Archer: Difference between revisions

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Alternatively, after attaining [[Job Level]] 10, advance to an Archer class at [[Training Grounds|Criatura Academy]] (izlude 125, 257 or 130, 257) in [[Izlude]].
Alternatively, after attaining [[Job Level]] 10, advance to an Archer class at [[Training Grounds|Criatura Academy]] (izlude 125, 257 or 130, 257) in [[Izlude]].
== Starter Equipment ==
The [[Episode One]] quest line gives you good starting equipment for your class and build. Though it is better than the [[Kingdom Guild]] equipment, that set is also an option to start out.


==Skill Build==
==Skill Build==

Latest revision as of 23:07, 14 August 2024

Archer
Archer.png
Job Base(s): Novice
Job Type: First
Race: Human
Changes At: Payon
Number of Skills: 5
Total Skill Points: 50
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+3 +3 +1 +2 +7 +2

Overview

ArcherATK1.jpeg

Archers are experts at long-range combat with Bows and Arrows. Their range gives them several advantages, which includes:

  • The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily.
  • Accuracy and damage is increased by the same stat (DEX), allowing all attacks to connect and deal a lot of damage.
  • Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit.

Drawbacks of the Archer class include:

  • Low VIT limits their ability to survive when they are caught up in melee situations.
  • Require Arrows for every attack with a Bow. Running out of arrows in a firefight can make an Archer useless.

Job Changing

Once you are Job Level 10, head to the Archer Guild (pay_arche 145, 164) in the Archer Village north of Payon and talk to the Archer Guildsman (payon_in02 64, 71). He changes your job to Archer and rewards you with a Novice Composite Bow [3], and 1 Fire Arrow, Silver Arrow, and Normal Quiver.

Alternatively, after attaining Job Level 10, advance to an Archer class at Criatura Academy (izlude 125, 257 or 130, 257) in Izlude.

Starter Equipment

The Episode One quest line gives you good starting equipment for your class and build. Though it is better than the Kingdom Guild equipment, that set is also an option to start out.

Skill Build

Standard Build for Archers

Class Data

Skills

For second class skills see Hunter Skills, Dancer Skills, or Bard Skills.

Skill
Arrow Shower.png Arrow Shower
Double Strafe.png Double Strafe
Improve Concentration.png Improve Concentration
Owl's Eye.png Owl's Eye
Vulture's Eye.png Vulture's Eye

Quest Skills

Skill Job Level
Requirement
Quest
Arrow Crafting.png Arrow Crafting
30 Arrow Crafting Quest
Arrow Repel.png Charge Arrow
35 Charge Arrow Quest

Job Bonuses

Job Bonus
Stat\Amount +1 +2 +3 +4 +5 +6 +7
STR 6 38 40
AGI 26 33 49
VIT 46
INT 10 47
DEX 2 14 18 30 36 42 50
LUK 22 44

ASPD

Equip Attack Speed From Novice
Bare Handed 156 0
Shield -9 +1
Dagger -15 0
Bow -10 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links