Guillotine Cross
Guillotine Cross | |||||||||||||
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Job Base(s): | Assassin Assassin Cross | ||||||||||||
Job Type: | 3-1 | ||||||||||||
Race: | Human | ||||||||||||
Changes At: | Veins | ||||||||||||
Number of Skills: | 17 | ||||||||||||
Total Skill Points: | 88 | ||||||||||||
Total Quest Skills: | 0 | ||||||||||||
Job Bonuses | |||||||||||||
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Overview
A Guillotine Cross is the third job class of an Assassin/Assassin Cross. To attack enemies, they still wield two separate weapons (from Daggers to One Handed Swords) or Katars, but they gain access to new and improved ways of assassination. They can also gain access to new poisons, which other character classes have no known cures for them.
A Guillotine Cross name is often shortened and abbreviated as "GX", where the "X" is like a cross.
Job Change Guide
See Guillotine Cross Job Change Guide for detailed information.
Builds
Rolling Cutter/Cross Ripper Slasher Katars
Rolling Cutter is the most effective leveling AOE skill for a Guillotine Cross. This build is a good balanced build that can use skills, CRIT, perfect dodge, or anything depending on gears used.
- STR: 90-120
- AGI: 90-120
- VIT: 80-100
- INT: 1 OR 120
- DEX: ~60 OR 90-100 OR 120
- LUK: ~60 OR 72/90/108/126 OR 120
This build's stats are centered around the Heroic Backpack [1] garment, which is overall the best garment for PVM/MVP and sometimes PVP/WoE too. Make sure STR, AGI, and VIT are above 90 as these are crucial stats for a GX (STR = attack power, AGI = ASPD/flee, VIT = survivability) and the backpack bonuses are great for it. If you prefer to use skills more than CRIT, go for 90 DEX and 60-70 LUK. If you prefer to CRIT more and want the backpack LUK bonus, then go for 90 LUK and 60-70 DEX. VIT is set to 94 so that there is 100 VIT in total after job bonuses, which will give stun immunity. 120 DEX when combined with ranged gear is also a viable option for long-ranged MVP-ing with Cross Ripper Slasher against some MVP that have melee attack reflect.
With the adddition of Perverse Demon Mask, the player may choose to put more points into LUK in order to gain defense bypassing effect from it. Since the bonuses is every 18 points of LUK, the player may choose to put either 72, 90, 108, or 126 in LUK, based on how much the player value defense bypass effect. If the player already have defense bypass effect from other gears, LUK amount may be reduced and invested into another stats. When using Seraphim Coronet, stats point may be invested into INT stats instead to gain bonus damage from it.
Rolling Cutter is the first skill to get and will be the main leveling skill. Cross Ripper Slasher is very strong with many counters built up with Rolling Cutter. For leveling purposes, CRS can be used to finish off the one monster that is not killed when mobbing. Cross Impact is good for single target burst damage as well. Cloaking Exceed is useful and you will not be seen by insect/demon monsters. This build can also be used to level using Meteor Assault if the player is equipped with Enforcer Shoes. The only mandatory equipment for this route of leveling is cards or gear that prevents cast interruption. Using this skill while dual-wielding, when carded correctly will usually yield better damage than using a katar.
This build will have a good CRIT rate with certain gears like Rogue's Treasures. Morrigane's set is also good choice for the early GX levels or Assassin/Assassin Cross levels. Please note that CRIT-ing monsters one at a time is not recommended for leveling purposes and using Rolling Cutter to mob is much faster. CRIT could be useful for MVP/WoE purposes though. MVPs that have AGI-UP usually will dodge skills that depend on HIT, so this is where CRIT comes in. Buffs like Gloria will bring the CRIT rate up over 50 usually, which means over 100 CRIT with the doubled CRIT rate from Katars.
High Perfect Dodge (80+) can be easily achieved with the right gears, like Morrigane's set, two Fortune Swords, and Wild Rose Card. LUK will also help but do not get too much LUK at the beginning as the points are better spent on other stats first. If tanking a mob for your party to kill, switch from the two Fortune Swords to one Fortune Sword and a shield with the appropriate racial reduction card (Thara Frog Card, Khalitzburg Card, etc.). Switch back to two Fortune Swords to pull and mob the monsters together.
A Specialty Jur [4] with four Hunter Fly Cards, Jur [3] with three Hunter Fly Cards, or Crimson Katar [2] with two Hunter Fly Cards is useful with Rolling Cutter for leeching HP back. The player can stack this with other leech gear to increase the chance of leeching HP/SP. At level 120, the player can switch to Thanatos Katar [1] for better damage and built-in HP/SP leech. For DPS purposes, use a Durga [1], KVM Katar (Glorious Bloody Roar/Glorious Jamadhar), or Crimson Katar [2]. KVM Katars are good for attacking even non-Demi Human monsters due to the 193 ASPD proc.
PVP/WoE Daggers
This is more of an endgame PVP/WoE build and is not a leveling build. To optimize ASPD, HIT, and ATK, focus on balancing the STR, AGI and DEX stats. This is because it is indispensable to have quick attack speed along with adequate HIT so that attacks will not fail. VIT is also needed for survivability.
- STR: 100-110
- AGI: 100-110
- VIT: 70-90
- INT: 1 +4
- DEX: 90-100
- LUK: 1-20
- ATK: 259 +0 (without Daggers) ATK: 499+112 (if using Glorious Damascus and with a refine of +8)
- ASPD: 181 (without Daggers) ASPD: 185 (with Increase Agility, Blessing, Drosera Herb Salad, Siroma Ice Tea, Steamed Desert Scorpions, Hwergelmir's Tonic and Awakening Potion)
- HIT: 303 (with Increase Agility, Blessing, Siroma Ice Tea, Hwergelmir's Tonic)
- DEF: 0+79
- Flee: 341+2 (with Increase Agility, Blessing, Drosera Herb Salad, Steamed Desert Scorpions)
- Critical: 2
- MDEF: 0+ 15
- MATK: 19+24 (with Blessing)
- HP and SP may be different depending on the server
Katar Crit
This build focuses on single target critical hits (CRIT), and is not a leveling build because it does not have HIT for AoE skills. Critical hits deal about 40% more than regular attacks would. This build relies a lot on LUK. Every three LUK gives one CRIT. When using katars, crit rate is doubled (not shown in stat window) so it is possible to achieve 100% crit rate with just 50 CRIT. It is advised to get a bit more, however, because the target's LUK will lower your effective crit rate. Effective crit rate using katars = 2xCRIT - (target's LUK/5). 125/126 LUK is mainly used for Ring of Jupiter / Perverse Demon Mask bonus.
This build is mainly used for single target DPS on MVPs, but can also be applied for PvP/WoE as well. This build is PURE critical, and is only applicable to endgame uses. Leveling builds require HIT to use AoE leveling skills and 1 DEX is not adequate for AoE purposes.
The player may opt to use this stats build for leveling using Rolling Cutter or Meteor Assault when having access to equipment that grants Hit like Phreeoni Wings or Skin of Ladon.
- STR: 100-120 OR 114
- AGI: 100-120
- VIT: 70+
- INT: 1~10
- DEX: 1
- LUK: 90-120 OR 125 OR 126
Dual-Dagger (DD) Critical Hit-Locker
This build focuses on dealing critical hits on a single target (CRIT) using two daggers. This build is mainly used for single target MVPing/PvM as it relies on auto-attacking (Ctrl+Click, or /nc). The main goals are: 1) Reach 193 ASPD (through AGI, gears, ASPD-modifying consumables, and buffs (such as Cantocandidus)]; 2) Make your CRIT greater than 100 [from stats, gears, CRIT-modifying consumables, and buffs (such as Gloria)]; and 3) Deal enormous damage (through STR, overupgraded weapons, cards, etc.)
Your stats should look more or less like this once you reach Base Lv. 150:
- STR: 70~
- AGI: 110-120
- VIT: 70-94
- INT: 1
- DEX: 1-50 (offhand might show as a "CRIT", but it's still based off of hit for some obscure reason)
- LUK: 90-120 OR 126
And at Base Lv. 175, your stats should look more or less like this:
- STR: 80-100
- AGI: 110-120
- VIT: 70-94
- INT: 1
- DEX: 40-80
- LUK: 90-120 OR 126
For most of the time, your main weapons are not katars (dual daggers, DUH!). Instead, you will be spamming Enchant Deadly Poison and auto-attacking lone targets most of the time. Make sure to max both Righthand Mastery and Lefthand Mastery. But then, you will be forced to switch to katars when facing groups of monsters. Thus, it is recommended to level up with maximum STR, AGI/VIT, and DEX (refer to the Rolling Cutter/Cross Ripper Slasher Katar Build above), and reset your stats to a DD-CRIT build once you either reach Base Lv. 175 or when you have gathered decent gears for a DD-crit build. But if you have gears that are optimized for Perfect Dodge, then you might as well act as a "Perfect-Dodge Tanker" in leveling-oriented parties and continue allocating your stat points as described above.
Skills: Hallucination Walk Lv. 5 / Venom Impress Lv. 5 / New Poison Research Lv. 10 / Dark Claw Lv. 5
- optional: Rolling Cutter Lv. 5 / Cross Ripper Slasher Lv. 5 / Counter Slash Lv. 5 / Cross Impact Lv. 5
- Prerequisites: Cloaking Exceed Lv. 5 / Cross Impact Lv. 3 / Dark Illusion Lv. 5 / Phantom Menace Lv. 1
Equipment
Rolling Cutter/Cross Ripper Slasher Katars
Headgear
Upper:
- White Drooping Eddga Hat
- Rideword Hat [1]
- Vanargand Helm [1]
- Pirate's Folly [1]
- Old Bone Circlet [1] with Mettle enchant.
- Magician Knit Hat [1]
- Catherina Von Blood [1]
- Oni Horns [1]
Middle:
- Black Devil's Mask
- Black Devil's Mask [1]
- Pegasus Ear Wing
- Feathers of Protection
- Dark Blinder
- Crow Tengu Mask
- Seraphim Coronet
- Imperial Feather
- Diabolus Wing [1]
- Mob Scarf Set
Lower:
- Tengu Scroll
- 99 Love Balloons
- Jinn Marin Balloon
- Gangster Scarf
- Pirate Dagger
- Blood Sucker
- Mob Scarf
- Royal Guard Necklace
- Toy Syringe
Card Options:
- Cruel Coelacanth Card
- Dark Pinguicula Card
- Fury Hero Card
- Darklord Essence Force3
- Status resist cards
Armor
- Nab's Cloth [1] with Fighting Spirit/ATK enchants
- Evil Dragon Armor [1]
- Fire Dragon Armor [1]
- Abusive Robe [1] with Rune of Strength enchants
- Abyss Dress
- Nature Dress
- Icefall Dress
- Mighty Black Threaded Armor [1]
- Armor of Purple Thread [1]
- Diabolus Armor [1]
Card Options:
Weapon
- Juliette D Rachel [2] with Fighting Spirit/ASPD/Expert Archer enchants
- Thanatos Katar [1]
- Durga [1]
- Beast Claw [1] with Fighting Spirit enchants
- Glorious Bloody Roar - good for Demi-Human monsters/players
- Krishna [2] with Fighting Spirit/ASPD enchants (pair with Assassin Handcuffs [1])
- Drill Katar [1] with Fighting Spirit/ASPD enchants
- Specialty Jur [4]
- Crimson Katar [2]
- Illusion Infiltrator [2] - good for Demi-Human monsters/players
Card Options:
- Abysmal Knight Card
- Hunter Fly Card
- Memory of Thanatos Card
- Turtle General Card
- Damage increase cards
Garment
- Heroic Backpack [1]
- Fallen Angel Wing [1] with Fighting Spirit/ASPD enchants
- Nidhoggur's Shadow Garb [1]
- Phreeoni Wings [1]
- Skin of Ladon [1]
- Fallen Warrior Manteau
- Fallen Warrior Manteau [1]
Card Options:
Footgear
Enchant options for Temporal Boots:
- Fighting Spirit or ASPD enchants, depending on what is needed
- Bear's Power, Lucky Day, or Speed of Light
Card Options:
Accessory
- Rogue's Treasure
- Vesper Core 04
- Bakonawa Agimat Tattoo
- Chambered RWC Ring [1] with Fighting Spirit/ATK enchants
- Assassin Handcuffs [1] with Biolab Enchants
- Giant's Protection [1]
- Keraunos [1]
- Blacksmith's Glove [1]
- Perverse Demon Mask [1]
- Verus Core [1]
- Immortal Dog Tag [1]
- Temporal Ring [1]
- Ring of Jupiter [1] on right accessory slot
Card Options:
- Gold Scaraba Card
- Kafra Blossom Card
- Darklord Essence Force/Concentration/Vitality
Katar Crit
Headgear
Upper:
- Isabella Red Ear [1]
- Small Poring Band [1]
- White Drooping Eddga Hat
- Mercury Riser
- Old Bone Circlet [1] with Acute or Mettle enchant.
- Magician Knit Hat [1]
Middle:
- Black Devil's Mask
- Black Devil's Mask [1]
- Pegasus Ear Wing
- Gambler's Seal
- Diabolus Wing [1]
- Mob Scarf Set
Lower:
- 99 Love Balloons
- Advanced Assassin Mask
- Jinn Marin Balloon
- Four Leaf Clover
- Gangster Scarf
- Pirate Dagger
- CD in Mouth
- Heart Card in Mouth
- Mob Scarf
- Toy Syringe
Card Options:
- Angra Mantis Card
- Cruel Coelacanth Card
- Dark Pinguicula Card
- Fury Hero Card
- Lord Knight Card
- Darklord Essence Force3
- Darklord Essence Luck3
- Status resist cards
Armor
- Sapha's Cloth [1] with Sharp/Crit enchants
- Fire Dragon Armor [1]
- Abusive Robe [1] with Rune of Luck enchants
- Abyss Dress
- Nature Dress
- Icefall Dress
- Mighty Black Threaded Armor [1]
- Diabolus Armor [1]
Card Options:
Weapon
Can use the katars listed above as well as:
- Juliette D Rachel [2] with Sharp or ASPD enchants
- Glorious Jamadhar - good for Demi-Human monsters/players
- Chakram [2] with ASPD/Sharp enchants (pair with Assassin Handcuffs [1])
Card Options:
- Abysmal Knight Card
- Aunoe Card
- Memory of Thanatos Card
- Mobster Card
- Pyuriel Card
- Sidewinder Card
- The Paper Card
- Turtle General Card
Garment
- Heroic Backpack [1]
- Fallen Angel Wing [1] with Fighting Spirit/Fatal/ASPD enchants
- Sapha Hood
- Fallen Warrior Manteau
- Fallen Warrior Manteau [1]
Card Options:
- Raydric Card
- Deviling Card
- Giant Whisper Card - best on Heroic Backpack
- Petal Card
- Wakwak Card
- Cenere Card
Footgear
Enchant Options:
- Fighting Spirit or ASPD enchants, depending on what is needed
- Lucky Day
Card Options:
- Faceworm Queen Card
- Firelock Soldier Card
- Geffen Gang Card Card
- Geffen Thug Card
- Hyper Death Card
- Vicious Cookie Card
Accessory
- Rogue's Treasure
- Bakonawa Agimat Tattoo
- Chambered RWC Ring [1] with Fighting Spirit/ATK enchants
- Luk Glove [1]
- Advanced Ring Of Flame Lord [1]
- Assassin Handcuffs [1] with Biolab Enchants
- Luminous Blue Stone [1]
- Blacksmith's Glove [1]
- Perverse Demon Mask [1]
- Temporal Ring [1]
- Ring of Jupiter [1] on right accessory slot
Card Options:
- Tiyanak Card
- Darklord Essence Force/Luck/Vitality
Dual Dagger Crit
For the most part the same as Katar Crit with the exception of...
Headgear
Upper:
- Faux Orc Boss Hat - can use to autocast Weapon Perfection if no access to Drake Card
Weapon
Main Hand:
- Faceworm Queen Leg [2]
- RWC Memory Knife [1] - can use to autocast Weapon Perfection if no access to Drake Card
- Glorious Gladius - good for Demi-Human monsters/players
- Vicious Mind Dagger [1] - with Recovers 100% of damage lost from size penalties enchant
- Crimson Dagger [2]
- Scalpel [3]
- Ice Pick [1]
Card Options for Main Hand:
Off Hand:
- Ice Pick [1]
- Ice Pick with Sharp4-5/ASPD enchants
- Glorious Gladius - good for Demi-Human monsters/players
- Main Gauche [4] - card with 4x Abysmal Knight Card for low defense MVPs
- Sandstorm [4] - slightly better alternative to Main Gauche [4]
- Valkyrie Knife [4]
Card Options for Off Hand:
- Abysmal Knight Card
- Aunoe Card
- Baphomet Card
- Turtle General Card
- Soheon Card
- Damage increasing cards
Garment
Heroic Backpack is not as useful for this build because DD Crit requires a heavier investment in specific stats than a katar build would. Giant Whisper Card also not as useful for the same reason, unless you have at least 80 STR, VIT, and LUK.
Accessory
No Assassin Handcuff because not using Krishna/Chakram
Perfect Dodge
See Perfect Dodge for gear set-up.
Costume/Shadow Equipment
- Costume: Full Moon
- Costume: Tarnished Lamp
- Any costume with the following enchant:
- Physical Shadow Set
- Malicious Shadow Set
- Liberation Shadow Set
- Critical Shadow Set
- Elemental shadow armor
Dungeon/Instance Specific Equipment
Headgear
- Experimental Goat Cap [1] - Werner Laboratory Central Room instance
- Happy Flapping Angel Wings [1] - Clock Tower and Nightmare Clock Tower dungeon
- Faceworm Egg Shell [1] - Faceworm Nest instance
- Pale Moon Hat [1] - Thanatos Tower dungeon
- Safety Glasses [1] - Heart Hunter War Base 2 instance
Accessory
- Shining Holy Water [1] - Room of Consciousness instance and Prontera Invasion dungeon
Consumables
- Abrasive
- Arunafeltz Desert Sandwich
- Awakening Potion
- Buche De Noel
- Citizen Oda's Miracle Elixr
- Drosera Herb Stew
- Enrich Celermine Juice
- Honey Pastry
- Poring Pretzel
- Military Ration B
- Military Ration C
- Petite Tail Noodles
- Rune Strawberry Cake
- Savage BBQ
- Schwartzwald Pine Jubilee
- Sesame Pastry
- Siroma Ice Tea
- Tasty Pink Ration
Pets
Class Data
Skills
Skill | Description | Levels | Type | ||
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Can detoxify Guillotine Cross's poison status and 1 target. | 1 | Active | ||
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Cannot be found by Insect and Demon type monsters. Not released until the caster is hit 3 times. Increase Movement Speed according to Skill Level. | 5 | Active | ||
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Attack - Deals ATK * (4~8 * BaseLv/120) damage to foes in a 1-cell radius around the user. Adds AGI * 0.02 + JobLv * 0.04 to damage multiplier. Can only be used after blocking an attack with Weapon Blocking. Half damage multiplier and double SP cost when used with Enchant Deadly Poison. | 5 | Offensive | ||
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Attack - Deals ATK * (11~15 * BaseLv/100) damage to target foe, 3-cell range. Half damage multiplier and double SP cost when used with Enchant Deadly Poison. | 5 | Offensive | ||
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Attack - Deals ATK * (4.8~8 * BaseLv/100) damage to target foe, has a range of 9~13 cells. Each Rolling Cutter counter adds AGI/100 to damage multiplier. Consumes the rotation counters accumulated from Rolling Cutter (reset to 0). | 5 | Offensive | ||
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Gives an enemy a painful wound for 5 seconds, causing short ranged attacks to deal greater physical damage to the target. | 5 | Offensive | ||
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Instantly move to target foe, 3~7-cell range. Deals ATK * 1 damage. Has a 4~20% chance to trigger Cross Impact. | 5 | Offensive | ||
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Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. | 5 | Active | ||
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For 30~50 seconds, you have +50~250 Flee and 10%~50% chance of evading magic attacks. Using the skill consumes 10% of max HP, and when the skill ends your movement speed and attack speed are halved for 25 seconds. | 5 | Active | ||
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Create new poison from the list of possible poisons shown according to the level of New Poison Research and the materials you have. | 1 | Active | ||
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Allows creation of new poisons. Higher levels of the skill unlock new types of poisons and increases the probability of success. It is necessary to have a Medicine Bottle and a Poison Creation Kit. | 10 | Passive | ||
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Strikes from the shadows to hit all hidden targets in a 7x7 area for 300% damage. Cancels hidden status on all targets that are hit. | 1 | Offensive | ||
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With Poisonous Weapon activated, spread a poisonous smoke around 5x5 cells. Enemies in range have a 20% chance of getting poisoned every 2 seconds. | 5 | Active | ||
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For 60~300 seconds, coat your weapon with one of the Guillotine Cross poisons. 4~12% chance of applying selected poison to target with each attack. Does not work against Boss monsters. | 5 | Supportive | ||
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Katar Attack - Deals ATK * (1~3 * BaseLv/100) damage. Hits foes within a 1~2-cell radius around you. Each rotation increases your rotation counter, which increases the damage of Cross Ripper Slasher. You can't have more than 10 rotation counters. | 5 | Offensive | ||
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Target foe has -10~50% poison resistance for 10~50 seconds. | 5 | Active | ||
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Attack - 75~95% chance to apply your coated Guillotine Cross poison to target foe if hits (+14~30 Hit). Your current poison coat ends if poison successfully applies to target. | 5 | Offensive | ||
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You have 12~20% chance to block short ranged physical attacks. Whenever you block an attack this way, you can use Counter Slash or Weapon Crush but unable to move or use normal attacks. While it's active it continually drains SP. Re-using the skill cancels the effect. | 5 | Active | ||
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When successfully blocking an attack with Weapon Blocking, you can counter using Weapon Crush. When used it divests the attacker's weapon. Increased skill level increases the success rate and duration. | 5 | Offensive |
Skill Tree
Job Bonuses
The job levels in which a Guillotine Cross receives a certain bonus:
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
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STR | 4 | 5 | 9 | 16 | 20 | 30 | 52 | 58 | |
AGI | 1 | 10 | 23 | 24 | 35 | 43 | 44 | 53 | 60 |
VIT | 14 | 15 | 19 | 31 | 42 | 54 | |||
INT | 28 | 29 | 41 | 48 | 56 | ||||
DEX | 2 | 11 | 25 | 36 | 37 | 49 | 50 | ||
LUK | 51 | 59 |
ASPD
|
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External Links
- (V)adHatter's DD Crit GX Guide
- Giant Fluffy Cats GX Guide
- Setsuna's GX Crash Course Guide & Gameplay
Classes of Ragnarok Online | |
---|---|
Novice Class | Novice |
First Class | Swordman • Thief • Archer • Mage • Merchant • Acolyte |
Second Class | Knight • Crusader • Assassin • Rogue • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Priest • Monk |
Transcendent Second Class | Lord Knight • Paladin • Assassin Cross • Stalker • Sniper • Clown • Gypsy • High Wizard • Professor • Whitesmith • Creator • High Priest • Champion |
Expanded Class | Ninja |