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[[Image:Blacksmith.jpg|thumb]]
[[Image:Blacksmith.jpg|thumb]]


Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell ([[Cart Revolution]]) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are [[Mammonite]] and [[Cart Revolution]], which both can be learned as a [[Merchant]]. The only drawback to these self buffs is that the skill [[Power Thrust]] has the chance of breaking party members weapons (bows are the most susceptible to this), and thus it is recommended that the blacksmith always carry Steel, Iron, and Rough Oridecon with them at all times to repair party members weapons.
Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell ([[Cart Revolution]]) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are [[Mammonite]] and [[Cart Revolution]], which both can be learned as a [[Merchant]].


Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of [[Fire]], [[Earth]], [[Wind]] and [[Water]] and also have the ability to increase the weapon damage further.
Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of [[Fire]], [[Earth]], [[Wind]] and [[Water]] and also have the ability to increase the weapon damage further. Weapons forged by Blacksmiths also include [[Random Options]].


'''Note:'''
'''Note:'''
In previous versions of Ragnarok, STR was a key defining stat for the blacksmith class, but due to nerfs on STR bonus's in Renewal mechanics, this is no longer true (still a good option in Classic versions of the game though). Pumping obscene amounts of STR is no longer wise as its a waste of stats that can be placed into better areas for more dmg output or survivability. Blacksmiths will get to makeup for this severe DPS loss when they change to Mastersmith and learn Improved Power Thrust. This nerf was Gravitys way of balancing the class with all of the new weapon options available as well as the adjustments to monsters HP (blacksmiths would be killing everything in 2-3 hits otherwise).
In previous versions of Ragnarok, STR was a key defining stat for the blacksmith class, but due to nerfs on STR bonus's in Renewal mechanics, this is no longer true (still a good option in Classic versions of the game though). Pumping obscene amounts of STR is no longer wise as it's a waste of stats that can be placed into better areas for more dmg output or survivability. Blacksmiths will get to makeup for this severe DPS loss when they change to Mastersmith and learn Improved Power Thrust. This nerf was Gravity's way of balancing the class with all of the new weapon options available as well as the adjustments to monster's HP (blacksmiths would be killing everything in 2-3 hits otherwise).


===Warning!===
===Warning!===
*This class requires the player to be financially well off to play due to the heavy expenses the player will incur through the uses of potions and the zeny tax on the [[Mammonite]] skill. Therefor, '''this class is NOT recommended for new players.'''
*This class requires the player to be financially well off to play due to the heavy expenses the player will incur through the uses of potions and the zeny tax on the [[Mammonite]] skill. Therefore, '''this class is NOT recommended for new players.'''
 
*Due to game mechanic nerfs, the blacksmiths FLEE rate on Renewal servers is now considered to be way below the needed FLEE rate to be a successful dodger in pvm, and will result in the use of alot of potions/healing items to be able to perform successfully. While this is boostable through in game items, it still will never reach that of the thief classes and players should enter flee builds with caution.
 
*The weapon forge list is massively out of date with the other items in game, and therefor it is not recommended to attempt to create an elemental weapon forger anymore, as there are much better in game options that will cost alot less to buy. Also the fact that you can now make/purchase weapon scroll endowing enchants from sage classes, players can now reach much higher DPS output through the use of proper weapon carding with proper element enchant then they ever could through elemental weapon forging.
 
For more information about what the '[[Create Elemental Converter]]'s' do, see here:
* {{item |id=12114 Fire Elemental Converter}}
* {{item |id=12116 Earth Elemental Converter}}
* {{item |id=12115 Water Elemental Converter}}
* {{item |id=12117 Wind Elemental Converter}}
 
 
*Forgesmiths break items ALOT and the player may find themselves spending more money on materials then they are making the actual weapons. It really just is not worth it in the long run. Elemental weapons do not sell well at all unless the player is ranked(which is VERY difficult to get) and they are level 3 weapons with Very Very Strong status (which is very risky and very costly to make). The majority of Forgesmiths around these days only use the Weapon Upgrade ability on the Whitesmith class now due to how poor the Forge List is and how much they end up spending on materials


== Job Change Guide ==
== Job Change Guide ==
Line 39: Line 26:
* Written Test
* Written Test


After completing these tests, the player will be transformed into a Blacksmith. This mostly takes place in [[Einbroch]].
After completing these tests, the player will be transformed into a Blacksmith.
 
== Builds ==
 
=== Cart Revolution Build ===
 
* STR: 70-90
* AGI: 30-50
* VIT: 70-90
* INT: 1+
* DEX: 50
* LUK: 20-40
 
This build is centered around the [[Cart Revolution]] skill for AoEing groups of monsters at once. Blacksmiths can also play as tank/puller for parties, especially if switching to a Fortune Sword and Shields with [[Card_Reference#By_race|Racial Reduction Cards]]. [[Skin Tempering]] adds an extra 5% [[Neutral]] reduction, which is helpful for stacking with Raydric Card and other Neutral resist gear. [[ASPD]] does help Cart Revolution spam rate, especially when pushing monsters against walls. [[Hammer Fall]] is useful for stunning monsters to temporarily disable them. [[Mammonite]] still provides high single target damage.
 
Skills: [[Cart Revolution]] (Quest Skill, given for free after [[Transcendent|Transcending]]), [[Adrenaline Rush]], [[Weapon Perfection]], [[Power Thrust]], [[Maximize Power]], [[Hammer Fall]], [[Skin Tempering]]
 
=== AGI Build ===
 
* STR: 70-90
* AGI: 80-99
* VIT: 50-70
* INT: 1
* DEX: 40-60
* LUK: 20-40
 
The AGI build is is usually recommended for newer players without funds. They have high [[ASPD]] and [[FLEE]] for quick single target killing, so it uses minimal HP / SP [[Healing Items]]. Their main method of attack is melee-ing single monsters with [[Adrenaline Rush]] and other damage boosting buffs active. Blacksmiths do not have skills that increase flee rate (like a [[Thief]]'s [[Improve Dodge]], so it is recommended to use at least SOME sort of [[FLEE]] gear (such as Falcon Muffler or Whisper carded garment).
 
Primary Skills: [[Adrenaline Rush]], [[Weapon Perfection]], [[Power Thrust]], [[Maximize Power]], [[Hammer Fall]] [[Skin Tempering]]
 
=== Pure Forger ===
 
* STR: 1
* AGI: 1
* VIT: 1
* INT: 1
* DEX: 99
* LUK: 99
 
'''How to make a Pure Forger:'''
 
Level as with a battle build. When reaching the max desired level, use stat reset to change stats to the desired forging stats. This is by far the easiest way to achieve a forgesmith in a reasonable amount of time. Otherwise the player will have to self leech themselves, since the forgesmith build has bad survivability and poor damage output.
 
'''Warning:'''
This build is no longer viable in Ragnarok Online due to the availability of better weapons now, and the fact that a player can use Elemental Converters on their weapon to make it whatever element they want. Players can also use an alt account with a [[Sage]] to endow themselves for up to 30 minutes. Elemental converters open up the option of making a carded weapon AND having element bonus. This is a far superior option to just using a forged elemental weapon. Players will find it extremely difficult to make money with a pure forger now, unless selling Very Very Strong Level 3 weapons and thus it is NOT recommended to attempt this build.
 
If players truely desire to follow the forging path, then it is STRONGLY recommended to just make a battlesmith and transcend to [[Mastersmith]], since Mastersmiths have higher success rate due to higher job level, as well as the [[Upgrade Weapon]] ability, which is really the major source of income for a forgesmith. The majority of forgesmiths nowadays only use the Weapon Upgrade ability and have given up on forging elemental weapons.
 
* For every 1 point of [[DEX]], add 0.1 to forging sucess rate.
* For every 1 point of [[LUK]], add 0.1 to forging sucess rate.
* Every job level adds 0.2 to the forging sucess rate.


== Tactics ==
== Tactics ==
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== Equipment ==
== Equipment ==


=== Eden Group Equipments Quests ===
=== Kingdom Guild Equipments Quests ===


:''Main article: [[Eden Group Equipments Quests]]''
:''Main article: [[Kingdom Guild]]''


Eden Group Equipment is free and a great place to start for gear to use. The Axe is a good weapon and generally a good choice for a Blacksmith and their future classes' use.
Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.
 
=== General Equipment Recommendations ===
 
:''Main article: [[Equipment]]''
 
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
 
=== Third Class Compatible Equipment ===
 
:''Main article: [[Mechanic#Equipment|Mechanic Equipment]]''
 
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are [[transcendent]] only.
 
=== Weapons ===
 
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
 
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
 
=== High Speed Critsmith ===
 
==== Weapon ====
 
{{Item List |id=1361 |item=Two-Handed Axe |slots=2}}
carded with:
{{Item List |id=4086 |item=Soldier Skeleton Card}}
or
{{Item List |id=4464 |item=Aunoe Card}}
 
==== Accessory ====
 
{|cellspacing="0" cellpadding="0"
| {{Item List |id=2790 |item=Bradium Brooch |slots=1}}
|-
| {{Item List |id=2910 |item=Bakonawa Symbol Tattoo}}
|-
||Carded with:
|-
|| {{Item List |id=4091 |item=Kobold Card}}
|-
|}
 
 
=== Tanksmith ===
 
==== Weapon ====
{{Item List |id=16005 |item=Eden Mace II}}
{{Item List |id=1384 |item=Veteran Axe }}
{{Item List |id=1361 |item=Two-Handed Axe }}
 
Carded with:
{{Item List |id=4281 |item=Zipper Bear}}
 
==== Shield ====
 
{{Item List |id=2104 |item=Buckler |slots=1}}
{{Item List |id=2114 |item=Stone Buckler |slots=1}}
{{Item List |id=2115 |item=Valkyrja's Shield |slots=1}}
 
*compounded with any [[Race]] Reduction card
or:
 
{{Item List |id=4013 |item=Andre Egg Card}}
 
==== Headgear ====
 
===== Upper Headgear =====
{{Item List |id=5157 |item=Orc Helm |slots=1}}
{{Item List |id=5162 |item=Bone Helm |slots=1}}
{{Item List |id=2256 |item=Majestic Goat}}
{{Item List |id=5160 |item=Majestic Goat |slots=1}}
{{Item List |id=5122 |item=Magni's Cap}}
 
{{Item List |id=4122 |item=Deviruchi Card}}
{{Item List |id=4411 |item=Vanberk Card}}
 
{{Item List |id=4296 |item=Cramp Card}}
*(adds STR +3 when equipped with a {{item|id=4028 Tarou Card}})
 
 
===== Middle and Lower Headgear =====
 
{{Item List |id=5074 |item=Angel Wing Ears}}
{{Item List |id=5068 |item=Evil Wing Ears}}
{{Item List |id=5592 |item=Sigrun's Wings}}
{{Item List |id=5325 |item=Robo Eye}}
 
{{Item List |id=2292 |item=Welding Mask}}
{{Item List |id=5086 |item=Alarm Mask}}
{{Item List |id=2281 |item=Opera Masque}}
 
{{Item List |id=5305 |item=Pirate Dagger}}
{{Item List |id=5220 |item=Evolved Pipe}}
{{Item List |id=5536 |item=Spare Card}}
 
==== Footgear ====
{{Item List |id=2406 |item=Boots |slots=1}}
{{Item List |id=2435 |item=Battle Greave |slots=1}}
{{Item List |id=2408 |item=Shackles}}
*Combined with Bloodied Shackle Ball
 
{{Item List |id=4097 |item=Matyr Card}}
{{Item List |id=4381 |item=Green Ferus Card}}
{{Item List |id=4160 |item=Firelock Soldier Card}}
*adds Max [[HP]] and Max [[SP]] +10% when the footgear is upgraded to +9 or higher.
 
==== Armor ====
 
{{Item List |id=2315 |item=Chain Mail |slots=1}}
{{Item List |id=2377 |item=Elite Engineer Armor |slots=1}}
{{Item List |id=2353 |item=Odin's Blessing |slots=1}}
 
{{Item List |id=4031 |item=Pecopeco Card}}
{{Item List |id=4105 |item=Marc Card}}
 
==== Garment ====
 
{{Item List |id=2576 |item=Heroic Backpack |slots=1}}
{{Item List |id=2536 |item=Skin of Ventus |slots=1}}
{{Item List |id=2523 |item=Undershirt |slots=1}}
{{Item List |id=2506 |item=Manteau |slots=1}}
{{Item List |id=2514 |item=Pauldron |slots=1}}
{{Item List |id=2538 |item=Captain's Manteau |slots=1}}
 
*compounded with any card that boosts [[Race]], [[Size]], [[Element]] Reduction, or [[Flee]].
 
==== Accessory ====
 
{|cellspacing="0" cellpadding="0"
| {{Item List |id=2621 |item=Ring |slots=1}}
|| +
|| {{Item List |id=4079 |item=Mantis Card}}
|-
|}
{|cellspacing="0" cellpadding="0"
| {{Item List |id=2621 |item=Ring |slots=1}}
|| +
|| {{Item List |id=4028 |item=Tarou Card}} ({{item|id=4296 Cramp Card}} bonus)
|-
|}
{{Item List |id=2655 |item=Bloodied Shackle Ball}}
{{Item List |id=2725 |item=Medal of Honor}}


== Class Data ==
== Class Data ==
Line 258: Line 53:
{| class="wikitablec sortable"
{| class="wikitablec sortable"
|-
|-
! Skill !! Description !! Levels !! Type
! Skill
|-  
|-  
| {{Skill_List |skill=Adrenaline Rush}}
| {{Skill_List |skill=Adrenaline Rush}}
|| For {{gr|30|150}} seconds, increase [[ASPD|Attack Speed]] of [[party]] members equipped with [[Axe]] and [[Mace]] class weapons  (30% for Blacksmiths, 25% for other classes). || 5
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill_List |skill=Hammer Fall}}
| {{Skill_List |skill=Hammer Fall}}
|| {{gr|30|70}}% Chance of [[stun]]ning all enemies within a 5x5 area. || 5
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill_List |skill=Hilt Binding}}
| {{Skill_List |skill=Hilt Binding}}
||
[[STR]] +1, [[ATK]] +4. Increases the durations of [[Adrenaline  Rush]], [[Power-Thrust]] and [[Weapon Perfection]] Skills by 10%.
|| 1
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill_List |skill=Power Maximize}}
| {{Skill_List |skill=Maximize Power}}
|| Uses maximum weapon damage for skill duration. || 5
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill_List |skill=Power-Thrust}}
| {{Skill_List |skill=Power Thrust}}
|| ({{gr|20|100}} seconds.) You have +{{gr|5|25}}% ATK. Other party members have +5% ATK. Affected players have 0.1% chance of breaking their own non-axe, non-mace class weapons when attacking. || 5
|style="background:#ccffff"| Supportive
|-  
|-  
| {{Skill_List |skill=Skin Tempering}}
| {{Skill_List |skill=Skin Tempering}}
|| You have +{{gr|4|20}}% [[Fire]] resistance and +{{gr|1|5}}% [[Neutral]] resistance. || 5
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill_List |skill=Weapon Perfection}}
| {{Skill_List |skill=Weapon Perfection}}
|| For {{gr|10|50}} seconds, party members have no weapon [[size]] penalties. || 5
|-
|style="background:#ccffcc"| Active
| {{Skill_List |skill=Shattering Strike}}
|}
|}


==== Forging Skills ====
==== Forging Skills ====
Note: Any Level 3 or higher forged weapon will receive [[Random Options]]. The number of options received depends on the Blacksmith's Ranking.


{| class="wikitablec sortable"
{| class="wikitablec sortable"
|-
|-
! Skill !! Description !! Levels !! Type
! Skill
|-  
|-  
| {{Skill_List |skill=Enchantedstone Craft}}
| {{Skill_List |skill=Enchanted Stone Craft}}
|| Enables the creation of Elemental Stones. || 5
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill_List |skill=Iron Tempering}}
| {{Skill_List |skill=Iron Tempering}}
|| Enables the creation of {{item|id=998 Iron}} from {{item|id=1002 Iron Ore}}. || 5
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill_List |skill=Ore Discovery}}
| {{Skill_List |skill=Ore Discovery}}
|| Adds low chance of finding certain ores when killing monsters. || 1
|style="background:#cccccc"| Passive
|-
| {{Skill_List |skill=Oridecon Research}}
|| Increases the chance of crafting Level 3 Weapons. || 5
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill_List |skill=Smith Axe}}
| {{Skill_List |skill=Smith Axe}}
|| Enables the creation of various [[Axe]] class weapons. || 3
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill_List |skill=Smith Dagger}}
| {{Skill_List |skill=Smith Dagger}}
|| Enables the creation of various [[Dagger]] class weapons. || 3
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill_List |skill=Smith Knucklebrace}}
| {{Skill_List |skill=Smith Brass Knuckle}}
|| Enables the creation of various [[Knuckle]] class weapons. || 3
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill_List |skill=Smith Mace}}
| {{Skill_List |skill=Smith Mace}}
|| Enables the creation of various [[Mace]] class weapons. || 3
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill_List |skill=Smith Spear}}
| {{Skill_List |skill=Smith Spear}}
|| Enables the creation of various [[Spear]] class weapons. || 3
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill_List |skill=Smith Sword}}
| {{Skill_List |skill=Smith Sword}}
|| Enables the creation of various [[One Handed Sword]] class weapons. || 3
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill_List |skill=Smith Two-handed Sword}}
| {{Skill_List |skill=Smith Two-handed Sword}}
|| Enables the creation of various [[Two Handed Sword]] class weapons. || 3
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill_List |skill=Steel Tempering}}
| {{Skill_List |skill=Steel Tempering}}
|| Enables the creation of {{item|id=999 Steel}} from Iron and {{item|id=1003 Coal}}. || 5
|style="background:#cccccc"| Passive
|-  
|-  
| {{Skill_List |skill=Weapon Repair}}
| {{Skill_List |skill=Repair Weapon}}
|| Returns damaged equipment to usable state. || 1
|style="background:#ccffcc"| Active
|-  
|-  
| {{Skill_List |skill=Weaponry Research}}
| {{Skill_List |skill=Weaponry Research}}
|| Increases HIT, ATK of the chance of Forging a weapon. || 10
|style="background:#cccccc"| Passive
|}
|}


Line 358: Line 110:
{| class="wikitablec sortable"
{| class="wikitablec sortable"
|-
|-
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
! Skill !! Job Level<br/>Requirement !! Quest
|-
|-
| {{Skill List|skill=Greed}}
|| Automatically pick up items in a 5x5 area around caster. || 1
|style="background:#ccffcc"| Active || N/A || [[Blacksmith Skill Quest#Greed Quest|Greed Quest]]
|-
|-
| {{Skill List|skill=Dubious Salesmanship}}
| {{Skill List|skill=Dubious Salesmanship}}
|| Reduces the [[Zeny]] cost of the skill [[Mammonite]] by 10%. || 1
|| 35 || [[Blacksmith Skill Quest#Dubious Salesmanship Quest|Dubious Salesmanship Quest]]
|style="background:#cccccc"| Passive || 35 || [[Blacksmith Skill Quest#Dubious Salesmanship Quest|Dubious Salesmanship Quest]]
|-
|}
 
==== Soul Link ====
The [[Blacksmith Spirit]] enables the use of
 
{| class="wikitablec"
|-
! Skill !! Description !! Levels !! Type
|-
| {{Skill List|skill=Advanced Adrenaline Rush}}
|| Reduces attack delay of all party members using melee weapons. || 1
|style="background:#ccffcc"| Active
|}
|}


Line 429: Line 162:
|-
|-
| {{rh}} | [[Axe]] (Two Handed)
| {{rh}} | [[Axe]] (Two Handed)
| -13 || style="color:blue;" | +2
| -10 || style="color:blue;" | +5
|-
|-
| {{rh}} | [[Mace]]
| {{rh}} | [[Mace]]
Line 448: Line 181:
|}
|}
|}
|}
== External Links ==
* [http://irowiki.org/~himeyasha/skill4/index.html Skill Simulator]
* [http://ro.zhasha.com/?c=forge Forge Calculator]
* [http://ro.zhasha.com/?c=refine Refining Calculator]


{{Navbox Blacksmith}}
{{Navbox Blacksmith}}
{{Navbox Classes}}
{{Navbox Classes}}
{{Navbox Crafting}}
{{Navbox Crafting}}

Latest revision as of 17:04, 23 August 2024

Blacksmith
Blacksmith.png
Job Base(s): Merchant
Job Type: 2-1
Race: Human
Changes At: Einbroch
Number of Skills: 21
Total Skill Points: 84
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +2 +6 +2 +12 +2


Overview

Blacksmith.jpg

Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell (Cart Revolution) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant.

Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. Weapons forged by Blacksmiths also include Random Options.

Note: In previous versions of Ragnarok, STR was a key defining stat for the blacksmith class, but due to nerfs on STR bonus's in Renewal mechanics, this is no longer true (still a good option in Classic versions of the game though). Pumping obscene amounts of STR is no longer wise as it's a waste of stats that can be placed into better areas for more dmg output or survivability. Blacksmiths will get to makeup for this severe DPS loss when they change to Mastersmith and learn Improved Power Thrust. This nerf was Gravity's way of balancing the class with all of the new weapon options available as well as the adjustments to monster's HP (blacksmiths would be killing everything in 2-3 hits otherwise).

Warning!

  • This class requires the player to be financially well off to play due to the heavy expenses the player will incur through the uses of potions and the zeny tax on the Mammonite skill. Therefore, this class is NOT recommended for new players.

Job Change Guide

See Blacksmith Job Change Guide for detailed information.

Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test

After completing these tests, the player will be transformed into a Blacksmith.

Tactics

Recovering HP or Healing Items

When mobbing or tanking groups of monsters, especially for AoE leveling, Healing Items WILL need to be consumed and often even spammed. One popular healing item is Fresh Fish due to its cheap cost and low weight. It can be purchased from NPCs off the Chef's Assistant at the docks of Alberta (167, 134) as well as other locations for only 250z each (190z with max Discount).

579.png Fresh Fish

For a list of Healing Items, a comparison, and a list of a couple popular Healing Items, please see the main article: Healing Items.

Equipment

Kingdom Guild Equipments Quests

Main article: Kingdom Guild

Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.

Class Data

Skills

See Merchant Skills for first class skills.

Battle Skills

Skill
Adrenaline Rush.png Adrenaline Rush
Hammer Fall.png Hammer Fall
Hilt Binding.png Hilt Binding
Maximize Power.png Maximize Power
Power Thrust.png Power Thrust
Skin Tempering.png Skin Tempering
Weapon Perfection.png Weapon Perfection
Shattering Strike.png Shattering Strike

Forging Skills

Note: Any Level 3 or higher forged weapon will receive Random Options. The number of options received depends on the Blacksmith's Ranking.

Skill
Enchanted Stone Craft.png Enchanted Stone Craft
Iron Tempering.png Iron Tempering
Ore Discovery.png Ore Discovery
Smith Axe.png Smith Axe
Smith Dagger.png Smith Dagger
Smith Brass Knuckle.png Smith Brass Knuckle
Smith Mace.png Smith Mace
Smith Spear.png Smith Spear
Smith Sword.png Smith Sword
Smith Two-handed Sword.png Smith Two-handed Sword
Steel Tempering.png Steel Tempering
Repair Weapon.png Repair Weapon
Weaponry Research.png Weaponry Research

Quest Skills

Skill Job Level
Requirement
Quest
Dubious Salesmanship.png Dubious Salesmanship
35 Dubious Salesmanship Quest

Job Bonuses

The Levels in which you receive a certain bonus.

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR 3 8 16 23 31 44
AGI 29 38
VIT 7 13 20 32 37 49
INT 21 34
DEX 1 4 5 9 12 19 26 28 36 39 40 47
LUK 11 46

ASPD

Equip Attack Speed From Merchant
Bare Handed 156 0
Shield -5 0
Dagger -10 +2
Sword (One Handed) -10 +2
Axe (One Handed) -6 +2
Axe (Two Handed) -10 +5
Mace -8 +2
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk