Monk: Difference between revisions
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These are some tricks that can aid players in battle or make the player enjoy being a Monk more. The first 3 tricks are seen / heard in-game. | These are some tricks that can aid players in battle or make the player enjoy being a Monk more. The first 3 tricks are seen / heard in-game. | ||
* '''[[ | * '''[[Investigate|Investigate]] Step and [[Finger Offensive]]''' | ||
:How to Do it: | :How to Do it: | ||
:While doing Occult Impaction, clicking on any unoccupied cell (preferably next to you or the enemy) right before casting ends. (With good [[dex]], clicking right after the cast begins usually makes it work) | :While doing Occult Impaction, clicking on any unoccupied cell (preferably next to you or the enemy) right before casting ends. (With good [[dex]], clicking right after the cast begins usually makes it work) | ||
:Purpose: Bypass the after-skill delay. so you can do other things quicker (ex/ another occult). May require some practice. | :Purpose: Bypass the after-skill delay. so you can do other things quicker (ex/ another occult). May require some practice. | ||
* '''[[ | * '''[[Body Relocation]] Dance''' | ||
:How to Do it: | :How to Do it: | ||
:Use Snap on the cell the player is standing on. Then hotkey /doridori and /bangbang (or /bingbing) and press them alternately. | :Use Snap on the cell the player is standing on. Then hotkey /doridori and /bangbang (or /bingbing) and press them alternately. | ||
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* '''Attack Cancel''' | * '''Attack Cancel''' | ||
:How to do it: | :How to do it: | ||
:While fighting just use [[ | :While fighting just use [[Call Spirits]], and player will stop attacking (normal Melee attack) immediately. | ||
:Purpose: | :Purpose: | ||
:When attacking a monster, it is sometimes hard to stop the attack. Especially if player accidentally [[KS]] a monster. | :When attacking a monster, it is sometimes hard to stop the attack. Especially if player accidentally [[KS]] a monster. | ||
* '''[[ | * '''[[Steel Body]] and [[Explosion Spirits]]''' | ||
:How to do it: | :How to do it: | ||
:Cast [[Fury]] then [[Mental Strength]]. | :Cast [[Fury]] then [[Mental Strength]]. | ||
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:Disable target's ability to cast [[Safety Wall]] on himself. | :Disable target's ability to cast [[Safety Wall]] on himself. | ||
Using the skill '''[[ | Using the skill '''[[Call Spirits]]''', a monk can summon a number of spirit spheres. At most one can have 5 spirits. Each of them can be used for various skills. They will also prevent it's owner's attacks from missing, as each adds 3 damage that won't miss. | ||
The following skills utilize (consume) spirit spheres: | The following skills utilize (consume) spirit spheres: | ||
* [[ | * [[Finger Offensive]] (1 spirit) | ||
* [[ | * [[Absorb Spirits]] (all available) | ||
* [[ | * [[Explosion Spirits]] (5 spirits) | ||
* [[ | * [[Asura Strike]] (5 spirits, with exceptions) | ||
* [[ | * [[Blade Stop]] (1 spirit) | ||
* [[ | * [[Body Relocation]] (1 spirit, unless in [[Fury]]) | ||
* [[ | * [[Combo Finish]] (1 spirit) | ||
* [[ | * [[Steel Body]] (5 spirits) | ||
* [[ | * [[Investigate]] (1 spirit) | ||
Remember to replenish spirit spheres when they expire. Spheres will remain even after death; however, re-logging or disconnects will rob a character of their spheres, so it is needed to summon them again. | Remember to replenish spirit spheres when they expire. Spheres will remain even after death; however, re-logging or disconnects will rob a character of their spheres, so it is needed to summon them again. | ||
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The general pattern of combos as a Monk is the following: | The general pattern of combos as a Monk is the following: | ||
[[ | [[Triple Attack]] -> [[Chain Combo]] -> [[Combo Finish]] -> [[Asura Strike]] | ||
After each combo skill, there is a delay period. During this period, the user can trigger the next skill in the sequence. Use the following calculations to find out the delay period: 1.3 - [([[AGI]]*0.004) - ([[DEX]]*0.002)] seconds. Make sure the right hotkey is hit at the right time, and the next combo will trigger. For [[Raging Quadruple Blow]] and [[Raging Thrust]], as they can't be triggered in any other method aside from a combo (or [[Root]]), the user can simply spam the hotkey once the previous skill triggers. | After each combo skill, there is a delay period. During this period, the user can trigger the next skill in the sequence. Use the following calculations to find out the delay period: 1.3 - [([[AGI]]*0.004) - ([[DEX]]*0.002)] seconds. Make sure the right hotkey is hit at the right time, and the next combo will trigger. For [[Raging Quadruple Blow]] and [[Raging Thrust]], as they can't be triggered in any other method aside from a combo (or [[Root]]), the user can simply spam the hotkey once the previous skill triggers. |
Revision as of 10:09, 3 July 2020
Monk | |||||||||||||
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Job Base(s): | Acolyte | ||||||||||||
Job Type: | 2-2 | ||||||||||||
Race: | Human | ||||||||||||
Changes At: | St.Capitolina Abby | ||||||||||||
Number of Skills: | 15 | ||||||||||||
Total Skill Points: | 82 | ||||||||||||
Total Quest Skills: | 2 | ||||||||||||
Job Bonuses | |||||||||||||
|
Overview
It is said that the faith of the acolyte is not only for the mind, but the path one walks must also be for the body.
It takes more than just the mind, but it also takes confidence, and the time and effort, along with self discipline to be able to change jobs.
For the faith, one must be good until they achieve a disciplined body. Until then, it will take much time and effort. Others have come to fear and respect those who are called Monks.
With combo and separate attacks, the mysterious power of one must not only be physically strong, but also have great strength and tough blow/hits.
Now Rune Migard's King, Tristan the 3rd's proclamation to the large Catholic church's archbishop, in following the bidding of all meanings of faith, wants them to set forth on a war against evil.
Monks are a versatile class that can deal damage in several ways unique to themselves. They are most known for the powerful Guillotine Fist skill, which has uses in MVP, PVP and WoE scenarios. Most builds are damage-dealers, focusing on maximizing damage via skills such as Occult Impaction and their Combo abilities. Specialized Monk builds can be very efficient for both MVP and WoE purposes.
Job Change Guide
See Monk Job Change Guide for detailed information.
Changing into a Monk from an Acolyte requires the player to complete a number of tasks:
- An item collection test
- A memory test
- Either mushroom collecting or marathon running
- A maze test
After completing these tests, the player will be transformed into a Monk. All of this takes place at the Monk Abbey (prt_monk).
Builds
Basic Leveling / Combo Build
Mostly made for solo leveling fun, this build's aim is ASPD and massive combo skill damage.
AGI and STR is prioritized for higher damage per second, INT is for SP regen and count while DEX is for HIT. Mental Strength is a must for tanking for party situations.
Ifrit Mask Build
- STR: 1-50 (only for the Acolyte / early Monk leveling stages)
- AGI: 1+
- VIT: 50-80
- INT: 60-90
- DEX: 40-60
- LUK: 10-30
This build is centered around the Ifrit Mask headgear, which autocasts Meteor Storm when being attacked. This is used in conjunction with Mental Strength, which allows the Monk to take low damage from many, many monsters at once. With all the different attacks from monsters, the Monk will be able to cast many Meteor Storms at once as a result. High INT is required for more MATK, as well as a high MATK weapon. Loli Ruri carded armor will auto-heal the Monk. Must mob a very high number of monsters at once (8+), preferably monsters with high ASPD as the proc chance is quite low.
Tactics
These are some tricks that can aid players in battle or make the player enjoy being a Monk more. The first 3 tricks are seen / heard in-game.
- Investigate Step and Finger Offensive
- How to Do it:
- While doing Occult Impaction, clicking on any unoccupied cell (preferably next to you or the enemy) right before casting ends. (With good dex, clicking right after the cast begins usually makes it work)
- Purpose: Bypass the after-skill delay. so you can do other things quicker (ex/ another occult). May require some practice.
- Body Relocation Dance
- How to Do it:
- Use Snap on the cell the player is standing on. Then hotkey /doridori and /bangbang (or /bingbing) and press them alternately.
- Purpose:
- None other than the player's sprite will do awkward actions while spinning.
- Attack Cancel
- How to do it:
- While fighting just use Call Spirits, and player will stop attacking (normal Melee attack) immediately.
- Purpose:
- When attacking a monster, it is sometimes hard to stop the attack. Especially if player accidentally KS a monster.
- How to do it:
- Cast Fury then Mental Strength.
- Purpose:
- While MvPing as a tank, when Mental Strength times out, player can use Snap immediately without any spheres. Rinse and repeat and go back to the MvP. This trick negates the need for Fly wings or the Teleport skill anymore because this tactic is far more efficient than Teleporting and finding the MvP to tank it again.
- Pneuma and Safety Wall don't mix
- How to do it:
- Cast Pneuma on Guillotine Fist target's cell (directly on the target).
- Purpose:
- Disable target's ability to cast Safety Wall on himself.
Using the skill Call Spirits, a monk can summon a number of spirit spheres. At most one can have 5 spirits. Each of them can be used for various skills. They will also prevent it's owner's attacks from missing, as each adds 3 damage that won't miss.
The following skills utilize (consume) spirit spheres:
- Finger Offensive (1 spirit)
- Absorb Spirits (all available)
- Explosion Spirits (5 spirits)
- Asura Strike (5 spirits, with exceptions)
- Blade Stop (1 spirit)
- Body Relocation (1 spirit, unless in Fury)
- Combo Finish (1 spirit)
- Steel Body (5 spirits)
- Investigate (1 spirit)
Remember to replenish spirit spheres when they expire. Spheres will remain even after death; however, re-logging or disconnects will rob a character of their spheres, so it is needed to summon them again.
Using the quest-gained skill Spiritual Bestowment, a monk can transfer his spirit spheres to another character of the same party (with the exception for Gunslinger class, who can't receive Spheres since they have "Coins" as their Spheres). The spheres will have the same effect on any job apart from Gunslinger who can't receive them. Spheres can also be obtained through the Greatest General card.
Combo
Monks are known for their combo skills; a row of attacks that occur in a sequence.
The general pattern of combos as a Monk is the following: Triple Attack -> Chain Combo -> Combo Finish -> Asura Strike
After each combo skill, there is a delay period. During this period, the user can trigger the next skill in the sequence. Use the following calculations to find out the delay period: 1.3 - [(AGI*0.004) - (DEX*0.002)] seconds. Make sure the right hotkey is hit at the right time, and the next combo will trigger. For Raging Quadruple Blow and Raging Thrust, as they can't be triggered in any other method aside from a combo (or Root), the user can simply spam the hotkey once the previous skill triggers.
If a monk would like to use Guillotine Fist at the end of a combo, he must be in a Fury condition and have 5 spirit spheres, before starting the combo sequence. While Guillotine usually needs 5 spirits, through the combo it is possible to use even with the 4 left after Raging Thrust. In this style, Guillotine Fist is used without a cast period, removing that weakness of the skill. However, since a small amount of SP is used to trigger the combo skills as well, the damage will be lower than a direct cast.
Tip: when chaining Guillotine Fist in a combo, it is only necessary press the hotkey once. Since it is usually a single-target skill, if it is pressed multiple times, the Guillotine will cancel and nothing will happen. For this reason, it is needed to concentrate and it cannot be spammed like with Raging Quadruple Blow and Raging Thrust. Remember, the delay starts after the Raging Thrust animation is complete. Try pressing the hotkey immediately after seeing the damage from Raging Thrust appear.
Later, as a Champion, there will be many more possible combo sequences.
Equipment
Eden Group Equipments Quests
- Main article: Eden Group Equipments Quests
Eden Group Equipment is free and a great place to start for gear to use. The Mace is a good weapon and generally a good choice for a Monk and their future classes' use.
General Equipment Recommendations
- Main article: Equipment
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
Third Class Compatible Equipment
- Main article: Sura Equipment
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.
Weapons
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
Guillotine Fist Spec
Combo Spec
Footgear
Vidar's Boots |
Sohee Card |
Gold Acidus Card |
Verit Card |
Firelock Soldier Card |
Armor
Roda Frog Card |
Porcellio Card |
Succubus Card |
Garment
Morpheus's Shawl |
Aliot Card |
Accessory
The Sign |
Morpheus's Bracelet |
Morpheus's Ring |
Class Data
Skills
See Acolyte Skills for first class skills.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Adds 1~15 Flee. | 10 | Passive | ||
|
Increases critical rate of attacks by 10~20, also enables use of Guillotine Fist. | 5 | Supportive | ||
|
Deals a single attack consuming all of the caster's SP to deal massive damage. Requires 5 Spirit Spheres. You lose all SP and disables SP Regeneration for 3 seconds. | 5 | Offensive | ||
|
Increases damage done with knuckle class weapons by 3~30. | 10 | Passive | ||
|
For 30~150 seconds, reduce incoming damage you receive by 90%. You move and attack slower, and cannot use active skills. | 5 | Supportive | ||
|
Consumes a single spirit sphere to attack a single target (ATK×1~5), damage is higher based on the target's DEF. | 5 | Offensive | ||
|
Deals 4 hits in rapid succession to a single target at ATK×3~5, this skill is only usable in the delay after Raging Trifecta Blow. | 5 | Offensive | ||
|
Deals up to 6~12× damage to a single target, but is only usable in the delay after Raging Quadruple Blow. | 5 | Offensive | ||
|
Enables regular melee attacks to hit a target three times at ATK×1.2~3.0 instead of once by 29~20% chance. | 10 | Passive | ||
|
Catch an enemy's sword mid-attack in 0.5~1.3 seconds, locking the Monk and the attacker in place for 20~10 seconds. | 5 | Active | ||
|
Instantly transports the Monk to a targeted cell as long as a direct path to that cell exists. | 1 | Active | ||
|
Enables the Monk to regenerate HP and SP at anytime by sitting even if over 70% weight. | 5 | Passive | ||
|
Allows the Monk to recover SP by absorbing previously summoned spirit spheres. | 1 | Supportive | ||
|
Allows the Monk to summon 1~5 spirit spheres which enable many powerful attacks. | 5 | Supportive | ||
|
Throws numerous spirit spheres at a single target to deal up to 5 hits of 8~16× damage each, depending on number of spirit spheres on the character. | 5 | Offensive |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement |
Quest | ||
---|---|---|---|---|---|---|---|
|
Transfers one of the Monk's spirit spheres to another party member. | 1 | Supportive | None | Spiritual Bestowment Quest | ||
|
Hit a single target for 300% damage, all nearby targets are knocked back and may be stunned. | 1 | Offensive | None | Excruciating Palm Quest |
Soul Link
See Monk Spirit.
Job Bonuses
The Levels in which you receive a certain bonus
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
---|---|---|---|---|---|---|---|---|
STR | 1 | 2 | 12 | 13 | 26 | 27 | 49 | 50 |
AGI | 5 | 10 | 18 | 23 | 35 | 44 | ||
VIT | 7 | 20 | 25 | 33 | 41 | 46 | ||
INT | 16 | 38 | ||||||
DEX | 4 | 22 | 30 | 43 | ||||
LUK | 15 | 32 | 40 |
ASPD
|
|
External Links
- Jobinfo at the iRO Site
- Character Stat Calc by Doddler
- Skilltree at Himeyasha's Skill Simulator
- Guillotine Fist Damage Calc by Simn (Asura damage against players in PvP or WoE)
Classes of Ragnarok Online | |
---|---|
Novice Class | Novice |
First Class | Swordman • Thief • Archer • Mage • Merchant • Acolyte |
Second Class | Knight • Crusader • Assassin • Rogue • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Priest • Monk |
Transcendent Second Class | Lord Knight • Paladin • Assassin Cross • Stalker • Sniper • Clown • Gypsy • High Wizard • Professor • Whitesmith • Creator • High Priest • Champion |
Expanded Class | Ninja |
kill: A stream, creek, or tributaryMore »