Alchemist: Difference between revisions

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After completing these tests, the player will be transformed into an Alchemist.
After completing these tests, the player will be transformed into an Alchemist.
== Builds ==
{{Outdated}}
=== Cart Revolution Build ===
* STR: 70-90
* AGI: 30-50
* VIT: 70-90
* INT: 1+
* DEX: 50
* LUK: 20-40
This build is centered around the [[Cart Revolution]] skill for AoEing groups of monsters at once. [[ASPD]] does help Cart Revolution spam rate, especially when pushing monsters against walls. [[Mammonite]] still provides high single target damage.
=== AGI Build ===
* STR: 70-90
* AGI: 80-99
* VIT: 50-70
* INT: 1
* DEX: 40-60
* LUK: 20-40
The AGI build is is usually recommended for newer players without funds. They have high [[ASPD]] and [[FLEE]] for quick single target killing, so it uses minimal HP / SP [[Healing Items]]. Their main method of attack is melee-ing single monsters, and sometimes utilize [[autocast]] gear. Alchemists do not have skills that increase flee rate (like a [[Thief]]'s [[Improve Dodge]], so it is recommended to use at least SOME sort of [[FLEE]] gear (such as Whisper carded garment).
=== Tank/Aid Potion Healer Support Build ===
* STR: 40+
* AGI: 70+
* VIT: 70-90
* INT: 1+
* DEX: 30-50
* LUK: 20-40
=== Acid Terror/Demonstration build ===
* STR: 80-90
* AGI: 1+
* VIT: 70-90
* INT: 1
* DEX: 30-50
* LUK: 20-40
This build is for rich players with a lot of funds that want to level faster.
=== Brewer ===
* STR: 1
* AGI: 1
* VIT: 1
* INT: 45
* DEX: 85 or 99
* LUK: 85 or 99
This has one of the highest success rates for [[Potion Creation]], but requires a lot of leeching.<!--[[LUK]] may be preferable to [[DEX]] as most [[Gypsy|Gypsies]] and [[Minstrel]]s have high [[DEX]] but do not have any [[LUK]]. Thus, when [[Marionette Control]] is used with this build, the Alchemist will receive a significant boost in [[DEX]] from the [[Gypsy]] or [[Minstrel]], and the Alchemist's own [[LUK]] will further increase success rates for brewing.-->
== Equipment ==
=== Kingdom Guild Equipments Quests ===
:''Main article: [[Kingdom Guild]]''
Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.


== Homunculus System ==
== Homunculus System ==
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{| class="wikitablec sortable"
{| class="wikitablec sortable"
! Skill !! class="unsortable" | Description !! Levels !! Type
! Skill
|-  
|-  
! {{Skill List |skill=Acid Terror}}
! {{Skill List |skill=Acid Terror}}
| Throws an {{Item|id=7136 Acid bottle}} at a foe to deal {{gr|300|700}}% physical + magical damage. May break their armor and/or cause [[Status Effects#Bleeding|Bleeding]] status by a chance.
| 5
| style="background:#ffcccc" | Offensive
|-  
|-  
! {{Skill List |skill=Potion Pitcher}}
! {{Skill List |skill=Potion Pitcher}}
| Throws a {{item |id=501 Red}}, {{item |id=502 Orange}}, {{item |id=503 Yellow}}, {{item |id=504 White}} or {{item |id=505 Blue}} potion at an ally or yourself for {{gr|110|150}}% effectivness of its HP or SP recovery.
| 5
| style="background:#ccffff" | Supportive
|-  
|-  
! {{Skill List |skill=Chemical Protection Weapon}}
! {{Skill List |skill=Chemical Protection Weapon}}
| Protects your or ally's weapon from being stolen or broken for {{gr|2|10}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
| 5
| style="background:#ccffff" | Supportive
|-  
|-  
! {{Skill List |skill=Axe Mastery}}
! {{Skill List |skill=Mace Mastery}}
| Increases [[ATK]] +{{gr|3|30}} with [[axe]]s and [[One Handed Sword|swords]].
| 10
| style="background:#cccccc" | Passive
|-  
|-  
! {{Skill List |skill=Chemical Protection Helm}}
! {{Skill List |skill=Chemical Protection Helm}}
| Protects your or ally's headgear from being stolen or broken for {{gr|2|10}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
| 5
| style="background:#ccffff" | Supportive
|-  
|-  
! {{Skill List |skill=Demonstration}}
! {{Skill List |skill=Demonstration}}
| Throws a {{item |id=7135 Bottle Grenade}} at the ground to create a 3x3 cell fire, dealing {{gr|120|200}}% physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
| 5
| style="background:#ccffcc" | Active
|-  
|-  
! {{Skill List |skill=Learning Potion}}
! {{Skill List |skill=Learning Potion}}
| Increases the chance to successfully brew potions by {{gr|1|10}}%. Also, increases effectiveness of potions you drink by {{gr|5|50}}%.
| 10
| style="background:#cccccc" | Passive
|-  
|-  
! {{Skill List |skill=Pharmacy}}
! {{Skill List |skill=Pharmacy}}
| Create potions from herbs and various other ingredients by {{gr|3|30}}% chance.
| 10
| style="background:#ccffff" | Supportive
|-  
|-  
! {{Skill List |skill=Bio Cannibalize}}
! {{Skill List |skill=Bio Cannibalize}}
| Creates up to {{gr|5|1}} friendly plant-type monsters on the ground. Requires a {{Item|id=7137 Plant bottle}}.
| 5
| style="background:#ccffff" | Supportive
|-  
|-  
! {{Skill List |skill=Summon Marine Sphere}}
! {{Skill List |skill=Summon Marine Sphere}}
| Creates a Marine Sphere (HP {{gr|2400|4000}}) on the ground that will explode on taking damage. Requires a {{Item|id=7138 Marine Sphere Bottle}}.
| 5
| style="background:#ccffff" | Supportive
|-  
|-  
! {{Skill List |skill=Chemical Protection Shield}}
! {{Skill List |skill=Chemical Protection Shield}}
| Protects your or ally's shield from being stolen or broken for {{gr|2|10}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
| 5
| style="background:#ccffff" | Supportive
|-  
|-  
! {{Skill List |skill=Chemical Protection Armor}}
! {{Skill List |skill=Chemical Protection Armor}}
| Protects your or ally's armor from being stolen or broken for {{gr|2|10}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
| 5
| style="background:#ccffff" | Supportive
|}
|}


==== Twilight Alchemy Skills ====
==== Twilight Alchemy Skills ====
Twilight Alchemy Scroll grants the usage of Twilight Alchemy skills for 1 hour, bought at the Alchemist Guild Dealer NPC {{navi|alde_alche|24|188}} in Southwest Al De Baran


{| class="wikitablec sortable"
{| class="wikitablec sortable"
|-
! Skill
! Skill !! class="unsortable" | Description !! Levels !! Type !! Job Level Req. !! Quest
|-  
! {{Skill List |skill=Spiritual Potion Creation (variant 1)}}
|-
! {{Skill List |skill=Spiritual Potion Creation (variant 2)}}
|-  
|-  
! {{Skill List |skill=Bioethics}}
! {{Skill List |skill=Spiritual Potion Creation (variant 3)}}
| Allows the learning of Homunculus Skills
| 1
| style="background:#cccccc"| Passive
| N/A
| [[Alchemist Skill Quest#Bioethics Quest|Bioethics Quest]]
|}
|}


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{| class="wikitablec sortable"
{| class="wikitablec sortable"
|-
|-
! Skill !! class="unsortable" | Description !! Levels !! Type !! Job Level Req. !! Quest
! Skill !! Job Level Req. !! Quest
|-  
|-  
! {{Skill List |skill=Bioethics}}
! {{Skill List |skill=Bioethics}}
| Allows the learning of Homunculus Skills
| 1
| style="background:#cccccc"| Passive
| N/A
| N/A
| [[Alchemist Skill Quest#Bioethics Quest|Bioethics Quest]]
| [[Alchemist Skill Quest#Bioethics Quest|Bioethics Quest]]
|-
! {{Skill List|skill=Dubious Salesmanship}}
|| 35 || [[Alchemist Skill Quest#Dubious Salesmanship Quest|Dubious Salesmanship Quest]]
|}
|}
:''The ''[[Alchemist Skill Quest]]s'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new {{item |id=7434 Creation Guide}} to create Elemental [[Resistance Potions]] using their [[Pharmacy]] skill.''
:''The ''[[Alchemist Skill Quest]]s'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new {{item |id=7434 Creation Guide}} to create Elemental [[Resistance Potions]] using their [[Pharmacy]] skill.''
Line 208: Line 110:


{| class="wikitablec sortable"
{| class="wikitablec sortable"
! Skill !! class="unsortable" | Description !! Levels !! Type
! Skill
|-  
|-  
! {{Skill List |skill=Call Homunculus}}
! {{Skill List |skill=Call Homunculus}}
| Creates a new Homunculus from an {{item |id=7142 Embryo}} or summons an existing Homunculus that was stored by using the Vaporize skill.
| 1
| style="background:#ccffff" | Supportive
|-  
|-  
! {{Skill List |skill=Resurrect Homunculus}}
! {{Skill List |skill=Resurrect Homunculus}}
| Revives a Homunculus that has been defeated in battle.
| 5
| style="background:#ccffff" | Supportive
|-
|-
! {{Skill List |skill=Rest}}
! {{Skill List |skill=Rest}}
| Stores the owner's Homunculus.
| 1
| style="background:#ccffff" | Supportive
|}
|}



Latest revision as of 17:05, 23 August 2024

Alchemist
Alchemist.png
Job Base(s): Merchant
Job Type: 2-2
Race: Human
Changes At: Al De Baran
Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 +0
Alchemist.jpg

Overview

The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).

Jobchange Guide

See Alchemist Job Change Guide for detailed information.

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

Homunculus System

Main article: Homunculus System

The Homunculus is a pet that kills, supports, and does everything for its master. An Embryo, from which a Homunculus will be born, can be created via Pharmacy with the following materials purchasable from the Al de Baran Material Seller, in the Alchemist guild alde_alche35179:

Once an Embryo has been created (or purchased from another player), use the skill Call Homunculus to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like Cute Pets, Homunculi need to be fed or they will leave their owner:

Class Data

Skills

Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.

Skill
Acid Terror.png Acid Terror
Potion Pitcher.png Potion Pitcher
Chemical Protection Weapon.png Chemical Protection Weapon
Mace Mastery.png Mace Mastery
Chemical Protection Helm.png Chemical Protection Helm
Demonstration.png Demonstration
Learning Potion.png Learning Potion
Pharmacy.png Pharmacy
Bio Cannibalize.png Bio Cannibalize
Summon Marine Sphere.png Summon Marine Sphere
Chemical Protection Shield.png Chemical Protection Shield
Chemical Protection Armor.png Chemical Protection Armor

Twilight Alchemy Skills

Twilight Alchemy Scroll grants the usage of Twilight Alchemy skills for 1 hour, bought at the Alchemist Guild Dealer NPC alde_alche24188 in Southwest Al De Baran

Skill
Spiritual Potion Creation (variant 1).png Spiritual Potion Creation (variant 1)
Spiritual Potion Creation (variant 2).png Spiritual Potion Creation (variant 2)
Spiritual Potion Creation (variant 3).png Spiritual Potion Creation (variant 3)

Quest Skills

Skill Job Level Req. Quest
Bioethics.png Bioethics
N/A Bioethics Quest
Dubious Salesmanship.png Dubious Salesmanship
35 Dubious Salesmanship Quest
The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Pharmacy skill.

Homunculus Skills

Skill
Call Homunculus.png Call Homunculus
Resurrect Homunculus.png Resurrect Homunculus
Rest.png Rest

Job Bonuses

The Levels in which you receive a certain bonus:

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 6 15 26 34 43
AGI 11 14 40 45 49 50
VIT 20 31 36
INT 1 9 17 23 24 29 38
DEX 2 3 8 13 19 21 25 28 32
LUK

ASPD

Equip Attack Speed From Merchant
Bare Handed 156 0
Shield -4 +1
Dagger -10 +2
Sword (One Handed) -5 +7
Axe (One Handed) -5 +3
Axe (Two Handed) -12 +3
Mace -5 +5
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk