Knight: Difference between revisions
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|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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| {{Skill List|skill= | | {{Skill List|skill=Cavalry Mastery}} | ||
|| At maximum level removes the 50% [[ASPD]] penalty when riding a [[Peco Peco Ride|PecoPeco]]. || 5 | || At maximum level removes the 50% [[ASPD]] penalty when riding a [[Peco Peco Ride|PecoPeco]]. || 5 | ||
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive |
Revision as of 02:22, 20 August 2020
Knight | |||||||||||||
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Job Base(s): | Swordman | ||||||||||||
Job Type: | 2-1 | ||||||||||||
Race: | Human | ||||||||||||
Changes At: | Prontera Chivalry | ||||||||||||
Number of Skills: | 10 | ||||||||||||
Total Skill Points: | 76 | ||||||||||||
Total Quest Skills: | 1 | ||||||||||||
Job Bonuses | |||||||||||||
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Overview
The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.
Job Change Guide
See Knight Job Change Guide for detailed information.
Changing into a Knight from a Swordman requires the player to complete a number of tasks:
- Item collection
- A written test
- Battle test
- Word association quiz
- A test of self control
- Personality quiz
After completing these tests, the player will be transformed into a Knight. All this takes place inside the Prontera Chivalry (Prontera 48, 343).
Builds
Hybrid
- STR: 70-90
- AGI: 60-90
- VIT: 60-90
- INT: 1
- DEX: 40-60
- LUK: 1-20
Weapon: Spears, One Handed Swords, or Two Handed Swords
These knights try to get the best of both realms. By having a good chemistry of AGI and VIT depending on the user's playing style, they gain survivability in some areas while losing it in others. Hybrids are denoted by which stat is the highest. AGI-VIT Knights usually stick with a setup similar to an AGI knight. VIT-AGI Knights, likewise, generally stay with the setup of a VIT Knight.
Every Knight should have medium to medium high VIT for surviving against mobs (flee is reduced once more than one monster attacks the player). However, even for pure VIT / AoE builds, AGI is also helpful for less delay between each Bowling Bash cast.
SVD
- STR: 70-90
- AGI: 1-40
- VIT: 80-99
- INT: 1-30
- DEX: 40-60
- LUK: 1-20
Weapon: Spears, One Handed Swords, or Two Handed Swords
SVD Knights (STR/VIT/DEX) are a classic, effective Knight build that is still one of the most useful builds. An SVD Knight is great for AoE leveling with Bowling Bash or Brandish Spear (Spear weapon only). In single target situations, the SVD Knight is especially effective on Large sized monsters utilizing Pierce.
INT is a variable stat, and generally Knights do not rely on SP regen and instead use Equipment or Cards that can leech SP back, like Earth Deleter Card. AGI is not for defense when being attacked by multiple monsters (due to the FLEE penalty) and its main purpose is to use Bowling Bash or Pierce at a faster rate because of the ASPD.
AGI Two-Hand Sword
- STR: 70-90
- AGI: 80-99
- VIT: 40+
- INT: 1
- DEX: 40-60
- LUK: 1-20
Weapons: Elemental Two Handed Swords or Carded Two Handed Swords
AGI Knights is usually recommended for newer players without funds. They have high ASPD and FLEE for quick single target killing, so it uses minimal HP / SP Healing Items. Their main method of attack is melee-ing single monsters with Twohand Quicken, which increases ASPD by 10%. When faced with multiple foes, they still have the option of using Bowling Bash.
Tactics
Recovering HP or Healing Items
When mobbing or tanking groups of monsters, especially for AoE leveling, Healing Items WILL need to be consumed and often even spammed. One popular healing item is Fresh Fish due to its cheap cost and low weight. It can be purchased from the Chef's Assistant in the center of Prontera (156, 212) as well as other locations for only 250z each (190z with max Discount).
For a list of Healing Items, a comparison, and a list of a couple popular Healing Items, please see the main article: Healing Items.
Equipment
General Equipment Recommendations
- Main article: Equipment
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
Weapons
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the Control Panel Database is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.
Class Data
Skills
See Swordman Skills for first class skills.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
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Knock targets backward, causing up to 2000% damage in a 5x5 cell area that hits twice. | 10 | Offensive | ||
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Attacks an area of enemies around the caster. Damage for each enemy increases the closer they are to the caster. | 10 | Offensive | ||
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At maximum level removes the 50% ASPD penalty when riding a PecoPeco. | 5 | Passive | ||
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Enters a Counter Attack stance for 0.4~2.0 seconds to block an enemy's attack and automatically perform one critical attack on them, ending the Counter Attack stance. | 5 | Active | ||
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Enables Knights or Crusaders to ride a Peco Peco. | 1 | Passive | ||
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Strikes a single target for 1~3 hits based on target's size and provides 5~50% bonus accuracy. Requires a Spear class weapon. | 10 | Offensive | ||
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Must be wielding a Spear weapon. With a range of 5~13 cells, throws the equipped spear at a single target (the spear does not require retrieval). | 5 | Offensive | ||
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Provides +4~40 ATK to Spear weapons. If the player is riding a PecoPeco, provides +5~50 ATK instead. | 10 | Passive | ||
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Strikes a target enemy for 1.2x~3x ATK and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells. | 10 | Offensive | ||
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Temporarily increase Attack Speed when a Two Handed Sword weapon is equipped for the skill's duration. (30~300 seconds) | 10 | Supportive |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement |
Quest | ||
---|---|---|---|---|---|---|---|
|
Ranged attack: Rush a target, dealing more damage depending on how far away you are from it. | 1 | Offensive | 40 | Charge Attack Quest |
Job Bonuses
The Levels in which one receives a certain bonus
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
---|---|---|---|---|---|---|---|---|---|---|
STR | 4 | 10 | 15 | 21 | 27 | 33 | 46 | 47 | ||
AGI | 13 | 38 | ||||||||
VIT | 1 | 3 | 8 | 12 | 17 | 18 | 23 | 29 | 36 | 43 |
INT | ||||||||||
DEX | 5 | 20 | 31 | 40 | 48 | 49 | ||||
LUK | 5 | 20 | 28 | 37 |
ASPD
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External Links
Knight | |
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2nd Class Skills |
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken |
Transcendent Skills |
Aura Blade • Clashing Spiral • Frenzy • |
Quests | Knight Job Change Guide • Knight Skill Quest |
Weapons | One Handed Sword • Spear • Two Handed Sword |
Classes of Ragnarok Online | |
---|---|
Novice Class | Novice |
First Class | Swordman • Thief • Archer • Mage • Merchant • Acolyte |
Second Class | Knight • Crusader • Assassin • Rogue • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Priest • Monk |
Transcendent Second Class | Lord Knight • Paladin • Assassin Cross • Stalker • Sniper • Clown • Gypsy • High Wizard • Professor • Whitesmith • Creator • High Priest • Champion |
Expanded Class | Ninja |