Hunter: Difference between revisions

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{{Articles Needing DB Links}}
{{Infobox Job|jobName=Hunter|jobBase=Archer|jobType=2-1|Race=[[Human]]|changesAt=[[Payon]]|skills=18|skillPoints=82|questSkills=1|str=4|agi=6|vit=2|int=4|dex=10|luk=4}}
{{Infobox Job|jobName=Hunter|jobBase=Archer|jobType=2-1|Race=[[Human]]|changesAt=[[Hugel]]|skills=18|skillPoints=82|questSkills=1|str=4|agi=6|vit=2|int=4|dex=10|luk=4}}
== Overview ==
== Overview ==


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After completing these tests, the player will be transformed into a Hunter.
After completing these tests, the player will be transformed into a Hunter.
== Builds ==
=== Arrow Shower Build ===
* STR: 1
* AGI: 1+
* VIT: 60-80
* INT: 40-60
* DEX: 80-99
* LUK: 20-40
Although Hunters gain access to new trap skills, traps are either limited to one target, or has split AoE damage when hitting multiple targets. Therefore, the [[Archer]] skill [[Arrow Shower]] is still the most reliable AoE. With HP [[Healing Items]], this build can AoE level very effectively and quickly.
=== Trapper Build ===
* STR: 1+
* AGI: 1+
* VIT: 60-80
* INT: 60-80
* DEX: 80-99
* LUK: 20-40
Hunter Traps such as [[Land Mine]], [[Claymore Trap]], and [[Blast Mine]] deal very high damage and are great for killing single targets. These traps are not even calculated based on ATK (nor MATK) and simply use the Hunter's [[DEX]] and [[INT]] stats. Therefore, it is possible to use a dagger and shield with this. Other Hunter builds that are more bow oriented can also use traps on the side while mainly using Bow skills, with the Bow still equipped as well. For purely killing with traps, a {{Item |id=1234 Moonlight Dagger| }} is recommended for SP regeneration, or a {{Item |id=1223 Fortune Sword| }} for [[Perfect Dodge]] for more survivability. Shields with [[Card_Reference#By_race|Racial Reduction Cards]] are great for taking less damage from the monsters.
With elemental weakness, traps can deal anywhere from 8,000 to 12,000 damage with high DEX (80-99) and medium INT (40-60), which most regular [[Archer]] builds will have. This is enough to one-shot any monster weak to the element in the Hunter's level range. Hunters can simply lay down traps, and lead monsters into the traps to one shot them using skillful movement. Because [[Claymore Trap]] and [[Blast Mine]] will split damage across several monsters, using [[Land Mine]] is more preferred as it will always one-shot one monster.
=== AGI Falcon / CRIT Build ===
* STR: 1
* AGI: 80-99
* VIT: 40-60
* INT: 30-50
* DEX: 80-99
* LUK: 60+
This build is generally recommended for newer players with less funds. Relying on the use of the Falcon to attack, this Hunter build is specialized on single target ctrl-click killing, which uses minimal HP / SP [[Healing Items]]. Using [[CRIT]] gear such as {{Item |id=1718 Hunter Bow| }} with {{Item |id=4086 Soldier Skeleton Card| }} and also accessories with {{Item |id=4091 Kobold Card| }} will boost damage for this build.


== Tactics ==
== Tactics ==
===Hunter Bow:===
{{Item List |id=1726 |item=Hunter Bow |slots=1 |simple=yes}} & {{Item List |id=1774 |item=Hunting Arrow |simple=yes}}
The Hunter Bow with Hunting Arrow combination is strongest for Hunters, especially if Elemental Converters or [[Sage]] Endows are available. The unslotted Hunter Bow is a free gift from the Hunter guild to all hunters that job change at job 50. It can also be purchased in the Payon weapon shop for very cheap. When combined with Hunting Arrows, players receive a 50% ranged damage bonus. Hunting Arrows can be purchased in Mora. Unfortunately Mora is a level 100 zone, so players will either need to get a warp into Mora from other players or purchase the Hunting Arrows off other players through Merchant vend shops.


===Arrows, Quivers, and Hotkeys ===
===Arrows, Quivers, and Hotkeys ===
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After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the [https://cp.playragnarokzero.com/item/ Control Panel Database] is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the [https://cp.playragnarokzero.com/item/ Control Panel Database] is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.


=== Headgear ===
=== Headgear ===
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{| class="wikitablec sortable"
{| class="wikitablec sortable"
|-
|-
! Skill !! Description !! Levels !! Type
! Skill
|-  
|-  
| {{Skill List |skill=Ankle Snare}}
| {{Skill List |skill=Ankle Snare}}
|| Use 1 Trap item to set a trap that will immobilize an enemy for a set duration. || 5
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List |skill=Beast Bane}}
| {{Skill List |skill=Beast Bane}}
|| Increases [[ATK]] against [[Insect]] and [[Brute]] race monsters. || 10
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill List |skill=Blast Mine}}
| {{Skill List |skill=Blast Mine}}
|| Set a trap that does [[Wind]] damage in a 3x3 area when triggered. || 5
|style="background:#ffcccc"| Offensive
|-  
|-  
| {{Skill List |skill=Blitz Beat}}
| {{Skill List |skill=Blitz Beat}}
|| Your [[Falconry Mastery|Falcon]] attacks an enemy and all surrounding foes within a 3x3 area. Can also go off passively. || 5
|style="background:#ffcccc"| Offensive
|-  
|-  
| {{Skill List |skill=Claymore Trap}}
| {{Skill List |skill=Claymore Trap}}
|| Set a trap that will explode, causing [[Fire]] property damage in a 5x5 area. || 5
|style="background:#ffcccc"| Offensive
|-  
|-  
| {{Skill List |skill=Detect}}
| {{Skill List |skill=Detect}}
|| Command your Falcon to detect hidden enemies within a variable range. || 4
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List |skill=Falconry Mastery}}
| {{Skill List |skill=Falconry Mastery}}
|| Enables [[Hunter]]s to rent and command a Falcon, an exclusive sub-character for the Hunter class. || 1
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill List |skill=Flasher}}
| {{Skill List |skill=Flasher}}
|| Set a trap that will emit bright light that can [[Blind]] enemies. || 5
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List |skill=Freezing Trap}}
| {{Skill List |skill=Freezing Trap}}
|| Do [[Water]] damage and possibly [[Frozen|freeze]] an enemy when triggered. || 5
|style="background:#ffcccc"| Offensive
|-  
|-  
| {{Skill List |skill=Land Mine}}
| {{Skill List |skill=Land Mine}}
|| A trap that explodes when triggered, inflicting [[Earth]] damage with a chance to [[Stun]] an enemy. || 5
|style="background:#ffcccc"| Offensive
|-  
|-  
| {{Skill List |skill=Remove Trap}}
| {{Skill List |skill=Remove Trap}}
|| Remove a trap laid by yourself, recovering the Trap item. || 1
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List |skill=Sandman}}
| {{Skill List |skill=Sandman}}
|| Set a trap that can put enemies to [[Sleep]] within a 5x5 area once triggered. || 5
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List |skill=Shockwave Trap}}
| {{Skill List |skill=Shockwave Trap}}
|| Set a trap to drain [[SP]] from enemies when triggered. || 5
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List |skill=Skid Trap}}
| {{Skill List |skill=Skid Trap}}
|| Set a trap that will cause an enemy to slide in a certain direction once it is triggered. || 5
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List |skill=Spring Trap}}
| {{Skill List |skill=Spring Trap}}
|| Commands your Falcon to remove a set enemy or friendly trap from a distance. || 5
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill List |skill=Steel Crow}}
| {{Skill List |skill=Steel Crow}}
|| Increase damage inflicted by your Falcon. || 10
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill List |skill=Talkie Box}}
| {{Skill List |skill=Talkie Box}}
|| Set a trap that will display a user-set text message to whoever steps on it. || 1
|style="background:#ccffcc"| Active
|}
|}


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{| class="wikitablec"
{| class="wikitablec"
|-
|-
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
! Skill !! Job Level<br/>Requirement !! Quest
|-  
|-  
| {{Skill List|skill=Phantasmic Arrow}}
| {{Skill List|skill=Phantasmic Arrow}}
|| Shoot a magic arrow without requiring actual arrows and pushes the enemy 3 cells backward. || 1
|| 40 || [[Hunter_Skill_Quest#Phantasmic_Arrow_Quest|Phantasmic Arrow Quest]]
|style="background:#ffcccc"| Offensive || 40 || [[Hunter_Skill_Quest#Phantasmic_Arrow_Quest|Phantasmic Arrow Quest]]
|}
|}


=== Soul Link ===
''[[Hunter Spirit]] enables use of''
{| class="wikitablec"
|-
! Skill !! Description !! Levels !! Type
|-
| {{Skill List|skill=Beast Charge}}
|| An advanced form of [[Double Strafe|Double Strafing]] modified to do additional damage against [[brute]] or [[insect]] race monsters. || 1
|style="background:#ffcccc"| Offensive
|}


=== Job Bonuses ===
=== Job Bonuses ===
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|-
|-
| {{rh}} | [[Bow]]
| {{rh}} | [[Bow]]
| -8 || style="color:blue;" | +2
| -7 || style="color:blue;" | +3
|}
|}
| style="padding:0;" |
| style="padding:0;" |

Latest revision as of 22:40, 14 August 2024

Hunter
Hunter.png
Job Base(s): Archer
Job Type: 2-1
Race: Human
Changes At: Payon
Number of Skills: 18
Total Skill Points: 82
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +6 +2 +4 +10 +4

Overview

Hunter.jpg

Hunters are skillful at indirect combat. Their increased ASPD with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects (Sandman inflicts the status sleep, for example) or cause elemental damage (i.e. Blast Mine, Land Mine) to a target.

Additionally, they have a powerful subcharacter, the Falcon. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat. If Blitz Beat is not cast manually, however, the damage of Blitz Beat done to each target is divided by the number of targets it hits at that instance, thus making "auto-Blitz" an inefficient method of mobbing. Falcons also have the ability to reveal concealed enemies and destroy enemy traps.

Hunters were once considered overpowered since they were capable of MVPing and seemingly only needed two stats: AGI and DEX to be successful at MVP, PvP, and PvM aspects of the game. However, Hunters have their own weaknesses, namely the lack of VIT and STR, except in certain specialized builds.

Job Change Guide

See Hunter Job Change Guide for detailed information.

Changing into a Hunter from an Archer requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Battle Test

After completing these tests, the player will be transformed into a Hunter.

Tactics

Arrows, Quivers, and Hotkeys

Placing your arrows and quivers on the hotkey bar will allow players to monitor how many arrows they have left, open new quivers, and equip arrows when out. This can be a life saver in emergencies.

Recovering HP or Healing Items

When mobbing or tanking groups of monsters, especially for AoE leveling, Healing Items WILL need to be consumed and often even spammed. One popular healing item is Fresh Fish due to its cheap cost and low weight. It can be purchased from NPCs off the Chef's Assistant at the docks of Alberta (167, 134) as well as other locations for only 250z each (190z with max Discount).

579.png Fresh Fish

For a list of Healing Items, a comparison, and a list of a couple popular Healing Items, please see the main article: Healing Items.

Equipment

General Equipment Recommendations

Main article: Equipment

The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.

Weapons

After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the Control Panel Database is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.

Headgear

Garment

  • Raydric Card - Best all around garment card
  • Whisper Card - Good for early leveling. Hunters / Snipers can reach a high amount of FLEE with all of their AGI/FLEE increasing skills (Wind Walker, Falcon Eyes, Improve Concentration).

Card Sets

The Hunter Set is decent, and in general to use the set you need to use one card slot in the weapon reducing you total damage, but in this case one of the set bonus is increase the damage by 20% that is equivalent to the increase obtained by Race or Element Cards.

Class Data

Skills

See Archer Skills for first class skills.

Skill
Ankle Snare.png Ankle Snare
Beast Bane.png Beast Bane
Blast Mine.png Blast Mine
Blitz Beat.png Blitz Beat
Claymore Trap.png Claymore Trap
Detect.png Detect
Falconry Mastery.png Falconry Mastery
Flasher.png Flasher
Freezing Trap.png Freezing Trap
Land Mine.png Land Mine
Remove Trap.png Remove Trap
Sandman.png Sandman
Shockwave Trap.png Shockwave Trap
Skid Trap.png Skid Trap
Spring Trap.png Spring Trap
Steel Crow.png Steel Crow
Talkie Box.png Talkie Box

Quest Skills

Skill Job Level
Requirement
Quest
Phantasmic Arrow.png Phantasmic Arrow
40 Phantasmic Arrow Quest


Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 5 10 11 44
AGI 12 19 20 31 39 47
VIT 17 22
INT 2 34 41 46
DEX 1 4 8 14 21 27 33 38 43 49
LUK 7 15 29 42

ASPD

Equip Attack Speed From Archer
Bare Handed 156 0
Shield -9 0
Dagger -13 +2
Bow -7 +3
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links