Acolyte: Difference between revisions
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==Job Changing== | ==Job Changing== | ||
[[File:Cleric.png|left|40px|x]] Once the player is [[Job Level]] 10, they can go to the Prontera Church {{navi|prontera|234|314}} in the northeastern corner of [[Prontera]]. The ''Cleric'' NPC is located in the first room on the right side of the hallway. Upon entering that room, the NPC can be found in the left side of the room in the northern-most corner (184, 41). | |||
[[File:Cleric.png|left|40px|x]] Once the player is [[Job Level]] 10, they can go to the Prontera Church {{navi|prontera|234|314}} in the northeastern corner of [[Prontera]]. The ''Cleric'' NPC is located in the first room on the right side of the hallway. Upon entering that room, the NPC can be found in the left side of the room in the northern-most corner (184, 41) | |||
The new [[Izlude]] tutorial area offers players an additional means of changing their jobs from [[Novice]] to their chosen First Class without going through the steps listed above. Once they've completed the Criatura Academy quest line, they can go to the second floor of the Academy where job change NPCs are located. The Acolyte job change NPCs are located at the end of the hallway on the right side, just before the Principle's Office. | The new [[Izlude]] tutorial area offers players an additional means of changing their jobs from [[Novice]] to their chosen First Class without going through the steps listed above. Once they've completed the Criatura Academy quest line, they can go to the second floor of the Academy where job change NPCs are located. The Acolyte job change NPCs are located at the end of the hallway on the right side, just before the Principle's Office. | ||
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| {{Skill List|skill=Angelus}} | | {{Skill List|skill=Angelus}} | ||
|| Increase VIT DEF of the user and all party members nearby | || Increase [[VIT]], [[DEF]] of the user and all party members nearby by {{gr|5|50}}% for {{gr|30|300}} seconds. Additionally, it increases max HP by 500. || 10 | ||
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
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| {{Skill List|skill=Blessing}} | | {{Skill List|skill=Blessing}} | ||
|| For {{gr|60|240}} seconds, target has +{{gr|1|10}} [[STR]], [[DEX]] and [[INT]]. When used on [[Undead]] or [[Demon]]s, reduces their [[DEX]] and [[INT]] by 50%. || 10 | || For {{gr|60|240}} seconds, target has +{{gr|1|10}} [[STR]], [[DEX]] and [[INT]], and +{{gr|2|20}} [[Hit]] points. When used on [[Undead]] or [[Demon]]s, reduces their [[DEX]] and [[INT]] by 50%. || 10 | ||
|style="background:#ccffff"| Supportive | |style="background:#ccffff"| Supportive | ||
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Revision as of 16:08, 25 June 2020
Acolyte | |||||||||||||
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Job Base(s): | Novice | ||||||||||||
Job Type: | First | ||||||||||||
Race: | Human | ||||||||||||
Changes At: | Prontera Church | ||||||||||||
Number of Skills: | 14 | ||||||||||||
Total Skill Points: | 81 | ||||||||||||
Total Quest Skills: | 1 | ||||||||||||
Job Bonuses | |||||||||||||
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Overview
Acolytes live their lives serving the Catholic Church and following the religious teachings. They train to become selfless and devoted individuals, aiming to help all that they meet. While the main location for Acolytes, like other members, is the Church in Protera, it isn't uncommon to find Acolytes travelling with adventurers around the world, especially adventurers recruited by King Tristan III.
The religious teachings forbid Acolytes and other members of the Church from using bladed weapons. Instead, they typically carry staves and rods for casting skills that support their allies and harm their foes and maces for physical damage.
Once the Acolyte has reached a sufficient amount of training, they can choose to continue and grow in their supportive endeavors and become Priests or train physically and mentally, dealing great damage as Monks.
Job Changing
Once the player is Job Level 10, they can go to the Prontera Church in the northeastern corner of Prontera. The Cleric NPC is located in the first room on the right side of the hallway. Upon entering that room, the NPC can be found in the left side of the room in the northern-most corner (184, 41).
The new Izlude tutorial area offers players an additional means of changing their jobs from Novice to their chosen First Class without going through the steps listed above. Once they've completed the Criatura Academy quest line, they can go to the second floor of the Academy where job change NPCs are located. The Acolyte job change NPCs are located at the end of the hallway on the right side, just before the Principle's Office.
Builds
See Priest Builds or Monk Builds for build strategies.
For support oriented builds, refer to Heal Bomb Maps for some map suggestions on leveling using "Heal" on undead monsters.
Stats
- STR: Increases Weight Limit and ATK.
- AGI: Increases ASPD and Flee.
- VIT: Increases max HP, HP regeneration, resistance against several Status Effects, Soft DEF, Soft MDEF and the efficiency of healing items.
- INT: Increases MATK, max SP, SP regeneration, resistance against several Status Effects, Soft MDEF, the efficiency of SP recovery items and the amount of your Heal.
- DEX: Increases Hit, ASPD, and ATK.
- LUK: Increases Critical, ATK, Perfect Dodge and resistance against several Status Effects.
Equipment
Depending on the intended Second Job (Monk or Priest), Acolytes tend to aim toward the equipment that class uses. If the player plans to become a Monk, they will more than likely want to use maces for their weapons, as Monks deal physical damage, and maces have higher ATK and ASPD than other weapons. Priests tend to be more magic-oriented and cast spells, so staves and rods are more common, which favor MATK and often give bonuses to INT and DEX. If the player intends to become a battle Priest, like Monks, they also will likely opt for maces for the higher ATK and ASPD.
In general, it is a good idea to have both a mace and a staff or rod on the character at all times and to assign hotkeys or skill slots to each weapon, to easily toggle between one or the other as needed, as some monsters are easier to kill by melee attack than with spells and vice versa. Even if the player intends to become a Monk, they shouldn't forget that their Acolyte still has access to the Heal skill and can still "Heal Bomb" undead monsters. And Acolytes intending to become Priests should also remember that they can still melee attack monsters and don't have to just rely on their spells to deal damage.
It is also highly recommended, regardless of what Second Job the player intends to choose, to equip a shield. They increase DEF, which means that the character takes less damage from monsters' attacks and can survive longer.
Other equipment choices depend on the player's desired Second Job (and beyond) and preferred build. It is better to save up for equipment that the later Jobs can use, as the player will get more use out of those items in the long run, than to buy equipment that only the Acolyte job can use.
Class Data
Skills
See Priest Skills or Monk Skills for second class skills.
Skill | Description | Levels | Type | ||
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Increase VIT, DEF of the user and all party members nearby by 5~50% for 30~300 seconds. Additionally, it increases max HP by 500. | 10 | Supportive | ||
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Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle. | 1 | Active | ||
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For 60~240 seconds, target has +1~10 STR, DEX and INT, and +2~20 Hit points. When used on Undead or Demons, reduces their DEX and INT by 50%. | 10 | Supportive | ||
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Cures a target from Silence, Blind and Chaos statuses. | 1 | Supportive | ||
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Attempts to lower a target's AGI by 3~12 with 42~60% chance of success. (30~120 seconds vs. monsters, 20~65 seconds vs. players) | 10 | Active | ||
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Increases attack against against Demons and Undead monsters by 3~30. | 10 | Passive | ||
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Increases VIT defense against Demons and Undead monsters by 3~30. | 10 | Passive | ||
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Restore a target's HP, or damage Undead targets. (Base factor 12~84) | 10 | Supportive | ||
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For 60~240 seconds, increase target's movement speed and has +3~12 AGI. | 10 | Supportive | ||
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Protects a 3×3 area from incoming ranged attacks. | 1 | Supportive | ||
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Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them. | 1 | Offensive | ||
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Decrease Undead-element and Demon monsters' DEF by 14~50% in a wide radius around the user, with 27~63% success chance. | 10 | Supportive | ||
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Instantly move to a random spot on the map or the user's save spot. Does not work in PvP environments. | 2 | Supportive | ||
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Use a Blue Gemstone to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. (0~3 memo points, 10~25 seconds) | 4 | Supportive |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement |
Quest | ||
---|---|---|---|---|---|---|---|
|
Holy-element attack that deals 125% MATK damage to a single target. Cancels Kyrie Eleison on target. | 1 | Offensive | 30 | Holy Light Quest |
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 |
---|---|---|---|---|
STR | 26 | 42 | 49 | |
AGI | 22 | 40 | ||
VIT | 6 | 30 | 44 | |
INT | 10 | 33 | 46 | |
DEX | 14 | 36 | 46 | |
LUK | 2 | 18 | 38 | 50 |
ASPD
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See Also
External Links
Acolyte | |
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Skills | Angelus • Aqua Benedicta • Blessing • Cure • Decrease AGI • Demon Bane • Divine Protection • Heal • Holy Light • Increase AGI • Pneuma • Ruwach • Signum Crusis • Teleport • Warp Portal |
Quests | Acolyte Skill Quest |
Weapons | Mace • Rod |
Classes of Ragnarok Online | |
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Novice Class | Novice |
First Class | Swordman • Thief • Archer • Mage • Merchant • Acolyte |
Second Class | Knight • Crusader • Assassin • Rogue • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Priest • Monk |
Transcendent Second Class | Lord Knight • Paladin • Assassin Cross • Stalker • Sniper • Clown • Gypsy • High Wizard • Professor • Whitesmith • Creator • High Priest • Champion |
Expanded Class | Ninja |