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| Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable. | | Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable. |
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| == Class Data == | | == Class Data == |
Revision as of 14:07, 16 August 2020
This content is potentially outdated. Feel free to update it.
Blacksmith
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Job Base(s): |
Merchant
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Job Type: |
2-1
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Race: |
Human
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Changes At: |
Einbroch
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Number of Skills: |
21
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Total Skill Points: |
84
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Total Quest Skills: |
2
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Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+6 |
+2 |
+6 |
+2 |
+12 |
+2
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|
Overview
Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell (Cart Revolution) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant.
Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. Weapons forged by Blacksmiths also include Random Options.
Note:
In previous versions of Ragnarok, STR was a key defining stat for the blacksmith class, but due to nerfs on STR bonus's in Renewal mechanics, this is no longer true (still a good option in Classic versions of the game though). Pumping obscene amounts of STR is no longer wise as it's a waste of stats that can be placed into better areas for more dmg output or survivability. Blacksmiths will get to makeup for this severe DPS loss when they change to Mastersmith and learn Improved Power Thrust. This nerf was Gravity's way of balancing the class with all of the new weapon options available as well as the adjustments to monster's HP (blacksmiths would be killing everything in 2-3 hits otherwise).
Warning!
- This class requires the player to be financially well off to play due to the heavy expenses the player will incur through the uses of potions and the zeny tax on the Mammonite skill. Therefore, this class is NOT recommended for new players.
Job Change Guide
See Blacksmith Job Change Guide for detailed information.
Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
After completing these tests, the player will be transformed into a Blacksmith.
Guides
Check the Merchant Guild section of the forums for Blacksmith guides, made by the community for the community.
Tactics
Recovering HP or Healing Items
When mobbing or tanking groups of monsters, especially for AoE leveling, Healing Items WILL need to be consumed and often even spammed. One popular healing item is Fresh Fish due to its cheap cost and low weight. It can be purchased from NPCs off the Chef's Assistant at the docks of Alberta (167, 134) as well as other locations for only 250z each (190z with max Discount).
Fresh Fish
For a list of Healing Items, a comparison, and a list of a couple popular Healing Items, please see the main article: Healing Items.
Equipment
Kingdom Guild Equipments Quests
- Main article: Kingdom Guild
Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.
Class Data
Skills
See Merchant Skills for first class skills.
Battle Skills
Skill |
Description |
Levels |
Type
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|
For 30~150 seconds, increase Attack Speed of party members equipped with Axe and Mace class weapons (30% for Blacksmiths, 25% for other classes). |
5
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Active
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30~70% Chance of stunning all enemies within a 5x5 area. |
5
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Active
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STR +1, ATK +4. Increases the durations of Adrenaline Rush, Power-Thrust and Weapon Perfection Skills by 10%.
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1
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Passive
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Uses maximum weapon damage for skill duration. |
5
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Active
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(20~100 seconds.) You have +5~25% ATK. Other party members have +5~20% ATK. |
5
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Supportive
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You have +4~20% Fire resistance and +1~5% Neutral resistance. |
5
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Passive
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For 10~50 seconds, party members have no weapon size penalties. |
5
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Active
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Forging Skills
Note: Any Level 3 or higher forged weapon will receive Random Options. The number of options received depends on the Blacksmith's Ranking.
Skill |
Description |
Levels |
Type
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Enables the creation of Elemental Stones. |
5
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Passive
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Enables the creation of Iron from Iron Ore. |
5
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Passive
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Adds low chance of finding certain ores when killing monsters. |
1
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Passive
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Increases the chance of crafting Level 3 Weapons. |
5
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Passive
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Enables the creation of various Axe class weapons. |
3
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Passive
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Enables the creation of various Dagger class weapons. |
3
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Passive
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Enables the creation of various Knuckle class weapons. |
3
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Passive
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Enables the creation of various Mace class weapons. |
3
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Passive
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Enables the creation of various Spear class weapons. |
3
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Passive
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Enables the creation of various One Handed Sword class weapons. |
3
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Passive
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Enables the creation of various Two Handed Sword class weapons. |
3
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Passive
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Enables the creation of Steel from Iron and Coal. |
5
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Passive
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Returns damaged equipment to usable state. |
1
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Active
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Increases HIT, ATK & the chance of Forging a weapon. |
10
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Passive
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Quest Skills
Job Bonuses
The Levels in which you receive a certain bonus.
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10 |
+11 |
+12
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STR
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3 |
8 |
16 |
23 |
31 |
44 |
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AGI
|
29 |
38 |
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VIT
|
7 |
13 |
20 |
32 |
37 |
49 |
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INT
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21 |
34 |
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DEX
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1 |
4 |
5 |
9 |
12 |
19 |
26 |
28 |
36 |
39 |
40 |
47
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LUK
|
11 |
46 |
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ASPD
External Links