Knight: Difference between revisions

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| {{Skill List|skill=Spear Stab}}
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|| Strikes a target enemy for {{gr|1.2|3}}x ATK and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells.  || 10
|| Strikes a target enemy for {{gr|1.2x|3x}} ATK and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells.  || 10
|style="background:#ffcccc"| Offensive
|style="background:#ffcccc"| Offensive
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Revision as of 21:44, 3 July 2020

Knight
Knight.png
Job Base(s): Swordman
Job Type: 2-1
Race: Human
Changes At: Prontera Chivalry
Number of Skills: 10
Total Skill Points: 76
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+8 +2 +10 +0 +6 +4


Overview

Knight.jpg


The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.

Job Change Guide

See Knight Job Change Guide for detailed information.

Changing into a Knight from a Swordman requires the player to complete a number of tasks:

  • Item collection
  • A written test
  • Battle test
  • Word association quiz
  • A test of self control
  • Personality quiz

After completing these tests, the player will be transformed into a Knight. All this takes place inside the Prontera Chivalry (Prontera 48, 343).

Builds

Hybrid

  • STR: 70-90
  • AGI: 60-90
  • VIT: 60-90
  • INT: 1
  • DEX: 40-60
  • LUK: 1-20

Weapon: Spears, One Handed Swords, or Two Handed Swords

These knights try to get the best of both realms. By having a good chemistry of AGI and VIT depending on the user's playing style, they gain survivability in some areas while losing it in others. Hybrids are denoted by which stat is the highest. AGI-VIT Knights usually stick with a setup similar to an AGI knight. VIT-AGI Knights, likewise, generally stay with the setup of a VIT Knight.

Every Knight should have medium to medium high VIT for surviving against mobs (flee is reduced once more than one monster attacks the player). However, even for pure VIT / AoE builds, AGI is also helpful for less delay between each Bowling Bash cast.

SVD

  • STR: 70-90
  • AGI: 1-40
  • VIT: 80-99
  • INT: 1-30
  • DEX: 40-60
  • LUK: 1-20

Weapon: Spears, One Handed Swords, or Two Handed Swords

SVD Knights (STR/VIT/DEX) are a classic, effective Knight build that is still one of the most useful builds. An SVD Knight is great for AoE leveling with Bowling Bash or Brandish Spear (Spear weapon only). In single target situations, the SVD Knight is especially effective on Large sized monsters utilizing Pierce.

INT is a variable stat, and generally Knights do not rely on SP regen and instead use Equipment or Cards that can leech SP back, like Earth Deleter Card. AGI is not for defense when being attacked by multiple monsters (due to the FLEE penalty) and its main purpose is to use Bowling Bash or Pierce at a faster rate because of the ASPD.

AGI Two-Hand Sword

  • STR: 70-90
  • AGI: 80-99
  • VIT: 40+
  • INT: 1
  • DEX: 40-60
  • LUK: 1-20

Weapons: Elemental Two Handed Swords or Carded Two Handed Swords

AGI Knights is usually recommended for newer players without funds. They have high ASPD and FLEE for quick single target killing, so it uses minimal HP / SP Healing Items. Their main method of attack is melee-ing single monsters with Twohand Quicken, which increases ASPD by 10%. When faced with multiple foes, they still have the option of using Bowling Bash.

Tactics

Recovering HP or Healing Items

When mobbing or tanking groups of monsters, especially for AoE leveling, Healing Items WILL need to be consumed and often even spammed. One popular healing item is Fresh Fish due to its cheap cost and low weight. It can be purchased from NPCs off the Chef's Assistant in the center of Prontera (156, 212) as well as other locations for only 250z each (190z with max Discount).

579.png Fresh Fish

For a list of Healing Items, a comparison, and a list of a couple popular Healing Items, please see the main article: Healing Items.

Equipment

General Equipment Recommendations

Main article: Equipment

The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.

Weapons

After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the Control Panel Database is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.

Class Data

Skills

See Swordman Skills for first class skills.

Skill Description Levels Type
Bowling Bash.png Bowling Bash
Knock targets backward, causing up to 2000% damage in a 5x5 cell area that hits twice. 10 Offensive
Brandish Spear.png Brandish Spear
Attacks an area of enemies around the caster. Damage for each enemy increases the closer they are to the caster. 10 Offensive
Cavalier Mastery.png Cavalier Mastery
At maximum level removes the 50% ASPD penalty when riding a PecoPeco. 5 Passive
Counter Attack.png Counter Attack
Enters a Counter Attack stance for 0.4~2.0 seconds to block an enemy's attack and automatically perform one critical attack on them, ending the Counter Attack stance. 5 Active
Peco Peco Ride.png Peco Peco Ride
Enables Knights or Crusaders to ride a Peco Peco. 1 Passive
Pierce.png Pierce
Strikes a single target for 1~3 hits based on target's size and provides 5~50% bonus accuracy. Requires a Spear class weapon. 10 Offensive
Spear Boomerang.png Spear Boomerang
Must be wielding a Spear weapon. With a range of 5~13 cells, throws the equipped spear at a single target (the spear does not require retrieval). 5 Offensive
Spear Mastery.png Spear Mastery
Provides +4~40 ATK to Spear weapons. If the player is riding a PecoPeco, provides +5~50 ATK instead. 10 Passive
Spear Stab.png Spear Stab
Strikes a target enemy for 1.2x~3x ATK and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells. 10 Offensive
Twohand Quicken.png Twohand Quicken
Temporarily increase Attack Speed when a Two Handed Sword weapon is equipped for the skill's duration. (30~300 seconds) 10 Supportive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Charge Attack.png Charge Attack
Ranged attack: Rush a target, dealing more damage depending on how far away you are from it. 1 Offensive 40 Charge Attack Quest

Job Bonuses

The Levels in which one receives a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 4 10 15 21 27 33 46 47    
AGI 13 38                
VIT 1 3 8 12 17 18 23 29 36 43
INT                    
DEX 5 20 31 40 48 49        
LUK 5 20 28 37            

ASPD

Equip Attack Speed From Swordman
Bare Handed 156 0
Shield -5 0
Dagger -9 −2
Sword (One Handed) -5 +2
Sword (Two Handed) -2 +12
Axe (One Handed) -10 +5
Axe (Two Handed) -15 +5
Mace -5 +5
Spear (One Handed) -15 +2
Spear (Two Handed) -25 0
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links