Gypsy
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Job Base(s): |
Dancer
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Job Type: |
2-2 Transcendent
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Race: |
Human
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Changes At: |
Juno
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Number of Skills: |
6
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Total Skill Points: |
31
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Total Quest Skills: |
0
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Job Bonuses
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STR |
AGI |
VIT |
INT |
DEX |
LUK
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+6 |
+14 |
+2 |
+5 |
+16 |
+2
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Overview
Everybody loves the Gypsy's dancing, especially her enemies. It's the last thing they see before they go to their graves with a smile on their lips and an arrow through their hearts. The Gypsy is so alluring that hundreds of acts of heroism (and foolishness) have been performed in her name.
With more lithe and agile bodies granted by the gods, Gypsies are hard to resist especially when one begins her dance. Not a single drop of sweat can be seen. Every dance and movement seemingly effortless. Graceful dance is her specialty, dancing gracefully to lure the monster to its death with the newly acquired Arrow Vulcan and
Tarot Card of Fate skills.
Job Change Guide
To become a Gypsy, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Gypsy Job NPC. Also you must reach Base level 50 and Job level Job Level 50 as a Transcendent 1st class character.
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1. 'Sage Castle' is located at 11 o'clock direction (yuno 88,320) in Juno.
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2. 'Book of Ymir' is located inside a room behind an NPC called 'Metheus Sylphe' (yuno_in02 88,164).
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3. 'Book of Ymir' (yuno_in02 94,206) will teleport you to Valhalla.
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4. Find and talk to the Job NPC suited to your 2nd class.
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Builds
- See Wanderer Builds for build strategies to work towards. See Dancer Builds for leveling strategies for just the Gypsy leveling stages. Leveling a Gypsy is similar to a regular pre-trans Dancer, but with a few new skill additions.
New Skills Overview:
Arrow Vulcan: A single target ranged attack skill that requires a Whip be equipped to cast. This skill is quite powerful, and if using the right whip, can kill most enemies in one or two shots early on. Another bonus to using this spell to level is that a shield can be equipped for damage reduction since Whips are one handed. The downside to this skill is that it has a long skill delay between casts and that it cannot be cast while performing songs.
Marionette Control: This is useful and frequently used for any brewing type of situations like an Alchemist's Potion Creation. Very serious potion brewers will create a Minstrel or Gypsy (or even a level 150 Maestro / Wanderer!) purely as a "slave" for brewing with high LUK, DEX, and INT.
Tarot Card of Fate: This skill can be very useful in WoE. Under the effect of Magic Strings it can be very spammable. Not only can this be cast through Pneuma, it also cannot be removed by enemies. It is highly recommended to memorize the cards. This way the player can continuously use the skill until a Death Card comes up.
Sheltering Bliss: This skill can be used in front of a portal in WoE to disable enemies. Worth maxing if using this character for WoE.
Hermode's Rod: This skill's debuff is generally not worth using and it can be a pain to use in WoE.
Longing for Freedom: This skill can be somewhat useful when pairing with a Bard class, but requires some practice to use properly. If moving too far from the other performer, the skill will cancel. Generally not worth investing points into.
Equipment
Eden Group Equipments Quests
- Main article: Eden Group Equipments Quests
Most transcendent characters will have already completed some Eden Equipment quests already and can reuse the equipment. If the character has not done the quest yet, they can do it as a transcendent character as well. The Bow is a good weapon and generally a good choice for a Dancer due to the high ATK. A Dancer does require a Whip to play songs, but any regular Whip will work for this.
General Equipment Recommendations
- Main article: Equipment
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
Third Class Compatible Equipment
- Main article: Wanderer Equipment
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.
Weapons
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
Bow
This combination will give you a 50% increase in damage, greatly raising your Double Strafe and Arrow Shower output
Whip
This is the best weapon to use for Gypsy's that plan on learning the Arrow Vulcan or Slinging Arrow skills. With slotting certificates, 2 slots can be added to a Queens Whip to allow room for Archer Skeleton cards (additional 10% damage for each card). This weapon can also be enchanted with Expert Archer enchants from Malangdo (for a total of +40% extra ranged damage in addition to the 10% extra damage that the weapon already gives) making it a formidable weapon for casting Arrow Vulcan or Slinging Arrow.
Headgear
Airship Captains Hat - This hat gives an additional 7% ranged damage
Card Suggestions
Support Builds
Card Suggestions
Shield
Armor
This will prevent cast interruption while casting Arrow Vulcan or Slinging Arrow
Recommended cards:
For AGI builds:
For ultimate Flee boost:
carded with:
Garment
With +9 upgrading, this garment allows for 3 Expert Archer enchants which give an additional 30% ranged damage
Recommended cards:
Gives 20% increased SP and HP which is extremely helpful
Class Data
Skills
For more information about Dancer skills, click here.
Skill |
Description |
Levels |
Type
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Strike targets multiple times, causing up to 1,200% damage. Consumes only 1 arrow. |
10
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Offensive
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Create a large area near portals during WoE that strip buffs from allies yet block all magic attacks against those in it's AoE. |
5
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Active
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Enables the Gypsy to move and attack in AoE of an Ensemble she is performing with a Bard/Minstrel. |
5
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Active
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Give up to half of the Gypsy's stats to another player in party. |
1
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Active
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Create a 9x9 area with a Minstrel that prevents everyone from entering, but doesn't block ranged attacks or magic. |
5
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Active
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Up to a 40% chance to cause 1 of 14 random effects on a target. |
5
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Active
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Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10 |
+11 |
+12 |
+13 |
+14 |
+15 |
+16
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STR
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2 |
6 |
20 |
35 |
50 |
66 |
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AGI
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4 |
11 |
12 |
13 |
25 |
31 |
38 |
47 |
52 |
57 |
61 |
62 |
67 |
70 |
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VIT
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17 |
54 |
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INT
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8 |
26 |
39 |
53 |
60 |
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DEX
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1 |
9 |
14 |
15 |
18 |
23 |
24 |
28 |
33 |
41 |
43 |
45 |
49 |
58 |
65 |
69
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LUK
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27 |
63 |
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ASPD
ASPD values do not change after transcending. See Dancer (ASPD).
See Also
External Links