Difference between revisions of "Dancer"

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** Whip skills ([[Slinging Arrow]]) can be used  
 
** Whip skills ([[Slinging Arrow]]) can be used  
 
** Whip damage depends on the Dancer's [[dex]], NOT [[str]]. Just like it does for [[bow|bows]]
 
** Whip damage depends on the Dancer's [[dex]], NOT [[str]]. Just like it does for [[bow|bows]]
[[Unbarring Octave]], [[Dazzler]], [[Pang Voice]] and [[Charming Wink]] are usable regardless of weapons.
+
[[Dazzler]] and [[Charming Wink]] are usable regardless of weapons.
  
 
== Job Change Guide ==
 
== Job Change Guide ==

Revision as of 01:47, 11 August 2020

Dancer
Dancer.png
Job Base(s): Archer
Job Type: 2-2
Race: Human
Changes At: Comodo
Number of Skills: 18
Total Skill Points: 91
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+2 +7 +3 +5 +5 +8

Overview

Dancer.jpg

Dancers are the epitome of beauty and grace, and they use these qualities all to their own advantage. They allure allies and enemies alike with their performances. Needless to say they are not damsels in distress when it comes to fighting monsters, they can still hold their own using their previous training as Archers, or use whips altogether to put them in place.

Dancers are considered a support class that have special abilities that allow them to improve their allies abilities or disrupt enemies. They have skills however that would require them to pair up with their male counterpart Bard to execute the so-called ensemble skills. Dancers could use whips, daggers and bows, though most of the dancers skills would require them to wield a whip. When wielding whips however, bow skills cannot be used, bringing both weapons when venturing will be a good measure.

Dancers are still more of a ranged type of class, even when whips require you to be close and personal with your targets, DEX is the main stat for weapon damage (pertaining to both bow and whip). The solo dances are influenced by the skill level, the level of Dance Lessons and the stats of the dancer. Ensemble skills would require both a dancer and a bard to have the skill learned and be in a party. Being a performer in contrast to hunters, Dancers have a larger SP pool, allowing them to use more skills than usual. As a Dancer, only whips, daggers and bows are available for weapons, whereas Bards can use instruments instead of whips.

Dazzler and Charming Wink are usable regardless of weapons.

Job Change Guide

See Dancer Job Change Guide for detailed information.

Changing into a Dancer from an Archer requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Dance Test

After completing these tests, the player will be transformed into a Dancer. This takes place in Comodo.

Builds

Dancers are an interesting class due to having access to two very different weapon types, the Whip and Bow.

Whips allows for easy access to strong supportive Performance Skills as well as the dancers strongest single target skill in Slinging Arrow, a shield can also be equipped alongside a whip for additional defence.

Bows on the other hand are a good choice for safely auto-attacking enemies from long range, bows are also necessary to use the only AoE skill dancers have access to in Arrow Shower. Although a single cast of Double Strafe doesn't hit as nearly hard as Slinging Arrow does, with high enough ASPD Double Strafe can be spammed much quicker.

Keep in mind that you do not have to limit yourself to just one weapon type. Having both weapons on hand is often a good idea so that you can switch freely to adapt to any situation.

Slinging Arrow and Support Whip Build

  • STR: 1
  • AGI: 1+
  • VIT: 60-80
  • INT: 40-60
  • DEX: 80-99
  • LUK: 10-20

Slinging Arrow has a very low SP cost and deals significantly more damage than Double Strafe making it ideal for leveling. Binding Level 1 Slinging Arrow alongside Level 5 can be a good idea when SP is scarce since it only costs 1 SP (Level 5 costs 9) and still hits quite hard. Gypsy's Kiss is the most popular Dancer song for PVM purposes, as it lowers the SP cost of the party and is the most universally helpful. Lady Luck provides a large damage bonus to CRIT based auto-attacking characters and is also a prerequisite for Mental Sensing. Mental Sensing is the most popular Ensemble skill, giving a large experience boost to the entire party when grouped with a Bard. DEX improves damage for any offensive skills. INT is helpful for upkeeping SP. VIT is necessary for survivability / HP pool. AGI is optional. Some Dancers may also already have AGI from leveling as an Archer for the ASPD / FLEE.

Arrow Shower Build

  • STR: 1
  • AGI: 1+
  • VIT: 60-80
  • INT: 40-60
  • DEX: 80-99
  • LUK: 10-20

The Archer skill Arrow Shower is the only AoE accessible to a Dancer, but still offers decent damage. With HP Healing Items, this build can AoE level very effectively and quickly. This build can actually have similar or identical stats with a slinging arrow/support oriented build, and it is simply the equipment that differs. Double Strafe still offers respectable single target damage output but tends to be less than Slinging Arrow.

AGI Bow Build

  • STR: 1
  • AGI: 80-99
  • VIT: 30-60
  • INT: 30-50
  • DEX: 80-99
  • LUK: 20-40

This build is generally recommended for newer players with less funds. This Dancer build is specialized in left click auto-attacking single targets from long range with a Bow, which uses minimal HP / SP Healing Items. Note that Double Strafe can be spammed quicker with higher AGI (and ASPD as a result) as well. This allows for lots of burst damage at the cost of substantial SP. Lady Luck is an excellent song for improving your auto-attack damage with this build but will require a quick weapon switch to a Whip then back to the Bow each time you want to cast it.

Equipment

Kingdom Guild Equipments Quests

Main article: Kingdom Guild

Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.

Class Data

Skills

See Archer Skills for first class skills.

Solo Skills

Skill Description Levels Type
Adaptation to Circumstances.png Adaptation to Circumstances
Applies a buff that reduces the SP cost of Performance Skills. 1 Active
Dancing Lesson.png Dancing Lesson
Increases damage, CRIT, and max SP with Whips. Also increases Movement Speed during Ensemble Fatigue. 10 Passive
Encore.png Encore
Recast the last Performance Skill that was cast at half of the SP cost. 1 Active
Fortune's Kiss.png Fortune's Kiss
Applies a buff that increases the CRIT rate and Critical Damage for all nearby party members. 10 Active
Humming.png Humming
Applies a buff that increases HIT of all nearby party members. 10 Active
Please Don't Forget Me.png Please Don't Forget Me
Decrease attack and movement speed of all enemies within the 7x7 area of effect. PvP Only 10 Active
Scream.png Scream
Inflicts Stun effect on monsters and party members within caster's view by chance. 5 Active
Service for You.png Service for You
Applies a buff that increases max SP while reducing the SP consumption for all nearby party members. 10 Active
Throw Arrow.png Throw Arrow
Use an whip-class weapon to do ranged damage to a single target. 5 Offensive
Ugly Dance.png Ugly Dance
Has a chance to deplete SP from all nearby enemy players. PvP Only 5 Active

Ensemble Skills

Ensemble skills need the two performers to be within 9x9 range of each other. After casting an ensemble skill both performers suffer from Ensemble Fatigue for 30 seconds, this slows down their movement speed and attack speed, as well as blocking them from using other skills except Melody Strike or Slinging Arrow. When an Ensemble skill is performed by a Bard and Dancer, the lower level of the Ensemble is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3)

Skill Description Levels Type
A Drum on the Battlefield.png A Drum on the Battlefield
Applies a buff that gives increased ATK and DEF to all nearby party members. 5 Active
Eternal Chaos.png Eternal Chaos
An ensemble that removes all soft DEF from nearby enemy players. PvP Only 1 Active
Into the Abyss.png Into the Abyss
Applies a buff that nullifies item costs for most skills to all nearby party members. 1 Active
Invulnerable Siegfried.png Invulnerable Siegfried
Applies a buff that gives elemental and status effect resistance to all nearby party members. 5 Active
Loki's Veil.png Loki's Veil
An ensemble that prevents all nearby players from using skills. PvP Only 1 Active
Lullaby.png Lullaby
Perform dreamy ensemble to put nearby enemies to sleep. 1 Active
Mr. Kim A Rich Man.png Mr. Kim A Rich Man
Applies a buff that increases EXP earned from monsters to all nearby party members. 5 Active
The Ring of Nibelungen.png The Ring of Nibelungen
Applies a randomized buff to all nearby party members. 5 Active

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Charming Wink.png Charming Wink
Wink at a specific target, charming them for 10 seconds. 1 Active 40 Charming Wink Quest

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 3 28
AGI 2 10 11 24 30 35 48
VIT 17 33 43
INT 5 13 21 40 47
DEX 6 9 16 20 41
LUK 1 7 15 19 32 38 46 50

ASPD

Equip Attack Speed From Archer
Bare Handed 156 0
Shield -7 +2
Dagger -13 +2
Bow -8 +2
Whip -5 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links