Swordman: Difference between revisions
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== Job Changing == | == Job Changing == | ||
Once you reach [[Levels#Job Level|Job Level]] 10, head to [[Izlude]] and enter the Swordman Guild on the west side of town ({{map |id=izlude izlude}} 52,137). Talk to the ''Swordman'' [[NPC]] in the center room behind the desk, who changes your job to Swordman. You will also be rewarded with a {{item |id=13415 Novice Falchion}}. | Once you reach [[Levels#Job Level|Job Level]] 10, head to [[Izlude]] and enter the Swordman Guild on the west side of town ({{map |id=izlude izlude}} 52,137). Talk to the ''Swordman'' [[NPC]] in the center room behind the desk, who changes your job to Swordman. You will also be rewarded with a {{item |id=13415 Novice Falchion}}. | ||
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Alternatively, after attaining [[Job Level]] 10, advance to a Swordsman class at [[Training Grounds|Criatura Academy]] (izlude 125, 257 or 130, 257) in [[Izlude]]. | Alternatively, after attaining [[Job Level]] 10, advance to a Swordsman class at [[Training Grounds|Criatura Academy]] (izlude 125, 257 or 130, 257) in [[Izlude]]. | ||
== | == Starter Equipment == | ||
The [[Episode One]] quest line gives you good starting equipment for your class and build. Though it is better than the [[Kingdom Guild]] equipment, that set is also an option to start out. | |||
== Class Data == | == Class Data == | ||
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{| class="wikitablec sortable" | {| class="wikitablec sortable" | ||
|- | |- | ||
! Skill | ! Skill | ||
|- | |- | ||
! {{Skill List|skill=Bash}} | ! {{Skill List|skill=Bash}} | ||
|- | |- | ||
! {{Skill List|skill=Endure}} | ! {{Skill List|skill=Endure}} | ||
|- | |- | ||
! {{Skill List|skill=Increase HP Recovery}} | ! {{Skill List|skill=Increase HP Recovery}} | ||
|- | |- | ||
! {{Skill List|skill=Magnum Break}} | ! {{Skill List|skill=Magnum Break}} | ||
|- | |- | ||
! {{Skill List|skill=Provoke}} | ! {{Skill List|skill=Provoke}} | ||
|- | |- | ||
! {{Skill List|skill=Sword Mastery}} | ! {{Skill List|skill=Sword Mastery}} | ||
|- | |- | ||
! style="white-space:nowrap;" | {{Skill List|skill=Two-Handed Sword Mastery}} | ! style="white-space:nowrap;" | {{Skill List|skill=Two-Handed Sword Mastery}} | ||
| | |- | ||
! {{Skill List|skill=Spear Mastery}} | |||
|} | |} | ||
==== Quest Skills ==== | ==== Quest Skills ==== | ||
{| class="wikitablec" | {| class="wikitablec" | ||
! Skill | ! Skill !! [[Levels#Job Level|Job Level]]<br/>Requirement !! Quest | ||
|- | |- | ||
! {{Skill List|skill=Berserk}} | ! {{Skill List|skill=Auto Berserk |icon=Berserk}} | ||
| 30 | | 30 | ||
| style="text-align:left;" | [[Swordman Skill Quest#Berserk Quest|Berserk Quest]] | | style="text-align:left;" | [[Swordman Skill Quest#Auto Berserk Quest|Auto Berserk Quest]] | ||
|- | |- | ||
! {{Skill List|skill=Fatal Blow}} | ! {{Skill List|skill=Fatal Blow}} | ||
| 30 | | 30 | ||
| style="text-align:left;" | [[Swordman Skill Quest#Fatal Blow Quest|Fatal Blow Quest]] | | style="text-align:left;" | [[Swordman Skill Quest#Fatal Blow Quest|Fatal Blow Quest]] | ||
|- | |- | ||
! style="white-space:nowrap;" | {{Skill List|skill=HP Recovery While Moving}} | ! style="white-space:nowrap;" | {{Skill List|skill=Moving HP Recovery |icon=HP Recovery While Moving}} | ||
| 35 | | 35 | ||
| style="text-align:left;" | [[Swordman Skill Quest#HP Recovery | | style="text-align:left;" | [[Swordman Skill Quest#Moving HP Recovery Quest|Moving HP Recovery Quest]] | ||
|} | |} | ||
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|} | |} | ||
|} | |} | ||
{{Navbox Swordman}} | {{Navbox Swordman}} | ||
{{Navbox Classes |state=collapsed}} | {{Navbox Classes |state=collapsed}} |
Latest revision as of 16:57, 23 August 2024
Swordman | |||||||||||||
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Job Base(s): | Novice | ||||||||||||
Job Type: | First | ||||||||||||
Race: | Human | ||||||||||||
Changes At: | Izlude | ||||||||||||
Number of Skills: | 10 | ||||||||||||
Total Skill Points: | 70 | ||||||||||||
Total Quest Skills: | 3 | ||||||||||||
Job Bonuses | |||||||||||||
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Overview
Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength.
After reading King Tristan 3rd's official notice recruiting adventurers, Swordmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordman joins the world of adventure.
Job Changing
Once you reach Job Level 10, head to Izlude and enter the Swordman Guild on the west side of town (izlude 52,137). Talk to the Swordman NPC in the center room behind the desk, who changes your job to Swordman. You will also be rewarded with a Novice Falchion.
Alternatively, after attaining Job Level 10, advance to a Swordsman class at Criatura Academy (izlude 125, 257 or 130, 257) in Izlude.
Starter Equipment
The Episode One quest line gives you good starting equipment for your class and build. Though it is better than the Kingdom Guild equipment, that set is also an option to start out.
Class Data
Skills
- See Knight Skills or Crusader Skills for second class skills.
Skill | ||
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| ||
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| ||
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Quest Skills
Skill | Job Level Requirement |
Quest | ||
---|---|---|---|---|
|
30 | Auto Berserk Quest | ||
|
30 | Fatal Blow Quest | ||
|
35 | Moving HP Recovery Quest |
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
---|---|---|---|---|---|---|---|
STR | 2 | 14 | 33 | 40 | 47 | 49 | 50 |
AGI | 30 | 46 | |||||
VIT | 6 | 18 | 38 | 42 | |||
INT | |||||||
DEX | 10 | 22 | 36 | ||||
LUK | 26 | 44 |
ASPD
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Classes of Ragnarok Online | |
---|---|
Novice Class | Novice |
First Class | Swordman • Thief • Archer • Mage • Merchant • Acolyte |
Second Class | Knight • Crusader • Assassin • Rogue • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Priest • Monk |
Transcendent Second Class | Lord Knight • Paladin • Assassin Cross • Stalker • Sniper • Clown • Gypsy • High Wizard • Professor • Whitesmith • Creator • High Priest • Champion |
Expanded Class | Ninja |