Difference between revisions of "Sage"

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{{Articles Needing Interwiki Links}}
 
 
 
{{Infobox Job
 
{{Infobox Job
 
|jobName=Sage
 
|jobName=Sage
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|jobType=2-2
 
|jobType=2-2
 
|Race=[[Human]]
 
|Race=[[Human]]
|changesAt=[[Juno]]
+
|changesAt=[[Geffen]]
 
|skills=20
 
|skills=20
 
|skillPoints=116
 
|skillPoints=116
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[[Image:Sage.jpg|thumb]]
 
[[Image:Sage.jpg|thumb]]
  
Sages are a PvP-oriented class with the role of caster/anti-[[Mage]]. They do not have the offensive abilities of a [[Wizard]], but are a slightly buffed version of Mage with their [[Free Cast]]ing. Sages shine in their defensive abilities, with many builds centered around [[Magnetic Earth]]. [[Dispell]] is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for [[VIT]]/[[DEX]] builds that have difficulty solo levelling. Battle sages are a 'for fun' build which can become a powerful leveling build only if matched with a [[Soul Linker]] (see [[Sage Spirit]] for more info).
+
Sages are a PvP-oriented class with the role of caster/anti-[[Mage]]. They do not have the offensive abilities of a [[Wizard]], but are a slightly buffed version of Mage with their [[Free Cast]]ing. Sages shine in their defensive abilities, with many builds centered around [[Land Protector]]. [[Dispell]] is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for [[VIT]]/[[DEX]] builds that have difficulty solo leveling. Battle sages are a 'for fun' build which can become a powerful leveling build with the recent buffs to [[Auto Spell]] and the right gear.
  
 
== Job Change Guide ==
 
== Job Change Guide ==
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* Thesis Composition
 
* Thesis Composition
  
After completing these tests, the player will be transformed into a Sage. This takes place in [[Juno]].
+
After completing these tests, the player will be transformed into a Sage. This takes place in [[Geffen]].
 
 
== Builds ==
 
 
 
Generally the best two Bolts to max are [[Fire Bolt]] and [[Lightning Bolt]]. The former is pretty much a given and LB is chosen because it is on the opposite side of the elements table. What this means is that having both FB and LB covers all the basic elements with no room for weakness. FB/CB on the other hand is weak to Water, as neither element is effective against it.
 
 
 
Leveling skills generally include [[Thunderstorm]], [[Fireball]], and [[Heaven's Drive]] for AoE. All three Bolt skills are not bad for single target damage. It is recommended to skip PvP oriented skills as a Sage, such as [[Stone Curse]] and [[Magnetic Earth]], and only acquire these after rebirth for use at a higher level as a [[Sorcerer]].
 
 
 
Although a single target battle build can be enjoyable, if partied with a [[Priest]] or if using HP [[Healing Items]], a pure PvM caster build yields much faster exp rates (AoE leveling is faster than killing single targets). Their ''endows can be indispensable'' for other classes, hence many Sages are built for slaving purposes only.
 
 
 
=== Basic Sage Leveling Build ===
 
 
 
* STR: 1
 
* AGI: 1
 
* VIT: 60-80
 
* INT: 80-99
 
* DEX: 50-80
 
* LUK: 10-30
 
 
 
'''Skill build:''' [http://irowiki.org/~himeyasha/skill4/sag.html?10eKaknadxIOagbsrF3eAJy Skill Simulator]
 
 
 
Sages start off with decent Magic AoEs with [[Thunderstorm]] and [[Fireball]], and can pick off single targets with bolt spells. Unfortunately towards later levels (after about 85) it may not be possible to one shot monsters anymore with the bolt skills, and Thunderstorm and Fireball may not be reliable or quick enough to use. That is why players should prepare their builds with a decent amount of VIT for survivability to tank the monsters while recasting during solo leveling, or also survivability in party situations. Later levels will be spent either aiding with additional damage and Endow buffs in parties, or finding mobs weak to the Earth element to AoE with Heavens Drive. The rebirthed Sage, the [[Scholar]] gains access to very useful SP giving / recovering support skills with [[Soul Exhale]] and [[Indulge]], and becomes an extremely useful support class.
 
 
 
=== Hindsight ===
 
 
 
'''With Soul Linker'''
 
 
 
* STR: 1
 
* AGI: 80-99
 
* VIT: 50-80
 
* INT: 80-99
 
* DEX: 20-40
 
* LUK: 10-30
 
 
 
 
 
'''Without Soul linker'''
 
 
 
* STR: 30-50
 
* AGI: 80-99
 
* VIT: 50-80
 
* INT: 80-99
 
* DEX: 40-60
 
* LUK: 10-30
 
 
 
'''CRIT Build Without Soul Linker''' (the better of the 2 non-soul linked builds)
 
 
 
* STR: 30-50
 
* AGI: 80-99
 
* VIT: 50-80
 
* INT: 80-99
 
* DEX: 20-40 (ONLY if not at 100 [[CRIT]])
 
* LUK: 10-30 (if using dagger of counter, little to no LUK will be needed other then for [[MATK]] and [[ATK]] damage boost)
 
 
 
CRIT build is the better of the two non-soul linked builds because it offers higher damage hits, and requires little to no DEX to land hits. This means STAT points can be put into other stats such as [[VIT]] or more [[STR]]. Additionally, LUK not only adds CRIT, but also adds MATK, which helps with Hindsight. This build WILL require CRIT gear due to the lack of [[DEX]]. Dagger of Counter or Soldier Skeleton Cards in an Encyclopedia are the best options.
 
 
 
  
'''Skill build:''' [http://irowiki.org/~himeyasha/skill4/sag.html?10GK1IxeAcBakGAgFaf3Jy Skill Simulator]
+
== Guides ==
  
[[Free Cast]] and [[Hindsight]] allows this build to melee with books while raining bolts from above on their foes. Despite being a melee build, their main offensive power does not come from having [[STR]], but rather from the high [[ASPD]] to trigger the moderate damage bolts. Some even prefer to drop their [[STR]] to a marginal amount, and wield a Bazerald dagger for the added [[MATK]] bonus. Coupled with the [[Sage Spirit]] buff of [[Soul Linker]]s, leveling them in Ice Dungeon with [[Lightning Bolt]] is very effective. [[Hindsight]] Sages should not use any shield because using them will lower their [[ASPD]] by a significant amount.
+
Check the [https://forum.playragnarokzero.com/index.php?/forum/22-magician-guild/ Magician Guild] section of the forums for Sage guides, made by the community for the community.
  
'''It is not recommended to play this build without [[FLEE]] gear because [[Mage]]s do not get any extra FLEE bonuses the way [[Thief]] classes do with [[Improve Dodge]]. Mages also tend to have lower HP'''. A Whisper Card and an Alicel Card will help FLEE a lot if no soul linker is available to Kaahi the Sage. With auto-cast and CRIT or attack power boosting gear, players can make a non-soul linked version of this build work, however it is very pricey to do. The non-soul linked version requires points into LUK, DEX or STR to make up for the poor bolt damage to ensure that players hit their target. Relying solely on bolt casts will lead to many deaths.
+
== Endow Skill Elemental Points ==
  
=== Hocus-Pocus!! ===
+
A Sage's endow skills use Points. For example, [[Lightning Loader]] uses a {{Item|id=6362 Yellow Wish Point}}. Points can be purchased from the '''Elemental Points''' NPC in Geffen that is found in two different locations: to the right of the fountain {{Navi|geffen|127|49}}, and also on one of the lower floors of the Geffen Tower {{Navi|gef_tower|40|105}}.
 
 
* STR: 1
 
* AGI: 1
 
* VIT: 70
 
* INT: 130+
 
* DEX: 70
 
* LUK: 9
 
 
 
'''Skill build:''' [http://irowiki.org/~himeyasha/skill4/sag.html?10HXakGAdqboeeqPgNkDdGeAJy Skill Simulator]
 
 
 
During the early days of the introduction to the Sage class, it was the glory days of the [[Hocus-pocus]] Sages. Sadly the yellow-gem nerf and [[Hocus-pocus]] [[Boss]] nerf meant the end of their era. The build aims at the most [[INT]] possible for a good regen rate, since casting HP repeatedly can drain the SP considerably. It also doesn't go for maxed [[DEX]], but focuses more on [[VIT]] instead to avoid death by random [[Hocus-pocus]] skills.
 
  
 +
<!--
 
== Equipment ==
 
== Equipment ==
 
+
{{Outdated}}
=== Eden Group Equipments Quests ===
 
 
 
:''Main article: [[Eden Group Equipments Quests]]''
 
 
 
Eden Group Equipment is free and a great place to start for gear to use. The Staff or Dictionary are good weapons and generally a good choice for a Sage and their future classes' use.
 
  
 
=== General Equipment Recommendations ===
 
=== General Equipment Recommendations ===
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The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
 
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
 
=== Third Class Compatible Equipment ===
 
 
:''Main article: [[Sorcerer#Equipment|Sorcerer Equipment]]''
 
 
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are [[transcendent]] only.
 
  
 
=== Weapons ===
 
=== Weapons ===
  
 
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
 
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
 
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
 
  
 
==== Book ====
 
==== Book ====
 
{{Item List |id=1564 |item=Encyclopedia |slots=2}}
 
{{Item List |id=1564 |item=Encyclopedia |slots=2}}
{{Item List |id=1565 |item=Ledger of Death |slots=2}}
 
{{Item List |id=1572 |item=Principles of Magic |slots=2}}
 
 
Strictly for Magic Attack, The Principles of Magic sets (Principles of Magic, Pocket Watch, Librarian Glove, Monocle) outperforms other gear combinations on a hindsight sage with a Soul Linker slave. Ledger of Death, on the other hand, is a better choice for those who wish to achieve the highest possible attack speed. The Encyclopedia coupled with dmg cards offers a decent replacement for using Dagger of Counter, although Dagger of Counter is still the ideal weapon to use for Hindsight builds.
 
  
 
==== Knife ====
 
==== Knife ====
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==== Rod ====
 
==== Rod ====
{{Item List |id=1651 |item=Eden Staff II }}
+
{{Item List |id=1611 |item=Arc Wand }}
  
 
This easy to get item is the best weapon a Sage has access to until rebirth. It offers the highest mAtk of all non-trans staffs and is only 1-handed so the Sage can also wear a shield with it for damage reduction.  
 
This easy to get item is the best weapon a Sage has access to until rebirth. It offers the highest mAtk of all non-trans staffs and is only 1-handed so the Sage can also wear a shield with it for damage reduction.  
 
 
{{Item List |id=1618 |item=Survivor's Rod (Dex)}}
 
{{Item List |id=1620 |item=Survivor's Rod (Int)}}
 
:There is an item called {{item |id=2509 Survivor's Manteau}}, which grants bonuses if a Survivor's Rod is equipped.
 
  
 
=== Headgear ===
 
=== Headgear ===
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:All around useful headgear for mage classes. Gives 2 INT and increases SP by 150.  
 
:All around useful headgear for mage classes. Gives 2 INT and increases SP by 150.  
 
* Slotted headgear (Dress Hat, Virgo Diadem, Crown of Deceit, Moon Rabbit Hat, etc)
 
 
==== Middle ====
 
 
{{Item List |id=5101 |item=Takius Blindfold}}
 
{{Item List |id=5325 |item=Robo Eye}}
 
  
 
==== Bottom ====
 
==== Bottom ====
  
* Evolved Pipe<br/>+1 [[VIT]] - Kafra Shop Item Only
 
 
* {{item |id=2267 Cigarette}} or {{item |id=2268 Pipe }}<br/>3% damage from [[Insect]] race monsters.  
 
* {{item |id=2267 Cigarette}} or {{item |id=2268 Pipe }}<br/>3% damage from [[Insect]] race monsters.  
  
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* {{item |id=2102 Guard}}/{{item |id=2121 Memory Book}} <br/> Slotted memory book is very useful for caster sages, it has the same function as a guard with an additional +1 INT. Memory Book is also part of the Pocket Watch set.  
 
* {{item |id=2102 Guard}}/{{item |id=2121 Memory Book}} <br/> Slotted memory book is very useful for caster sages, it has the same function as a guard with an additional +1 INT. Memory Book is also part of the Pocket Watch set.  
* {{item |id=2114 Stone Buckler}} Offers -5% damage from Large Sized Monsters.
 
  
 
=== Accessory ===
 
=== Accessory ===
  
 
* {{item |id=2607 Clip}} <br/>Clips are good for utility cards, for example Creamy, Phen and Vitata. It is almost essential to get these cards, otherwise it will be significantly harder to level. Once the player reaches level 90 alternatively they can be slotted into Gloves/Rosaries for a small boost in stats and to make switching easier.  
 
* {{item |id=2607 Clip}} <br/>Clips are good for utility cards, for example Creamy, Phen and Vitata. It is almost essential to get these cards, otherwise it will be significantly harder to level. Once the player reaches level 90 alternatively they can be slotted into Gloves/Rosaries for a small boost in stats and to make switching easier.  
* {{item |id=2658 Nile Rose}} <br/>A good alternative for Clips. The reason to this is that they take a different hotkey. Cycling between 3 accessories has never been easier with two Clips (Phen and Smokie) and a Nile Rose (Vitata).
+
-->
* {{item |id=2717 Pocket Watch}} and {{item |id=2716 Librarian Glove}} <br/> Used with the Principles of Magic set. Pocket Watch is used with the monocle + memory book set.
 
  
 
== Class Data ==
 
== Class Data ==
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|-  
 
|-  
 
| {{Skill List |skill=Deluge}}
 
| {{Skill List |skill=Deluge}}
|| Use a {{Item|id=715 Yellow Gemstone}} to create a 7x7 area of water on the ground. || 5  
+
|| Use a {{Item|id=717 Blue Gemstone}} to create a 7x7 area of water on the ground. || 5  
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
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|-  
 
|-  
 
| {{Skill List |skill=Dragonology}}
 
| {{Skill List |skill=Dragonology}}
|| Increases [[INT]] up to 3, and increases [[ATK]] and [[MATK]] versus Dragon-race enemies. || 5  
+
|| Increases [[INT]] up to 5, and increases [[ATK]] and [[MATK]] versus Dragon-race enemies. || 5  
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-  
 
|-  
 
| {{Skill List |skill=Earth Spike}}
 
| {{Skill List |skill=Earth Spike}}
|| Attack a target for up to 500% [[Earth]]-element damage. || 5  
+
|| Attack a target for up to 1000% [[Earth]]-element damage. || 5  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-  
 
|-  
| {{Skill List |skill=Endow Blaze}}
+
| {{Skill List |skill=Flame Launcher |icon=Endow Blaze}}
|| Use a {{Item|id=990 Red Blood}} to endow a party member's weapon with the [[Fire]]-element. || 5  
+
|| Use a {{Item|id=6360 Scarlet Point}} to endow a party member's weapon with the [[Fire]]-element. || 5  
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-  
 
|-  
| {{Skill List |skill=Endow Quake}}
+
| {{Skill List |skill=Seismic Weapon |icon=Endow Quake}}
|| Use a {{Item|id=993 Green Live}} to endow a party member's weapon with the [[Earth]]-element. || 5  
+
|| Use a {{Item|id=6363 Lime Green Point}} to endow a party member's weapon with the [[Earth]]-element. || 5  
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-  
 
|-  
| {{Skill List |skill=Endow Tornado}}
+
| {{Skill List |skill=Lightning Loader |icon=Endow Tornado}}
|| Use a {{Item|id=992 Wind of Verdure}} to endow a party member's weapon with the [[Wind]]-element. || 5  
+
|| Use a {{Item|id=6362 Yellow Wish Point}} to endow a party member's weapon with the [[Wind]]-element. || 5  
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-  
 
|-  
| {{Skill List |skill=Endow Tsunami}}
+
| {{Skill List |skill=Frost Weapon |icon=Endow Tsunami}}
|| Use a {{Item|id=991 Crystal Blue}} to endow a party member's weapon with the [[Water]]-element. || 5  
+
|| Use a {{Item|id=6361 Indigo Point}} to endow a party member's weapon with the [[Water]]-element. || 5  
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-  
 
|-  
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|-  
 
|-  
 
| {{Skill List |skill=Heaven's Drive}}
 
| {{Skill List |skill=Heaven's Drive}}
|| [[Earth]]-element [[AoE]] attack dealing up to 500% MATK to targets in a 5*5 area. || 5  
+
|| [[Earth]]-element [[AoE]] attack dealing up to 625% MATK to targets in a 5*5 area. || 5  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-  
 
|-  
| {{Skill List |skill=Hindsight}}
+
| {{Skill List |skill=Auto Spell |icon=Hindsight}}
 
|| Allows the Sage to choose a skill from a short list and autocast that skill when physically attacking. || 10
 
|| Allows the Sage to choose a skill from a short list and autocast that skill when physically attacking. || 10
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-  
 
|-  
| {{Skill List |skill=Hocus-pocus}}
+
| {{Skill List |skill=Abracadabra |icon=Hocus-pocus}}
 
|| Use 2 {{Item|id=715 Yellow Gemstones}} to invoke a random non-Transcendent skill, or one of a few Hocus Pocus-specific effects. || 10  
 
|| Use 2 {{Item|id=715 Yellow Gemstones}} to invoke a random non-Transcendent skill, or one of a few Hocus Pocus-specific effects. || 10  
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
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|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-  
 
|-  
| {{Skill List |skill=Magnetic Earth}}
+
| {{Skill List |skill=Land Protector |icon=Magnetic Earth}}
 
|| Use a {{Item|id=717 Blue Gemstone}} and {{Item|id=715 Yellow Gemstone}} to create an area that cancels ground-targeting spells. || 5  
 
|| Use a {{Item|id=717 Blue Gemstone}} and {{Item|id=715 Yellow Gemstone}} to create an area that cancels ground-targeting spells. || 5  
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
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|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-  
 
|-  
| {{Skill List |skill=Study}}
+
| {{Skill List |skill=Advanced Book |icon=Study}}
 
|| Adds +3 [[ATK]] and +0.5% [[ASPD]] per skill level to [[Book]] weapons. || 5  
 
|| Adds +3 [[ATK]] and +0.5% [[ASPD]] per skill level to [[Book]] weapons. || 5  
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-  
 
|-  
 
| {{Skill List |skill=Volcano}}
 
| {{Skill List |skill=Volcano}}
|| Use a {{Item|id=715 Yellow Gemstone}} to create a 7x7 area of fire on the ground. || 5  
+
|| Use a {{Item|id=717 Blue Gemstone}} to create a 7x7 area of fire on the ground. || 5  
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-  
 
|-  
| {{Skill List |skill=Whirlwind}}
+
| {{Skill List |skill=Violent Gale |icon=Whirlwind}}
|| Use a {{Item|id=715 Yellow Gemstone}} to create a 7x7 area of wind on the ground. || 5  
+
|| Use a {{Item|id=717 Blue Gemstone}} to create a 7x7 area of wind on the ground. || 5  
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|}
 
|}
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|style="background:#ccffcc"| Active || 40 || [[Sage_Skill_Quest#Elemental_Change_Quest|Elemental Change Quest]]
 
|style="background:#ccffcc"| Active || 40 || [[Sage_Skill_Quest#Elemental_Change_Quest|Elemental Change Quest]]
 
|}
 
|}
 
====Soul Link====
 
''See [[Sage Spirit]].''
 
  
 
=== Job Bonuses ===
 
=== Job Bonuses ===
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|-
 
|-
 
| {{rh}} | [[Shield]]
 
| {{rh}} | [[Shield]]
| -10 || 0
+
| -3 || +7
 
|-
 
|-
 
| {{rh}} | [[Dagger]]
 
| {{rh}} | [[Dagger]]

Latest revision as of 16:21, 22 February 2021

Sage
Sage.png
Job Base(s): Mage
Job Type: 2-2
Race: Human
Changes At: Geffen
Number of Skills: 20
Total Skill Points: 116
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +5 +3 +9 +5 +3

Overview

Sage.jpg

Sages are a PvP-oriented class with the role of caster/anti-Mage. They do not have the offensive abilities of a Wizard, but are a slightly buffed version of Mage with their Free Casting. Sages shine in their defensive abilities, with many builds centered around Land Protector. Dispell is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for VIT/DEX builds that have difficulty solo leveling. Battle sages are a 'for fun' build which can become a powerful leveling build with the recent buffs to Auto Spell and the right gear.

Job Change Guide

See Sage Job Change Guide for detailed information.

Changing into a Sage from a Mage requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Battle Test
  • Thesis Composition

After completing these tests, the player will be transformed into a Sage. This takes place in Geffen.

Guides

Check the Magician Guild section of the forums for Sage guides, made by the community for the community.

Endow Skill Elemental Points

A Sage's endow skills use Points. For example, Lightning Loader uses a Yellow Wish Point. Points can be purchased from the Elemental Points NPC in Geffen that is found in two different locations: to the right of the fountain geffen12749, and also on one of the lower floors of the Geffen Tower gef_tower40105.


Class Data

Skills

See Mage Skills for first class skills.

Skill Description Levels Type
Cast Cancel.png Cast Cancel
Cancel the casting of your skill and regain some of the SP. 5 Active
Deluge.png Deluge
Use a Blue Gemstone to create a 7x7 area of water on the ground. 5 Active
Dispell.png Dispell
Use a Yellow Gemstone to remove all buffs from the target, with several exceptions. 5 Active
Dragonology.png Dragonology
Increases INT up to 5, and increases ATK and MATK versus Dragon-race enemies. 5 Passive
Earth Spike.png Earth Spike
Attack a target for up to 1000% Earth-element damage. 5 Offensive
Endow Blaze.png Flame Launcher
Use a Scarlet Point to endow a party member's weapon with the Fire-element. 5 Supportive
Endow Quake.png Seismic Weapon
Use a Lime Green Point to endow a party member's weapon with the Earth-element. 5 Supportive
Endow Tornado.png Lightning Loader
Use a Yellow Wish Point to endow a party member's weapon with the Wind-element. 5 Supportive
Endow Tsunami.png Frost Weapon
Use a Indigo Point to endow a party member's weapon with the Water-element. 5 Supportive
Free Cast.png Free Cast
Allows you to walk and attack while casting spells. 10 Passive
Heaven's Drive.png Heaven's Drive
Earth-element AoE attack dealing up to 625% MATK to targets in a 5*5 area. 5 Offensive
Hindsight.png Auto Spell
Allows the Sage to choose a skill from a short list and autocast that skill when physically attacking. 10 Active
Hocus-pocus.png Abracadabra
Use 2 Yellow Gemstones to invoke a random non-Transcendent skill, or one of a few Hocus Pocus-specific effects. 10 Active
Magic Rod.png Magic Rod
Absorb a single-target skill that is targeting you, negating its damage and giving you SP. 5 Active
Magnetic Earth.png Land Protector
Use a Blue Gemstone and Yellow Gemstone to create an area that cancels ground-targeting spells. 5 Active
Sense.png Sense
Reveal basic information about the target monster. 1 Active
Spell Breaker.png Spell Breaker
Cancel the skill that the target is currently casting and absorb it as SP. 5 Active
Study.png Advanced Book
Adds +3 ATK and +0.5% ASPD per skill level to Book weapons. 5 Passive
Volcano.png Volcano
Use a Blue Gemstone to create a 7x7 area of fire on the ground. 5 Active
Whirlwind.png Violent Gale
Use a Blue Gemstone to create a 7x7 area of wind on the ground. 5 Active

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Create Elemental Converter.png Create Elemental Converter
Allows the Sage to create Elemental Converters, which can be used for short term endows. 1 Active None Create Elemental Converter Quest
Elemental Change.png Elemental Change
Uses an Elemental Converter to permanently change the element of a monster. 1 Active 40 Elemental Change Quest

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 42 44 46 47 48
AGI 3 6 13 22 33
VIT 4 11 18
INT 1 8 15 24 30 37 38 45 50
DEX 20 25 27 32 39
LUK 17 35 40

ASPD

Equip Attack Speed From Mage
Bare Handed 151 +5
Shield -3 +7
Dagger -8 −8
Rod (One Handed) -10 −5
Rod (Two Handed) -10 −5
Book +2 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links