Sage
|
|
Job Base(s): |
Mage
|
Job Type: |
2-2
|
Race: |
Human
|
Changes At: |
Geffen
|
Number of Skills: |
20
|
Total Skill Points: |
116
|
Total Quest Skills: |
2
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+5 |
+5 |
+3 |
+9 |
+5 |
+3
|
|
Overview
Sages are a PvP-oriented class with the role of caster/anti-Mage. They do not have the offensive abilities of a Wizard, but are a slightly buffed version of Mage with their Free Casting. Sages shine in their defensive abilities, with many builds centered around Land Protector. Dispell is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for VIT/DEX builds that have difficulty solo leveling. Battle sages are a 'for fun' build which can become a powerful leveling build with the recent buffs to Auto Spell and the right gear.
Job Change Guide
See Sage Job Change Guide for detailed information.
Changing into a Sage from a Mage requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Battle Test
- Thesis Composition
After completing these tests, the player will be transformed into a Sage. This takes place in Geffen.
Guides
Check the Magician Guild section of the forums for Sage guides, made by the community for the community.
Equipment
This content is potentially outdated. Feel free to update it.
General Equipment Recommendations
- Main article: Equipment
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
Weapons
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.
Book
Knife
- VIT/DEX Sages can use Fortune Swords, Grimtooths, or Combat Knives for defensive purposes.
- Battlesages can use Dagger of Counter for crits.
Rod
This easy to get item is the best weapon a Sage has access to until rebirth. It offers the highest mAtk of all non-trans staffs and is only 1-handed so the Sage can also wear a shield with it for damage reduction.
Headgear
Top
- All around useful headgear for mage classes. Gives 2 INT and increases SP by 150.
Bottom
Shield
Don't bother with the Mage-class Card combo (Parasite), just go for a racial card.
- Guard/Memory Book
Slotted memory book is very useful for caster sages, it has the same function as a guard with an additional +1 INT. Memory Book is also part of the Pocket Watch set.
Accessory
- Clip
Clips are good for utility cards, for example Creamy, Phen and Vitata. It is almost essential to get these cards, otherwise it will be significantly harder to level. Once the player reaches level 90 alternatively they can be slotted into Gloves/Rosaries for a small boost in stats and to make switching easier.
Class Data
Skills
See Mage Skills for first class skills.
Skill |
Description |
Levels |
Type
|
|
Cancel the casting of your skill and regain some of the SP. |
5
|
Active
|
|
Use a Blue Gemstone to create a 7x7 area of water on the ground. |
5
|
Active
|
|
Use a Yellow Gemstone to remove all buffs from the target, with several exceptions. |
5
|
Active
|
|
Increases INT up to 5, and increases ATK and MATK versus Dragon-race enemies. |
5
|
Passive
|
|
Attack a target for up to 1000% Earth-element damage. |
5
|
Offensive
|
|
Use a Scarlet Point to endow a party member's weapon with the Fire-element. |
5
|
Supportive
|
|
Use a Lime Green Point to endow a party member's weapon with the Earth-element. |
5
|
Supportive
|
|
Use a Yellow Wish Point to endow a party member's weapon with the Wind-element. |
5
|
Supportive
|
|
Use a Indigo Point to endow a party member's weapon with the Water-element. |
5
|
Supportive
|
|
Allows you to walk and attack while casting spells. |
10
|
Passive
|
|
Earth-element AoE attack dealing up to 625% MATK to targets in a 5*5 area. |
5
|
Offensive
|
|
Allows the Sage to choose a skill from a short list and autocast that skill when physically attacking. |
10
|
Active
|
|
Use 2 Yellow Gemstones to invoke a random non-Transcendent skill, or one of a few Hocus Pocus-specific effects. |
10
|
Active
|
|
Absorb a single-target skill that is targeting you, negating its damage and giving you SP. |
5
|
Active
|
|
Use a Blue Gemstone and Yellow Gemstone to create an area that cancels ground-targeting spells. |
5
|
Active
|
|
Reveal basic information about the target monster. |
1
|
Active
|
|
Cancel the skill that the target is currently casting and absorb it as SP. |
5
|
Active
|
|
Adds +3 ATK and +0.5% ASPD per skill level to Book weapons. |
5
|
Passive
|
|
Use a Blue Gemstone to create a 7x7 area of fire on the ground. |
5
|
Active
|
|
Use a Blue Gemstone to create a 7x7 area of wind on the ground. |
5
|
Active
|
Quest Skills
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9
|
STR
|
42 |
44 |
46 |
47 |
48 |
|
|
|
|
AGI
|
3 |
6 |
13 |
22 |
33 |
|
|
|
|
VIT
|
4 |
11 |
18 |
|
|
|
|
|
|
INT
|
1 |
8 |
15 |
24 |
30 |
37 |
38 |
45 |
50
|
DEX
|
20 |
25 |
27 |
32 |
39 |
|
|
|
|
LUK
|
17 |
35 |
40 |
|
|
|
|
|
|
ASPD
External Links