Archer: Difference between revisions
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Alternatively, after attaining [[Job Level]] 10, advance to an Archer class at [[Training Grounds|Criatura Academy]] (izlude 125, 257 or 130, 257) in [[Izlude]]. | Alternatively, after attaining [[Job Level]] 10, advance to an Archer class at [[Training Grounds|Criatura Academy]] (izlude 125, 257 or 130, 257) in [[Izlude]]. | ||
== | == Starter Equipment == | ||
The [[Episode One]] quest line gives you good starting equipment for your class and build. Though it is better than the [[Kingdom Guild]] equipment, that set is also an option to start out. | |||
==Skill Build== | |||
Standard Build for Archers | Standard Build for Archers | ||
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* [[Improve Concentration]] 10 | * [[Improve Concentration]] 10 | ||
* [[Arrow Shower]] 9 | * [[Arrow Shower]] 9 | ||
==Class Data== | ==Class Data== |
Latest revision as of 23:07, 14 August 2024
Archer | |||||||||||||
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Job Base(s): | Novice | ||||||||||||
Job Type: | First | ||||||||||||
Race: | Human | ||||||||||||
Changes At: | Payon | ||||||||||||
Number of Skills: | 5 | ||||||||||||
Total Skill Points: | 50 | ||||||||||||
Total Quest Skills: | 2 | ||||||||||||
Job Bonuses | |||||||||||||
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Overview
Archers are experts at long-range combat with Bows and Arrows. Their range gives them several advantages, which includes:
- The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily.
- Accuracy and damage is increased by the same stat (DEX), allowing all attacks to connect and deal a lot of damage.
- Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit.
Drawbacks of the Archer class include:
- Low VIT limits their ability to survive when they are caught up in melee situations.
- Require Arrows for every attack with a Bow. Running out of arrows in a firefight can make an Archer useless.
Job Changing
Once you are Job Level 10, head to the Archer Guild (pay_arche 145, 164) in the Archer Village north of Payon and talk to the Archer Guildsman (payon_in02 64, 71). He changes your job to Archer and rewards you with a Novice Composite Bow [3], and 1 Fire Arrow, Silver Arrow, and Normal Quiver.
Alternatively, after attaining Job Level 10, advance to an Archer class at Criatura Academy (izlude 125, 257 or 130, 257) in Izlude.
Starter Equipment
The Episode One quest line gives you good starting equipment for your class and build. Though it is better than the Kingdom Guild equipment, that set is also an option to start out.
Skill Build
Standard Build for Archers
- Double Strafe 10
- Owl's Eye 10
- Vulture's Eye 10
- Improve Concentration 10
- Arrow Shower 9
Class Data
Skills
For second class skills see Hunter Skills, Dancer Skills, or Bard Skills.
Skill | ||
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Quest Skills
Skill | Job Level Requirement |
Quest | ||
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30 | Arrow Crafting Quest | ||
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35 | Charge Arrow Quest |
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
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STR | 6 | 38 | 40 | ||||
AGI | 26 | 33 | 49 | ||||
VIT | 46 | ||||||
INT | 10 | 47 | |||||
DEX | 2 | 14 | 18 | 30 | 36 | 42 | 50 |
LUK | 22 | 44 |
ASPD
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External Links
Archer | |
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Skills | Arrow Crafting • Charge Arrow • Arrow Shower • Double Strafe • Improve Concentration • Owl's Eye • Vulture's Eye |
Quests | Archer Skill Quest |
Weapons | Bow (Arrows) |
Classes of Ragnarok Online | |
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Novice Class | Novice |
First Class | Swordman • Thief • Archer • Mage • Merchant • Acolyte |
Second Class | Knight • Crusader • Assassin • Rogue • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Priest • Monk |
Transcendent Second Class | Lord Knight • Paladin • Assassin Cross • Stalker • Sniper • Clown • Gypsy • High Wizard • Professor • Whitesmith • Creator • High Priest • Champion |
Expanded Class | Ninja |