Blacksmith: Difference between revisions
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[[Image:Blacksmith.jpg|thumb]] | [[Image:Blacksmith.jpg|thumb]] | ||
Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell ([[Cart Revolution]]) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are [[Mammonite]] and [[Cart Revolution]], which both can be learned as a [[Merchant]] | Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell ([[Cart Revolution]]) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are [[Mammonite]] and [[Cart Revolution]], which both can be learned as a [[Merchant]]. | ||
Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of [[Fire]], [[Earth]], [[Wind]] and [[Water]] and also have the ability to increase the weapon damage further. | Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of [[Fire]], [[Earth]], [[Wind]] and [[Water]] and also have the ability to increase the weapon damage further. Weapons forged by Blacksmiths also include [[Random Options]]. | ||
'''Note:''' | '''Note:''' | ||
In previous versions of Ragnarok, STR was a key defining stat for the blacksmith class, but due to nerfs on STR bonus's in Renewal mechanics, this is no longer true (still a good option in Classic versions of the game though). Pumping obscene amounts of STR is no longer wise as | In previous versions of Ragnarok, STR was a key defining stat for the blacksmith class, but due to nerfs on STR bonus's in Renewal mechanics, this is no longer true (still a good option in Classic versions of the game though). Pumping obscene amounts of STR is no longer wise as it's a waste of stats that can be placed into better areas for more dmg output or survivability. Blacksmiths will get to makeup for this severe DPS loss when they change to Mastersmith and learn Improved Power Thrust. This nerf was Gravity's way of balancing the class with all of the new weapon options available as well as the adjustments to monster's HP (blacksmiths would be killing everything in 2-3 hits otherwise). | ||
===Warning!=== | ===Warning!=== | ||
*This class requires the player to be financially well off to play due to the heavy expenses the player will incur through the uses of potions and the zeny tax on the [[Mammonite]] skill. | *This class requires the player to be financially well off to play due to the heavy expenses the player will incur through the uses of potions and the zeny tax on the [[Mammonite]] skill. Therefore, '''this class is NOT recommended for new players.''' | ||
== Job Change Guide == | == Job Change Guide == | ||
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* Written Test | * Written Test | ||
After completing these tests, the player will be transformed into a Blacksmith | After completing these tests, the player will be transformed into a Blacksmith. | ||
== Builds == | == Builds == | ||
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This build is centered around the [[Cart Revolution]] skill for AoEing groups of monsters at once. Blacksmiths can also play as tank/puller for parties, especially if switching to a Fortune Sword and Shields with [[Card_Reference#By_race|Racial Reduction Cards]]. [[Skin Tempering]] adds an extra 5% [[Neutral]] reduction, which is helpful for stacking with Raydric Card and other Neutral resist gear. [[ASPD]] does help Cart Revolution spam rate, especially when pushing monsters against walls. [[Hammer Fall]] is useful for stunning monsters to temporarily disable them. [[Mammonite]] still provides high single target damage. | This build is centered around the [[Cart Revolution]] skill for AoEing groups of monsters at once. Blacksmiths can also play as tank/puller for parties, especially if switching to a Fortune Sword and Shields with [[Card_Reference#By_race|Racial Reduction Cards]]. [[Skin Tempering]] adds an extra 5% [[Neutral]] reduction, which is helpful for stacking with Raydric Card and other Neutral resist gear. [[ASPD]] does help Cart Revolution spam rate, especially when pushing monsters against walls. [[Hammer Fall]] is useful for stunning monsters to temporarily disable them. [[Mammonite]] still provides high single target damage. | ||
Skills: [[Cart Revolution]] (Quest Skill, given for free | Skills: [[Cart Revolution]] (Quest Skill, given for free if you change to Merchant in the Alberta Merchant Guild), [[Adrenaline Rush]], [[Weapon Perfection]], [[Power Thrust]], [[Maximize Power]], [[Hammer Fall]], [[Skin Tempering]] | ||
=== AGI Build === | === AGI Build === | ||
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'''How to make a Pure Forger:''' | '''How to make a Pure Forger:''' | ||
Level as with a battle build. When reaching the max desired level, use stat reset to change stats to the desired forging stats. This is by far the easiest way to achieve a forgesmith in a reasonable amount of time. Otherwise the player will have to self leech themselves, since the forgesmith build has bad survivability and poor damage output | Level as with a battle build. When reaching the max desired level, use stat reset to change stats to the desired forging stats. This is by far the easiest way to achieve a forgesmith in a reasonable amount of time. Otherwise the player will have to self leech themselves, since the forgesmith build has bad survivability and poor damage output. | ||
== Tactics == | == Tactics == | ||
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== Equipment == | == Equipment == | ||
=== | {{Outdated}} | ||
=== Kingdom Guild Equipments Quests === | |||
:''Main article: [[ | :''Main article: [[Kingdom Guild]]'' | ||
Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable. | |||
=== General Equipment Recommendations === | === General Equipment Recommendations === | ||
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The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well. | The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well. | ||
=== Weapons === | === Weapons === | ||
After considering what requirement skills have (some skills can only be used with certain weapon types), the | After considering what requirement skills have (some skills can only be used with certain weapon types), the Item Search Tool within the Control Panel is very useful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. | ||
=== High Speed Critsmith === | === High Speed Critsmith === | ||
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carded with: | carded with: | ||
{{Item List |id=4086 |item=Soldier Skeleton Card}} | {{Item List |id=4086 |item=Soldier Skeleton Card}} | ||
==== Accessory ==== | ==== Accessory ==== | ||
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|- | |- | ||
|} | |} | ||
=== Tanksmith === | === Tanksmith === | ||
==== Weapon ==== | ==== Weapon ==== | ||
{{Item List |id=1384 |item=Veteran Axe }} | {{Item List |id=1384 |item=Veteran Axe }} | ||
{{Item List |id=1361 |item=Two-Handed Axe }} | {{Item List |id=1361 |item=Two-Handed Axe }} | ||
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|- | |- | ||
| {{Skill_List |skill=Power-Thrust}} | | {{Skill_List |skill=Power-Thrust}} | ||
|| ({{gr|20|100}} seconds.) You have +{{gr|5|25}}% ATK. Other party members have +5% ATK | || ({{gr|20|100}} seconds.) You have +{{gr|5|25}}% ATK. Other party members have +5% ATK.|| 5 | ||
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
|- | |- |
Revision as of 23:48, 31 July 2020
Blacksmith | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Job Base(s): | Merchant | ||||||||||||
Job Type: | 2-1 | ||||||||||||
Race: | Human | ||||||||||||
Changes At: | Einbroch | ||||||||||||
Number of Skills: | 21 | ||||||||||||
Total Skill Points: | 84 | ||||||||||||
Total Quest Skills: | 2 | ||||||||||||
Job Bonuses | |||||||||||||
|
Overview
Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell (Cart Revolution) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant.
Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. Weapons forged by Blacksmiths also include Random Options.
Note: In previous versions of Ragnarok, STR was a key defining stat for the blacksmith class, but due to nerfs on STR bonus's in Renewal mechanics, this is no longer true (still a good option in Classic versions of the game though). Pumping obscene amounts of STR is no longer wise as it's a waste of stats that can be placed into better areas for more dmg output or survivability. Blacksmiths will get to makeup for this severe DPS loss when they change to Mastersmith and learn Improved Power Thrust. This nerf was Gravity's way of balancing the class with all of the new weapon options available as well as the adjustments to monster's HP (blacksmiths would be killing everything in 2-3 hits otherwise).
Warning!
- This class requires the player to be financially well off to play due to the heavy expenses the player will incur through the uses of potions and the zeny tax on the Mammonite skill. Therefore, this class is NOT recommended for new players.
Job Change Guide
See Blacksmith Job Change Guide for detailed information.
Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
After completing these tests, the player will be transformed into a Blacksmith.
Builds
Cart Revolution Build
- STR: 70-90
- AGI: 30-50
- VIT: 70-90
- INT: 1+
- DEX: 50
- LUK: 20-40
This build is centered around the Cart Revolution skill for AoEing groups of monsters at once. Blacksmiths can also play as tank/puller for parties, especially if switching to a Fortune Sword and Shields with Racial Reduction Cards. Skin Tempering adds an extra 5% Neutral reduction, which is helpful for stacking with Raydric Card and other Neutral resist gear. ASPD does help Cart Revolution spam rate, especially when pushing monsters against walls. Hammer Fall is useful for stunning monsters to temporarily disable them. Mammonite still provides high single target damage.
Skills: Cart Revolution (Quest Skill, given for free if you change to Merchant in the Alberta Merchant Guild), Adrenaline Rush, Weapon Perfection, Power Thrust, Maximize Power, Hammer Fall, Skin Tempering
AGI Build
- STR: 70-90
- AGI: 80-99
- VIT: 50-70
- INT: 1
- DEX: 40-60
- LUK: 20-40
The AGI build is is usually recommended for newer players without funds. They have high ASPD and FLEE for quick single target killing, so it uses minimal HP / SP Healing Items. Their main method of attack is melee-ing single monsters with Adrenaline Rush and other damage boosting buffs active. Blacksmiths do not have skills that increase flee rate (like a Thief's Improve Dodge, so it is recommended to use at least SOME sort of FLEE gear (such as Falcon Muffler or Whisper carded garment).
Primary Skills: Adrenaline Rush, Weapon Perfection, Power Thrust, Maximize Power, Hammer Fall Skin Tempering
Pure Forger
- STR: 1
- AGI: 1
- VIT: 1
- INT: 1
- DEX: 99
- LUK: 99
How to make a Pure Forger:
Level as with a battle build. When reaching the max desired level, use stat reset to change stats to the desired forging stats. This is by far the easiest way to achieve a forgesmith in a reasonable amount of time. Otherwise the player will have to self leech themselves, since the forgesmith build has bad survivability and poor damage output.
Tactics
Recovering HP or Healing Items
When mobbing or tanking groups of monsters, especially for AoE leveling, Healing Items WILL need to be consumed and often even spammed. One popular healing item is Fresh Fish due to its cheap cost and low weight. It can be purchased from NPCs off the Chef's Assistant at the docks of Alberta (167, 134) as well as other locations for only 250z each (190z with max Discount).
For a list of Healing Items, a comparison, and a list of a couple popular Healing Items, please see the main article: Healing Items.
Equipment
Kingdom Guild Equipments Quests
- Main article: Kingdom Guild
Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.
General Equipment Recommendations
- Main article: Equipment
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
Weapons
After considering what requirement skills have (some skills can only be used with certain weapon types), the Item Search Tool within the Control Panel is very useful. Generally, for physical classes (both melee and ranged), something with high ATK is best.
High Speed Critsmith
Weapon
Two-Handed Axe [2] |
carded with:
Soldier Skeleton Card |
Accessory
| ||
| ||
Carded with: | ||
|
Tanksmith
Weapon
Veteran Axe |
Two-Handed Axe |
Carded with:
Zipper Bear |
Shield
Buckler [1] |
Stone Buckler [1] |
Valkyrja's Shield [1] |
- compounded with any Race Reduction card
or:
Andre Egg Card |
Headgear
Upper Headgear
Orc Helm [1] |
Bone Helm [1] |
Majestic Goat |
Majestic Goat [1] |
Magni's Cap |
Deviruchi Card |
Vanberk Card |
Cramp Card |
- (adds STR +3 when equipped with a Tarou Card)
Middle and Lower Headgear
Angel Wing Ears |
Evil Wing Ears |
Sigrun's Wings |
Robo Eye |
Welding Mask |
Alarm Mask |
Opera Masque |
Pirate Dagger |
Evolved Pipe |
Spare Card |
Footgear
Boots [1] |
Battle Greave [1] |
Shackles |
- Combined with Bloodied Shackle Ball
Matyr Card |
Green Ferus Card |
Firelock Soldier Card |
Armor
Chain Mail [1] |
Elite Engineer Armor [1] |
Odin's Blessing [1] |
Pecopeco Card |
Marc Card |
Garment
Heroic Backpack [1] |
Skin of Ventus [1] |
Undershirt [1] |
Manteau [1] |
Pauldron [1] |
Captain's Manteau [1] |
Accessory
|
+ |
|
|
+ |
|
Bloodied Shackle Ball |
Medal of Honor |
Class Data
Skills
See Merchant Skills for first class skills.
Battle Skills
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
For 30~150 seconds, increase Attack Speed of party members equipped with Axe and Mace class weapons (30% for Blacksmiths, 25% for other classes). | 5 | Active | ||
|
30~70% Chance of stunning all enemies within a 5x5 area. | 5 | Active | ||
|
STR +1, ATK +4. Increases the durations of Adrenaline Rush, Power-Thrust and Weapon Perfection Skills by 10%. |
1 | Passive | ||
|
Uses maximum weapon damage for skill duration. | 5 | Active | ||
|
(20~100 seconds.) You have +5~25% ATK. Other party members have +5% ATK. | 5 | Supportive | ||
|
You have +4~20% Fire resistance and +1~5% Neutral resistance. | 5 | Passive | ||
|
For 10~50 seconds, party members have no weapon size penalties. | 5 | Active |
Forging Skills
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Enables the creation of Elemental Stones. | 5 | Passive | ||
|
Enables the creation of Iron from Iron Ore. | 5 | Passive | ||
|
Adds low chance of finding certain ores when killing monsters. | 1 | Passive | ||
|
Increases the chance of crafting Level 3 Weapons. | 5 | Passive | ||
|
Enables the creation of various Axe class weapons. | 3 | Passive | ||
|
Enables the creation of various Dagger class weapons. | 3 | Passive | ||
|
Enables the creation of various Knuckle class weapons. | 3 | Passive | ||
|
Enables the creation of various Mace class weapons. | 3 | Passive | ||
|
Enables the creation of various Spear class weapons. | 3 | Passive | ||
|
Enables the creation of various One Handed Sword class weapons. | 3 | Passive | ||
|
Enables the creation of various Two Handed Sword class weapons. | 3 | Passive | ||
|
Enables the creation of Steel from Iron and Coal. | 5 | Passive | ||
|
Returns damaged equipment to usable state. | 1 | Active | ||
|
Increases HIT, ATK of the chance of Forging a weapon. | 10 | Passive |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement |
Quest | ||
---|---|---|---|---|---|---|---|
|
Automatically pick up items in a 5x5 area around caster. | 1 | Active | N/A | Greed Quest | ||
|
Reduces the Zeny cost of the skill Mammonite by 10%. | 1 | Passive | 35 | Dubious Salesmanship Quest |
Soul Link
The Blacksmith Spirit enables the use of
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Reduces attack delay of all party members using melee weapons. | 1 | Active |
Job Bonuses
The Levels in which you receive a certain bonus.
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
STR | 3 | 8 | 16 | 23 | 31 | 44 | ||||||
AGI | 29 | 38 | ||||||||||
VIT | 7 | 13 | 20 | 32 | 37 | 49 | ||||||
INT | 21 | 34 | ||||||||||
DEX | 1 | 4 | 5 | 9 | 12 | 19 | 26 | 28 | 36 | 39 | 40 | 47 |
LUK | 11 | 46 |
ASPD
|
|
External Links
Classes of Ragnarok Online | |
---|---|
Novice Class | Novice |
First Class | Swordman • Thief • Archer • Mage • Merchant • Acolyte |
Second Class | Knight • Crusader • Assassin • Rogue • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Priest • Monk |
Transcendent Second Class | Lord Knight • Paladin • Assassin Cross • Stalker • Sniper • Clown • Gypsy • High Wizard • Professor • Whitesmith • Creator • High Priest • Champion |
Expanded Class | Ninja |
Crafting Articles | |
---|---|
NPC Refinement and Socketing | Refinement System • Socket Enchant • Card Desocketing |
Blacksmith-related | Forging (Smith Axe • Smith Dagger • Smith Knucklebrace • Smith Mace • Smith Spear • Smith Sword • Smith Two-handed Sword • Weaponry Research) • Refining (Enchantedstone Craft • Iron Tempering • Steel Tempering) • Weapon Materials • Upgrade Weapon |
Alchemist-related | Cooking • Potion Creation (Learning Potion • Pharmacy) |