Thief
|
|
Job Base(s): |
Novice
|
Job Type: |
First
|
Race: |
Human
|
Changes At: |
Morroc Pyramid
|
Number of Skills: |
6
|
Total Skill Points: |
51
|
Total Quest Skills: |
4
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+4 |
+4 |
+2 |
+1 |
+4 |
+3
|
|
Overview
Waiting in the shadows, planning where they'll strike next, the mischievous Thieves are a force to reckon with. Swift and powerful, few can keep up with a Thief's attack speed and power, whether they're slashing their way in battle with a sharp dagger, or striking from afar with a bow. Striking them down isn't easy either, coupling their high flee with the ability to become invisible and poison their pursuers, Thieves have only magic to fear.
A Thief just wouldn't be a Thief if they weren't able to steal from their enemies, which makes them in turn quite adept at item gathering and money making. If the player decides to play as a Thief, frantic battles and high degrees of fun are guaranteed. They're also a very good choice as first characters, since in the beginning they don't have to rely as heavily on equipments to be able to fight consistently.
From job level 50 and base level 50, Thieves are given the choice to take the trial to join the mysterious order of the Assassins or continue plotting ever more daring crimes as a Rogue.
Job Changing
Once you are Job Level 10, head off to the Pyramids, which are northwest of Morroc. At the pyramid moc_ruins58159, enter, and head for the middle of the map to the Thief Guild moc_prydb145130. Once inside, follow the hallway down and take the left gate (90, 115). Talk to the Thief Guide and tell her you want to be a Thief. She tells you to talk to the man next to her. Talk to the Thief Guildsman, who changes your job to Thief and rewards you with a Novice Main Gauche [3].
Alternatively, after attaining Job Level 10, advance to a Thief class at Criatura Academy (izlude 125, 257 or 130, 257) in Izlude.
Builds
See Assassin Builds or Rogue Builds for build strategies.
Stats
- STR: Increases Weight Limit and ATK.
- AGI: Increases ASPD and Flee.
- VIT: Increases max HP, HP regeneration, resistance against several Status Effects, Soft DEF, Soft mDEF and the efficiency of healing items.
- INT: Increases max SP, SP regeneration, resistance against several Status Effects, SoftmDEF and the efficiency of SP recovery items.
- DEX: Increases Hit, ASPD, and ATK.
- LUK: Increases Critical, ATK, Perfect Dodge and resistance against several Status Effects.
Equipment
General Equipments
Refer to Equipment page for a standard selection of equipments.
Quest Equipments
Free equipments for starters without funding support.
Item(s) |
Required Level |
Subtype |
Effect(s) |
Obtain From
|
|
1
|
Headgear |
Def + 2, Max HP + 15, Max SP + 5 |
Izlude Criatura Academy
|
|
0
|
Armor |
Def + 10
|
|
0
|
Dagger |
Atk 45
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|
12
|
Headgear |
Def + 5 |
Eden Group Equipments Quests Level 12~25
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|
12
|
Garment |
Increases tolerance to neutral property by 10% Def + 14
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|
12
|
Armor |
Def + 35, Max HP + 100, Max SP + 10
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|
14
|
Armor |
Def + 14, HP Recovery Rate by 10%, SP Recovery Rate by 2%
|
|
26
|
Armor |
Def + 46, Max HP + 200, Max SP + 20 |
Eden Group Equipments Quests Level 26~39
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|
26
|
Armor |
Def + 16, HP Recovery Rate by 12%, SP Recovery Rate by 4%
|
|
26
|
Dagger |
Atk 124, MAtk 60
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|
40
|
Armor |
Def + 58, MDef + 5, Max HP + 300, Max SP + 30 |
Eden Group Equipments Quests Level 40~59
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|
40
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Footgear |
Def + 18, HP Recovery Rate by 14%, SP Recovery Rate by 6%
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|
40
|
Dagger |
Atk 158, MAtk 70
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- Cotton Shirt is enchantable with Max HP + 100, Max SP +50 and Novice Main Gauche is enchantable with 2 small random enchants by Enchanter Almond J in Izlude izlude108139, after completing Enchanter Mounds Quest.
- Eden Group Hat is enchantable with +2 to any one stat by Administrator Michael moc_para0111296 in Eden Group, after completing Level 40-59 Quest from Instructor Boya.
Card Sets
Refer to Card Sets for Thief Card Set.
Second Class Equipments
Preparing for advancement to second class:
Thief class, see Assassin or Rogue for second class equipments.
High Thief class, see Assassin Cross or Stalker for transcendent second class equipments.
Class Data
Skills
See Assassin Skills or Rogue Skills for second class skills.
Skill |
Description |
Levels |
Type
|
|
Cures yourself or a target from being poisoned. |
1
|
Supportive
|
|
Adds a high chance to deal double damage when attacking with a dagger. |
10
|
Passive
|
|
Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. |
10
|
Offensive
|
|
Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items. |
10
|
Active
|
|
Adds up to 30 Flee. Bonus increases when you become a Rogue or Assassin. Also increases Movement Speed if you're an Assassin. |
10
|
Passive
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|
Steal items from monsters. Affected monster may still drop the stolen item normally. |
10
|
Active
|
Quest Skills
Skill |
Description |
Levels |
Type |
Job Level Requirement |
Quest
|
|
Instantly move back 5 cells. |
1
|
Active |
35 |
Back Slide Quest
|
|
Provide ammunition for Stone Fling or other creative uses. |
1
|
Active |
20 |
Find Stone Quest
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|
Earth-element attack dealing 125% damage with a 15% chance of blinding its target. |
1
|
Offensive |
25 |
Sand Attack Quest
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Throw a stone at a target for 50 neutral-element, armor-ignoring damage. Has a 5% chance to blind and/or stun its target. |
1
|
Offensive |
15 |
Stone Fling Quest
|
Skill Tree
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4
|
STR
|
6 |
30 |
38 |
47
|
AGI
|
2 |
33 |
36 |
50
|
VIT
|
14 |
44 |
|
|
INT
|
18 |
|
|
|
DEX
|
10 |
22 |
42 |
49
|
LUK
|
26 |
40 |
46 |
|
ASPD
External Links