Difference between revisions of "Blacksmith"

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{{Outdated}}
 
 
 
{{Infobox Job|jobName=Blacksmith|jobBase=Merchant|jobType=2-1|Race=[[Human]]|changesAt=[[Einbroch]]|skills=21|skillPoints=84|questSkills=2
 
{{Infobox Job|jobName=Blacksmith|jobBase=Merchant|jobType=2-1|Race=[[Human]]|changesAt=[[Einbroch]]|skills=21|skillPoints=84|questSkills=2
 
|str=6|agi=2|vit=6|int=2|dex=12|luk=2}}
 
|str=6|agi=2|vit=6|int=2|dex=12|luk=2}}
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After completing these tests, the player will be transformed into a Blacksmith.
 
After completing these tests, the player will be transformed into a Blacksmith.
 
== Builds ==
 
 
=== Cart Revolution Build ===
 
 
* STR: 70-90
 
* AGI: 30-50
 
* VIT: 70-90
 
* INT: 1+
 
* DEX: 50
 
* LUK: 20-40
 
 
This build is centered around the [[Cart Revolution]] skill for AoEing groups of monsters at once. Blacksmiths can also play as tank/puller for parties, especially if switching to a Fortune Sword and Shields with [[Card_Reference#By_race|Racial Reduction Cards]]. [[Skin Tempering]] adds an extra 5% [[Neutral]] reduction, which is helpful for stacking with Raydric Card and other Neutral resist gear. [[ASPD]] does help Cart Revolution spam rate, especially when pushing monsters against walls. [[Hammer Fall]] is useful for stunning monsters to temporarily disable them. [[Mammonite]] still provides high single target damage.
 
 
Skills: [[Cart Revolution]] (Quest Skill, given for free if you change to Merchant in the Alberta Merchant Guild), [[Adrenaline Rush]], [[Weapon Perfection]], [[Power Thrust]], [[Maximize Power]], [[Hammer Fall]], [[Skin Tempering]]
 
 
=== AGI Build ===
 
 
* STR: 70-90
 
* AGI: 80-99
 
* VIT: 50-70
 
* INT: 1
 
* DEX: 40-60
 
* LUK: 20-40
 
 
The AGI build is is usually recommended for newer players without funds. They have high [[ASPD]] and [[FLEE]] for quick single target killing, so it uses minimal HP / SP [[Healing Items]]. Their main method of attack is melee-ing single monsters with [[Adrenaline Rush]] and other damage boosting buffs active. Blacksmiths do not have skills that increase flee rate (like a [[Thief]]'s [[Improve Dodge]], so it is recommended to use at least SOME sort of [[FLEE]] gear (such as Falcon Muffler or Whisper carded garment).
 
 
Primary Skills: [[Adrenaline Rush]], [[Weapon Perfection]], [[Power Thrust]], [[Maximize Power]], [[Hammer Fall]] [[Skin Tempering]]
 
 
=== Pure Forger ===
 
 
* STR: 1
 
* AGI: 1
 
* VIT: 1
 
* INT: 1
 
* DEX: 99
 
* LUK: 99
 
 
'''How to make a Pure Forger:'''
 
 
Level as with a battle build. When reaching the max desired level, use stat reset to change stats to the desired forging stats. This is by far the easiest way to achieve a forgesmith in a reasonable amount of time. Otherwise the player will have to self leech themselves, since the forgesmith build has bad survivability and poor damage output.
 
  
 
== Tactics ==
 
== Tactics ==
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Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.
 
Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.
 
{{Update}}
 
  
 
== Class Data ==
 
== Class Data ==
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{| class="wikitablec sortable"
 
{| class="wikitablec sortable"
 
|-
 
|-
! Skill !! Description !! Levels !! Type
+
! Skill
 
|-  
 
|-  
 
| {{Skill_List |skill=Adrenaline Rush}}
 
| {{Skill_List |skill=Adrenaline Rush}}
|| For {{gr|30|150}} seconds, increase [[ASPD|Attack Speed]] of [[party]] members equipped with [[Axe]] and [[Mace]] class weapons  (30% for Blacksmiths, 25% for other classes). || 5
 
|style="background:#ccffcc"| Active
 
 
|-  
 
|-  
 
| {{Skill_List |skill=Hammer Fall}}
 
| {{Skill_List |skill=Hammer Fall}}
|| {{gr|30|70}}% Chance of [[stun]]ning all enemies within a 5x5 area. || 5
 
|style="background:#ccffcc"| Active
 
 
|-  
 
|-  
 
| {{Skill_List |skill=Hilt Binding}}
 
| {{Skill_List |skill=Hilt Binding}}
||
 
[[STR]] +1, [[ATK]] +4. Increases the durations of [[Adrenaline  Rush]], [[Power-Thrust]] and [[Weapon Perfection]] Skills by 10%.
 
 
|| 1
 
|style="background:#cccccc"| Passive
 
 
|-  
 
|-  
| {{Skill_List |skill=Power Maximize}}
+
| {{Skill_List |skill=Maximize Power}}
|| Uses maximum weapon damage for skill duration. || 5
 
|style="background:#ccffcc"| Active
 
 
|-  
 
|-  
| {{Skill_List |skill=Power-Thrust}}
+
| {{Skill_List |skill=Power Thrust}}
|| ({{gr|20|100}} seconds.) You have +{{gr|5|25}}% ATK. Other party members have +{{gr|5|20}}% ATK.|| 5
 
|style="background:#ccffff"| Supportive
 
 
|-  
 
|-  
 
| {{Skill_List |skill=Skin Tempering}}
 
| {{Skill_List |skill=Skin Tempering}}
|| You have +{{gr|4|20}}% [[Fire]] resistance and +{{gr|1|5}}% [[Neutral]] resistance. || 5
 
|style="background:#cccccc"| Passive
 
 
|-  
 
|-  
 
| {{Skill_List |skill=Weapon Perfection}}
 
| {{Skill_List |skill=Weapon Perfection}}
|| For {{gr|10|50}} seconds, party members have no weapon [[size]] penalties. || 5
+
|-
|style="background:#ccffcc"| Active
+
| {{Skill_List |skill=Shattering Strike}}
 
|}
 
|}
  
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{| class="wikitablec sortable"
 
{| class="wikitablec sortable"
 
|-
 
|-
! Skill !! Description !! Levels !! Type
+
! Skill
 
|-  
 
|-  
| {{Skill_List |skill=Enchantedstone Craft}}
+
| {{Skill_List |skill=Enchanted Stone Craft}}
|| Enables the creation of Elemental Stones. || 5
 
|style="background:#cccccc"| Passive
 
 
|-  
 
|-  
 
| {{Skill_List |skill=Iron Tempering}}
 
| {{Skill_List |skill=Iron Tempering}}
|| Enables the creation of {{item|id=998 Iron}} from {{item|id=1002 Iron Ore}}. || 5
 
|style="background:#cccccc"| Passive
 
 
|-  
 
|-  
 
| {{Skill_List |skill=Ore Discovery}}
 
| {{Skill_List |skill=Ore Discovery}}
|| Adds low chance of finding certain ores when killing monsters. || 1
 
|style="background:#cccccc"| Passive
 
|-
 
| {{Skill_List |skill=Oridecon Research}}
 
|| Increases the chance of crafting Level 3 Weapons. || 5
 
|style="background:#cccccc"| Passive
 
 
|-  
 
|-  
 
| {{Skill_List |skill=Smith Axe}}
 
| {{Skill_List |skill=Smith Axe}}
|| Enables the creation of various [[Axe]] class weapons. || 3
 
|style="background:#cccccc"| Passive
 
 
|-  
 
|-  
 
| {{Skill_List |skill=Smith Dagger}}
 
| {{Skill_List |skill=Smith Dagger}}
|| Enables the creation of various [[Dagger]] class weapons. || 3
 
|style="background:#cccccc"| Passive
 
 
|-  
 
|-  
| {{Skill_List |skill=Smith Knucklebrace}}
+
| {{Skill_List |skill=Smith Brass Knuckle}}
|| Enables the creation of various [[Knuckle]] class weapons. || 3
 
|style="background:#cccccc"| Passive
 
 
|-  
 
|-  
 
| {{Skill_List |skill=Smith Mace}}
 
| {{Skill_List |skill=Smith Mace}}
|| Enables the creation of various [[Mace]] class weapons. || 3
 
|style="background:#cccccc"| Passive
 
 
|-  
 
|-  
 
| {{Skill_List |skill=Smith Spear}}
 
| {{Skill_List |skill=Smith Spear}}
|| Enables the creation of various [[Spear]] class weapons. || 3
 
|style="background:#cccccc"| Passive
 
 
|-  
 
|-  
 
| {{Skill_List |skill=Smith Sword}}
 
| {{Skill_List |skill=Smith Sword}}
|| Enables the creation of various [[One Handed Sword]] class weapons. || 3
 
|style="background:#cccccc"| Passive
 
 
|-  
 
|-  
 
| {{Skill_List |skill=Smith Two-handed Sword}}
 
| {{Skill_List |skill=Smith Two-handed Sword}}
|| Enables the creation of various [[Two Handed Sword]] class weapons. || 3
 
|style="background:#cccccc"| Passive
 
 
|-  
 
|-  
 
| {{Skill_List |skill=Steel Tempering}}
 
| {{Skill_List |skill=Steel Tempering}}
|| Enables the creation of {{item|id=999 Steel}} from Iron and {{item|id=1003 Coal}}. || 5
 
|style="background:#cccccc"| Passive
 
 
|-  
 
|-  
| {{Skill_List |skill=Weapon Repair}}
+
| {{Skill_List |skill=Repair Weapon}}
|| Returns damaged equipment to usable state. || 1
 
|style="background:#ccffcc"| Active
 
 
|-  
 
|-  
 
| {{Skill_List |skill=Weaponry Research}}
 
| {{Skill_List |skill=Weaponry Research}}
|| Increases HIT, ATK & the chance of Forging a weapon. || 10
 
|style="background:#cccccc"| Passive
 
 
|}
 
|}
  
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{| class="wikitablec sortable"
 
{| class="wikitablec sortable"
 
|-
 
|-
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
+
! Skill !! Job Level<br/>Requirement !! Quest
|-
 
|-
 
| {{Skill List|skill=Greed}}
 
|| Automatically pick up items in a 5x5 area around caster. || 1
 
|style="background:#ccffcc"| Active || N/A || [[Blacksmith Skill Quest#Greed Quest|Greed Quest]]
 
 
|-
 
|-
 
| {{Skill List|skill=Dubious Salesmanship}}
 
| {{Skill List|skill=Dubious Salesmanship}}
|| Reduces the [[Zeny]] cost of the skill [[Mammonite]] by 10%. || 1
+
|| 35 || [[Blacksmith Skill Quest#Dubious Salesmanship Quest|Dubious Salesmanship Quest]]
|style="background:#cccccc"| Passive || 35 || [[Blacksmith Skill Quest#Dubious Salesmanship Quest|Dubious Salesmanship Quest]]
 
|-
 
 
|}
 
|}
  
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|-
 
|-
 
| {{rh}} | [[Axe]] (Two Handed)
 
| {{rh}} | [[Axe]] (Two Handed)
| -13 || style="color:blue;" | +2
+
| -10 || style="color:blue;" | +5
 
|-
 
|-
 
| {{rh}} | [[Mace]]
 
| {{rh}} | [[Mace]]
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|}
 
|}
 
|}
 
|}
 
== External Links ==
 
* [http://irowiki.org/~himeyasha/skill4/index.html Skill Simulator]
 
* [http://ro.zhasha.com/?c=forge Forge Calculator]
 
* [http://ro.zhasha.com/?c=refine Refining Calculator]
 
  
 
{{Navbox Blacksmith}}
 
{{Navbox Blacksmith}}
 
{{Navbox Classes}}
 
{{Navbox Classes}}
 
{{Navbox Crafting}}
 
{{Navbox Crafting}}

Latest revision as of 17:04, 23 August 2024

Blacksmith
Blacksmith.png
Job Base(s): Merchant
Job Type: 2-1
Race: Human
Changes At: Einbroch
Number of Skills: 21
Total Skill Points: 84
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +2 +6 +2 +12 +2


Overview

Blacksmith.jpg

Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell (Cart Revolution) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant.

Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. Weapons forged by Blacksmiths also include Random Options.

Note: In previous versions of Ragnarok, STR was a key defining stat for the blacksmith class, but due to nerfs on STR bonus's in Renewal mechanics, this is no longer true (still a good option in Classic versions of the game though). Pumping obscene amounts of STR is no longer wise as it's a waste of stats that can be placed into better areas for more dmg output or survivability. Blacksmiths will get to makeup for this severe DPS loss when they change to Mastersmith and learn Improved Power Thrust. This nerf was Gravity's way of balancing the class with all of the new weapon options available as well as the adjustments to monster's HP (blacksmiths would be killing everything in 2-3 hits otherwise).

Warning!

  • This class requires the player to be financially well off to play due to the heavy expenses the player will incur through the uses of potions and the zeny tax on the Mammonite skill. Therefore, this class is NOT recommended for new players.

Job Change Guide

See Blacksmith Job Change Guide for detailed information.

Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test

After completing these tests, the player will be transformed into a Blacksmith.

Tactics

Recovering HP or Healing Items

When mobbing or tanking groups of monsters, especially for AoE leveling, Healing Items WILL need to be consumed and often even spammed. One popular healing item is Fresh Fish due to its cheap cost and low weight. It can be purchased from NPCs off the Chef's Assistant at the docks of Alberta (167, 134) as well as other locations for only 250z each (190z with max Discount).

579.png Fresh Fish

For a list of Healing Items, a comparison, and a list of a couple popular Healing Items, please see the main article: Healing Items.

Equipment

Kingdom Guild Equipments Quests

Main article: Kingdom Guild

Kingdom Guild Equipment is a great series of starter equipment. All items have 1 slot, carry different bonuses, and are enchantable.

Class Data

Skills

See Merchant Skills for first class skills.

Battle Skills

Skill
Adrenaline Rush.png Adrenaline Rush
Hammer Fall.png Hammer Fall
Hilt Binding.png Hilt Binding
Maximize Power.png Maximize Power
Power Thrust.png Power Thrust
Skin Tempering.png Skin Tempering
Weapon Perfection.png Weapon Perfection
Shattering Strike.png Shattering Strike

Forging Skills

Note: Any Level 3 or higher forged weapon will receive Random Options. The number of options received depends on the Blacksmith's Ranking.

Skill
Enchanted Stone Craft.png Enchanted Stone Craft
Iron Tempering.png Iron Tempering
Ore Discovery.png Ore Discovery
Smith Axe.png Smith Axe
Smith Dagger.png Smith Dagger
Smith Brass Knuckle.png Smith Brass Knuckle
Smith Mace.png Smith Mace
Smith Spear.png Smith Spear
Smith Sword.png Smith Sword
Smith Two-handed Sword.png Smith Two-handed Sword
Steel Tempering.png Steel Tempering
Repair Weapon.png Repair Weapon
Weaponry Research.png Weaponry Research

Quest Skills

Skill Job Level
Requirement
Quest
Dubious Salesmanship.png Dubious Salesmanship
35 Dubious Salesmanship Quest

Job Bonuses

The Levels in which you receive a certain bonus.

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR 3 8 16 23 31 44
AGI 29 38
VIT 7 13 20 32 37 49
INT 21 34
DEX 1 4 5 9 12 19 26 28 36 39 40 47
LUK 11 46

ASPD

Equip Attack Speed From Merchant
Bare Handed 156 0
Shield -5 0
Dagger -10 +2
Sword (One Handed) -10 +2
Axe (One Handed) -6 +2
Axe (Two Handed) -10 +5
Mace -8 +2
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk