Dagger
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Dagger-type weapons range from small Knives to not-so-small Daggers, which are mainly used by Thieves, Dagger-Assassins, Rogues, or Trap Ranger. Some daggers are specialized for non-Thief classes, but Acolyte-class based characters are unable to equip any Daggers.
Daggers are compatible with the passive skills Double Attack and Sword Mastery.
Size | Damage |
---|---|
Small | 100% |
Medium | 75% |
Large | 50% |
Weapon Level 1
Note: Forge denotes the Blacksmith ability Smith Dagger. These versions have 0 slots, but can have elemental or strong modifiers.
Name | Possible Slots | Level | Attack | Weight | Additional Notes |
---|---|---|---|---|---|
Asura | 2, 3 | 1 | 50 | 60 | MATK +50. Ninja Only. |
Cutter | Smith, 3, 4 | 1 | 30 | 50 | N/A |
Fisherman's Dagger | 0 | 1 | 39 | 60 | N/A |
Goldsmithing Dagger | 0 | 1 | 35 | 50 | MATK +25. |
Jujube Dagger | 0 | 1 | 39 | 60 | N/A |
Kindle Dagger | 0 | 1 | 39 | 60 | N/A |
Knife | Smith, 3, 4 | 1 | 17 | 40 | N/A |
Main Gauche | Smith, 3, 4 | 1 | 43 | 60 | N/A |
Novice Main Gauche | 0 | 1 | 43 | 0.1 | Cannot be upgraded |
Novice Main-Gauche | 0 | 1 | 45 | 0.1 | Cannot be upgraded |
Obsidian Dagger | 0 | 1 | 39 | 60 | N/A |
Weapon Level 2
Name | Possible Slots | Level | Attack | Weight | Additonal Notes |
---|---|---|---|---|---|
Dagger | Smith, 2, 3 | 2 | 73 | 60 | N/A |
Desert Twilight | 2 | 2 | 130 | 60 | Assassin Cross Only. Set bonus with Sandstorm: |
Dirk | Smith, 2, 3 | 2 | 59 | 50 | N/A |
Eden Dagger I | 0 | 2 | 124 | 0 | MATK +60. Character bound. |
Eden Dagger II | 0 | 2 | 158 | 0 | MATK +70. Character bound. |
Jitte | 0, 1 | 2 | 70 | 40 | Damage target's weapon by chance. Ninja Only. |
Krieg | 3 | 2 | 110 | 50 | Increased Back Stab damage. Inflict Bleeding on the target when using Back Stab by chance. Assassin Cross and Stalker Only. |
Murasame | 1, 2 | 2 | 95 | 70 | Increased CRIT rate on Demi-Human by 10%. Ninja Only. |
Sandstorm | 4 | 2 | 50 | 60 | Assassin Cross Only. Set bonus with Desert Twilight: |
Stiletto | Smith, 2, 3 | 2 | 87 | 70 | N/A |
Weapon Level 3
Name | Possible Slots | Level | Attack | Weight | Additonal Notes |
---|---|---|---|---|---|
Blackwing | 0 | 3 | 142 | 60 | Shadow Chaser Only. Increases Fatal Manace damage by 30%. Further increase damage with Fatal Manace by 2% for each upgrade above +6. +3 MATK increase for every upgrade above +6. Set bonus with Black Cat:
|
Brave Assassin's Damascus | 0 | 3 | 120 | 0 | STR +1. AGI +1. Increases physical damage against Demi-Human race targets by 75%. Physical attacks bypass the defense of [Demi-Human] race targets by 20%. If used by a Rogue job type or Ninja, MAtk +90. Character bound. |
Cinquedea | 1, 2 | 3 | 110 | 70 | Novice and Super Novice Only. |
Cowardice Blade | 1, 2 | 3 | 80 | 70 | DEF +5. Thief and Ninja Only. |
Crimson Dagger | 2 | 3 | 55 | 55 | ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15. If the user's base level is 70 or higher, for every 10 base levels, ATK + 5. When found, will possess a random elemental property as an attached enchantment. |
Dagger of Hunter | 3 | 3 | 120 | 70 | STR +1. AGI +2. DEX +1 Increases the damage inflicted with Back Stab by 20%. Adds a 10% chance of using Bash Lv 10 when Back Stab is casted. |
Damascus | Smith, 1, 2 | 3 | 118 | 80 | Indestructible |
Eden Group Dagger III | 0 | 3 | 165 | 0 | MATK +80. Character bound. |
Evil Slayer Stabber Dagger | 1 | 3 | 120 | 90 | Increases physical damage against Demon and Undead race targets by 10%. ATK +5% when upgraded to +9. ATK +7% when upgraded to +12. |
Faceworm Leg | 1 | 3 | 110 | 50 | MATK +50. Creates a high chance of casting Illusion of Faceworm while you are attacking. |
Gladius | Smith, 2, 3 | 3 | 105 | 70 | N/A |
Hakujin | 0, 1 | 3 | 120 | 80 | Heal Lv 1 by chance. Ninja Only. |
Ivory Knife | 2 | 3 | 130 | 70 | AGI +2. ASPD +3%. Adds a 3% chance of using Fatal Wound Lv 1 on the target when doing a physical attack. |
Keris | 1 | 3 | 107 | 70 | MATK +70. Restore HP by chance. |
Khukri | 0 | 3 | 150 | 60 | Inflicting Curse by chance. Ninja Only. |
Kurenai | 0 | 3 | 130 | 70 | INT +3. Ninja Only. |
Poison Knife | 0, 2 | 3 | 64 | 80 | Poison by high chance |
Raksasa | 0 | 3 | 120 | 60 | MATK +100. INT +3. Ninja Only. |
RWC Memory Knife | 1 | 3 | 50 | 65 | Increases ATK and MATK by 20 for every 3 refinements. When refine level is 6 or higher, increases physical and magic damage to all monsters by 5%. When refine level is 9 or higher, increases physical and magic damage to all monsters by an additional 5%. When physically attacking, gives a low chance to automatically cast Weapon Perfection Lv 1. Set bonus with RWC 2012 Ring:
Set bonus with RWC 2012 Pendant:
|
Valorous Assassin's Damascus | 0 | 3 | 120 | 0 | STR +1. AGI +1. Increases physical damage against Demi-Human race targets by 75%. If used by a Rogue or Ninja, physical attacks will deal Occult Impaction style damage. Character bound. |
Weighna | 2 | 3 | 135 | 50 | Adds a 10% chance of inflicting Poison on the target when using Sightless Mind. Adds a chance for when dealing physical damage, ATK +5% for 5 seconds. |
Zeny Knife | 0 | 3 | 64 | 120 | Gain a small amount of zeny with each monster killed |
Weapon Level 4
Name | Possible Slots | Level | Attack | Weight | Additonal Notes |
---|---|---|---|---|---|
Ancient Dagger | 0 | 4 | 107 | 60 | MATK +120. SP +100. Increases SP Recovery by 5%. Low chance of cursing self with every physical or magic attack. |
Assassin Dagger | 0, 1 | 4 | 140 | 60 | HP +20%, SP +15%, ASPD +2%. Assassin Only. |
Azoth | 0 | 4 | 110 | 70 | Polymorph monster by chance. Alchemist Only. |
Bazerald | 0 | 4 | 70 | 50 | INT +5, MATK +10% |
Combat Knife | 0 | 4 | 80 | 40 | Pierces Demi-Human DEF, Resist +10% vs. Demi-Human |
Cursed Dagger | 0 | 4 | 55 | 40 | Curse by chance. Mage Only. |
Dagger of Counter | 0 | 4 | 140 | 55 | CRIT +90. Mage Only. |
Dragon Killer | 0, 2 | 4 | 110 | 90 | Pierces Dragon DEF, +10% Exp vs. Dragon |
Moonlight Dagger | 0 | 4 | 50 | 70 | SP +10%, SP +3 each attack |
Exorciser | 0 | 4 | 90 | 70 | Pierces Demon DEF, Resist +5% vs. Demon, Resist -10% vs. Demi-Human |
Faceworm Queen Leg | 2 | 4 | 180 | 50 | MATK+120, INT+3. Creates a low chance of casting Illusion of Faceworm Queen while you are attacking. Low chance of casting Level 1 Earthquake while transforming. |
Fortune Sword | 0 | 4 | 90 | 50 | Perfect Dodge +20, Luck +5 |
Ginnungagap | 0, 1 | 4 | 120 | 70 | Blind by chance, Self-Blind by low chance |
Glorious Gladius | 0 | 4 | 120 | 0 | Increases physical damage against [Demi-Human] race targets by 75%. Physical attacks bypass the defense of [Demi-Human] race targets by 25%. Adds a 2% chance of using Lex Divina Lv 1 on the target when doing a physical attack. +6 upgrade bonus:
+9 upgrade bonus:
|
Grimtooth | 0 | 4 | 180 | 80 | Reduces DEF by half, FLEE +10, Perfect Dodge +5 |
Ice Pick | 0, 1 | 4 | 80 | 60 | Pierces DEF, Deals damage depending on target's DEF |
Kamaitachi | 0 | 4 | 125 | 90 | CRIT +3. ASPD +3%. Ninja Only. |
Kitchen Knife | 0 | 4 | 75 | 50 | CRIT +30, +3% vs. Demi-Human, 50% chance to find Meat when killing Brute |
Mailbreaker | 0, 3 | 4 | 70 | 100 | Break Armor by chance |
Mikatsuki | 0 | 4 | 50 | 0 | MATK +120. Reduces SP comsumption. Reduces variable cast time. Ninja Only. |
Moonlight Dagger | 0 | 4 | 50 | 70 | Max SP +10%. Restores 3 SP is to the user when doing a physical attack. |
Princess Knife | 0 | 4 | 84 | 40 | All Stats +1. |
Scalpel | 3 | 4 | 120 | 50 | Bleeding by chance |
Sucsamad | 0, 1 | 4 | 140 | 80 | Indestructible, +10% vs. Earth and Wind |
Swordbreaker | 0, 3 | 4 | 70 | 100 | Break weapon by chance |
Tooth Blade | 1 | 4 | 130 | 70 | LvL 1 Slow Casting by chance, LvL 2 Slow Casting by chance if upgraded to +9 |
Valkyrie Knife | 4 | 4 | 50 | 10 | MATK + 50. Various bonuses for different classes. |
Vellum Damascus | 0 | 4 | 180 | 100 | Status during WoE & PvP: |
Vicious Mind Dagger | 1 | 4 | 105 | 105 | ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. MATK +50. Additional MATK + ((Upgrade Level * Upgrade Level) / 2) up to a maximum Upgrade Level of 15. |
Weeder Knife | 0 | 4 | 80 | 40 | +15% vs. Plant, Resist +15% vs. Plant, Pierce Plant DEF |
Related Links
Weapons in Ragnarok Online | |
---|---|
Weaponry | Axes • Books • Bows • Daggers • Instruments • Katars • Knuckles • Maces • One Handed Swords • Rods • Spears • Two Handed Swords • Whips |
Ammunition | Arrows |
Novice | |
---|---|
Skills | Basic Skill • First Aid • Play Dead |
Quests | Criatura Academy |
Weapons | Dagger • One Handed Sword |
Thief | |
---|---|
Skills | Back Slide • Detoxify • Double Attack • Envenom • Find Stone • Hiding • Improve Dodge • Sand Attack • Steal • Stone Fling |
Quests | Thief Skill Quest |
Weapons | Dagger • Bow (Arrows) |
Rogue | |
---|---|
2nd Class Skills |
Back Stab • Close Confine • Divest Armor • Divest Helm • Divest Shield • Divest Weapon • Double Strafe • Gank • Haggle • Intimidate • Mug • |
Transcendent Skills |
Counter Instinct • Full Divestment • Preserve • |
Quests | Rogue Job Change Guide • Rogue Skill Quest |
Weapons | Dagger • Bow (Arrows) • One Handed Sword |