Ninja

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Ninja
Ninja.png
Job Base(s): Novice
Job Type: Extended
Race: Human
Changes At: Amatsu
Number of Skills: 23
Total Skill Points: 175
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+1 +8 +1 +5 +6 +4

Overview

Ninja.jpg

Ninjas are an expanded class that cannot be rebirthed or adopted. Because of this, Ninjas are granted 69 skill points to distribute.

The ninja class is fun and offers three types of roles to play: a magic ninja, a throwing ninja (now nerfed to be the weakest of the builds), and a melee ninja. Ninjas excel in the art of evasion with skills like Cicada Skin Shed and Mirror Image which prevent almost all non-magical damage from harming them. Their magic tree offers several fun spells that are unlike that of any other class (although nowhere near as powerful as the Wizard class spells).

This class is not recommended for new players, as it is expensive to play. The magic and throwing ninjas require materials to cast all of their spells, thus attention should be paid to choosing profitable targets.

Job Change Guide

See Ninja Job Change Guide for information.

Builds

Ninpou (Magic)

  • STR: leftover
  • AGI: leftover
  • VIT: leftover
  • INT: 90 ~ 99
  • DEX: 60
  • LUK: ≅75

This build is similar to a Mage or Wizard, but has its own set of unique skills to take advantage of. Magic Ninjas raise their DEX and INT to make the best use of their skills. Importance of maxing DEX and INT are emphasized due to the poor cast times on the majority of spells and the lack of magic boosting items for the ninja class. The rest of the points can be used to raise some LUK for additional damage output. The majority of ninja skills all require catalyst stones. Their primary damage skills are Freezing Spear/Blaze Shield and Exploding Dragon, with First Wind and Snow Flake Draft also being an option. Cicada Skin Shed is essential to increase survivability, while Ninja Aura gives a minor boost to INT.

While not the strongest damage dealers, Magic Ninjas still deal respectable damage and can easily drop unprepared opponents. Blaze Shield is good for slowing down monsters and players, Freezing Spear for harassing targets with its rapid hits, and First Wind is an AoE spell that hits targets over Magnetic Earth. Cicada Skin Shed helps offset the low HP Modifier, but Magic Ninjas have to be careful of status effects.

Primary Skills : Freezing Spear, Blaze Shield, Exploding Dragon, Cicada Skin Shed

Complementary Skills : Ninja Aura, First Wind

Togatana (Throwing)

  • STR: 90 ~ 99
  • AGI: leftover
  • VIT: leftover
  • INT: leftover
  • DEX: ≅55
  • LUK: ≅80

Throwing builds attempt to capitalize on the Ninja's throwing skills. Throwing skills are based on STR for damage, so this is the primary stat. DEX is needed for Hit rate of Huuma Shuriken, and to reduce Throw Huuma Shuriken's cast time. Throw Huuma Shuriken is also SP intensive, so a decent amount of INT is recommended. Remaining stat points go into either AGI or VIT, depending on whether the Ninja is for PvM or PvP/WoE.

Primary Skills : Throw Shuriken, Throw Zeny, Cicada Skin Shed

Complementary Skills : Ninja Aura

Equipment

Weapons

  • Magic Ninjas will primarily use the Daggers Asura or Bazerald, as those daggers raise their MATK. The Asura doesn't give an INT bonus like the Bazerald, but allows flexibility with its 3 card slots. Eden Daggers will be a lot better than Asura.
  • Throwing Ninjas will primarily use the Huuma Shurikens. The Huuma Blaze Shuriken's high attack is useful for Throw Kunai, while the Huuma Calm Mind deals the best damage with Throw Huuma Shuriken. If a Ninja wants to opt for more defense, they can switch to using a Dagger and Shield instead, but cannot cast Throw Huuma Shuriken without switching back to a Huuma, and must remember the Dagger's size modifier. An Ice Pick is a useful weapon against high-DEF enemies.
  • Killing Stroke Ninjas will want whichever weapon will give them the highest % modifier, those being 4 slotted Daggers or Huumas. Daggers are a better choice as they allow the Ninja to wear a shield, though against Demi Human targets the Battlegrounds Huumas will deal more damage at the sacrifice of a shield.
  • Melee Ninjas will primarily use various types of daggers to maximize on the damage output of their skills. Ninjas cannot wear Assassin Dagger, Counter Dagger, or Curse Dagger.

In general for all Ninja builds, a Fortune Sword is a notable weapon for using Perfect Dodge in combination with Cicada Skin Shed.

Daggers

Aside from being able to equip most dagger type weapons, Ninja's are also able to equip Ninja-class only daggers, some of which are available through item quests.

Ninja Class Daggers
Name ATK Element Weapon Level Weight Required Level Status Dropped by
13010.png Asura
[2], [3]
50 Neutral 1 6 12 MATK +50 (0) - from Job Change

(3) - Baby Desert Wolf

13012.png Murasame
[1], [2]
95 Water 2 70 24 CRIT +10% vs. demi-human (1) - Karakasa

(2) - Shinobi

13007.png Jitte
[0], [1]
70 Neutral 2 40 35 Breaks Weapons (1) - Kapha
13014.png Hakujin
[0], [1]
120 Neutral 3 80 42 Chance of casting level 1 Heal (0) - Miyabi Doll

(1) - Wanderer

13006.png Khukri
150 Shadow 3 60 65 Chance to Curse Petite (Sky)
13009.png Kamaitachi
125 Wind 4 90 70 CRIT +3, ASPD +3% The Paper

Armors

Ninjas wear mostly light-medium DEF armors, including the general armors such as Mantle/Coat/Formal Suit, and several of the Thief armors such as Thief Clothes and Ninja Suit. The Ninja Suit can combo with the Shinobi Sash to help reduce the Ninja's SP consumption. The Pantie + Undershirt combo can be useful for AGI Ninjas to compensate for the lack of Flee boosting skills. Being an Expanded class, Ninjas cannot wear any gears that are labeled as being only for Transcendent classes.

Shields

  • Guard [1]: The basic shield that any class can use. Good as a cheap and flexible shield, but is somewhat lacking in DEF.

See Ninja_Equipment_Quests for how to craft Armguards.

Ammunition & Catalysts

Ninjas have two types of ammunition: Shuriken and Kunai. In addition, certain Ninja skills require catalysts that can be purchased from a special NPC in most town Tool Dealers.

Shuriken

Used for the skill Throw Shuriken. The bonus damage added by the skills Dagger Throwing Practice and Throw Shuriken are mastery ATK.

See Shuriken for a list of available Shurikens.

Kunai

Used for the skill Throw Kunai but have to be manufactured, unlike Shuriken which can be purchased from the NPC directly. Only Ninjas can make Kunai through an NPC at the Ninja Guild in Amatsu.

See Kunai for a list of available Kunai.

Catalysts

Catalyst Stones are needed to cast various magic-type Ninja skills and to manufacture Kunai.

Using a Merchant with a Discount skill is a common practice to Conserving Zeny while buying Catalysts.

Catalyst Stones:
Name Required for Cost
Flame Stone Blaze Shield and Exploding Dragon 150z
Ice Stone Watery Evasion and Snow Flake Draft 150z
Wind Stone Lightning Jolt and First Wind 150z
Shadow Orb Mirror Image 300z

Class Data

Skills

Ninjas have three primary branches of skills: Throwing, Deception and Magic. The player can opt to master one branch, or mix elements from two branches. They also have the sub-branch with supportive skills, and an "Ultimate" skill.

Throwing skills rely on the user's STR for damage, while Magic skills use INT, meaning that these two branches are rarely mixed. Deception is a mix of evasion skills and attack skills, and usually all Ninja builds will include Cicada Skin Shed due to its usefulness in avoiding attacks.

Skill Description Levels Type
Throwing Mastery.png Throwing Mastery
Gives a Weapon Mastery-type damage bonus to Throw Shuriken. 10 Passive
Throw Shuriken.png Throw Shuriken
Throw a Shuriken to deal a small amount of damage, but with little delay. 10 Offensive
Throw Kunai.png Throw Kunai
Throw a Kunai to deal three hits. 5 Offensive
Throw Huuma Shuriken.png Throw Huuma Shuriken
Use a Huuma Shuriken to strike all targets in a 3x3 area around the target. 5 Offensive
Throw Zeny.png Throw Zeny
Throw a random amount of zeny at the target to deal DEF-piercing damage. 10 Offensive
Flip Tatami.png Flip Tatami
Deal damage and knockback nearby enemies, and create the Pneuma effect on one cell of the ground. 5 Offensive
Shadow Leap.png Shadow Leap
From the Hiding status, instantly move to a target cell. (But not through solid obstacles.) 5 Active
Haze Slasher.png Haze Slasher
Strike a target and enter the Hiding status. 10 Offensive
Shadow Slash.png Shadow Slash
From the Hiding status, instantly move to target enemy and strike them with a chance for a critical hit. 5 Offensive
Cicada Skin Shed.png Cicada Skin Shed
Evade up to three physical attacks, with each trigger moving the Ninja away from the attacker. 5 Active
Mirror Image.png Mirror Image
Evade up to five physical attacks, without the pushback that Cicada Skin Shed has. 10 Active
Flaming Petals.png Flaming Petals
Attack a single target with up to 10× MATK Fire-element damage. 10 Offensive
Blaze Shield.png Blaze Shield
Create a 5x5 field of fire that stalls enemies and rapidly deals Fire-element damage. 10 Offensive
Exploding Dragon.png Exploding Dragon
Summon a flaming dragon to deal Fire-element damage to all enemies in the 5x5 area around the target. 5 Offensive
Freezing Spear.png Freezing Spear
Attack a single target with up to 12x MATK Water-element damage. 10 Offensive
Watery Evasion.png Watery Evasion
Create a field of water that slows down all enemies, except for other Ninjas. 10 Active
Snow Flake Draft.png Snow Flake Draft
Summon down a block of ice to deal Water-element damage to nearby enemies, with a chance of freezing them. 5 Offensive
Wind Blade.png Wind Blade
Attack a single target with up to 6x MATK Wind-element damage. 10 Offensive
Lightning Jolt.png Lightning Jolt
Summon down a lightning bolt to strike all nearby enemies for Wind-element damage. 10 Offensive
First Wind.png First Wind
Strike all targets within a 3-cell wide path to the target with Wind-element damage. 5 Offensive
Ninja Aura.png Ninja Aura
Sacrifice a small amount of HP to increase INT and STR, and allow the casting of Mirror Image and Killing Stroke. 5 Active
Ninja Mastery.png Ninja Mastery
Passively increases SP recovery speed when not moving. 10 Passive
Killing Stroke.png Killing Stroke
Reduce the Ninja's HP to 1% in order to deal a strong blow to a single target. 10 Offensive

Job Bonuses

Job Bonus
Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 59              
AGI 1 2 12 21 31 41 51 61
VIT 60              
INT 20 29 42 50 62      
DEX 11 22 32 43 53 63    
LUK 30 40 52 64        

ASPD

Equip Attack Speed From Novice
Bare Handed 156 0
Shield -6 +4
Dagger -3 +12
Huuma Shuriken -15 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk