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| | {{Skill List |skill=Thunderstorm}} | | | {{Skill List |skill=Thunderstorm}} |
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| | {{Skill List |skill=Earth Spike}} COMING SOON! | | | {{Skill List |skill=Earth Spike}} |
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Latest revision as of 16:57, 23 August 2024
Mage
|
|
Job Base(s): |
Novice
|
Job Type: |
First
|
Race: |
Human
|
Changes At: |
Geffen
|
Number of Skills: |
14
|
Total Skill Points: |
121
|
Total Quest Skills: |
1
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+0 |
+4 |
+0 |
+8 |
+3 |
+3
|
|
Overview
Mages rely on their skills as their main source of damage, and such attacks are magically based and only take into account the target's Magical Defense, and not their Physical Defense. Furthermore, all of a Mage's spells are elemental, thus meaning the accurate use of the correct spell against the correct monsters is highly important.
Job Changing
Once you are Job Level 10, head to the Mage Guild in northwest Geffen geffen63177. Talk to the Mage Guildsman, who changes your job to Mage and rewards you with a Novice Rod [3].
Alternatively, after attaining Job Level 10, advance to a Mage class at Criatura Academy (izlude 125, 257 or 130, 257) in Izlude.
Starter Equipment
The Episode One quest line gives you good starting equipment for your class and build. Though it is better than the Kingdom Guild equipment, that set is also an option to start out.
Class Data
Skills
See Wizard Skills or Sage Skills for second class skills.
Quest Skills
Job Bonuses
Job Bonus
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8
|
STR
|
|
|
|
|
|
|
|
|
AGI
|
18 |
26 |
40 |
47 |
|
|
|
|
VIT
|
|
|
|
|
|
|
|
|
INT
|
2 |
14 |
22 |
33 |
38 |
44 |
46 |
50
|
DEX
|
6 |
10 |
36 |
|
|
|
|
|
LUK
|
30 |
42 |
49 |
|
|
|
|
|
ASPD
External Links