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| ==Job Changing== | | ==Job Changing== |
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| '''For the Merchant Job Change Quest on iRO [[RE:Start]], see the guide [[Merchant_Job_Change_Guide/Restart|here]].'''
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| Once you are [[Job Level]] 10, head to [[Alberta]] and enter the Merchant Guild in the southwest corner {{navi|alberta|36|42}}. Inside, talk to ''Guildsman Mahnsoo'' (Merchant) behind the desk, who changes your job to Merchant. You are also rewarded with a Novice Battle Axe [3]. | | Once you are [[Job Level]] 10, head to [[Alberta]] and enter the Merchant Guild in the southwest corner {{navi|alberta|36|42}}. Inside, talk to ''Guildsman Mahnsoo'' (Merchant) behind the desk, who changes your job to Merchant. You are also rewarded with a Novice Battle Axe [3]. |
Revision as of 00:44, 25 June 2020
Merchant
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Job Base(s): |
Novice
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Job Type: |
First
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Race: |
Human
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Changes At: |
Alberta
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Number of Skills: |
10
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Total Skill Points: |
61
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Total Quest Skills: |
3
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Job Bonuses
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STR |
AGI |
VIT |
INT |
DEX |
LUK
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+5 |
+1 |
+4 |
+1 |
+5 |
+2
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Overview
Always on the lookout for profit, Merchants are the economic experts of Ragnarok Online. Setting out to make a fortune, playing as a Merchant will allow the player to get the most out of every last zeny. Merchants are also handy with items, being able to carry far more than other classes thanks to their Enlarge Weight Limit and Pushcart abilities.
Although a Merchant is bound to feel more at home at the marketplaces and auction houses of Rune-Midgard, they can still hold their own in battle, specially when it comes to defending their wares. Inherently sturdy, Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack.
After a life of buying and selling items, Merchant second jobs provide the possibility of making their own. Merchants can choose to change into a Blacksmith or an Alchemist at Job levels 40 to 50.
Starting stats for merchants depend mostly on whether the player wishes to make a battle-oriented character or concentrate on the stats needed after job change in order to make items successfully. In the first case, a swordsman-like starting build is a good idea, both in its VIT and AGI variants. In the second case, the player should keep in mind that Blacksmiths' forging success and Alchemists' potion mixing depend heavily on high DEX and LUK, as well as INT in the case of Alchemists.
Job Changing
Once you are Job Level 10, head to Alberta and enter the Merchant Guild in the southwest corner alberta3642. Inside, talk to Guildsman Mahnsoo (Merchant) behind the desk, who changes your job to Merchant. You are also rewarded with a Novice Battle Axe [3].
Alternatively, after attaining Job Level 10, advance to a Merchant class at Criatura Academy (izlude 125, 257 or 130, 257) in Izlude.
Builds
See Blacksmith Builds or Alchemist Builds for build strategies.
Stats
- STR: Increases Weight Limit and ATK (Note: Weight limit is increased only by base STR, bonus points from job level and others don't increase it at all).
- AGI: Increases ASPD and Flee.
- VIT: Increases maxHP, HP regeneration, resistance against several Status Effects, SoftDEF, SoftmDEF and the efficiency of healing items.
- INT: Increases maxSP, SP regeneration, resistance against several Status Effects, SoftmDEF and the efficiency of SP recovery items.
- DEX: Increases Hit, ASPD, and ATK.
- LUK: Increases Critical, ATK, Perfect Dodge and resistance against several Status Effects.
Equipment
Merchants can use most types of armour available to swordsmen and thieves: standard armour up to chain mail, boots, manteaus and bucklers. They can also wear saint's robes and the merchant-only Lord's Clothes.
Merchants fight with Daggers, One-handed swords, Maces and Axes, however, they do not have any mastery or weapon-dependant skills until they become Blacksmiths or Alchemists.
Class Data
Skills
See Alchemist Skills or Blacksmith Skills for 2nd class skills.
Skill |
Description |
Levels |
Type
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Buy items from NPC's with an up to 24% discount. |
10
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Passive
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Increase your character's maximum Weight Limit by up to 2000 points. |
10
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Passive
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Identify items without a magnifier. |
1
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Active
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Powerful melee attack dealing up to 600% damage that costs up to 1000 Zeny. |
10
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Offensive
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Get up to 24% more Zeny from selling items to NPC's. |
10
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Passive
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Carry an additional 8000 weight units and/or 100 items in a separate inventory. |
10
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Passive
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Open a shop with up to 12 item stacks for other players to buy. |
10
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Active
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Quest Skills
Job Bonuses
Job Bonus
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5
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STR |
10 |
22 |
40 |
44 |
49
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AGI |
33 |
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VIT |
2 |
18 |
30 |
47 |
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INT |
26 |
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DEX |
6 |
14 |
38 |
42 |
50
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LUK |
36 |
46 |
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ASPD
External Links