This page has been marked as being in need of links to other Project Zero Wiki pages.
Stalker
|
|
Job Base(s): |
Rogue
|
Job Type: |
2-2 Transcendent
|
Race: |
Human
|
Changes At: |
Juno
|
Number of Skills: |
4
|
Total Skill Points: |
16
|
Total Quest Skills: |
0
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+9 |
+11 |
+4 |
+3 |
+12 |
+6
|
|
Description
If you're being pursued by a Stalker, you'd best give up all hope of escape. They specialize in spying, sabotage and stalking, stalking, stalking! They are completely undetectable unless they want their prey to know they were after them—a form of mental torture they relish. The thrill of the chase is personified in the elusive Stalker. And if you get the ridiculous idea of capturing a Stalker, save yourself the trouble and simply accept defeat.
Overview
A Stalker is the Transcendent variant of Rogues. Most melee classes try to avoid them like the plague in fear of getting fully divested and then clobbered by one of their many copied skills during WoE. Stalkers are geared more towards PvP and WoE, however most builds can do PvM just as well.
Their main forte is the now improved intimidating capability. They can opt to keep any skill gained via Intimidate by simply casting Preserve. Most prefer to intimidate Bowling Bash, it works well with most of their builds. One of their other favored skills is Storm Gust being cast at its lowest level, which -usually executed after Divest Armor or Full Divestment- will render most targets immobile in PvP environment.
Their stealth capability also has been improved thanks to the skill Stealth, complementing Stalk well. Although being prone to AoE skills, it makes the caster impervious to detection skills like Sight while also being able to move relatively faster than during stalk. This makes Stalkers one of the two most preferred classes (the other being the Assassin Cross) for guild leaders, by utilizing Urgent Call behind enemy lines after successfully avoiding detection. Slap on a Guard of the Deaf that will render them immune to magic, and they are nearly unstoppable in their tracks.
Job Change Guide
To become a Stalker, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Stalker Job NPC. Also you must reach Base level 50 and Job level Job Level 50 as a Transcendent 1st class character.
|
|
1. 'Sage Castle' is located at 11 o'clock direction (yuno 88,320) in Juno.
|
2. 'Book of Ymir' is located inside a room behind an NPC called 'Metheus Sylphe' (yuno_in02 88,164).
|
|
|
3. 'Book of Ymir' (yuno_in02 94,206) will teleport you to Valhalla.
|
4. Find and talk to the Job NPC suited to your 2nd class.
|
Builds
- See Shadow Chaser Builds for build strategies to work towards. See Rogue Builds for leveling strategies for just the Stalker leveling stages. Leveling a Stalker is similar to a regular pre-trans Rogue, but with a few new skill additions.
New Skills Overview:
Preserve allows a Stalker to use copied skills without potentially losing it.
Full Divestment is used for endgame purposes in PVP and WoE.
Equipment
Eden Group Equipments Quests
- Main article: Eden Group Equipments Quests
Most transcendent characters will have already completed some Eden Equipment quests already and can reuse the equipment. If the character has not done the quest yet, they can do it as a transcendent character as well. The Dagger or Bow are good weapons and generally a good choice for a Rogue and their future classes'.
General Equipment Recommendations
- Main article: Equipment
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
Third Class Compatible Equipment
- Main article: Shadow Chaser Equipment
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.
Weapons
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
Headgear
Armour
Garment
Shoes
Accessory
+
Shield
Class Data
Skills
For more information about Rogue skills, click here.
Skill |
Description |
Levels |
Type
|
|
Parry up to 3 attacks, reflecting some of the received damage back to the enemy. |
5
|
Active
|
|
Simultaneously remove an enemy's Helm, Armor, Weapon and Shield by chance. |
5
|
Active
|
|
Prevents a stalker from learning a new skill from Intimidate for 10 min. |
1
|
Active
|
|
Effect unknown. Unimplemented |
10
|
Active
|
|
Hides the stalker and makes the stalker immune to any detecting skills. |
5
|
Active
|
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10 |
+11 |
+12
|
STR
|
1 |
11 |
22 |
32 |
43 |
47 |
53 |
62 |
67 |
|
|
|
AGI
|
2 |
9 |
12 |
21 |
27 |
34 |
41 |
45 |
58 |
64 |
70 |
|
VIT
|
6 |
15 |
42 |
63 |
|
|
|
|
|
|
|
|
INT
|
5 |
44 |
57 |
|
|
|
|
|
|
|
|
|
DEX
|
10 |
16 |
17 |
26 |
29 |
37 |
38 |
49 |
52 |
56 |
60 |
66
|
LUK
|
4 |
20 |
24 |
31 |
50 |
59 |
|
|
|
|
|
|
ASPD
ASPD values do not change after transcending. See Rogue (ASPD).
See Also
- Stalker Leveling (Contains much potentially outdated pre-renewal oriented information)
External Links