Swordman: Difference between revisions

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| style="text-align:left;" | [[Swordman Skill Quest#Fatal Blow Quest|Fatal Blow Quest]]
| style="text-align:left;" | [[Swordman Skill Quest#Fatal Blow Quest|Fatal Blow Quest]]
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! style="white-space:nowrap;" | {{Skill List|skill=HP Recovery While Moving}}
! style="white-space:nowrap;" | {{Skill List|skill=Moving HP Recovery |icon=HP Recovery While Moving}}
| Enables [[HP Recovery]] even while moving.
| Enables [[HP Recovery]] even while moving.
| 1  
| 1  
| style="background:#cccccc" | Passive
| style="background:#cccccc" | Passive
| 35
| 35
| style="text-align:left;" | [[Swordman Skill Quest#HP Recovery While Moving Quest|HP Recovery While Moving Quest]]
| style="text-align:left;" | [[Swordman Skill Quest#Moving HP Recovery Quest|Moving HP Recovery Quest]]
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Revision as of 02:16, 7 August 2020

Swordman
Swordman.png
Job Base(s): Novice
Job Type: First
Race: Human
Changes At: Izlude
Number of Skills: 10
Total Skill Points: 70
Total Quest Skills: 3
Job Bonuses
STR AGI VIT INT DEX LUK
+7 +2 +4 +0 +3 +2

Overview

SwordsmanATK.jpeg

Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength.

After reading King Tristan 3rd's official notice recruiting adventurers, Swordmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordman joins the world of adventure.

Job Changing

Once you reach Job Level 10, head to Izlude and enter the Swordman Guild on the west side of town (izlude 52,137). Talk to the Swordman NPC in the center room behind the desk, who changes your job to Swordman. You will also be rewarded with a Novice Falchion.

Alternatively, after attaining Job Level 10, advance to a Swordsman class at Criatura Academy (izlude 125, 257 or 130, 257) in Izlude.

Builds

See Knight Builds or Crusader Builds for build strategies.

Stats

For more detailed information, please refer to the Primary Stats page.

Equipment

Swordmen can use many weapons in Ragnarok Online, but only a few of them are suggested for use. The equipment and weapons will change once the Swordman has become a Knight or Crusader.

Daggers: ASPD of these weapons are good as a Swordman, but they inflict less damage on medium and large monsters compared to a One Handed Sword. Nonetheless, daggers inflict 100% to small monsters. Daggers can also be used with a Shield, as Daggers are one handed.

One Handed Swords: They have the same ASPD as daggers, and they also inflict more damage on medium monsters. Nonetheless, the ASPD becomes better than that of a dagger after becoming a Knight or Crusader. One Handed Swords can also be used with a Shield.

Two Handed Swords: These are not the best choice for a beginning Swordman since the ASPD is very low and a shield cannot be worn with one equipped. However, they can be used with a Knight's Two Hand Quicken skill.

Spears: Swordmen rarely use these due to having the lowest ASPD of all weapons a Swordman can use, unless to take advantage of their range to attack steady enemies from afar. However, One Handed Spears are great for Knights, while Two Handed Spears are good for a Crusader's Holy Cross skill.

Others: Maces have lower ASPD than Daggers and One Handed Swords but higher than Axes and Two Handed Swords and much higher than Spears, while Axes are only somewhat faster than Spears. However, they're even more rarely used than Spears.

Class Data

Skills

See Knight Skills or Crusader Skills for second class skills.
Skill Description Levels Type
Bash.png Bash
Strikes a single target to deal ATK ×130~400% damage, with 5~50% additional accuracy. 10 Offensive
Endure.png Endure
Resists flinching for up to 7 hits and for 10~37 seconds. Also increases MDEF by 1~10 when active. 10 Active
Increase HP Recovery.png Increase HP Recovery
Increases HP Recovery while not moving. Also increases efficiency of Healing Items (HP) and Alchemist's Aid Potion by 10~100%. 10 Passive
Magnum Break.png Magnum Break
Causes a blast that pushes back by 2 cells and deals ATK ×120~300% Fire property damage to all enemies in a 5x5 area around the user, with 10~100% additional accuracy. 10 Offensive
Provoke.png Provoke
Increases a target's ATK by 5~32% and decreases its DEF by 10~55% with a 53~80% success chance. 10 Active
Sword Mastery.png Sword Mastery
Increases ATK by 4~40 with swords and daggers. 10 Passive
Two-Handed Sword Mastery.png Two-Handed Sword Mastery
Increases ATK by 4~40 with two-handed swords. 10 Passive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Berserk.png Auto Berserk
Enrages the user, increasing ATK by 32% but decreasing DEF by 55% when HP drops below 25%. 1 Passive 30 Auto Berserk Quest
Fatal Blow.png Fatal Blow
Enables the skill Bash (level 6~10) to stun targets by chance. 1 Passive 30 Fatal Blow Quest
HP Recovery While Moving.png Moving HP Recovery
Enables HP Recovery even while moving. 1 Passive 35 Moving HP Recovery Quest

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7
STR 2 14 33 40 47 49 50
AGI 30 46
VIT 6 18 38 42
INT
DEX 10 22 36
LUK 26 44

ASPD

Equip Attack Speed From Novice
Bare Handed 156 0
Shield -5 +5
Dagger -7 +8
Sword (One Handed) -7 +10
Sword (Two Handed) -14 N/A
Axe (One Handed) -15 −5
Axe (Two Handed) -20 N/A
Mace -10 0
Spear (One Handed) -17 N/A
Spear (Two Handed) -25 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links