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Alternatively, after attaining [[Job Level]] 10, advance to a Swordsman class at [[Training Grounds|Criatura Academy]] (izlude 125, 257 or 130, 257) in [[Izlude]].
Alternatively, after attaining [[Job Level]] 10, advance to a Swordsman class at [[Training Grounds|Criatura Academy]] (izlude 125, 257 or 130, 257) in [[Izlude]].


== Builds ==
== Starter Equipment ==
:''See [[Knight#Builds|Knight Builds]] or [[Crusader#Builds|Crusader Builds]] for build strategies.''


=== [[Stats]] ===
The [[Episode One]] quest line gives you good starting equipment for your class and build. Though it is better than the [[Kingdom Guild]] equipment, that set is also an option to start out.
* '''STR''': Increases [[ATK#Status_ATK|ATK]] and [[Weight Limit]].
* '''AGI''': Increases [[ASPD]], [[FLEE|Flee rate]] and [[DEF#Soft DEF|Soft DEF]].
* '''VIT''': Increases [[Max HP]], [[HP Recovery]], resistance against several [[Status Effects]], [[DEF#Soft DEF|Soft DEF]], [[MDEF#Soft MDEF|Soft MDEF]] and the efficiency of [[Healing Items]] (HP).
* '''INT''': Increases [[Max SP]], [[SP Recovery]], resistance against several [[Status Effects]], [[MDEF#Soft MDEF|Soft MDEF]] and the efficiency of [[Healing Items]] (SP) and decreases [[Skills#Cast Time|Cast Time]].
* '''DEX''': Increases [[Stats#HIT|Hit]], [[ATK]], [[MATK]] and [[MDEF#Soft MDEF|Soft MDEF]] and decreases [[Skills#Cast Time|Cast Time]].
* '''LUK''': Increases [[Stats#CRIT|Critical hit rate]], [[Stats#HIT|Hit rate]], [[FLEE|Flee rate]], [[ATK]], [[MATK]] and [[Perfect Dodge]] and resistance against several [[Status Effects]].
''For more detailed information, please refer to the ''[[Stats#Primary_Stats|Primary Stats]] page.
 
== Equipment ==
Swordmen can use many weapons in Ragnarok Online, but only a few of them are suggested for use. The equipment and weapons will change once the Swordman has become a [[Knight]] or [[Crusader]].
 
'''[[Daggers]]''': [[ASPD]] of these weapons are good as a Swordman, but they inflict less damage on [[Size|medium and large]] [[monster]]s compared to a [[One Handed Sword]]. Nonetheless, [[dagger]]s inflict 100% to [[Size|small]] [[monster]]s. Daggers can also be used with a [[Shield]], as Daggers are one handed.
 
'''[[One Handed Swords]]''': They have the same [[ASPD]] as [[dagger]]s, and they also inflict more damage on [[Size|medium]] [[monster]]s. Nonetheless, the [[ASPD]] becomes better than that of a [[dagger]] after becoming a [[Knight]] or [[Crusader]]. One Handed Swords can also be used with a [[Shield]].
 
'''[[Two Handed Swords]]''': These are not the best choice for a beginning Swordman since the [[ASPD]] is very low and a [[shield]] cannot be worn with one equipped. However, they can be used with a [[Knight]]'s [[Two Hand Quicken]] skill.
 
'''[[Spears]]''': Swordmen rarely use these due to having the lowest [[ASPD]] of all weapons a Swordman can use, unless to take advantage of their range to attack steady enemies from afar. However, One Handed [[Spear]]s are great for [[Knight]]s, while Two Handed [[Spear]]s are good for a [[Crusader]]'s [[Holy Cross]] skill.
 
'''Others''': [[Mace]]s have lower [[ASPD]] than [[Dagger]]s and [[One Handed Sword]]s but higher than [[Axe]]s and [[Two Handed Sword]]s and much higher than [[Spear]]s, while [[Axe]]s are only somewhat faster than [[Spear]]s. However, they're even more rarely used than [[Spear]]s.


== Class Data ==
== Class Data ==
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|-  
! style="white-space:nowrap;" | {{Skill List|skill=Two-Handed Sword Mastery}}
! style="white-space:nowrap;" | {{Skill List|skill=Two-Handed Sword Mastery}}
|-
! {{Skill List|skill=Spear Mastery}}
|}
|}



Latest revision as of 16:57, 23 August 2024

Swordman
Swordman.png
Job Base(s): Novice
Job Type: First
Race: Human
Changes At: Izlude
Number of Skills: 10
Total Skill Points: 70
Total Quest Skills: 3
Job Bonuses
STR AGI VIT INT DEX LUK
+7 +2 +4 +0 +3 +2

Overview

SwordsmanATK.jpeg

Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength.

After reading King Tristan 3rd's official notice recruiting adventurers, Swordmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordman joins the world of adventure.

Job Changing

Once you reach Job Level 10, head to Izlude and enter the Swordman Guild on the west side of town (izlude 52,137). Talk to the Swordman NPC in the center room behind the desk, who changes your job to Swordman. You will also be rewarded with a Novice Falchion.

Alternatively, after attaining Job Level 10, advance to a Swordsman class at Criatura Academy (izlude 125, 257 or 130, 257) in Izlude.

Starter Equipment

The Episode One quest line gives you good starting equipment for your class and build. Though it is better than the Kingdom Guild equipment, that set is also an option to start out.

Class Data

Skills

See Knight Skills or Crusader Skills for second class skills.
Skill
Bash.png Bash
Endure.png Endure
Increase HP Recovery.png Increase HP Recovery
Magnum Break.png Magnum Break
Provoke.png Provoke
Sword Mastery.png Sword Mastery
Two-Handed Sword Mastery.png Two-Handed Sword Mastery
Spear Mastery.png Spear Mastery

Quest Skills

Skill Job Level
Requirement
Quest
Berserk.png Auto Berserk
30 Auto Berserk Quest
Fatal Blow.png Fatal Blow
30 Fatal Blow Quest
HP Recovery While Moving.png Moving HP Recovery
35 Moving HP Recovery Quest

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7
STR 2 14 33 40 47 49 50
AGI 30 46
VIT 6 18 38 42
INT
DEX 10 22 36
LUK 26 44

ASPD

Equip Attack Speed From Novice
Bare Handed 156 0
Shield -5 +5
Dagger -7 +8
Sword (One Handed) -7 +10
Sword (Two Handed) -14 N/A
Axe (One Handed) -15 −5
Axe (Two Handed) -20 N/A
Mace -10 0
Spear (One Handed) -17 N/A
Spear (Two Handed) -25 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk