Difference between revisions of "Stalker"

From Ragnarok Project Zero wiki
Jump to navigation Jump to search
m
 
Line 1: Line 1:
{{Articles Needing Interwiki Links}}
 
{{Not_Implemented}}
 
 
 
{{Infobox Job
 
{{Infobox Job
 
|jobBase=Rogue
 
|jobBase=Rogue
Line 19: Line 16:
 
== Description ==
 
== Description ==
  
[[Image: STALK.PNG|thumb|left]]
+
[[Image: STALK.PNG|thumb|right]]
  
 
If you're being pursued by a Stalker, you'd best give up all hope of escape. They specialize in spying, sabotage and stalking, stalking, stalking! They are completely undetectable unless they want their prey to know they were after them—a form of mental torture they relish. The thrill of the chase is personified in the elusive Stalker. And if you get the ridiculous idea of capturing a Stalker, save yourself the trouble and simply accept defeat.
 
If you're being pursued by a Stalker, you'd best give up all hope of escape. They specialize in spying, sabotage and stalking, stalking, stalking! They are completely undetectable unless they want their prey to know they were after them—a form of mental torture they relish. The thrill of the chase is personified in the elusive Stalker. And if you get the ridiculous idea of capturing a Stalker, save yourself the trouble and simply accept defeat.
Line 30: Line 27:
  
 
Their stealth capability also has been improved thanks to the skill [[Stealth]], complementing [[Stalk]] well. Although being prone to AoE skills, it makes the caster impervious to detection skills like [[Sight]] while also being able to move relatively faster than during stalk. This makes Stalkers one of the two most preferred classes (the other being the [[Assassin Cross]]) for [[Guild_System#Guild_Master|guild leaders]], by utilizing [[Urgent Call]] behind enemy lines after successfully avoiding detection. Slap on a Guard of the Deaf that will render them immune to magic, and they are nearly unstoppable in their tracks.
 
Their stealth capability also has been improved thanks to the skill [[Stealth]], complementing [[Stalk]] well. Although being prone to AoE skills, it makes the caster impervious to detection skills like [[Sight]] while also being able to move relatively faster than during stalk. This makes Stalkers one of the two most preferred classes (the other being the [[Assassin Cross]]) for [[Guild_System#Guild_Master|guild leaders]], by utilizing [[Urgent Call]] behind enemy lines after successfully avoiding detection. Slap on a Guard of the Deaf that will render them immune to magic, and they are nearly unstoppable in their tracks.
 
== Job Change Guide==
 
 
{{Transcendent Job Change}}
 
 
== Builds ==
 
 
:''See [[Shadow Chaser#Builds|Shadow Chaser Builds]] for build strategies to work towards. See [[Rogue#Builds|Rogue Builds]] for leveling strategies for just the Stalker leveling stages. Leveling a Stalker is similar to a regular pre-trans Rogue, but with a few new skill additions.''
 
  
 
'''New Skills Overview:'''
 
'''New Skills Overview:'''
Line 44: Line 33:
  
 
[[Full Divestment]] is used for endgame purposes in PVP and WoE.
 
[[Full Divestment]] is used for endgame purposes in PVP and WoE.
 
== Equipment ==
 
 
=== Eden Group Equipments Quests ===
 
 
:''Main article: [[Eden Group Equipments Quests]]''
 
 
Most transcendent characters will have already completed some Eden Equipment quests already and can reuse the equipment. If the character has not done the quest yet, they can do it as a transcendent character as well. The Dagger or Bow are good weapons and generally a good choice for a Rogue and their future classes'.
 
 
=== General Equipment Recommendations ===
 
 
:''Main article: [[Equipment]]''
 
 
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
 
 
=== Third Class Compatible Equipment ===
 
 
:''Main article: [[Shadow_Chaser#Equipment|Shadow Chaser Equipment]]''
 
 
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are [[transcendent]] only.
 
 
=== Weapons ===
 
 
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
 
 
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
 
 
{|cellspacing="0" cellpadding="0"
 
| {{Item List |id=1716 |item=Gakkung Bow [2]}}
 
|| +
 
|| {{Item List |id=4092 |item=Skel Worker Card}}
 
|-
 
|}
 
{|cellspacing="0" cellpadding="0"
 
|| {{Item List |id=1734 |item=Orc Archer Bow}}
 
|| +
 
|| {{Item List |id=1753 |item=Steel Arrow}}
 
|-
 
|}
 
{|cellspacing="0" cellpadding="0"
 
|| {{Item List |id=1208 |item=Main Gauche |slots=4}}
 
|| +
 
|| {{Item List |id=4117 |item=Drops Card}}
 
|| **
 
||
 
||  x 4
 
|-
 
|}
 
{{Item List |id=1230 |item=Ice Pick}}
 
 
=== Headgear ===
 
{{Item List |id=5283 |item=Chick Hat}}
 
{{Item List |id=5208 |item=Rideword Hat |slots=1}}
 
{{Item List |id=5403 |item=Fish in Mouth}}
 
{|cellspacing="0" cellpadding="0"
 
| {{Item List |id=2285 |item=Apple of Archer}}
 
|| **
 
|-
 
|}
 
=== Armour ===
 
{|cellspacing="0" cellpadding="0"
 
| {{Item List |id=2336 |item=Thief Clothes [1]}}
 
|| +
 
|| {{Item List |id=4031 |item=Pecopeco Card}}
 
|| or
 
|| {{Item List |id=4337 |item=Porcellio Card}}
 
||
 
|-
 
|}
 
=== Garment ===
 
{|cellspacing="0" cellpadding="0"
 
| {{Item List |id=2528 |item=Wool Scarf [1]}}
 
|| +
 
|| {{Item List |id=4133 |item=Raydric Card}}
 
|-
 
|}
 
=== Shoes ===
 
{|cellspacing="0" cellpadding="0"
 
| {{Item List |id=2424 |item=Tidal Shoes [1]}}
 
||+
 
|| {{Item List |id=4097 |item=Matyr Card}}
 
|| or
 
|| {{Item List |id=4381 |item=Green Ferus Card}}
 
||
 
|-
 
|}
 
{{Item List |id=2408 |item=Shackles}}
 
=== Accessory ===
 
{{Item List |id=2620 |item=Rogue's Treasure}}
 
{|cellspacing="0" cellpadding="0"
 
| {{Item List |id=2701 |item=Orleans's Glove [1]}}
 
|| +
 
|| {{Item List |id=4064 |item=Zerom Card}}
 
|| **
 
|-
 
|}
 
{{Item List |id=2655 |item=Bloodied Shackle Ball}}
 
{{Item List |id=2678 |item=Ring Of Flame Lord}} + {{Item List |id=2679 |item=Ring Of Resonance}}
 
 
=== Shield ===
 
{{Item List |id=2104 |item=Buckler |slots=1}}
 
{{Item List |id=2114 |item=Stone Buckler |slots=1}}
 
{{Item List |id=2115 |item=Valkyrja's Shield |slots=1}}
 
  
 
== Class Data ==
 
== Class Data ==
Line 201: Line 87:
 
| 4 || 20 || 24 || 31 || 50 || 59 ||  ||  ||  ||  ||  ||  
 
| 4 || 20 || 24 || 31 || 50 || 59 ||  ||  ||  ||  ||  ||  
 
|}
 
|}
 
 
  
 
=== ASPD ===
 
=== ASPD ===
 
''[[ASPD]] values do not change after [[transcendent|transcending]]. See [[Rogue#ASPD|Rogue (ASPD)]].''
 
''[[ASPD]] values do not change after [[transcendent|transcending]]. See [[Rogue#ASPD|Rogue (ASPD)]].''
 
== See Also ==
 
* [[Stalker Leveling]] (Contains much potentially outdated pre-renewal oriented information)
 
 
== External Links ==
 
 
* [http://irowiki.org/~himeyasha/skill4/sch.html Skilltree] at Himeyasha's Skill Simulator
 
  
 
{{Navbox Rogue}}
 
{{Navbox Rogue}}
 
{{Navbox_Classes}}
 
{{Navbox_Classes}}

Latest revision as of 21:18, 6 August 2022

Stalker
Stalker.png
Job Base(s): Rogue
Job Type: 2-2 Transcendent
Race: Human
Changes At: Juno
Number of Skills: 4
Total Skill Points: 16
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+9 +11 +4 +3 +12 +6

Description

STALK.PNG

If you're being pursued by a Stalker, you'd best give up all hope of escape. They specialize in spying, sabotage and stalking, stalking, stalking! They are completely undetectable unless they want their prey to know they were after them—a form of mental torture they relish. The thrill of the chase is personified in the elusive Stalker. And if you get the ridiculous idea of capturing a Stalker, save yourself the trouble and simply accept defeat.

Overview

A Stalker is the Transcendent variant of Rogues. Most melee classes try to avoid them like the plague in fear of getting fully divested and then clobbered by one of their many copied skills during WoE. Stalkers are geared more towards PvP and WoE, however most builds can do PvM just as well.

Their main forte is the now improved intimidating capability. They can opt to keep any skill gained via Intimidate by simply casting Preserve. Most prefer to intimidate Bowling Bash, it works well with most of their builds. One of their other favored skills is Storm Gust being cast at its lowest level, which -usually executed after Divest Armor or Full Divestment- will render most targets immobile in PvP environment.

Their stealth capability also has been improved thanks to the skill Stealth, complementing Stalk well. Although being prone to AoE skills, it makes the caster impervious to detection skills like Sight while also being able to move relatively faster than during stalk. This makes Stalkers one of the two most preferred classes (the other being the Assassin Cross) for guild leaders, by utilizing Urgent Call behind enemy lines after successfully avoiding detection. Slap on a Guard of the Deaf that will render them immune to magic, and they are nearly unstoppable in their tracks.

New Skills Overview:

Preserve allows a Stalker to use copied skills without potentially losing it.

Full Divestment is used for endgame purposes in PVP and WoE.

Class Data

Skills

For more information about Rogue skills, click here.

Skill Description Levels Type
Counter Instinct.png Counter Instinct
Parry up to 3 attacks, reflecting some of the received damage back to the enemy. 5 Active
Full Divestment.png Full Divestment
Simultaneously remove an enemy's Helm, Armor, Weapon and Shield by chance. 5 Active
Preserve.png Preserve
Prevents a stalker from learning a new skill from Intimidate for 10 min. 1 Active
Steal Backpack.png Steal Backpack
Effect unknown. Unimplemented 10 Active
Stealth.png Stealth
Hides the stalker and makes the stalker immune to any detecting skills. 5 Active

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR 1 11 22 32 43 47 53 62 67
AGI 2 9 12 21 27 34 41 45 58 64 70
VIT 6 15 42 63
INT 5 44 57
DEX 10 16 17 26 29 37 38 49 52 56 60 66
LUK 4 20 24 31 50 59

ASPD

ASPD values do not change after transcending. See Rogue (ASPD).