Thief: Difference between revisions

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|style="background:#ccffcc"| Active || [[Thief_Skill_Quest#Back_Slide_Quest|Back Slide Quest]]
|style="background:#ccffcc"| Active || [[Thief_Skill_Quest#Back_Slide_Quest|Back Slide Quest]]
|-
|-
| {{Skill List|skill=Find Stone}}
| {{Skill List|skill=Pick Stone}}
|| Provide ammunition for [[Throw Stone]] or other creative uses. || 1
|| Provide ammunition for [[Throw Stone]] or other creative uses. || 1
|style="background:#ccffcc"| Active || [[Thief_Skill_Quest#Find_Stone_Quest|Find Stone Quest]]
|style="background:#ccffcc"| Active || [[Thief_Skill_Quest#Find_Stone_Quest|Find Stone Quest]]
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|-
| {{Skill List|skill=Sand Attack}}
| {{Skill List|skill=Sprinkle Sand}}
|| Earth-element attack dealing 125% damage with a 15% chance of [[blind]]ing its target. || 1
|| Earth-element attack dealing 125% damage with a 15% chance of [[blind]]ing its target. || 1
|style="background:#ffcccc"| Offensive || [[Thief_Skill_Quest#Sand_Attack_Quest|Sand Attack Quest]]
|style="background:#ffcccc"| Offensive || [[Thief_Skill_Quest#Sand_Attack_Quest|Sand Attack Quest]]

Revision as of 05:00, 12 August 2020

Thief
Thief.png
Job Base(s): Novice
Job Type: First
Race: Human
Changes At: Morroc Pyramid
Number of Skills: 6
Total Skill Points: 51
Total Quest Skills: 4
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +4 +2 +1 +4 +3

Overview

ThiefATK.gif

Waiting in the shadows, planning where they'll strike next, the mischievous Thieves are a force to reckon with. Swift and powerful, few can keep up with a Thief's attack speed and power, whether they're slashing their way in battle with a sharp dagger, or striking from afar with a bow. Striking them down isn't easy either, coupling their high flee with the ability to become invisible and poison their pursuers, Thieves have only magic to fear.

A Thief just wouldn't be a Thief if they weren't able to steal from their enemies, which makes them in turn quite adept at item gathering and money making. If the player decides to play as a Thief, frantic battles and high degrees of fun are guaranteed. They're also a very good choice as first characters, since in the beginning they don't have to rely as heavily on equipments to be able to fight consistently.

From job level 50 and base level 50, Thieves are given the choice to take the trial to join the mysterious order of the Assassins or continue plotting ever more daring crimes as a Rogue.

Job Changing

Once you are Job Level 10, head off to the Pyramids, which are northwest of Morroc. At the pyramid moc_ruins58159, enter, and head for the middle of the map to the Thief Guild moc_prydb145130. Once inside, follow the hallway down and take the left gate (90, 115). Talk to the Thief Guide and tell her you want to be a Thief. She tells you to talk to the man next to her. Talk to the Thief Guildsman, who changes your job to Thief and rewards you with a Novice Main Gauche [3].

Alternatively, after attaining Job Level 10, advance to a Thief class at Criatura Academy (izlude 125, 257 or 130, 257) in Izlude.

Builds

See Assassin Builds or Rogue Builds for build strategies.

Stats

Equipment

General Equipments

Refer to Equipment page for a standard selection of equipments.

Card Sets

Refer to Card Sets for Thief Card Set.

Second Class Equipments

Preparing for advancement to second class:

Thief class, see Assassin or Rogue for second class equipments.

High Thief class, see Assassin Cross or Stalker for transcendent second class equipments.

Class Data

Skills

See Assassin Skills or Rogue Skills for second class skills.

Skill Description Levels Type
Detoxify.png Detoxify
Cures yourself or a target from being poisoned. 1 Supportive
Double Attack.png Double Attack
Adds a high chance to deal double damage when attacking with a dagger. 10 Passive
Envenom.png Envenom
Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. 10 Offensive
Hiding.png Hiding
Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items. 10 Active
Improve Dodge.png Improve Dodge
Adds up to 30 Flee. Bonus increases when you become a Rogue or Assassin. Also increases Movement Speed if you're an Assassin. 10 Passive
Steal.png Steal
Steal items from monsters. Affected monster may still drop the stolen item normally. 10 Active

Quest Skills

Skill Description Levels Type Quest
Back Slide.png Back Slide
Instantly move back 5 cells. 1 Active Back Slide Quest
Pick Stone.png Pick Stone
Provide ammunition for Throw Stone or other creative uses. 1 Active Find Stone Quest
Sprinkle Sand.png Sprinkle Sand
Earth-element attack dealing 125% damage with a 15% chance of blinding its target. 1 Offensive Sand Attack Quest
Throw Stone.png Throw Stone
Throw a stone (max 7 cells) at a target for 50 neutral-element, armor-ignoring damage. Has a 5% chance to blind and/or stun its target. 1 Offensive Stone Fling Quest

Job Bonuses

Stat\Amount +1 +2 +3 +4
STR 6 30 38 47
AGI 2 33 36 50
VIT 14 44
INT 18
DEX 10 22 42 49
LUK 26 40 46

ASPD

Equip Attack Speed From Novice
Bare Handed 156 0
Shield -6 +4
Dagger -8 +7
Sword (One Handed) -10 +7
Axe (One Handed) -20 −10
Bow -13 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links