre Card.
- ConsumableATK, See Poring Pretzel.
- AmmunitionATK, See Ammunition.
- PseudoBuffATK, See Striking or Occult Impaction effect items like Ice Pick.
- RaceMultiplier, See Hydra Card.
- SizeMultiplier, See Skeleton Worker Card.
- TargetPropertyMultiplier, See Vadon Card.
- MonsterMultiplier, See Kobold Leader Card.
- ATKMultiplier, See Abysmal Knight Card.
- PropertyMultiplier, See Property.
- RaceReduction, See Thara Frog Card.
- SizeReduction, See Ogretooth Card.
- PropertyReduction, See Raydric Card.
- TargetPropertyReduction, See Tatacho Card.

Game Mechanics
| ||
---|---|---|

General | Levels • Experience • Attacks • Skills • Elements • Drop System • Monsters • Items • Status Effects | |

Stats | Primary Stats | STR • AGI • VIT • INT • DEX • LUK |

Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD | |

HP / SP | Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |

Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Perfect Hit • Weight Limit • Movement Speed |