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| == Job Changing == | | == Job Changing == |
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| '''For the Swordsman Job Change Quest on iRO [[RE:Start]], see the guide [[Swordman_Job_Change_Guide/Restart|here]].'''
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| Once you reach [[Levels#Job Level|Job Level]] 10, head to [[Izlude]] and enter the Swordman Guild on the west side of town ({{map |id=izlude izlude}} 52,137). Talk to the ''Swordman'' [[NPC]] in the center room behind the desk, who changes your job to Swordman. You will also be rewarded with a {{item |id=13415 Novice Falchion}}. | | Once you reach [[Levels#Job Level|Job Level]] 10, head to [[Izlude]] and enter the Swordman Guild on the west side of town ({{map |id=izlude izlude}} 52,137). Talk to the ''Swordman'' [[NPC]] in the center room behind the desk, who changes your job to Swordman. You will also be rewarded with a {{item |id=13415 Novice Falchion}}. |
Revision as of 00:42, 25 June 2020
Swordman
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Job Base(s): |
Novice
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Job Type: |
First
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Race: |
Human
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Changes At: |
Izlude
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Number of Skills: |
10
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Total Skill Points: |
70
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Total Quest Skills: |
3
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Job Bonuses
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STR |
AGI |
VIT |
INT |
DEX |
LUK
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+7 |
+2 |
+4 |
+0 |
+3 |
+2
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Overview
Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength.
After reading King Tristan 3rd's official notice recruiting adventurers, Swordmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordman joins the world of adventure.
Job Changing
Once you reach Job Level 10, head to Izlude and enter the Swordman Guild on the west side of town (izlude 52,137). Talk to the Swordman NPC in the center room behind the desk, who changes your job to Swordman. You will also be rewarded with a Novice Falchion.
Alternatively, after attaining Job Level 10, advance to a Swordsman class at Criatura Academy (izlude 125, 257 or 130, 257) in Izlude.
Builds
- See Knight Builds or Crusader Builds for build strategies.
- STR: Increases ATK and Weight Limit.
- AGI: Increases ASPD, Flee rate and Soft DEF.
- VIT: Increases Max HP, HP Recovery, resistance against several Status Effects, Soft DEF, Soft MDEF and the efficiency of Healing Items (HP).
- INT: Increases Max SP, SP Recovery, resistance against several Status Effects, Soft MDEF and the efficiency of Healing Items (SP) and decreases Cast Time.
- DEX: Increases Hit, ATK, MATK and Soft MDEF and decreases Cast Time.
- LUK: Increases Critical hit rate, Hit rate, Flee rate, ATK, MATK and Perfect Dodge and resistance against several Status Effects.
For more detailed information, please refer to the Primary Stats page.
Equipment
Swordmen can use many weapons in Ragnarok Online, but only a few of them are suggested for use. The equipment and weapons will change once the Swordman has become a Knight or Crusader.
Daggers: ASPD of these weapons are good as a Swordman, but they inflict less damage on medium and large monsters compared to a One Handed Sword. Nonetheless, daggers inflict 100% to small monsters. Daggers can also be used with a Shield, as Daggers are one handed.
One Handed Swords: They have the same ASPD as daggers, and they also inflict more damage on medium monsters. Nonetheless, the ASPD becomes better than that of a dagger after becoming a Knight or Crusader. One Handed Swords can also be used with a Shield.
Two Handed Swords: These are not the best choice for a beginning Swordman since the ASPD is very low and a shield cannot be worn with one equipped. However, they can be used with a Knight's Two Hand Quicken skill.
Spears: Swordmen rarely use these due to having the lowest ASPD of all weapons a Swordman can use, unless to take advantage of their range to attack steady enemies from afar. However, One Handed Spears are great for Knights, while Two Handed Spears are good for a Crusader's Holy Cross skill.
Others: Maces have lower ASPD than Daggers and One Handed Swords but higher than Axes and Two Handed Swords and much higher than Spears, while Axes are only somewhat faster than Spears. However, they're even more rarely used than Spears.
Class Data
Skills
- See Knight Skills or Crusader Skills for second class skills.
Skill |
Description |
Levels |
Type
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Strikes a single target to deal ATK ×130~400% damage, with 5~50% additional accuracy.
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10
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Offensive
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Resists flinching for up to 7 hits and for 10~37 seconds. Also increases MDEF by 1~10 when active.
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10
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Active
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Increases HP Recovery while not moving. Also increases efficiency of Healing Items (HP) and Alchemist's Aid Potion by 10~100%.
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10
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Passive
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Causes a blast that pushes back by 2 cells and deals ATK ×120~300% Fire property damage to all enemies in a 5x5 area around the user, with 10~100% additional accuracy.
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10
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Offensive
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Increases a target's ATK by 5~32% and decreases its DEF by 10~55% with a 53~80% success chance.
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10
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Active
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Increases ATK by 4~40 with swords and daggers.
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10
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Passive
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Increases ATK by 4~40 with two-handed swords.
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10
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Passive
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Quest Skills
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7
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STR
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2 |
14 |
33 |
40 |
47 |
49 |
50
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AGI
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30 |
46 |
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VIT
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6 |
18 |
38 |
42 |
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INT
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DEX
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10 |
22 |
36 |
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LUK
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26 |
44 |
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ASPD
External Links