Difference between revisions of "Dancer"

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{{Infobox Job|jobName=Dancer|jobBase=Archer|jobType=2-2||Race=[[Human]]|changesAt=[[Comodo]]|skills=18|skillPoints=91|questSkills=1
 
{{Infobox Job|jobName=Dancer|jobBase=Archer|jobType=2-2||Race=[[Human]]|changesAt=[[Comodo]]|skills=18|skillPoints=91|questSkills=1

Revision as of 05:40, 3 August 2020

Dancer
Dancer.png
Job Base(s): Archer
Job Type: 2-2
Race: Human
Changes At: Comodo
Number of Skills: 18
Total Skill Points: 91
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+2 +7 +3 +5 +5 +8

Overview

Dancer.jpg

Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike.

It is said that time slows down when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control of their bodies and find their magic reserves either greatly improved or gone altogether. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the War of Emperium.

Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over Huntresses is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring decent damage output.

To understand how to build a Bard or Dancer, knowledge of all their skills is needed. In general, there are 2 types of skills for both a Dancer and a Bard; skills which can be sung or danced without a partner of the opposite gender and those where the player needs another Bard or Dancer respectively.

As a Dancer, only whips, daggers and bows are available for weapons, whereas Bards can use instruments instead of whips.

Unbarring Octave, Dazzler, Pang Voice and Charming Wink are usable regardless of weapons.

Job Change Guide

See Dancer Job Change Guide for detailed information.

Changing into a Dancer from an Archer requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Dance Test

After completing these tests, the player will be transformed into a Dancer. This takes place in Comodo.

Builds

Dancers are an interesting class due to having two "modes", support and battle. Support mode uses a Whip to play songs with (and usually a Shield with Racial Reduction Cards for defense, while battle usually involves using a Bow. Because of this, it is generally recommended to put the primary Whip, a Dagger (for song flashing), the primary Shield (equipping the Bow will remove the Shield), and a Bow all into easily accessible hotkeys.

Gypsy's Kiss / Support Build

  • STR: 1
  • AGI: 1+
  • VIT: 60-80
  • INT: 60-80
  • DEX: 80-99
  • LUK: 20-40

Gypsy's Kiss is the most popular Dancer song for PVM purposes, as it lowers the SP cost of the party. DEX improves damage for any offensive skills. INT is helpful for upkeeping SP. VIT is necessary for survivability / HP pool. AGI is optional, but does provide some song bonuses as well. Some Dancers may also already have AGI from leveling as an Archer for the ASPD / FLEE.

Arrow Shower Build

  • STR: 1
  • AGI: 1+
  • VIT: 60-80
  • INT: 40-60
  • DEX: 80-99
  • LUK: 20-40

The Archer skill Arrow Shower is only AoE accessible to a Dancer, but still offers good damage even up to level 99. With HP Healing Items, this build can AoE level very effectively and quickly. This build can actually have similar or identical stats with a support oriented build, and it is simply the equipment that differs. Double Strafe still offers very high single target damage output.

AGI Build

  • STR: 1
  • AGI: 80-99
  • VIT: 40-60
  • INT: 30-50
  • DEX: 80-99
  • LUK: 20-40

This build is generally recommended for newer players with less funds. This Bard build is specialized on single target ctrl-click killing, which uses minimal HP / SP Healing Items. Note that Double Strafe can be spammed quicker with higher AGI (and ASPD as a result) as well.

Tactics

Dagger switching, or Dagger Amping is a popular technique used among Dancers to stop a song. By switching to a dagger while performing a song, the song is immediately interrupted. While is has the same effect as Amp, switching weapons can be done at any time, where as Amp requires both SP and can only be used 5 seconds after the song has started. Although it is also possible of to cancel a song by equipping a Bow, changing to a Dagger has the advantage that the Bard's shield does not become unequipped in the process.

Flashing is a tactic used to make full use of the Dancer. The Dancer casts a song for an instant, then dagger or bow switches to a damage or status dealing configuration to participate in combat. This works because a song's effect stays on players for about 20 sec after a person leaves the song's AoE. One can also flash by moving around a large formation of players with a single song up.

Song flashing is somewhat complicated and can be confusing however. If a song is replayed before the 20 seconds is over, the buff does not restart. If another person receives a song buff, then the Dancer cancels it at 19 seconds, the effect will only last for one more second, instead of an additional 20 seconds (to total 39 seconds). The effect will only be refreshed 20 seconds after the other person initially touches the song area of effect. So if the Dancer plays the song with the person being buffed within it, then immediately cancels it, the other person will stay buffed for 20 seconds. After 20 seconds or more (21+ seconds to be safe), the Dancer can play the song again to give the buff to the other person again. This is extremely hard to keep track of without external timers / resources, so sometimes Dancers just permanently keep the song on. If the Dancer does wish to use offensive skills while not playing the song, they can do it by feel and play the song for a couple seconds each time, and replay it when it feels about 20 seconds or more since the last time the song was played.

Skill Build Recommendations and Breakdowns

This is the standard build of all Dancers:

  • Encore 1/1
  • Amp 1/1
  • Gypsy's Kiss (the main party support spell)
  • Sling Arrow 5/5 (optional)
  • Dance Lessons 10/10
  • Dazzler 5/5
  • Mental Sensing 5/5 (optional. once in a blue moon you might find a bard to cast this with. most skip it though)
  • Lady Luck 10/10

Ensemble skills are generally useless as a Dancer and the chances of another performer being in party is very slim. Any abilities not listed are probably not worth learning as a Dancer. However, when you rebirth and job change to Gypsy, you will want to learn some of the Ensembles and most likely max Slow Grace for WoE usage


Slinging Arrow.png Slinging Arrow

- Slinging Arrow is the ONLY attack that Dancers and Gypsy's can cast while performing songs. As a leveling spell, it underperforms compared to Double Strafe and has bugs that can cause the performer to become 'bugged' or appear to be frozen. It is still a viable leveling spell though for those wishing to level with a whip and shield for the full 'Performer' experience. It is counted as a ranged attack, so using Archer Skeleton cards WILL boost the damage.

Equipment

Kingdom Guild Equipments Quests

Main article: Kingdom Guild

Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.

Class Data

Skills

See Archer Skills for first class skills.

Solo Skills

Skill Description Levels Type
Amp.png Amp
Cancels active Performance Skill the caster is performing. 1 Active
Dance Lessons.png Dance Lessons
Increases the damage inflicted with Whip class weapons, and enhance the quality of Dance and Ensemble skills. 10 Passive
Dazzler.png Dazzler
Inflicts Stun effect on monsters and party members within caster's view by chance. 5 Active
Encore.png Encore
Recast the last Performance Skill that was cast at half of the SP cost. 1 Active
Focus Ballet.png Focus Ballet
Improves HIT of all players within the 7x7 area of effect. 10 Active
Gypsy's Kiss.png Gypsy's Kiss
Increase max SP and SP regeneration while reducing the SP consumption of all players within the 7x7 area of effect. 10 Active
Hip Shaker.png Hip Shaker
Deplete SP of all targets within the 7x7 area of effect. 5 Active
Lady Luck.png Lady Luck
Improves CRIT rate of all players within the 7x7 area of effect. 10 Active
Slinging Arrow.png Slinging Arrow
Slings an arrow at an enemy with a whip. 5 Offensive
Slow Grace.png Slow Grace
Decrease attack and movement speed of all enemies within the 7x7 area of effect. 10 Active

Ensemble Skills

Ensemble skills need the two performers to be within 9x9 range of each other. After casting an ensemble skill, both performers suffer from Ensemble Fatigue for 30 seconds, slowing down their movement speed and attack speed, as well as blocking them from using other skills. When an Ensemble skill is performed by a Bard and Dancer, the lower level of Acoustic Rhythm is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3)

Skill Description Levels Type
Acoustic Rhythm.png Acoustic Rhythm
Create a 9x9 area that gives Fire, Water, and status effect resistance to Party Members within range. 5 Active
Battle Theme.png Battle Theme
Party members within this skill's 9x9 area will have increased ATK and DEF for the skill's duration. 5 Active
Classical Pluck.png Classical Pluck
Create a 9x9 area where all players and non-boss monsters cannot use skills. 1 Active
Down Tempo.png Down Tempo
Reduces all DEF derived from the VIT stat to 0 for all enemies within the 9x9 area of effect. 1 Active
Harmonic Lick.png Harmonic Lick
Provides a bonus of DEF-ignoring damage to all players within the 9x9 area of effect, as long as they're wielding level 4 weapons. 5 Supportive
Lullaby.png Lullaby
Sing a dreamy song to put enemies in a 9x9 area to sleep. 1 Active
Mental Sensing.png Mental Sensing
Increases the EXP earned from monsters killed in the 9x9 area of effect. 5 Active
Power Cord.png Power Cord
Cast a 9x9 cell area around the casters that nullifies item costs for most skills. 1 Active

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Charming Wink.png Charming Wink
Wink at a specific target, charming them for 10 seconds. 1 Active 40 Charming Wink Quest

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 3 28
AGI 2 10 11 24 30 35 48
VIT 17 33 43
INT 5 13 21 40 47
DEX 6 9 16 20 41
LUK 1 7 15 19 32 38 46 50

ASPD

Equip Attack Speed From Archer
Bare Handed 156 0
Shield -7 +2
Dagger -13 +2
Bow -8 +2
Whip -5 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links