Monk

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Monk
Monk.png
Job Base(s): Acolyte
Job Type: 2-2
Race: Human
Changes At: St.Capitolina Abby
Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+8 +7 +6 +2 +4 +3

Overview

Monk.jpg

It is said that the faith of the acolyte is not only for the mind, but the path one walks must also be for the body.

It takes more than just the mind, but it also takes confidence, and the time and effort, along with self discipline to be able to change jobs.

For the faith, one must be good until they achieve a disciplined body. Until then, it will take much time and effort. Others have come to fear and respect those who are called Monks.

With combo and separate attacks, the mysterious power of one must not only be physically strong, but also have great strength and tough blow/hits.

Now Rune Migard's King, Tristan the 3rd's proclamation to the large Catholic church's archbishop, in following the bidding of all meanings of faith, wants them to set forth on a war against evil.

Monks are a versatile class that can deal damage in several ways unique to themselves. They are most known for the powerful Asura Strike skill, which has uses in MVP, PVP and WoE scenarios. Most builds are damage-dealers, focusing on maximizing damage via skills such as Occult Impaction and their Combo abilities. Specialized Monk builds can be very efficient for both MVP and WoE purposes.

Job Change Guide

See Monk Job Change Guide for detailed information.

Changing into a Monk from an Acolyte requires the player to complete a number of tasks:

  • An item collection test
  • A memory test
  • Either mushroom collecting or marathon running
  • A maze test

After completing these tests, the player will be transformed into a Monk. All of this takes place at the Monk Abbey (prt_monk).

Builds

Basic Leveling / Combo Build

Mostly made for solo leveling fun, this build's aim is ASPD and massive combo skill damage.

AGI and STR is prioritized for higher damage per second, INT is for SP regen and count while DEX is for HIT. Mental Strength is a must for tanking for party situations.

Tactics

These are some tricks that can aid players in battle or make the player enjoy being a Monk more. The first 3 tricks are seen / heard in-game.

How to Do it:
While doing Investigate, clicking on any unoccupied cell (preferably next to you or the enemy) right before casting ends. (With good dex, clicking right after the cast begins usually makes it work)
Purpose: Bypass the after-skill delay. so you can do other things quicker (ex/ another Investigate). May require some practice.
How to Do it:
Use Body Relocation on the cell the player is standing on. Then hotkey /doridori and /bangbang (or /bingbing) and press them alternately.
Purpose:
None other than the player's sprite will do awkward actions while spinning.
  • Attack Cancel
How to do it:
While fighting just use Call Spirits, and player will stop attacking (normal Melee attack) immediately.
Purpose:
When attacking a monster, it is sometimes hard to stop the attack. Especially if player accidentally KS a monster.
How to do it:
Cast Explosion Spirits then Steel Body.
Purpose:
While MvPing as a tank, when Steel Body times out, player can use Body Relocation immediately without any spheres. Rinse and repeat and go back to the MvP. This trick negates the need for Fly wings or the Teleport skill anymore because this tactic is far more efficient than Teleporting and finding the MvP to tank it again.
How to do it:
Cast Pneuma on Asura Strike target's cell (directly on the target).
Purpose:
Disable target's ability to cast Safety Wall on himself.

Using the skill Call Spirits, a monk can summon a number of spirit spheres. At most one can have 5 spirits. Each of them can be used for various skills. They will also prevent it's owner's attacks from missing, as each adds 3 damage that won't miss.

The following skills utilize (consume) spirit spheres:

Remember to replenish spirit spheres when they expire. Spheres will remain even after death; however, re-logging or disconnects will rob a character of their spheres, so it is needed to summon them again.

Using the quest-gained skill Spiritual Bestowment, a monk can transfer his spirit spheres to another character of the same party (with the exception for Gunslinger class, who can't receive Spheres since they have "Coins" as their Spheres). The spheres will have the same effect on any job apart from Gunslinger who can't receive them. Spheres can also be obtained through the Greatest General card.

Combo

Monks are known for their combo skills; a row of attacks that occur in a sequence.

The general pattern of combos as a Monk is the following: Triple Attack -> Chain Combo -> Combo Finish -> Asura Strike

After each combo skill, there is a delay period. During this period, the user can trigger the next skill in the sequence. Use the following calculations to find out the delay period: 1.3 - [(AGI*0.004) - (DEX*0.002)] seconds. Make sure the right hotkey is hit at the right time, and the next combo will trigger. For Chain Combo and Combo Finish, as they can't be triggered in any other method aside from a combo (or Blade Stop), the user can simply spam the hotkey once the previous skill triggers.

If a monk would like to use Asura Strike at the end of a combo, he must be in a Explosion Spirits condition and have 5 spirit spheres, before starting the combo sequence. While Asura Strike usually needs 5 spirits, through the combo it is possible to use even with the 4 left after Combo Finish. In this style, Asura Strike is used without a cast period, removing that weakness of the skill. However, since a small amount of SP is used to trigger the combo skills as well, the damage will be lower than a direct cast.

Tip: when chaining Asura Strike in a combo, it is only necessary press the hotkey once. Since it is usually a single-target skill, if it is pressed multiple times, the Asura Strike will cancel and nothing will happen. For this reason, it is needed to concentrate and it cannot be spammed like with Chain Combo and Combo Finish. Remember, the delay starts after the Combo Finish animation is complete. Try pressing the hotkey immediately after seeing the damage from Combo Finish appear.

Equipment

Kingdom Guild Equipments Quests

Main article: Kingdom Guild

Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.

Class Data

Skills

See Acolyte Skills for first class skills.

Skill Description Levels Type
Dodge (Skill).png Dodge (Skill)
Adds 1~15 Flee. 10 Passive
Explosion Spirits.png Explosion Spirits
Increases critical rate of attacks by 10~20, also enables use of Asura Strike. 5 Supportive
Asura Strike.png Asura Strike
Deals a single attack consuming all of the caster's SP to deal massive damage. Requires 5 Spirit Spheres. You lose all SP and disables SP Regeneration for 3 seconds. 5 Offensive
Iron Hand.png Iron Hand
Increases damage done with knuckle class weapons by 3~30. 10 Passive
Steel Body.png Steel Body
For 30~150 seconds, reduce incoming damage you receive by 90%. You move and attack slower, and cannot use active skills. 5 Supportive
Investigate.png Investigate
Consumes a single spirit sphere to attack a single target (ATK×1~5), damage is higher based on the target's DEF. 5 Offensive
Chain Combo.png Chain Combo
Deals 4 hits in rapid succession to a single target at ATK×3~5, this skill is only usable in the delay after Raging Trifecta Blow. 5 Offensive
Combo Finish.png Combo Finish
Deals up to 6~12× damage to a single target, but is only usable in the delay after Raging Quadruple Blow. 5 Offensive
Triple Attack.png Triple Attack
Enables regular melee attacks to hit a target three times at ATK×1.2~3.0 instead of once at a 30% chance. 10 Passive
Blade Stop.png Blade Stop
Catch an enemy's sword mid-attack in 0.5~1.3 seconds, locking the Monk and the attacker in place for 20~10 seconds. 5 Active
Body Relocation.png Body Relocation
Instantly transports the Monk to a targeted cell as long as a direct path to that cell exists. 1 Active
Spirit Recovery.png Spirit Recovery
Enables the Monk to regenerate HP and SP at anytime by sitting even if over 70% weight. 5 Passive
Absorb Spirits.png Absorb Spirits
Allows the Monk to recover SP by absorbing previously summoned spirit spheres. 1 Supportive
Call Spirits.png Call Spirits
Allows the Monk to summon 1~5 spirit spheres which enable many powerful attacks. 5 Supportive
Finger Offensive.png Finger Offensive
Throws 1 spirit sphere at a single target to deal 5 hits of damage. 5 Offensive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Spiritual Bestowment.png Spiritual Bestowment
Transfers one of the Monk's spirit spheres to another party member. 1 Supportive None Spiritual Bestowment Quest
Excruciating Palm.png Excruciating Palm
Hit a single target for 300% damage, all nearby targets are knocked back and may be stunned. 1 Offensive None Excruciating Palm Quest

Job Bonuses

The Levels in which you receive a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 1 2 12 13 26 27 49 50
AGI 5 10 18 23 35 44
VIT 7 20 25 33 41 46
INT 16 38
DEX 4 22 30 43
LUK 15 32 40

ASPD

Equip Attack Speed From Acolyte
Bare Handed 156 0
Shield -5 +2
Mace -3 +2
Rod (One Handed) -20 0
Rod (Two Handed) -18 N/A
Knuckle 0 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk