Archer: Difference between revisions

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Alternatively, after attaining [[Job Level]] 10, advance to an Archer class at [[Training Grounds|Criatura Academy]] (izlude 125, 257 or 130, 257) in [[Izlude]].
Alternatively, after attaining [[Job Level]] 10, advance to an Archer class at [[Training Grounds|Criatura Academy]] (izlude 125, 257 or 130, 257) in [[Izlude]].


==Builds==
== Starter Equipment ==
''See [[Hunter#Builds|Hunter Builds]], [[Dancer#Builds|Dancer Builds]] or [[Bard#Builds|Bard Builds]] for build strategies.''


''For builds using a bow's long range as a leveling tactic, refer to [[Leveling_Spots#Archer_.2F_Mage_Sniping_Maps|Sniping Maps]] for some map suggestions on leveling.''
The [[Episode One]] quest line gives you good starting equipment for your class and build. Though it is better than the [[Kingdom Guild]] equipment, that set is also an option to start out.


=== Stats ===
==Skill Build==
 
*[[STR]]: The only normal reason to up STR on an Archer is to extend the [[Weight Limit]], allowing for more Potions and [[Arrows]] to be carried. Archers should leave this at 1, but they may find it useful/other uses for it once they become a second class.
 
*[[AGI]]: Archers aspiring to be PvM [[Bard]]s or [[Dancer]]s, or who will become [[Hunter]]s will find AGI to nearly as/more important than DEX. AGI increases [[ASPD]], allowing the Archer to attack faster (and before the enemy can close into melee range) and deal more damage over-time. It also enables Archers to [[Flee]] an adversary and more easily evade their attacks.
 
*[[VIT]] is reasonable for players who wish to [[PvP]] or take part in the [[War of Emperium]], as it increases MaxHP and resistance to the common [[stun]] status. Pure [[PvM]] builds do not often invest in VIT.
 
*[[INT]] increases MaxSP, SP recovery, and [[MATK]], and reduces cast delay. It is useful for archers planning on using many active skills, though most builds do not have much room for a large amount of INT. INT also contributes to Falcon damage and trap damage (for hunters).
 
*[[DEX]]: Begin with these stats on a [[Novice]] for most types of Archers. As an Archer, the most important stat will be DEX. It increases [[ASPD]] a little, reduces cast time, increases [[hit]], and it improves [[bow]] and trap damage.
 
*[[LUK]] is useful if the Archer intends to change into a [[Hunter]]. LUK increases the automatic use of a Falcon's [[Blitz Beat]]. INT also contributes to Falcon damage by increasing its [[ATK]], but Falconers should prioritize it after AGI and LUK. These stats should also not be invested for Falconry until the player is a level 75+ Hunter. LUK also contributes greatly to [[CRIT]], which deals 140% of your regular damage and never misses. To a lesser degree, you also gain [[ATK]], [[MATK]], [[hit]], [[flee]], and [[Perfect Dodge]] from LUK.
 
===Skill Build===


Standard Build for Archers
Standard Build for Archers
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* [[Improve Concentration]] 10
* [[Improve Concentration]] 10
* [[Arrow Shower]] 9
* [[Arrow Shower]] 9
==Equipment==
{{Outdated}}
===From Scratch===
If as a [[Novice]] you begun with a lot of [[DEX]], switch to a [[bow]] as soon as possible. Initially the startup fee will be high because you will have to buy [[arrows]], but this fee decreases overtime. Any kind of upgrade that increases [[ATK]] or [[DEX]] is good for an archer. Keep an eye out for Slotted {{Item |id=2209 Ribbons| }}, {{Item |id=2308 Mantles| }}, {{Item |id=2406 Boots| }}, and {{Item |id=2504 Mufflers| }}, which are all very common and very inexpensive on the market. Otherwise, start off by hunting {{monster|id=1020 Mandragoras}} and collecting {{Item |id=905 Stems}}, which are common drops that sell for a comparatively large amount of [[zeny]] to other players. Later, you can move on to hunting {{monster|id=1118 Floras}} for {{Item |id=1032 Maneater Blossom}}, which again sell for large amounts of [[zeny]] and drop quite frequently from an immobile monster.
===With Budget===
Buy Wise Goggles or any Wise headgear. The +80 SP helps with Double Strafe, Arrow Shower, and Improve Concentration.
Use upgraded composite bows as soon as you become an archer. At level 18 Archers are able to wield Cross Bows. If you obtain a Cross Bow [3], you have the choice to overupgrade and add cards. Then, switch to Arbalests or Gakkungs as soon as possible (level 33 or whenever funds are available). If you have a decent amount of money, you should be able to find plenty of Gakkungs and Arbalest bows with 2 slots on the market. Ballistas are similarly high level and tend to be overlooked.
For armor and other accessories, look for Tights [1], Bow Thimbles (slotted or unslotted), and Nimble Clips. Any gear that increases DEX tends to fit archers well. However, if you're planning on a build with high ASPD, you may want to look for AGI boosting gear as well.
===Quest Equipments===
Free equipments for starters without funding support.
{| class="wikitablec" style="font-size:smaller;"
|-
! Item(s) !! Required Level !! Subtype !! Effect(s) !! Obtain From
|-
| {{Item List|id=18730|item=Criatura Academy Hat|slots=1}}
|| 1
|| Headgear || Def + 2, Max HP +  15, Max SP + 5 || rowspan=3| [[Training Grounds|Izlude Criatura Academy]]
|-
| {{Item List|id=2301|item=Cotton Shirt}}
|| 0
|| Armor || Def + 10
|-
| {{Item List|id=1243|item=Novice Main Gauche}}
|| 0
|| Dagger || Atk 45
|}


==Class Data==
==Class Data==

Latest revision as of 23:07, 14 August 2024

Archer
Archer.png
Job Base(s): Novice
Job Type: First
Race: Human
Changes At: Payon
Number of Skills: 5
Total Skill Points: 50
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+3 +3 +1 +2 +7 +2

Overview

ArcherATK1.jpeg

Archers are experts at long-range combat with Bows and Arrows. Their range gives them several advantages, which includes:

  • The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily.
  • Accuracy and damage is increased by the same stat (DEX), allowing all attacks to connect and deal a lot of damage.
  • Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit.

Drawbacks of the Archer class include:

  • Low VIT limits their ability to survive when they are caught up in melee situations.
  • Require Arrows for every attack with a Bow. Running out of arrows in a firefight can make an Archer useless.

Job Changing

Once you are Job Level 10, head to the Archer Guild (pay_arche 145, 164) in the Archer Village north of Payon and talk to the Archer Guildsman (payon_in02 64, 71). He changes your job to Archer and rewards you with a Novice Composite Bow [3], and 1 Fire Arrow, Silver Arrow, and Normal Quiver.

Alternatively, after attaining Job Level 10, advance to an Archer class at Criatura Academy (izlude 125, 257 or 130, 257) in Izlude.

Starter Equipment

The Episode One quest line gives you good starting equipment for your class and build. Though it is better than the Kingdom Guild equipment, that set is also an option to start out.

Skill Build

Standard Build for Archers

Class Data

Skills

For second class skills see Hunter Skills, Dancer Skills, or Bard Skills.

Skill
Arrow Shower.png Arrow Shower
Double Strafe.png Double Strafe
Improve Concentration.png Improve Concentration
Owl's Eye.png Owl's Eye
Vulture's Eye.png Vulture's Eye

Quest Skills

Skill Job Level
Requirement
Quest
Arrow Crafting.png Arrow Crafting
30 Arrow Crafting Quest
Arrow Repel.png Charge Arrow
35 Charge Arrow Quest

Job Bonuses

Job Bonus
Stat\Amount +1 +2 +3 +4 +5 +6 +7
STR 6 38 40
AGI 26 33 49
VIT 46
INT 10 47
DEX 2 14 18 30 36 42 50
LUK 22 44

ASPD

Equip Attack Speed From Novice
Bare Handed 156 0
Shield -9 +1
Dagger -15 0
Bow -10 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links