|
|
Line 28: |
Line 28: |
| | | |
| Alternatively, after attaining [[Job Level]] 10, advance to a Swordsman class at [[Training Grounds|Criatura Academy]] (izlude 125, 257 or 130, 257) in [[Izlude]]. | | Alternatively, after attaining [[Job Level]] 10, advance to a Swordsman class at [[Training Grounds|Criatura Academy]] (izlude 125, 257 or 130, 257) in [[Izlude]]. |
− |
| |
− | == Builds ==
| |
− | :''See [[Knight#Builds|Knight Builds]] or [[Crusader#Builds|Crusader Builds]] for build strategies.''
| |
− |
| |
− | === [[Stats]] ===
| |
− | * '''STR''': Increases [[ATK#Status_ATK|ATK]] and [[Weight Limit]].
| |
− | * '''AGI''': Increases [[ASPD]], [[FLEE|Flee rate]] and [[DEF#Soft DEF|Soft DEF]].
| |
− | * '''VIT''': Increases [[Max HP]], [[HP Recovery]], resistance against several [[Status Effects]], [[DEF#Soft DEF|Soft DEF]], [[MDEF#Soft MDEF|Soft MDEF]] and the efficiency of [[Healing Items]] (HP).
| |
− | * '''INT''': Increases [[Max SP]], [[SP Recovery]], resistance against several [[Status Effects]], [[MDEF#Soft MDEF|Soft MDEF]] and the efficiency of [[Healing Items]] (SP) and decreases [[Skills#Cast Time|Cast Time]].
| |
− | * '''DEX''': Increases [[Stats#HIT|Hit]], [[ATK]], [[MATK]] and [[MDEF#Soft MDEF|Soft MDEF]] and decreases [[Skills#Cast Time|Cast Time]].
| |
− | * '''LUK''': Increases [[Stats#CRIT|Critical hit rate]], [[Stats#HIT|Hit rate]], [[FLEE|Flee rate]], [[ATK]], [[MATK]] and [[Perfect Dodge]] and resistance against several [[Status Effects]].
| |
− | ''For more detailed information, please refer to the ''[[Stats#Primary_Stats|Primary Stats]] page.
| |
− |
| |
− | == Equipment ==
| |
− | Swordmen can use many weapons in Ragnarok Online, but only a few of them are suggested for use. The equipment and weapons will change once the Swordman has become a [[Knight]] or [[Crusader]].
| |
− |
| |
− | '''[[Daggers]]''': [[ASPD]] of these weapons are good as a Swordman, but they inflict less damage on [[Size|medium and large]] [[monster]]s compared to a [[One Handed Sword]]. Nonetheless, [[dagger]]s inflict 100% to [[Size|small]] [[monster]]s. Daggers can also be used with a [[Shield]], as Daggers are one handed.
| |
− |
| |
− | '''[[One Handed Swords]]''': They have the same [[ASPD]] as [[dagger]]s, and they also inflict more damage on [[Size|medium]] [[monster]]s. Nonetheless, the [[ASPD]] becomes better than that of a [[dagger]] after becoming a [[Knight]] or [[Crusader]]. One Handed Swords can also be used with a [[Shield]].
| |
− |
| |
− | '''[[Two Handed Swords]]''': These are not the best choice for a beginning Swordman since the [[ASPD]] is very low and a [[shield]] cannot be worn with one equipped. However, they can be used with a [[Knight]]'s [[Two Hand Quicken]] skill.
| |
− |
| |
− | '''[[Spears]]''': Swordmen rarely use these due to having the lowest [[ASPD]] of all weapons a Swordman can use, unless to take advantage of their range to attack steady enemies from afar. However, One Handed [[Spear]]s are great for [[Knight]]s, while Two Handed [[Spear]]s are good for a [[Crusader]]'s [[Holy Cross]] skill.
| |
− |
| |
− | '''Others''': [[Mace]]s have lower [[ASPD]] than [[Dagger]]s and [[One Handed Sword]]s but higher than [[Axe]]s and [[Two Handed Sword]]s and much higher than [[Spear]]s, while [[Axe]]s are only somewhat faster than [[Spear]]s. However, they're even more rarely used than [[Spear]]s.
| |
| | | |
| == Class Data == | | == Class Data == |
Swordman
|
|
Job Base(s): |
Novice
|
Job Type: |
First
|
Race: |
Human
|
Changes At: |
Izlude
|
Number of Skills: |
10
|
Total Skill Points: |
70
|
Total Quest Skills: |
3
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+7 |
+2 |
+4 |
+0 |
+3 |
+2
|
|
Overview
Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength.
After reading King Tristan 3rd's official notice recruiting adventurers, Swordmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordman joins the world of adventure.
Job Changing
Once you reach Job Level 10, head to Izlude and enter the Swordman Guild on the west side of town (izlude 52,137). Talk to the Swordman NPC in the center room behind the desk, who changes your job to Swordman. You will also be rewarded with a Novice Falchion.
Alternatively, after attaining Job Level 10, advance to a Swordsman class at Criatura Academy (izlude 125, 257 or 130, 257) in Izlude.
Class Data
Skills
- See Knight Skills or Crusader Skills for second class skills.
Quest Skills
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7
|
STR
|
2 |
14 |
33 |
40 |
47 |
49 |
50
|
AGI
|
30 |
46 |
|
|
|
|
|
VIT
|
6 |
18 |
38 |
42 |
|
|
|
INT
|
|
|
|
|
|
|
|
DEX
|
10 |
22 |
36 |
|
|
|
|
LUK
|
26 |
44 |
|
|
|
|
|
ASPD