Swordman
|
|
Job Base(s): |
Novice
|
Job Type: |
First
|
Race: |
Human
|
Changes At: |
Izlude
|
Number of Skills: |
10
|
Total Skill Points: |
70
|
Total Quest Skills: |
3
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+7 |
+2 |
+4 |
+0 |
+3 |
+2
|
|
Overview
Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength.
After reading King Tristan 3rd's official notice recruiting adventurers, Swordmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordman joins the world of adventure.
Job Changing
Once you reach Job Level 10, head to Izlude and enter the Swordman Guild on the west side of town (izlude 52,137). Talk to the Swordman NPC in the center room behind the desk, who changes your job to Swordman. You will also be rewarded with a Novice Falchion.
Alternatively, after attaining Job Level 10, advance to a Swordsman class at Criatura Academy (izlude 125, 257 or 130, 257) in Izlude.
Starter Equipment
The Episode One quest line gives you good starting equipment for your class and build. Though it is better than the Kingdom Guild equipment, that set is also an option to start out.
Class Data
Skills
- See Knight Skills or Crusader Skills for second class skills.
Quest Skills
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7
|
STR
|
2 |
14 |
33 |
40 |
47 |
49 |
50
|
AGI
|
30 |
46 |
|
|
|
|
|
VIT
|
6 |
18 |
38 |
42 |
|
|
|
INT
|
|
|
|
|
|
|
|
DEX
|
10 |
22 |
36 |
|
|
|
|
LUK
|
26 |
44 |
|
|
|
|
|
ASPD