Difference between revisions of "Monk"

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{{Articles Needing Interwiki Links}}
 
 
{{Infobox Job
 
{{Infobox Job
 
|jobBase=Acolyte
 
|jobBase=Acolyte
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Now Rune Migard's King, Tristan the 3rd's proclamation to the large Catholic church's archbishop, in following the bidding of all meanings of faith, wants them to set forth on a war against evil.
 
Now Rune Migard's King, Tristan the 3rd's proclamation to the large Catholic church's archbishop, in following the bidding of all meanings of faith, wants them to set forth on a war against evil.
  
Monks are a versatile class that can deal damage in several ways unique to themselves. They are most known for the powerful [[Guillotine Fist]] skill, which has uses in [[MVP]], [[PVP]] and [[WoE]] scenarios. Most builds are damage-dealers, focusing on maximizing damage via skills such as [[Occult Impaction]] and their [[Monk#Combo|Combo]] abilities. Specialized Monk builds can be very efficient for both [[MVP]] and [[WoE]] purposes.
+
Monks are a versatile class that can deal damage in several ways unique to themselves. They are most known for the powerful [[Asura Strike]] skill, which has uses in [[MVP]], [[PVP]] and [[WoE]] scenarios. Most builds are damage-dealers, focusing on maximizing damage via skills such as [[Occult Impaction]] and their [[Monk#Combo|Combo]] abilities. Specialized Monk builds can be very efficient for both [[MVP]] and [[WoE]] purposes.
  
 
== Job Change Guide ==
 
== Job Change Guide ==
Line 55: Line 54:
 
Mostly made for solo leveling fun, this build's aim is [[ASPD]] and massive combo skill damage.
 
Mostly made for solo leveling fun, this build's aim is [[ASPD]] and massive combo skill damage.
  
[[AGI]] and [[STR]] is prioritized for higher damage per second, [[INT]] is for [[SP]] regen and count while [[DEX]] is for [[HIT]]. [[Mental Strength]] is a must for tanking for party situations.
+
[[AGI]] and [[STR]] is prioritized for higher damage per second, [[INT]] is for [[SP]] regen and count while [[DEX]] is for [[HIT]]. [[Steel Body]] is a must for tanking for party situations.
 
 
=== Ifrit Mask Build ===
 
 
 
* [[STR]]: 1-50 (only for the Acolyte / early Monk leveling stages)
 
* [[AGI]]: 1+
 
* [[VIT]]: 50-80
 
* [[INT]]: 60-90
 
* [[DEX]]: 40-60
 
* [[LUK]]: 10-30
 
 
 
This build is centered around the {{item |id=5420 Ifrit Mask}} headgear, which autocasts [[Meteor Storm]] when being attacked. This is used in conjunction with [[Mental Strength]], which allows the Monk to take low damage from many, many monsters at once. With all the different attacks from monsters, the Monk will be able to cast many Meteor Storms at once as a result. High [[INT]] is required for more [[MATK]], as well as a high MATK weapon. Loli Ruri carded armor will auto-heal the Monk. Must mob a very high number of monsters at once (8+), preferably monsters with high [[ASPD]] as the proc chance is quite low.
 
  
 
== Tactics ==
 
== Tactics ==
Line 72: Line 60:
 
These are some tricks that can aid players in battle or make the player enjoy being a Monk more. The first 3 tricks are seen / heard in-game.
 
These are some tricks that can aid players in battle or make the player enjoy being a Monk more. The first 3 tricks are seen / heard in-game.
  
* '''[[Occult_Impaction|Occult]] Step and [[Throw Spirit Sphere]]'''
+
* '''[[Investigate]] Step and [[Finger Offensive]]'''
 
:How to Do it:
 
:How to Do it:
:While doing Occult Impaction, clicking on any unoccupied cell (preferably next to you or the enemy) right before casting ends. (With good [[dex]], clicking right after the cast begins usually makes it work)
+
:While doing Investigate, clicking on any unoccupied cell (preferably next to you or the enemy) right before casting ends. (With good [[dex]], clicking right after the cast begins usually makes it work)
:Purpose: Bypass the after-skill delay. so you can do other things quicker (ex/ another occult). May require some practice.
+
:Purpose: Bypass the after-skill delay. so you can do other things quicker (ex/ another Investigate). May require some practice.
  
* '''[[Snap]] Dance'''
+
* '''[[Body Relocation]] Dance'''
 
:How to Do it:
 
:How to Do it:
:Use Snap on the cell the player is standing on. Then hotkey /doridori and /bangbang (or /bingbing) and press them alternately.
+
:Use Body Relocation on the cell the player is standing on. Then hotkey /doridori and /bangbang (or /bingbing) and press them alternately.
 
:Purpose:
 
:Purpose:
:None other than the player's sprite will do awkward actions while spinning.
+
:None, other than the player's sprite will do awkward actions while spinning.
  
 
* '''Attack Cancel'''
 
* '''Attack Cancel'''
 
:How to do it:
 
:How to do it:
:While fighting just use [[Summon Spirit Sphere]], and player will stop attacking (normal Melee attack) immediately.
+
:While fighting just use [[Call Spirits]], and player will stop attacking (normal Melee attack) immediately.
 
:Purpose:
 
:Purpose:
 
:When attacking a monster, it is sometimes hard to stop the attack. Especially if player accidentally [[KS]] a monster.
 
:When attacking a monster, it is sometimes hard to stop the attack. Especially if player accidentally [[KS]] a monster.
  
* '''[[Mental Strength]] and [[Fury]]'''
+
* '''[[Steel Body]] and [[Explosion Spirits]]'''
 
:How to do it:
 
:How to do it:
:Cast [[Fury]] then [[Mental Strength]].
+
:Cast [[Explosion Spirits]] then [[Steel Body]].
 
:Purpose:
 
:Purpose:
:While [[MvP]]ing as a tank, when [[Mental Strength]] times out, player can use Snap immediately without any spheres. Rinse and repeat and go back to the MvP. This trick negates the need for Fly wings or the [[Teleport]] skill anymore because this tactic is far more efficient than [[Teleport]]ing and finding the [[MvP]] to tank it again.
+
:While [[MvP]]ing as a tank, when [[Steel Body]] times out, player can use [[Body Relocation]] immediately without any spheres. Rinse and repeat and go back to the MvP. This trick negates the need for Fly wings or the [[Teleport]] skill anymore because this tactic is far more efficient than [[Teleport]]ing and finding the [[MvP]] to tank it again.
  
 
* '''[[Pneuma]] and [[Safety Wall]] don't mix'''
 
* '''[[Pneuma]] and [[Safety Wall]] don't mix'''
 
:How to do it:
 
:How to do it:
:Cast [[Pneuma]] on [[Guillotine Fist]] target's cell (directly on the target).
+
:Cast [[Pneuma]] on [[Asura Strike]] target's cell (directly on the target).
 
:Purpose:
 
:Purpose:
 
:Disable target's ability to cast [[Safety Wall]] on himself.
 
:Disable target's ability to cast [[Safety Wall]] on himself.
  
Using the skill '''[[Summon Spirit Sphere]]''', a monk can summon a number of spirit spheres. At most one can have 5 spirits. Each of them can be used for various skills. They will also prevent it's owner's attacks from missing, as each adds 3 damage that won't miss.
+
Using the skill '''[[Call Spirits]]''', a monk can summon a number of spirit spheres. At most one can have 5 spirits. Each of them can be used for various skills. They will also prevent its owner's attacks from missing, as each adds 3 damage that won't miss.
  
 
The following skills utilize (consume) spirit spheres:
 
The following skills utilize (consume) spirit spheres:
* [[Throw Spirit Sphere]] (1 to 5 spirits)
+
* [[Finger Offensive]] (1 spirit)
* [[Spiritual Sphere Absorption]] (all available)
+
* [[Absorb Spirits]] (all available)
* [[Fury]] (5 spirits)
+
* [[Explosion Spirits]] (5 spirits)
* [[Guillotine Fist]] (5 spirits, with exceptions)
+
* [[Asura Strike]] (5 spirits, with exceptions)
* [[Root]] (1 spirit)
+
* [[Blade Stop]] (1 spirit)
* [[Snap]] (1 spirit, unless in [[Fury]])
+
* [[Body Relocation]] (1 spirit, unless in [[Explosion Spirits]])
* [[Raging Thrust]] (1 spirit)
+
* [[Combo Finish]] (1 spirit)
* [[Mental Strength]] (5 spirits)
+
* [[Steel Body]] (5 spirits)
* [[Occult Impaction]] (1 spirit)
+
* [[Investigate]] (1 spirit)
  
 
Remember to replenish spirit spheres when they expire. Spheres will remain even after death; however, re-logging or disconnects will rob a character of their spheres, so it is needed to summon them again.
 
Remember to replenish spirit spheres when they expire. Spheres will remain even after death; however, re-logging or disconnects will rob a character of their spheres, so it is needed to summon them again.
  
Using the quest-gained skill [[Spiritual Bestowment]], a monk can transfer his spirit spheres to another character of the same party (with the exception for Gunslinger class, who can't receive Spheres since they have "Coins" as their Spheres). The spheres will have the same effect on any job apart from Gunslinger who can't receive them. Spheres can also be obtained through the Greatest General card.
+
Using the quest-gained skill [[Spiritual Bestowment]], a monk can transfer his spirit spheres to another character of the same party. Spheres can also be obtained through the Greatest General card.
  
 
==== Combo ====
 
==== Combo ====
Line 123: Line 111:
  
 
The general pattern of combos as a Monk is the following:
 
The general pattern of combos as a Monk is the following:
[[Raging Trifecta Blow]] -> [[Raging Quadruple Blow]] -> [[Raging Thrust]] -> [[Guillotine Fist]]
+
[[Triple Attack]] -> [[Chain Combo]] -> [[Combo Finish]] -> [[Asura Strike]]
 
 
After each combo skill, there is a delay period. During this period, the user can trigger the next skill in the sequence. Use the following calculations to find out the delay period: 1.3 - [([[AGI]]*0.004) - ([[DEX]]*0.002)] seconds. Make sure the right hotkey is hit at the right time, and the next combo will trigger. For [[Raging Quadruple Blow]] and [[Raging Thrust]], as they can't be triggered in any other method aside from a combo (or [[Root]]), the user can simply spam the hotkey once the previous skill triggers.
 
  
If a monk would like to use [[Guillotine Fist]] at the end of a combo, he must be in a [[Fury]] condition and have 5 spirit spheres, before starting the combo sequence. While Guillotine usually needs 5 spirits, through the combo it is possible to use even with the 4 left after [[Raging Thrust]]. In this style, Guillotine Fist is used without a cast period, removing that weakness of the skill. However, since a small amount of SP is used to trigger the combo skills as well, the damage will be lower than a direct cast.
+
After each combo skill, there is a delay period. During this period, the user can trigger the next skill in the sequence. Use the following calculations to find out the delay period: 1.3 - [([[AGI]]*0.004) - ([[DEX]]*0.002)] seconds. Make sure the right hotkey is hit at the right time, and the next combo will trigger. For [[Chain Combo]] and [[Combo Finish]], as they can't be triggered in any other method aside from a combo (or [[Blade Stop]]), the user can simply spam the hotkey once the previous skill triggers.
  
'''Tip:''' when chaining Guillotine Fist in a combo, it is only necessary press the hotkey ''once''. Since it is usually a single-target skill, if it is pressed multiple times, the Guillotine will cancel and nothing will happen. For this reason, it is needed to concentrate and it cannot be spammed like with [[Raging Quadruple Blow]] and [[Raging Thrust]]. Remember, the delay starts ''after'' the Raging Thrust animation is complete. Try pressing the hotkey immediately after seeing the damage from Raging Thrust appear.
+
If a monk would like to use [[Asura Strike]] at the end of a combo, he must be in a [[Explosion Spirits]] condition and have 5 spirit spheres, before starting the combo sequence. While Asura Strike usually needs 5 spirits, through the combo it is possible to use even with the 4 left after [[Combo Finish]]. In this style, Asura Strike is used without a cast period, removing that weakness of the skill. However, since a small amount of SP is used to trigger the combo skills as well, the damage will be lower than a direct cast.
  
Later, as a [[Champion]], there will be many more possible combo sequences.
+
'''Tip:''' when chaining Asura Strike in a combo, it is only necessary to press the hotkey ''once''. Since it is usually a single-target skill, if it is pressed multiple times, the Asura Strike will cancel and nothing will happen. For this reason, it is needed to concentrate and it cannot be spammed like with [[Chain Combo]] and [[Combo Finish]]. Remember, the delay starts ''after'' the Combo Finish animation is complete. Try pressing the hotkey immediately after seeing the damage from Combo Finish appear.
  
 
== Equipment ==
 
== Equipment ==
  
=== Eden Group Equipments Quests ===
+
=== Kingdom Guild Equipments Quests ===
 
 
:''Main article: [[Eden Group Equipments Quests]]''
 
 
 
Eden Group Equipment is free and a great place to start for gear to use. The Mace is a good weapon and generally a good choice for a Monk and their future classes' use.
 
 
 
=== General Equipment Recommendations ===
 
 
 
:''Main article: [[Equipment]]''
 
 
 
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
 
 
 
=== Third Class Compatible Equipment ===
 
 
 
:''Main article: [[Sura#Equipment|Sura Equipment]]''
 
 
 
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are [[transcendent]] only.
 
 
 
=== Weapons ===
 
 
 
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
 
 
 
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
 
 
 
=== Guillotine Fist Spec ===
 
 
 
* Anything providing: +[[Max SP]], +[[ATK]], [[STR]], [[INT]].
 
 
 
=== Combo Spec ===
 
 
 
* Gears providing +[[AGI]] and +[[STR]] are preferred.
 
 
 
==== Footgear ====
 
 
 
{{Item List |id=2418 |item=Vidar's Boots}}
 
{{Item List |id=4100 |item=Sohee Card}}
 
{{Item List |id=4378 |item=Gold Acidus Card}}
 
{{Item List |id=4107 |item=Verit Card}}
 
{{Item List |id=4160 |item=Firelock Soldier Card}}
 
 
 
==== Armor ====
 
 
 
{{Item List |id=4014 |item=Roda Frog Card}}
 
{{Item List |id=4337 |item=Porcellio Card}}
 
{{Item List |id=4218 |item=Succubus Card}}
 
*Compounded on +3 [[Str]]/[[Int]] enchanted Armor
 
 
 
==== Garment ====
 
 
 
{{Item List |id=2518 |item=Morpheus's Shawl}}
 
{{Item List |id=4402 |item=Aliot Card}}
 
  
==== Accessory ====
+
:''Main article: [[Kingdom Guild]]''
  
{{Item List |id=2644 |item=The Sign}}
+
Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.
{{Item List |id=2649 |item=Morpheus's Bracelet}}
 
{{Item List |id=2648 |item=Morpheus's Ring}}
 
  
 
== Class Data ==
 
== Class Data ==
Line 207: Line 141:
 
|-
 
|-
 
| {{Skill List |skill=Explosion Spirits}}
 
| {{Skill List |skill=Explosion Spirits}}
|| Increases [[Crit|critical]] rate of attacks by {{gr|10|20}}, also enables use of Guillotine Fist. || 5
+
|| Increases [[Crit|critical]] rate of attacks by {{gr|10|20}}, also enables use of Asura Strike. || 5
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
Line 214: Line 148:
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
| {{Skill List |skill=Iron Fists}}
+
| {{Skill List |skill=Iron Hand}}
 
|| Increases damage done with [[knuckle]] class weapons by {{gr|3|30}}. || 10
 
|| Increases damage done with [[knuckle]] class weapons by {{gr|3|30}}. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
| {{Skill List |skill=Mental Strength}}
+
| {{Skill List |skill=Steel Body}}
 
|| For {{gr|30|150}} seconds, reduce incoming damage you receive by 90%. You move and attack slower, and cannot use active skills.|| 5
 
|| For {{gr|30|150}} seconds, reduce incoming damage you receive by 90%. You move and attack slower, and cannot use active skills.|| 5
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
| {{Skill List |skill=Occult Impaction}}
+
| {{Skill List |skill=Investigate}}
 
|| Consumes a single spirit sphere to attack a single target (ATK×{{gr|1|5}}), damage is higher based on the target's [[DEF]]. || 5
 
|| Consumes a single spirit sphere to attack a single target (ATK×{{gr|1|5}}), damage is higher based on the target's [[DEF]]. || 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
| {{Skill List |skill=Raging Quadruple Blow}}
+
| {{Skill List |skill=Chain Combo}}
 
|| Deals 4 hits in rapid succession to a single target at ATK×{{gr|3|5}}, this skill is only usable in the delay after Raging Trifecta Blow. || 5
 
|| Deals 4 hits in rapid succession to a single target at ATK×{{gr|3|5}}, this skill is only usable in the delay after Raging Trifecta Blow. || 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
| {{Skill List |skill=Raging Thrust}}
+
| {{Skill List |skill=Combo Finish}}
 
|| Deals up to {{gr|6|12}}× damage to a single target, but is only usable in the delay after Raging Quadruple Blow. || 5
 
|| Deals up to {{gr|6|12}}× damage to a single target, but is only usable in the delay after Raging Quadruple Blow. || 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
| {{Skill List |skill=Raging Trifecta Blow}}
+
| {{Skill List |skill=Triple Attack}}
|| Enables regular [[melee]] attacks to hit a target three times at ATK×{{gr|1.2|3.0}} instead of once by {{gr|29|20}}% chance. || 10
+
|| Enables regular [[melee]] attacks to hit a target three times at ATK×{{gr|1.2|3.0}} instead of once at a 30% chance. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
| {{Skill List |skill=Root}}
+
| {{Skill List |skill=Blade Stop}}
 
|| Catch an enemy's sword mid-attack in {{gr|0.5|1.3}} seconds, locking the Monk and the attacker in place for {{gr|20|10}} seconds. || 5
 
|| Catch an enemy's sword mid-attack in {{gr|0.5|1.3}} seconds, locking the Monk and the attacker in place for {{gr|20|10}} seconds. || 5
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
| {{Skill List |skill=Snap}}
+
| {{Skill List |skill=Body Relocation}}
 
|| Instantly transports the Monk to a targeted cell as long as a direct path to that cell exists. || 1
 
|| Instantly transports the Monk to a targeted cell as long as a direct path to that cell exists. || 1
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
| {{Skill List |skill=Spiritual Cadence}}
+
| {{Skill List |skill=Spirit Recovery}}
 
|| Enables the Monk to regenerate [[HP]] and SP at anytime by sitting even if over 70% [[Weight Limit|weight]]. || 5
 
|| Enables the Monk to regenerate [[HP]] and SP at anytime by sitting even if over 70% [[Weight Limit|weight]]. || 5
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
| {{Skill List |skill=Spiritual Sphere Absorption}}
+
| {{Skill List |skill=Absorb Spirits}}
 
|| Allows the Monk to recover SP by absorbing previously summoned spirit spheres. || 1
 
|| Allows the Monk to recover SP by absorbing previously summoned spirit spheres. || 1
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
| {{Skill List |skill=Summon Spirit Sphere}}
+
| {{Skill List |skill=Call Spirits}}
 
|| Allows the Monk to summon {{gr|1|5}} spirit spheres which enable many powerful attacks. || 5
 
|| Allows the Monk to summon {{gr|1|5}} spirit spheres which enable many powerful attacks. || 5
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
| {{Skill List |skill=Throw Spirit Sphere}}
+
| {{Skill List |skill=Finger Offensive}}
|| Throws numerous spirit spheres at a single target to deal up to 5 hits of {{gr|8|16}}× damage each, depending on number of spirit spheres on the character. || 5
+
|| Throws 1 spirit sphere at a single target to deal 5 hits of damage. || 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|}
 
|}
Line 276: Line 210:
 
|style="background:#ffcccc"| Offensive || None || [[Monk_Skill_Quest#Excruciating Palm Quest|Excruciating Palm Quest]]
 
|style="background:#ffcccc"| Offensive || None || [[Monk_Skill_Quest#Excruciating Palm Quest|Excruciating Palm Quest]]
 
|}
 
|}
 
==== Soul Link ====
 
 
''See [[Monk Spirit]].''
 
  
 
=== Job Bonuses ===
 
=== Job Bonuses ===
Line 311: Line 241:
 
| style="padding:0;" |
 
| style="padding:0;" |
 
{| class="wikitablec"
 
{| class="wikitablec"
! Equip !! Attack Speed !! From [[Acolyte]]
+
! Equip !! Attack Speed
 
|-
 
|-
 
| {{rh}} | [[Bare Handed]]
 
| {{rh}} | [[Bare Handed]]
| '''156''' || '''0'''
+
| '''156'''
 
|-
 
|-
 
| {{rh}} | [[Shield]]
 
| {{rh}} | [[Shield]]
| -5 || style="color:blue;" | +2
+
| -3
 
|-
 
|-
 
| {{rh}} | [[Mace]]
 
| {{rh}} | [[Mace]]
| -3 || style="color:blue;" | +2
+
| -3
 
|-
 
|-
 
| {{rh}} | [[Rod]] (One Handed)
 
| {{rh}} | [[Rod]] (One Handed)
| -20 || 0
+
| -20  
 
|-
 
|-
 
| {{rh}} | [[Rod]] (Two Handed)
 
| {{rh}} | [[Rod]] (Two Handed)
| -18 || N/A
+
| -18
 
|-
 
|-
 
| {{rh}} | [[Knuckle]]
 
| {{rh}} | [[Knuckle]]
| 0 || N/A
+
| 0  
 
|}
 
|}
 
| style="padding:0;" |
 
| style="padding:0;" |
Line 346: Line 276:
 
|}
 
|}
  
== External Links ==
 
 
* [http://iro.ragnarokonline.com/game/Jobmonk.asp Jobinfo] at the iRO Site
 
* [http://rode.doddlercon.com/db/calc/index.php Character Stat Calc] by Doddler
 
* [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/mon.html Skilltree] at Himeyasha's Skill Simulator
 
* [http://simn.de/asura/new/ Guillotine Fist Damage Calc] by Simn (Asura damage against players in PvP or [[WoE]])
 
  
 
{{Navbox Monk}}
 
{{Navbox Monk}}
 
{{Navbox Classes}}
 
{{Navbox Classes}}
 
kill: A stream, creek, or tributaryMore »
 

Latest revision as of 23:48, 29 December 2020

Monk
Monk.png
Job Base(s): Acolyte
Job Type: 2-2
Race: Human
Changes At: St.Capitolina Abby
Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+8 +7 +6 +2 +4 +3

Overview

Monk.jpg

It is said that the faith of the acolyte is not only for the mind, but the path one walks must also be for the body.

It takes more than just the mind, but it also takes confidence, and the time and effort, along with self discipline to be able to change jobs.

For the faith, one must be good until they achieve a disciplined body. Until then, it will take much time and effort. Others have come to fear and respect those who are called Monks.

With combo and separate attacks, the mysterious power of one must not only be physically strong, but also have great strength and tough blow/hits.

Now Rune Migard's King, Tristan the 3rd's proclamation to the large Catholic church's archbishop, in following the bidding of all meanings of faith, wants them to set forth on a war against evil.

Monks are a versatile class that can deal damage in several ways unique to themselves. They are most known for the powerful Asura Strike skill, which has uses in MVP, PVP and WoE scenarios. Most builds are damage-dealers, focusing on maximizing damage via skills such as Occult Impaction and their Combo abilities. Specialized Monk builds can be very efficient for both MVP and WoE purposes.

Job Change Guide

See Monk Job Change Guide for detailed information.

Changing into a Monk from an Acolyte requires the player to complete a number of tasks:

  • An item collection test
  • A memory test
  • Either mushroom collecting or marathon running
  • A maze test

After completing these tests, the player will be transformed into a Monk. All of this takes place at the Monk Abbey (prt_monk).

Builds

Basic Leveling / Combo Build

Mostly made for solo leveling fun, this build's aim is ASPD and massive combo skill damage.

AGI and STR is prioritized for higher damage per second, INT is for SP regen and count while DEX is for HIT. Steel Body is a must for tanking for party situations.

Tactics

These are some tricks that can aid players in battle or make the player enjoy being a Monk more. The first 3 tricks are seen / heard in-game.

How to Do it:
While doing Investigate, clicking on any unoccupied cell (preferably next to you or the enemy) right before casting ends. (With good dex, clicking right after the cast begins usually makes it work)
Purpose: Bypass the after-skill delay. so you can do other things quicker (ex/ another Investigate). May require some practice.
How to Do it:
Use Body Relocation on the cell the player is standing on. Then hotkey /doridori and /bangbang (or /bingbing) and press them alternately.
Purpose:
None, other than the player's sprite will do awkward actions while spinning.
  • Attack Cancel
How to do it:
While fighting just use Call Spirits, and player will stop attacking (normal Melee attack) immediately.
Purpose:
When attacking a monster, it is sometimes hard to stop the attack. Especially if player accidentally KS a monster.
How to do it:
Cast Explosion Spirits then Steel Body.
Purpose:
While MvPing as a tank, when Steel Body times out, player can use Body Relocation immediately without any spheres. Rinse and repeat and go back to the MvP. This trick negates the need for Fly wings or the Teleport skill anymore because this tactic is far more efficient than Teleporting and finding the MvP to tank it again.
How to do it:
Cast Pneuma on Asura Strike target's cell (directly on the target).
Purpose:
Disable target's ability to cast Safety Wall on himself.

Using the skill Call Spirits, a monk can summon a number of spirit spheres. At most one can have 5 spirits. Each of them can be used for various skills. They will also prevent its owner's attacks from missing, as each adds 3 damage that won't miss.

The following skills utilize (consume) spirit spheres:

Remember to replenish spirit spheres when they expire. Spheres will remain even after death; however, re-logging or disconnects will rob a character of their spheres, so it is needed to summon them again.

Using the quest-gained skill Spiritual Bestowment, a monk can transfer his spirit spheres to another character of the same party. Spheres can also be obtained through the Greatest General card.

Combo

Monks are known for their combo skills; a row of attacks that occur in a sequence.

The general pattern of combos as a Monk is the following: Triple Attack -> Chain Combo -> Combo Finish -> Asura Strike

After each combo skill, there is a delay period. During this period, the user can trigger the next skill in the sequence. Use the following calculations to find out the delay period: 1.3 - [(AGI*0.004) - (DEX*0.002)] seconds. Make sure the right hotkey is hit at the right time, and the next combo will trigger. For Chain Combo and Combo Finish, as they can't be triggered in any other method aside from a combo (or Blade Stop), the user can simply spam the hotkey once the previous skill triggers.

If a monk would like to use Asura Strike at the end of a combo, he must be in a Explosion Spirits condition and have 5 spirit spheres, before starting the combo sequence. While Asura Strike usually needs 5 spirits, through the combo it is possible to use even with the 4 left after Combo Finish. In this style, Asura Strike is used without a cast period, removing that weakness of the skill. However, since a small amount of SP is used to trigger the combo skills as well, the damage will be lower than a direct cast.

Tip: when chaining Asura Strike in a combo, it is only necessary to press the hotkey once. Since it is usually a single-target skill, if it is pressed multiple times, the Asura Strike will cancel and nothing will happen. For this reason, it is needed to concentrate and it cannot be spammed like with Chain Combo and Combo Finish. Remember, the delay starts after the Combo Finish animation is complete. Try pressing the hotkey immediately after seeing the damage from Combo Finish appear.

Equipment

Kingdom Guild Equipments Quests

Main article: Kingdom Guild

Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.

Class Data

Skills

See Acolyte Skills for first class skills.

Skill Description Levels Type
Dodge (Skill).png Dodge (Skill)
Adds 1~15 Flee. 10 Passive
Explosion Spirits.png Explosion Spirits
Increases critical rate of attacks by 10~20, also enables use of Asura Strike. 5 Supportive
Asura Strike.png Asura Strike
Deals a single attack consuming all of the caster's SP to deal massive damage. Requires 5 Spirit Spheres. You lose all SP and disables SP Regeneration for 3 seconds. 5 Offensive
Iron Hand.png Iron Hand
Increases damage done with knuckle class weapons by 3~30. 10 Passive
Steel Body.png Steel Body
For 30~150 seconds, reduce incoming damage you receive by 90%. You move and attack slower, and cannot use active skills. 5 Supportive
Investigate.png Investigate
Consumes a single spirit sphere to attack a single target (ATK×1~5), damage is higher based on the target's DEF. 5 Offensive
Chain Combo.png Chain Combo
Deals 4 hits in rapid succession to a single target at ATK×3~5, this skill is only usable in the delay after Raging Trifecta Blow. 5 Offensive
Combo Finish.png Combo Finish
Deals up to 6~12× damage to a single target, but is only usable in the delay after Raging Quadruple Blow. 5 Offensive
Triple Attack.png Triple Attack
Enables regular melee attacks to hit a target three times at ATK×1.2~3.0 instead of once at a 30% chance. 10 Passive
Blade Stop.png Blade Stop
Catch an enemy's sword mid-attack in 0.5~1.3 seconds, locking the Monk and the attacker in place for 20~10 seconds. 5 Active
Body Relocation.png Body Relocation
Instantly transports the Monk to a targeted cell as long as a direct path to that cell exists. 1 Active
Spirit Recovery.png Spirit Recovery
Enables the Monk to regenerate HP and SP at anytime by sitting even if over 70% weight. 5 Passive
Absorb Spirits.png Absorb Spirits
Allows the Monk to recover SP by absorbing previously summoned spirit spheres. 1 Supportive
Call Spirits.png Call Spirits
Allows the Monk to summon 1~5 spirit spheres which enable many powerful attacks. 5 Supportive
Finger Offensive.png Finger Offensive
Throws 1 spirit sphere at a single target to deal 5 hits of damage. 5 Offensive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Spiritual Bestowment.png Spiritual Bestowment
Transfers one of the Monk's spirit spheres to another party member. 1 Supportive None Spiritual Bestowment Quest
Excruciating Palm.png Excruciating Palm
Hit a single target for 300% damage, all nearby targets are knocked back and may be stunned. 1 Offensive None Excruciating Palm Quest

Job Bonuses

The Levels in which you receive a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 1 2 12 13 26 27 49 50
AGI 5 10 18 23 35 44
VIT 7 20 25 33 41 46
INT 16 38
DEX 4 22 30 43
LUK 15 32 40

ASPD

Equip Attack Speed
Bare Handed 156
Shield -3
Mace -3
Rod (One Handed) -20
Rod (Two Handed) -18
Knuckle 0
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk