Wanderer
|
|
Job Base(s): |
Dancer Gypsy
|
Job Type: |
3-2
|
Race: |
Human
|
Changes At: |
Lutie
|
Number of Skills: |
24
|
Total Skill Points: |
121
|
Total Quest Skills: |
0
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+3 |
+9 |
+7 |
+9 |
+8 |
+1
|
|
Overview
The Wanderer class is the female performer class in its third class form. They are primarily a support and disabling / debuff class that is also capable of AoE ranged damage. They also have some magic / MATK based capabilities. They are more used for WoE situations now, but they can also provide unique party buffs that make them a worthwhile member to have in PVM parties (mainly the Dancer skill, Gypsy's Kiss, which lowers SP cost and provides more SP to party members). This buff is extremely helpful for classes with low Max SP, character builds with low INT, skills that depend on SP for damage (like Guillotine Fist and Dragon Breath), or classes that tend to have to spam high SP cost skills. The Wanderer is provided with an array of disabling skills that can quite effective in WoE. They also have access to decent MATK weapons (unlike their male counterpart, the Maestro), which allows them to make better use of the Metallic Sound skill, although this spell is still fairly weak and has a long cooldown.
The Wanderer also has a powerful AoE skill, Severe Rainstorm, which if geared properly, can dish out some hefty damage, but at a high SP cost (which is why high INT is strongly recommended).
Job Change Guide
- Main article: Wanderer Job Change Guide
Changing into a Wanderer from a Dancer or Gypsy requires the player to complete a number of tasks:
- Investigating a canceled performance
- Reconciling an estranged Wanderer with her Maestro partner
- Rigorous workout sessions to help a Wanderer get back into peak physical shape
After completing these tests, the player will be transformed into a Wanderer. The journey begins in Lutie!
Builds
Severe Rainstorm Build
Stat |
Level 99 |
Level 125 |
Level 150 |
Level 175
|
STR |
0~10 |
0~10 |
0~10 |
0~10
|
AGI |
71 |
80 |
90 |
100
|
VIT |
30 |
46 |
67 |
104
|
INT |
57 |
57 |
57 |
83
|
DEX |
99 |
120 |
120 |
120
|
LUK |
1 |
2 |
77 |
80
|
Severe Rainstorm is the main leveling skill for the Wanderer class. It is a ranged AoE that showers a selected area with a volley of arrows. The damage is based on several factors including DEX, AGI, ATK, the bow and arrow used, and the element enchanted to the bow/arrows.
DEX not only adds to ATK but also adds damage to Severe Rainstorm as a multiplier in the damage formula, and so does AGI. However, depending on the character, one may choose more of either AGI or LUK for status immunities or AGI for Slow Grace in WoE. INT increases the effectiveness of Gypsy's Kiss and Max SP/SP Recovery (as Severe Rainstorm uses a whopping 120 SP each use)). The 77 minimum LUK by level 150 is for an Arch Angeling card's effect (Doubles HP/SP regen if base LUK is 77 or higher). The LUK also adds an amount of Perfect Dodge and ATK which are helpful with Severe Rainstorm.
Skills-wise, players using this build can invest in the same party buff skills as the Party Support build, and are not too different from full support builds.
Party Support (PVM/WoE) Build
Stat |
Level 99 |
Level 125 |
Level 150 |
Level 175
|
STR |
0~7 |
0~10 |
0~15 |
0~16
|
AGI |
24 |
25 |
41 |
80
|
VIT |
82 |
100 |
110 |
122
|
INT |
61 |
81 |
93 |
93
|
DEX |
90 |
100 |
100 |
100
|
LUK |
1 |
41 |
77 |
89
|
The primary function of this build is to buff party members as much as possible with Gypsy's Kiss by having very high INT and having high VIT for survivability while performing songs. The high INT/SP regeneration also help with the high SP cost of performance songs like Frigg's Song. Players can still get Severe Rainstorm with this build if they wish to, but the damage will be lower since stat placement wont be focusing mainly on DPS. Also Severe Rainstorm requires a bow to use, which means players won't be able to perform songs if they are using it (many players will switch back and forth between Whip and Bow in a party).
Skills to invest in:
Skill |
Source |
Build |
Additional Notes
|
|
Dancer
|
Both
|
|
|
Dancer
|
Both
|
|
|
Dancer
|
Both
|
|
|
Dancer
|
PvM
|
Increases EXP while leveling.
|
|
Dancer
|
WoE
|
Slow enemy movement, or lower emp breaker's ASPD.
|
|
Dancer
|
WoE
|
Prevent enemy skill casting as people enter emp rooms.
|
|
Gypsy
|
WoE
|
May give negative effects like reduced stats or break equipment.
|
|
Wanderer
|
Both
|
Max HP +25% for party members. Useful for increasing the Dragon Breath damage, or keeping everyone alive.
|
|
Wanderer
|
Both
|
Pretty much essential to be at lvl 10.
|
|
Wanderer
|
Both
|
This will help keep the enemy's focus off of you. Useful in WoE as well.
|
|
Wanderer
|
Both
|
Hold enemies in WoE, tele them in PvM.
|
|
Wanderer
|
PvM
|
Useful to raise a dead bishop.
|
|
Wanderer
|
Both
|
Increases MDEF. Questionably useful. Also it's only increasing a little ammount of MDEF. If you're in a party, maestro can Use ATK song, because both skills don't work together.
|
|
Wanderer
|
Both
|
Everyone likes +35% ASPD.
|
|
Wanderer
|
WoE
|
Increase the damage of "Auto-Warg" Rangers in WoE/PVP.
|
|
Wanderer
|
WoE
|
Dismounting Rune Knights and Royal Guards. Also slows like Slow Grace
|
Sound Damage Build
Stat |
Level 99 |
Level 125 |
Level 150 |
Level 175
|
STR |
10 |
10 |
10 |
10
|
AGI |
24 |
30 |
50 |
80
|
VIT |
30 |
30 |
60 |
100
|
INT |
99 |
120 |
120 |
120
|
DEX |
90 |
90 |
100 |
107
|
LUK |
1 |
41 |
77 |
77
|
A sound damage Wanderer specializes in using Metallic Sound and Reverberation to deal damage. These skills are very SP-intensive and the damage is heavily based on MATK, so INT is a priority. This is an advanced build, and not recommended for beginners due to the cost of the equipment and the leveling difficulty.
- As a Dancer/Gypsy: Either solo with Double Strafe and/or Arrow Vulcan, or use Gypsy's Kiss to support a party.
- Low Level Wanderer: You can use Severe Rainstorm, or continue to support parties with Gypsy's Kiss.
- Level 125+: By this point, you should be able to deal a strong Metallic Sound and Reverberation.
- Level 150+: It is probably becoming difficult at this point to kill anything with sound damage skills, due to poor game design from Gravity. Pair with a Priest to Lex Aeterna your damage, or support Bio4 parties with Frigg's Song and Gypsy's Kiss.
Equipment reminder: Two equipped Sound Amplifier [1] used to be a must-have for this build, but Emerald Earrings [1] became a very useful alternative that doesn't increase Metallic Sound SP cost and lets you get some variability in your build by making Arrow Vulcan useful. Your Metallic Sound will still deal useless damage without any of those tiems.
Auto-Attack Build
Stat |
Level 99 |
Level 125 |
Level 150 |
Level 175
|
STR |
10 |
10 |
13 |
14
|
AGI |
90 |
100 |
101 |
110
|
VIT |
30 |
60 |
90 |
100
|
INT |
44 |
70 |
70 |
87
|
DEX |
90 |
100 |
100 |
115
|
LUK |
1 |
18 |
77 |
77
|
The auto-attack wanderer specializes in melee combat with a whip.
- As a dancer/Gypsy: You can either Double Strafe constantly at high attack speed, or you can play around with whipping things at a moderate attack speed. Arrow Vulcan still works, and nobody will complain about your Gypsy's Kiss in a party, either.
- Early Wanderer: Your goal is to get a pair of Temporal Agi Boots [1] and Swing Dance on as soon as possible, to massively increase your attack speed. This will allow you to begin melee-attacking things with auto-cast gears equipped (such as CD in Mouth or Advanced Ring Of Flame Lord) at a decent ASPD (around 188+ with swing dance).
- Level 125+: You should be hitting your stride here, with 193 ASPD and a array of auto-cast gear on.
With the Rock Ridge update, the Hippie set was added, which increases critical damage from early levels.
Equipment
This is by no means a complete collection of gear available. It is merely just suggestions based on some of the more popular gear options as well as some of the lower tier options for players with a lower budget.
Headgear Suggestions
Weapon Suggestions
Equipment |
Build |
Wep Lv |
ATK |
MATK |
Additional Notes
|
Orc Archer + Steel Arrow |
Severe Rainstorm |
3 |
120 |
0 |
Decent bow.
|
Elven Bow [1] + Elven Arrow |
Severe Rainstorm |
3 |
150 |
0 |
Best bow.
|
Rosevine |
Sound Damage |
4 |
100 |
130 |
Good MATK whip for Metallic Sound. Enchant in Malangdo with Spell3~5.
|
Hippie Rope [2] |
Melee |
3 |
140~190 |
0 |
Increases ASPD according to Dance Lessons level, at upgrade level +7 it adds +5 ATK for each level of dance lessons and at upgrade level +9 adds +1 of pure ASPD. Part of the Hippie set.
|
Carrot Whip |
Melee |
4 |
185 |
0 |
Good melee damage whip. Enchant in Mangdo with ATK, Crit, or ASPD.
|
Thanatos Whip [1] |
Any Offensive |
4 |
200 |
130 |
Good melee damage, reverberation, and metallic sound whip. This is the best all-around whip. Becomes better for Arrow Vulcan than Queen's whip when using Emerald Earrings.
|
Queen's Whip [2] |
Any Offensive |
4 |
150 |
0 |
Best Arrow Vulcan damage, unless you wear two Emerald Earrings. Enchant in Malangdo with Expert Archer.
|
Rope [4] |
Support/WoE |
1 |
45 |
0 |
A good four-slot card holder for Golem Card and Fabre Card.
|
Shield Suggestions
Equipment |
Build |
Additional Notes
|
Round Buckler [1] |
All Builds |
A poor person's shield. Has decent DEF.
|
Bradium Shield [1] |
All Builds |
Still not that great. Has good DEF.
|
Valkyrja's Shield [1] |
All Builds |
Pretty much the best. Great DEF, some MDEF, reduces common elemental damage.
|
Immune Shield [1] |
All Builds |
Also very good. Reduces neutral-element attacks.
|
Shield Cards |
All Builds |
Use appropriate racial reduction cards (ex: Thara Frog Card).
|
Armor Suggestions
Equipment |
Build |
Additional Notes
|
Eden Group Armor |
All Builds |
It will probably be your first armor.
|
Orleans' Gown [1] |
All Builds |
This will prevent cast interruption if you don't have Sound Amplifiers.
|
Diabolus Robe [1] |
All Builds |
Adds SP.
|
Hippie Clothes |
Melee Build |
+20 ATK. Part of the Hippie set, can be enchanted. At upgrade level +9 adds a chance of autocasting Double Strafe with short-ranged attacks.
|
Brynhild |
All Builds |
Adds a lot of SP. Great DEF.
|
Garment Suggestions
Equipment |
Build |
Additional Notes
|
Fallen Angel Wing [1] |
All Builds |
Enchant this in Eden kitchen to match your build. Spell enchantments for sound damage, aspd enchants for melee, HP/VIT enchants for support, or expert archer enchants for severe rainstorm.
|
Heroic Backpack [1] |
All Builds |
Carries a lot of benefits, like the fallen angel wing, but is more versatile since you don't need to enchant it specific to your build.
|
Nidhoggur's Shadow Garb [1] |
All Builds |
Good garment, plus it can help siphon SP with Rideword Hat.
|
Diabolus Manteau |
All Builds |
Can be useful.
|
Raydric Card |
All Builds |
All-around good garment card.
|
Noxious Card |
All Builds |
All-around good garment card.
|
Deviling Card |
All Builds |
Powerful garment card.
|
Accessory Suggestions
WoE Gear Sample
- Rope [4] with 3x Fabre and 1x Golemn card (unbreakable and +3 VIT).
- Valkyrja's Shield [1] with Thara Frog Card
- Red Pom Band [1] with Gemini-S58 Card
- WoE Suits [1] with Marc Card
- WoE Manteau [1] with Noxious Card
- WoE Boots [1] with Green Ferus Card
- Black Rosary [1] with Kafra Blossom Card
Class Data
Skills
- See Dancer Skills or Gypsy Skills for 2nd class Skills.
Skills in a same group don't stack and will override each other (see Group A Songs and Group B Songs). Group B skills can only be removed through special skills such as Clearance, Lion's Howl, Destruction Song, etc.
Solo Skills
Skill |
Description |
Levels |
Group |
Type
|
|
Displays the power of the nature to all targets in a 7x7~15x15 area around the user, which allow them to regain HP in exchange of SP each second, for 1 minute.
|
5
|
B
|
Supportive
|
|
Resurrects a single player, using their SP to restore their HP.
|
5
|
-
|
Supportive
|
|
Attempts to cause Deep Sleep status to all enemies in a 11x11~19x19 area around the user.
|
5
|
B
|
Active
|
|
Imbues the targeted location with sound waves that binds all enemies in a 3x3 area upon contact.
|
5
|
-
|
Active
|
|
Releases a powerful scream over a targeted location to detonate all Reverberations in a 11x11 area.
|
1
|
-
|
Active
|
|
Increases maximum HP by +5% per skill level for party members. Uses one Regrettable Tear. This song has no grouping.
|
5
|
-
|
Supportive
|
|
Peforms a chant to a single target to increase the damage of Brandish Spear, Clashing Spiral, Shield Boomerang, Rapid Smiting, and Shield Press. May cause negative effects.
|
5
|
B
|
Active
|
|
Performs a chant that casts a random Mage or Wizard skill, ignoring every catalyst it may require.
|
5
|
-
|
Active
|
|
Performs a song that increases MDEF across the entire party within a 15x15~23x23 area around the user for 1 miunte.
|
5
|
A
|
Supportive
|
|
Shouts a high pitched noise at a single target to deal magic damage and drain their SP.
|
5
|
-
|
Offensive
|
|
Performs a song that increases MATK across the entire party within a 15x15~23x23 area around the user for 1 minute.
|
5
|
A
|
Supportive
|
|
Imbues the targeted location with sound waves that deal ATK + MATK damage to all enemies in a 3x3 area upon contact.
|
5
|
-
|
Offensive
|
|
Shoots a raining volley of arrows to continually deal damage to all enemies in a 11x11 area around the user.
|
5
|
-
|
Offensive
|
|
Performs a chant that captivates all enemies in a 7x7~13x13 area around the user by chance, to prevent them from attacking or targeting the user for a set duration.
|
5
|
B
|
Active
|
|
Performs a dance that increases Movement Speed and ASPD across the entire party within a 15x15~23x23 area around the user for 1 minute.
|
5
|
A
|
Supportive
|
|
Increases Max SP and SP Recovery. At level 5 and higher, allows to use 3rd class skills while performing.
|
10
|
-
|
Passive
|
|
Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%.
|
1
|
-
|
Active
|
Chorus Skills
Skill |
Description |
Levels |
Group |
Type
|
|
Performs a loud song to deal damage to all enemies in a 5x5~9x9 area around the user.
|
5
|
-
|
Offensive
|
|
Performs a fast tempo song that increases ASPD, lowers Fixed Cast Time and increases ATK across the entire party within a 11x11~19x19 area around the user for 30~150 seconds.
|
5
|
B
|
Supportive
|
|
Performs a song that increases SP Recovery across the entire party within a 11x11~19x19 area around the user for 30~150 seconds.
|
5
|
B
|
Supportive
|
|
Performs a song that increases Max HP across the entire party within a 11x11~15x15 area around the user for 20~60 seconds.
|
5
|
B
|
Supportive
|
|
Performs a song that attempts to cause a lesser "Frenzy" status to all players in a 7x7~15x15 area around the user for 10~30 seconds.
|
5
|
B
|
Active
|
|
Performs a song that attempts to increase STR and CRIT but decreasing Max HP of all targets in a 11x11~15x15 area around the user for 20~60 seconds.
|
5
|
B
|
Active
|
|
Performs a song that attempts to decrease INT and drain SP of all enemies in a 11x11~15x15 area around the user for 20~60 seconds.
|
5
|
B
|
Active
|
|
Performs a song that attempts to deal damage to all targets that are performing in a 9x9~15x15 area around the user, removing their performance / chorus skills in the process.
|
5
|
-
|
Offensive
|
|
Performs a song that prevents the skill casting interruption of all targets in a 11x11~15x15 area around the user for 60~180 seconds, but increasing their SP cost by 15%.
|
5
|
B
|
Active
|
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9
|
STR
|
26 |
27 |
51 |
|
|
|
|
|
|
AGI
|
4 |
7 |
18 |
31 |
39 |
43 |
45 |
50 |
59
|
VIT
|
12 |
13 |
14 |
22 |
32 |
52 |
58 |
|
|
INT
|
2 |
3 |
9 |
21 |
36 |
37 |
38 |
49 |
56
|
DEX
|
1 |
8 |
17 |
23 |
30 |
44 |
53 |
60 |
|
LUK
|
55 |
|
|
|
|
|
|
|
|
ASPD
External Links