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| *{{item|id=2102 Guard}} [1]: The basic shield that any class can use. Good as a cheap and flexible shield, but is somewhat lacking in DEF. | | *{{item|id=2102 Guard}} [1]: The basic shield that any class can use. Good as a cheap and flexible shield, but is somewhat lacking in DEF. |
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| | ''See [[Ninja_Equipment_Quests]] for how to craft Armguards.'' |
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| == Ammunition & Catalysts == | | == Ammunition & Catalysts == |
Ninja
|
|
Job Base(s): |
Novice
|
Job Type: |
Extended
|
Race: |
Human
|
Changes At: |
Amatsu
|
Number of Skills: |
23
|
Total Skill Points: |
175
|
Total Quest Skills: |
0
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+1 |
+8 |
+1 |
+5 |
+6 |
+4
|
|
Overview
Ninjas are an expanded class that cannot be rebirthed or adopted. Because of this, Ninjas are granted 69 skill points to distribute.
The ninja class is fun and offers three types of roles to play: a magic ninja, a throwing ninja (now nerfed to be the weakest of the builds), and a melee ninja. Ninjas excel in the art of evasion with skills like Cicada Skin Shed and Mirror Image which prevent almost all non-magical damage from harming them. Their magic tree offers several fun spells that are unlike that of any other class (although nowhere near as powerful as the Wizard class spells).
This class is not recommended for new players, as it is expensive to play. The magic and throwing ninjas require materials to cast all of their spells, thus attention should be paid to choosing profitable targets.
Job Change Guide
See Ninja Job Change Guide for information.
Builds
Ninpou (Magic)
- STR: leftover
- AGI: leftover
- VIT: leftover
- INT: 90 ~ 99
- DEX: 60
- LUK: ≅75
This build is similar to a Mage or Wizard, but has its own set of unique skills to take advantage of. Magic Ninjas raise their DEX and INT to make the best use of their skills. Importance of maxing DEX and INT are emphasized due to the poor cast times on the majority of spells and the lack of magic boosting items for the ninja class. The rest of the points can be used to raise some LUK for additional damage output. The majority of ninja skills all require catalyst stones. Their primary damage skills are Freezing Spear/Blaze Shield and Exploding Dragon, with First Wind and Snow Flake Draft also being an option. Cicada Skin Shed is essential to increase survivability, while Ninja Aura gives a minor boost to INT.
While not the strongest damage dealers, Magic Ninjas still deal respectable damage and can easily drop unprepared opponents. Blaze Shield is good for slowing down monsters and players, Freezing Spear for harassing targets with its rapid hits, and First Wind is an AoE spell that hits targets over Magnetic Earth. Cicada Skin Shed helps offset the low HP Modifier, but Magic Ninjas have to be careful of status effects.
Primary Skills : Freezing Spear, Blaze Shield, Exploding Dragon, Cicada Skin Shed
Complementary Skills : Ninja Aura, First Wind
Togatana (Throwing)
- STR: 90 ~ 99
- AGI: leftover
- VIT: leftover
- INT: leftover
- DEX: ≅55
- LUK: ≅80
Throwing builds attempt to capitalize on the Ninja's throwing skills. Throwing skills are based on STR for damage, so this is the primary stat. DEX is needed for Hit rate of Huuma Shuriken, and to reduce Throw Huuma Shuriken's cast time. Throw Huuma Shuriken is also SP intensive, so a decent amount of INT is recommended. Remaining stat points go into either AGI or VIT, depending on whether the Ninja is for PvM or PvP/WoE.
Primary Skills : Throw Shuriken, Throw Zeny, Cicada Skin Shed
Complementary Skills : Ninja Aura
Equipment
Weapons
- Magic Ninjas will primarily use the Daggers Asura or Bazerald, as those daggers raise their MATK. The Asura doesn't give an INT bonus like the Bazerald, but allows flexibility with its 3 card slots. Eden Daggers will be a lot better than Asura.
- Throwing Ninjas will primarily use the Huuma Shurikens. The Huuma Blaze Shuriken's high attack is useful for Throw Kunai, while the Huuma Calm Mind deals the best damage with Throw Huuma Shuriken. If a Ninja wants to opt for more defense, they can switch to using a Dagger and Shield instead, but cannot cast Throw Huuma Shuriken without switching back to a Huuma, and must remember the Dagger's size modifier. An Ice Pick is a useful weapon against high-DEF enemies.
- Killing Stroke Ninjas will want whichever weapon will give them the highest % modifier, those being 4 slotted Daggers or Huumas. Daggers are a better choice as they allow the Ninja to wear a shield, though against Demi Human targets the Battlegrounds Huumas will deal more damage at the sacrifice of a shield.
- Melee Ninjas will primarily use various types of daggers to maximize on the damage output of their skills. Ninjas cannot wear Assassin Dagger, Counter Dagger, or Curse Dagger.
In general for all Ninja builds, a Fortune Sword is a notable weapon for using Perfect Dodge in combination with Cicada Skin Shed. The Kagerou and Oboro are able to dual-wield and thus may equip two fortune swords. Equipped with this and possibly other Perfect Dodge gears and cards (such as Yoyo-carded accessories), a Ninja can be used to drag high-attack monsters with little risk, but must still be careful of magic and monsters' elemental attacks. With two fortune swords and a pair of yoyo-carded accessories, this provides an additional 51 of Perfect Dodge.
Daggers
Aside from being able to equip most dagger type weapons, Ninja's are also able to equip Ninja-class only daggers, some of which are available through item quests.
Ninja Class Daggers
Name |
ATK |
Element |
Weapon Level |
Weight |
Required Level |
Status |
Dropped by
|
[2], [3]
|
50 |
Neutral |
1 |
6 |
12 |
MATK +50 |
(0) - from Job Change
(3) - Baby Desert Wolf
|
[1], [2]
|
95 |
Water |
2 |
70 |
24 |
CRIT +10% vs. demi-human |
(1) - Karakasa
(2) - Shinobi
|
[0], [1]
|
70 |
Neutral |
2 |
40 |
35 |
Breaks Weapons |
(1) - Kapha
|
[0], [1]
|
120 |
Neutral |
3 |
80 |
42 |
Chance of casting level 1 Heal |
(0) - Miyabi Doll
(1) - Wanderer
|
|
150 |
Shadow |
3 |
60 |
65 |
Chance to Curse |
Petite (Sky)
|
|
125 |
Wind |
4 |
90 |
70 |
CRIT +3, ASPD +3% |
The Paper
|
Armors
Ninjas wear mostly light-medium DEF armors, including the general armors such as Mantle/Coat/Formal Suit, and several of the Thief armors such as Thief Clothes and Ninja Suit. The Ninja Suit can combo with the Shinobi Sash to help reduce the Ninja's SP consumption. The Pantie + Undershirt combo can be useful for AGI Ninjas to compensate for the lack of Flee boosting skills. Being an Expanded class, Ninjas cannot wear any gears that are labeled as being only for Transcendent classes.
Shields
- Guard [1]: The basic shield that any class can use. Good as a cheap and flexible shield, but is somewhat lacking in DEF.
See Ninja_Equipment_Quests for how to craft Armguards.
Ammunition & Catalysts
Ninjas have two types of ammunition: Shuriken and Kunai. In addition, certain Ninja skills require catalysts that can be purchased from a special NPC in most town Tool Dealers.
Shuriken
Used for the skill Throw Shuriken. The bonus damage added by the skills Dagger Throwing Practice and Throw Shuriken are mastery ATK.
See Shuriken for a list of available Shurikens.
Kunai
Used for the skill Throw Kunai but have to be manufactured, unlike Shuriken which can be purchased from the NPC directly. Only Ninjas can make Kunai through an NPC at the Ninja Guild in Amatsu.
See Kunai for a list of available Kunai.
Catalysts
Catalyst Stones are needed to cast various magic-type Ninja skills and to manufacture Kunai.
Using a Merchant with a Discount skill is a common practice to Conserving Zeny while buying Catalysts.
Class Data
Skills
Ninjas have three primary branches of skills: Throwing, Deception and Magic. The player can opt to master one branch, or mix elements from two branches. They also have the sub-branch with supportive skills, and an "Ultimate" skill.
Throwing skills rely on the user's STR for damage, while Magic skills use INT, meaning that these two branches are rarely mixed. Deception is a mix of evasion skills and attack skills, and usually all Ninja builds will include Cicada Skin Shed due to its usefulness in avoiding attacks.
Skill |
Description |
Levels |
Type
|
|
Gives a Weapon Mastery-type damage bonus to Throw Shuriken. |
10
|
Passive
|
|
Throw a Shuriken to deal a small amount of damage, but with little delay. |
10
|
Offensive
|
|
Throw a Kunai to deal three hits. |
5
|
Offensive
|
|
Use a Huuma Shuriken to strike all targets in a 3x3 area around the target. |
5
|
Offensive
|
|
Throw a random amount of zeny at the target to deal DEF-piercing damage. |
10
|
Offensive
|
|
Deal damage and knockback nearby enemies, and create the Pneuma effect on one cell of the ground. |
5
|
Offensive
|
|
From the Hiding status, instantly move to a target cell. (But not through solid obstacles.) |
5
|
Active
|
|
Strike a target and enter the Hiding status. |
10
|
Offensive
|
|
From the Hiding status, instantly move to target enemy and strike them with a chance for a critical hit. |
5
|
Offensive
|
|
Evade up to three physical attacks, with each trigger moving the Ninja away from the attacker. |
5
|
Active
|
|
Evade up to five physical attacks, without the pushback that Cicada Skin Shed has. |
10
|
Active
|
|
Attack a single target with up to 10× MATK Fire-element damage. |
10
|
Offensive
|
|
Create a 5x5 field of fire that stalls enemies and rapidly deals Fire-element damage. |
10
|
Offensive
|
|
Summon a flaming dragon to deal Fire-element damage to all enemies in the 5x5 area around the target. |
5
|
Offensive
|
|
Attack a single target with up to 12x MATK Water-element damage. |
10
|
Offensive
|
|
Create a field of water that slows down all enemies, except for other Ninjas. |
10
|
Active
|
|
Summon down a block of ice to deal Water-element damage to nearby enemies, with a chance of freezing them. |
5
|
Offensive
|
|
Attack a single target with up to 6x MATK Wind-element damage. |
10
|
Offensive
|
|
Summon down a lightning bolt to strike all nearby enemies for Wind-element damage. |
10
|
Offensive
|
|
Strike all targets within a 3-cell wide path to the target with Wind-element damage. |
5
|
Offensive
|
|
Sacrifice a small amount of HP to increase INT and STR, and allow the casting of Mirror Image and Killing Stroke. |
5
|
Active
|
|
Passively increases SP recovery speed when not moving. |
10
|
Passive
|
|
Reduce the Ninja's HP to 1% in order to deal a strong blow to a single target. |
10
|
Offensive
|
Job Bonuses
Job Bonus
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8
|
STR
|
59 |
|
|
|
|
|
|
|
AGI
|
1 |
2 |
12 |
21 |
31 |
41 |
51 |
61
|
VIT
|
60 |
|
|
|
|
|
|
|
INT
|
20 |
29 |
42 |
50 |
62 |
|
|
|
DEX
|
11 |
22 |
32 |
43 |
53 |
63 |
|
|
LUK
|
30 |
40 |
52 |
64 |
|
|
|
|
ASPD